Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 51 Metascore
    • 30 Critic Score
    A lame attempt at bringing parody to the world of gaming. Avoid. [Nov 2008, p.100]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 40 Critic Score
    Cack-handed. [May 2009, p.67]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 50 Critic Score
    Koi
    Sweet, small, but imperfectly formed. It’s the game that teaches you to be angry at leaves – but it’s this fish that needs to go back to school. [August 2016, p78]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 50 Critic Score
    It's true that there are plenty of superior overall shooters out there that'd murder for a character with a quarter of the charisma Duke Nukem oozes. He's a dinosaur; a two-dimensional mound of muscles with a gun. But that's the joke. Duke Nukem Forever really is a several-year old game masquerading as a new release. [August 2011 p67]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 20 Critic Score
    Any good racer offers either a sense of speed or a sense of control, but Carmageddon fails to provide either. [October 2016, p78]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 30 Critic Score
    Bodycount is a thoroughly boring ride that won't challenge your reflexes or intelligence. Ironically, the fact that this takes under four hours to get through is the best thing going for it. [October 2011 p75]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 30 Critic Score
    God knows why you’d want to invest in this crap, however. A match consists of mashing triangle to overcome an uninspired selection of bland nobodies. Thumbs down, we say. [October 2013, p83]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 60 Critic Score
    For all its face-plants, still offers a reasonable amount of entertainment for what you’re paying. Maybe just wait a little while for Ubisoft’s Steep instead. [January 2016, p83]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 50 Critic Score
    The augmented reality tech is nifty, but it's let down by some rather bland game design. [January 2012, p.80]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 50 Critic Score
    Space prohibits a more comprehensive deconstruction of NeverDead's myriad flaws, so instead here's the pithy summary: this game is utter bullshit. There are heaps of bad games out there, but few that glory in their deficiencies the way this one does. [March 2012, p78]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 40 Critic Score
    Absolutely terrible. It's simply broken. [Christmas 2008, p.92]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 50 Critic Score
    Like a dry cracker for dinner, this is very bland, very boring, and not much fun at all. [Jan 2010, p.75]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 50 Critic Score
    You'll spend roughly an hour to an hour-and-a-half on each episode and once you're done, that's it. It's also one of the easiest games to rinse for trophies too, so if you're one of those people who's looking for an easy boost, you've found it. Everyone else, bred on a diet of L.A. Noire and Heavy Rain, will find this fairly pointless. [January 2012, p.78]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 40 Critic Score
    Trite, boring and not at all compelling. Don't even bother waiting for it to hit the bargain bin, just leave it to rot. [April 2012, p77]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 60 Critic Score
    The integration of tilt steering and rear touchpad gear shifting is nice, but beyond that, this is a wafer-thin, learner burner experience best left to racing rookies. [April 2012, p78]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 30 Critic Score
    Not broken, just painfully, awfully average and repetitive. Offensive, too. [September 2014, p75]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 60 Critic Score
    Lacking challenge and there's not enough new content to justify that full-priced purchase. [December 2013, p81]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 50 Critic Score
    If you’re a fan of the manga, maybe that’s enough to lure you towards Ken’s Rage 2. With a whole bunch of episodes (both based on the classic tale and new stories) to work through, you’ll certainly get a bang for your buck. The question is whether you’ll want to spend it in the first place. [April 2013, p75]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 40 Critic Score
    With licensed movie tie-ins comes no responsibility. [July 2014, p79]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    As it is, you’re merely left with a badly scraped old junker. Combat may offer passing pleasures, but in every other respect, this is more devolution than revolution. [August 2016, p66]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    Lots of genuine scares to be had, but this is way too slender an experience for the price you're paying. [Christmas 2014, p79]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 60 Critic Score
    If you’re an avid cyclist you’d be much happier outside on a bike, getting fit and savaging your sperm count, not suffering this flat, endorphinless facsimile. [August 2013, p78]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 50 Critic Score
    Daylight wants to scare the pants off of you, but stumbles with the basics instead. Just play Outlast. [July 2014, p83]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 50 Critic Score
    Unfortunately we just found the system makes the fighting itself feel quite alien and unsettling. It's that feeling of only partial control you get when you're reaching in from behind someone and using their own arms to teach them perform a task, combined with those dreams you occasionally have where your punches are all weak and flaccid despite the fact you feel like you're putting enough energy behind them to punch the rings off Saturn. [December 2010 p79]
    • Playstation Official Magazine Australia
    • 47 Metascore
    • 60 Critic Score
    Completely average. [Nov 2008, p.102]
    • Playstation Official Magazine Australia
    • 47 Metascore
    • 50 Critic Score
    Risen 2 gets worse when you lash that hideous combat to a graphics engine from five years ago, complete with a lurching framerate and sloppy interfaces. If you're charting a course for Risen 2 because you've heard the phrase 'pirate RPG' and figured nobody could screw that up, your hopes are about to swan-dive from the crow's nest to the poop deck. [October 2012, p75]
    • Playstation Official Magazine Australia
    • 47 Metascore
    • 80 Critic Score
    Have this – plus a HDD full of DLC tracks– and your next shindig is going to make the papers. [Christmas 2014, p75]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 60 Critic Score
    As a cerebral challenge SAW II is refreshing, fares noticeably better than the rushed original and is bloodier than an abattoir killing floor. That said, if you buy it expecting action that feels as visceral as the subject matter, you'll soon feel trapped with no way out. [December 2010 p76]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 50 Critic Score
    As a game based on a movie, Star Trek is ok. This is no rush job but it lacks either the expertise or imagination to make it passable as a game in its own right. And who the hell would bother with that. [July 2013, p77]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 40 Critic Score
    Sure, there are some minor kicks in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice. [October 2011 p80]
    • Playstation Official Magazine Australia

Top Trailers