PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sword of the Sea
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
2481 game reviews
    • 64 Metascore
    • 45 Critic Score
    Mulaka has some neat ideas and a sometimes gorgeous look to it, but little else to offer. The individual locations fail to stand out, and the game quickly becomes overly formulaic. The combat is too sloppy to impress, the platforming is plagued by a stiff moving character, and the puzzles are never captivating. It’s a completely forgettable experience with a few really nice sights that are better experienced as screenshots.
    • 69 Metascore
    • 75 Critic Score
    Shows that licensed kids cartoon adaptations don’t have to be mediocre, and that they can be filled with the same charm as the television shows that made them beloved in the first place.
    • 37 Metascore
    • 55 Critic Score
    An intriguing narrative is interrupted by long bouts of boring wave-based shooting against generic enemies in dull locations. I can’t help but think of the early moments in Ian’s house, seeing ceramic horrors in reflections and being excited for a cinematic psychological-horror action game that would never come to be.
    • 63 Metascore
    • 50 Critic Score
    Secret of Mana is an entirely skippable remake of a game that was the progenitor for a number of JRPG conventions. That’s a shame. The greater failing, however, is what happens when fans will inevitably pick this title up in the hopes of recapturing some of the feelings of grandeur the original game contained so much of.
    • 59 Metascore
    • 65 Critic Score
    Having only one bullet is a nifty gimmick which can introduce some level of strategy to the madness that unfolds, too. Modifiers and an assortment of game modes help to increase the title’s longevity, but there isn’t a whole lot of content to speak of, including one of the shortest campaigns we’ve ever seen.
    • 66 Metascore
    • 75 Critic Score
    It’s genuinely difficult to not be charmed by the foul-mouthed shenanigans of Rad Rodgers. The game somehow manages to morph extremely dated design ideals into a form that is palatable to the modern console crowd.
    • 69 Metascore
    • 80 Critic Score
    Kingdom Come: Deliverance is an incredibly deep and intricate game that looks beautiful, but it has a fair amount of stumbling points in its quest for realism.
    • 63 Metascore
    • 60 Critic Score
    The best thing that Pop-Up Pilgrims does is present a fascinating papercraft pop-up world that more VR developers should explore. Had it offered a more consistent growth on mechanics and rapid change between the variety, it would have stuck with me more than it did. Instead it was a monotonous and repetitive 60 levels that didn’t offer anything memorable during the five or so hours that it took to complete. Pop-Up Pilgrims isn’t a bad game by any stretch, but it’s not all that interesting or engaging either.
    • 72 Metascore
    • 80 Critic Score
    Even with the occasional boneheaded design choice, there’s still so much that Apex Construct does right. The absorbing level design, outstanding voice acting, and competitive combat all prove to be fantastic uses of PlayStation VR. Ultimately, the game feels like a very promising glimpse into the potential future of the platform.
    • 62 Metascore
    • 80 Critic Score
    The brevity actually solidifies how stellar the narrative truly is, and I can’t recommend it enough to all gamers who love a good story, especially a good mystery.
    • 70 Metascore
    • 90 Critic Score
    Fe
    Although there are certainly stumbling points, it’s the aspect of exploration that really makes Fe a memorable experience. There’s seemingly always something to do from stumbling upon ferocious animals that are hidden in a cave to figuring out how to get an upgrade shard. The game world that Zoink has crafted is truly wondrous, and learning to work together with its inhabitants is a truly rewarding experience. Sometimes we just need to learn how to understand each other.
    • 67 Metascore
    • 80 Critic Score
    Developer Milestone S.r.l. has been making racing games for so long, it comes as no surprise how nicely Monster Energy Supercross turned out. From the detail in the dirt, to the details in the bikes, this is not only a great looking game, but a great racing game too.
    • 71 Metascore
    • 70 Critic Score
    If you’re looking to experience one of the smartest, wittiest, and thought-provoking stories of the generation, then do yourself the favor and play through both the first game and Part 2: Unbound.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 is more of a foundation for the next title than the dawning of a new era for the franchise. That’s perfectly acceptable, too, given that series like Dynasty Warriors inevitably must evolve to stay relevant. Right now, there are just some growing pains, and anyone who was interested in the newest iteration because of its new gameplay features would do better waiting for the next one instead.
