Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 58 Metascore
    • 70 Critic Score
    Unattractive, not as strategic as it could be, and the fighting gets samey quick. [June 2015, p78]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 60 Critic Score
    You’d think a game about wanton destruction with split-screen co-op would offer lots of content and fun times to chew on. Sadly, that cud turns to crud in a few short hours. [November 2015, p74]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 60 Critic Score
    Great 4-player split-screen multi. Otherwise, a non-classic that didn't need to return. [June 2014, p83]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    For those expecting a Tarantino-like exploration of the consequences of being a bad person, you're looking at the wrong series. It didn't take long for us to realise that Ninja Gaiden 3 has more cheese than a fondue party, but it works in the favour of this frantic over-the-top hack-and-slash title. [April 2012, p64]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 60 Critic Score
    What you’re left with is Max Payne 3 if it was stripped of half its budget, created by Michael Bay and forced into a co-operative experience. Fans might get a kick out of the fire and limb filled explosions, and the cameos from older characters in the series, but make no mistake, it will be short-lived. [June 2013, p78]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 30 Critic Score
    Grey, old, and well beyond retirement, KOF XII is irredeemable. [Oct 2009, p.74]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 60 Critic Score
    Short and puzzling in more ways than one. A clunky oddity. [August 2012, p81]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 70 Critic Score
    Orcs is unrefined in spots, but Cyanide punches massively above its weight in terms of production values and thought-provoking storytelling. Go in expecting some rough edges, but also expect to be surprised. [Christmas 2012, p.78]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 60 Critic Score
    You can easily lose a few hours stabbing your Vita to Smooth Criminal, Thriller and Beat It. It sucks then, that those hours (two of them) represent the entire runtime of this. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 50 Critic Score
    The biggest problem is a lack of variety in the stages and enemies. Aside from the odd boss fight you're just hewing your way through the same old scum with the same old tactics. Couple that with the fact that this offers less story than a homemade sextape and this gets old, fast. [March 2012, p65]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 50 Critic Score
    At its core, Epic Mickey 2 is still an enjoyable throwback to the golden days of mascot platformers – albeit an incredibly unfocused one – but it simply doesn’t shine on the small screen. [September 2013, p74]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 50 Critic Score
    BigBig has put its shoddiest mini-games first, and mastering these challenges to get to the 'good' stuff is very tedious. Even if you do stick with it, the sense of reward soon give way to growing disappointment, thanks to re-skinned repetition. Not good. [March 2012, p64]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 60 Critic Score
    Improves upon the original in only minor ways, is still repetitive and reliant on you ignoring its unpolished nature, because bewbs. [August 2014, p77]
    • Playstation Official Magazine Australia
    • 57 Metascore
    • 50 Critic Score
    Though this game can offer fleeting firefight fun it is constantly dragged down by questionable design and a severe lack of polish. Whichever way your eye meets it, Transformers: Dark of the Moon is out of this world ordinary and to expect anything better from it would be lunar-cy. [September 2011 p80]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 40 Critic Score
    Good grief, this game. Does anybody know if PSN purchases are refundable? [October 2014, p79]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 50 Critic Score
    But for the last round in this mag’s Reviews chamber? This one’s hardly a magic bullet. [April 2016, p83]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 50 Critic Score
    Like a demolition job, Dangerous Golf starts off with impressive explosions but clouds of dust soon obscure the chaos. [September 2016, p79]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    Initially exhilarating, but ultimately deflating, its sensational setup is disappointingly squandered. [October 2016, p77]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 70 Critic Score
    The game’s dystopian, drowned burg a pleasure to explore. It’s just a pity the engine is a little bit of a shambles. [November 2015, p78]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    Alright, the new Overwatch it ain’t – but it’s far from tearable. (Sorry.) [July 2017, p83]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 40 Critic Score
    Welcome to brown town, ladies and gents. Escape is impossible. [August 2012]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    The handful of events last for about one afternoon. [Mar 2010, p.77]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    It's the kind of game you'd hire on a rainy Saturday night because you got to the video shop too late and all the good games were already gone – but then you get it home and it's actually alright. It's plain, simplistic, and totally no-frills, and you'll want to mute the "angry white man" soundtrack immediately, but on the other hand… sick jumps, bro. [June 2012, p79]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 60 Critic Score
    Start the Party! is great for younger kids, but the young at heart will find the fun is spread pretty thinly. The game also doesn't completely live up to its title as a 'party starter', or its exclamation point for that matter. This mainly because 'multiplayer' is a missed opportunity thanks to it relying upon a pass-and-play style rather than head-to head. [November 2010 p67]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 60 Critic Score
    You need to sit patiently and wait for the perfect opportunity. Only mark this as a serious target after much time, patching, and price drops. [July 2017, p77]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 45 Critic Score
    A decent PS3 game swung low enough to limbo under our already low expectations. [February 2014, p82]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 60 Critic Score
    When a well-planned incursion comes to fruition, the game is rewarding; the rest of the time, it's plagued with camera weirdness, clipping errors and a clunky combat system. [April 2012, p75]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 50 Critic Score
    Buggy as hell, and multiplayer is severely lacking. [Christmas 2012, p.83]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 60 Critic Score
    Hyperdimension Neptunia Victory is a compromise between two extremes, which is frustrating because there are so many meaningless textual back-and-forths in between the much improved adventuring that, every now and again, main charrie Neptune will even break the fourth wall and complain about it. It’s kind of like Hideo Kojima stopped by while this game was being made. [May 2013, p76]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 40 Critic Score
    Though Sports Bar conveys a convincing sense of space, any sense of immersion is nuked from orbit by wonky physics and jittery motion tracking. [January 2016, p76]
    • Playstation Official Magazine Australia

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