    • 75 Metascore
    • 40 Critic Score
    Crossing Souls has a bunch of elements that should be right up my alley, but some flat writing and uninspired design really keeps it from hitting the desired marks. There’s a good idea here, and I have no doubt that a teen adventure starring ghosts and Egyptian Gods could be really dope, but a cool concept doesn’t make a great game. Instead, it just makes the end result all the more disappointing.
    • 68 Metascore
    • 65 Critic Score
    For a short time, I was genuinely in love with this game. It managed to be so damn fun, despite the fact that it was whipping my ass right and left. The low-fi production values and unique character designs and power-ups only deepened my affections. However, the fact remains that while it was fun, it was a supernova of a game. It burned hot and bright for a short period of time and then fizzled out almost as quickly. It’s surely worth a glance, but it may be best to wait until you can play this with friends, where it has the chance to truly shine.
    • 78 Metascore
    • 65 Critic Score
    Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you’ve already played through Exe: Late on the PS3, there’s not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there’s likely not many people you’ll be able to try them out against. It’s a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.
    • 67 Metascore
    • 80 Critic Score
    Without the inclusion of basic in-game move lists or character tutorials, Dissidia Final Fantasy NT presents players with a pretty steep barrier to entry and learning curve.
    • 71 Metascore
    • 80 Critic Score
    Cold Iron is a fascinating and unique game that could use a little bit more polish.
    • 48 Metascore
    • 20 Critic Score
    The pitch for Out of Ammo sounds interesting on paper, but the execution is probably the worst PSVR game that I have ever played.
    • 91 Metascore
    • 100 Critic Score
    Whether you're climbing a colossus for the first time, or revisiting an old friend a decade later, the legacy lives on. Shadow of the Colossus is even more amazing today than it was when it first released, and earns itself a spot as a must-own for anyone with a PS4. I've never been as enamored with this game as I am in 2018. Bluepoint Games has successfully honored the original while completely making it their own, a balancing act that only the most devoted of fans could pull off. It's awe inspiring. It's colossal. It's the perfect remake. It's Shadow of the Colossus exactly as I remember it, yet it's Shadow of the Colossus like it's never been before.
    • 77 Metascore
    • 85 Critic Score
    Telltale has not only managed to make one of the most interesting incarnations of the Harlequin of Hate, but the slow build has paid off wonderfully over two seasons.
    • 87 Metascore
    • 85 Critic Score
    If you’re looking for a fighter, there is simply nothing better on the market than Dragon Ball FighterZ in terms of what it offers as a 2D, high action brawler.
    • 73 Metascore
    • 80 Critic Score
    It’s a truly interesting game that handles its characters with care and affection, and the dungeon crawling elements are excellent. Without familiarity with the past game, however, it also alienates potential players in a way that seems unproductive.
    • 90 Metascore
    • 95 Critic Score
    This is the modernization that Monster Hunter definitely needed. Not only is it the most dynamic title in the series to date, it's just a fantastic action role-playing game. Even if you've bounced off the series in the past, I highly recommend giving Monster Hunter: World a try. It's where the series finally truly clicked for me, and that is very much by design. Capcom has updated their formula for a new generation, and it's a real treat for all.
    • 75 Metascore
    • 75 Critic Score
    Besides dealing with computer-controlled submission attempts, I largely feel that EA Sports UFC 3 is the best playing mixed martial arts game to date. That’s why it was so disappointing to find out that so few of the modes managed to capture my interest.
    • 68 Metascore
    • 80 Critic Score
    Lost Sphear has all the makings of a classic RPG, along with some of the trappings expected with the genre.
    • 59 Metascore
    • 85 Critic Score
    The Inpatient is one of PSVR’s best. It’s a shining example of presence and engagement. The visuals impress and it uses a ton of clever tricks to fully immerse the player in the experience of living out Blackwood Sanatorium’s final days, making me feel like I was actually there.
    • 83 Metascore
    • 75 Critic Score
    There’s a lot to like about Iconoclasts, but it unfortunately never makes the jump from good to great. Not only does it fall into some of the pitfalls that other platformers have exposed throughout the years, it also lacks any innovation that truly wows.
    • 64 Metascore
    • 70 Critic Score
    For those who love hyper-detailed simulators, Kerbal Space Program has that in spades, and for that alone, Kerbal Space Program deserves high marks. In my experience, though, that audience is far more prevalent on PC, which makes it disappointing to see that the console specific Enhanced Edition still feels like a poor console port of a heavily PC-based title.

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