PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 51 Metascore
    • 55 Critic Score
    Knock-Knock is a game with great sound work, a nice, unsettling art style, but several flaws. Its mechanics are never explained. You can expect to replay the entire thing over again to see its “best” and “good” endings.
    • 51 Metascore
    • 30 Critic Score
    Overall, How to Train Your Dragon is a pretty poor game with very little depth and some very annoying audio.
    • 51 Metascore
    • 50 Critic Score
    Thanks to a story that gets a bit confusing, boring combat, and poor animations, Risen 3 is simply not a good game. The huge worlds, beautiful visuals, and large number of character skills do fight hard to make the RPG worth your money, but in the end, I think it’s a game that most likely should be avoided.
    • 51 Metascore
    • 45 Critic Score
    Koi
    KOI is a game that almost went somewhere. While it has a pleasing aesthetic, and peaceful ambiance, what’s on offer is woefully short. So the score earned here, for the first game developed in China and released for Western audiences on the PlayStation 4, should serve as a sign for any other developers in China to strive for something more.
    • 51 Metascore
    • 50 Critic Score
    Duke Nukem Forever is the result of what first began as perfectionism that slowly snowballed into mismanagement.
    • 51 Metascore
    • 65 Critic Score
    I am Bread is initially a very frustrating game to play, but it makes up for it by being full of charm and character.
    • 51 Metascore
    • 60 Critic Score
    Shadwen makes a lot of smart decisions, and I’ll definitely miss its rewind system in other stealth games, but it never fully comes together as a whole. There’s just not enough enemy variety, and the 15-level campaign grows tiresome as the end nears. Throw in one of the most anticlimactic endings in recent memory, and a lot of the initial goodwill is used up. While far from perfect, there’s still enough ambition here for stealth fans to appreciate, but Shadwen isn’t Agent 47.
    • 51 Metascore
    • 30 Critic Score
    Far more tedium than fun, flat out.
    • 50 Metascore
    • 35 Critic Score
    Avoid this poorly structured game as if it was a tree in your riding line.
    • 50 Metascore
    • 30 Critic Score
    Perhaps if they baked their ideas a bit longer, fine tuned the controls, and fixed some of the latency issues (especially with loading), Divide could have been the big sci-fi adventure they clearly aimed for. But as it is, I was only relieved it didn’t take too long to complete.
    • 50 Metascore
    • 40 Critic Score
    Ultimately though, the poor execution and the cracks in the gameplay cause this wildcard entry to fall well short of being a grand slam effort.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • 50 Metascore
    • 20 Critic Score
    What I really want is my time I spent playing this back.
    • 50 Metascore
    • 80 Critic Score
    Sonic Adventure is a solid title that definitely has its moments, delivering a boatload of content, along with frantic, fun gameplay. If you manage to overlook the glitches and dinky camera, you'll easily find a gem (or emerald) in this Dreamcast classic.
    • 50 Metascore
    • 40 Critic Score
    This is an easy pass.
    • 50 Metascore
    • 60 Critic Score
    If you’ve never played Syberia and you’re without a PC or iOS/Android device, this PlayStation 3 port is a viable option. This game is for a very specific slice of gamer, though. You’ll need to have a love for adventure games, a tolerance for old mechanics and the mental fortitude for classic design.
    • 50 Metascore
    • 30 Critic Score
    I absolutely adore VEV: Viva Ex Vivo‘s concept, which only serves to make me more disappointed in the final release. Exploring these different microscope slides should be exciting, but instead players are left frustrated due to awkward controls and bored by how little there is to do.
    • 50 Metascore
    • 40 Critic Score
    This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.
    • 50 Metascore
    • 45 Critic Score
    I know what it feels like to walk that fine line between patience and anticipation while holding a rod. That’s the part of fishing Fishing Sim World failed to simulate. The energy. There’s simply nothing exciting about catching fish in this game.
    • 49 Metascore
    • 45 Critic Score
    A mediocre experience that’s less psychological horror than it is torture. There are better horror experiences out there.
    • 49 Metascore
    • 40 Critic Score
    At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer.
    • 49 Metascore
    • 60 Critic Score
    If you think you have what it takes to be the next "Top Gun," you can take to the skies for $15 on the PlayStation Store. However, if you decide not to take the gamble on this game, perhaps a video rental of that classic movie will give a much better feel for the real "Maverick."
    • 49 Metascore
    • 40 Critic Score
    It can even be said that some of the older games created for the franchise are much better and would be more recommended than this.
    • 49 Metascore
    • 60 Critic Score
    Crisis accomplished its goal of immersing me in the role, even if some of the more brilliant ape interactions were one-off moments rather than regularly used mechanics. Sadly, this brilliant immersion is hampered by dull environments, enemy encounters that become boring, and a fairly weak story that requires the films in order to mean much.
    • 49 Metascore
    • 45 Critic Score
    I do appreciate the effort here, especially when you consider All-Star Rumble’s status as a Western exclusive. That said, the game’s conspicuous lack of quality seems almost suspicious.
    • 49 Metascore
    • 70 Critic Score
    Captain Blood is such an interesting release, a true time capsule from a different era of gaming. From the static camera angles to the way it treats quick-time events, it is clear that the team was inspired by Resident Evil 4 and the PS2 God of War games during development. This simultaneously winds up being the game’s greatest selling point and its limiting factor. Beyond a novelty, it’s also just a fun swashbuckling time with plenty of action by taking full advantage of its pirate motif.
    • 49 Metascore
    • 60 Critic Score
    While it does seem that Gameloft might have rushed the title a little to hit the PS Vita launch, it's still a well designed game with plenty of content to keep you busy for quite a while.
    • 49 Metascore
    • 50 Critic Score
    I give Blue Estate a little credit and weigh it more on the side of challenging instead of on the side of failure, just because there were some fun parts and some people might love the long levels, testy controls, and the crazy story.
    • 49 Metascore
    • 10 Critic Score
    Earth Atlantis doesn’t so much sink in the depths of the ocean as much as it drowns in the boring and tedious repetition it’s so engulfed in.
    • 49 Metascore
    • 85 Critic Score
    In its refusal to hold your hand or even guide you a little, Vane feels like it stands out among its peers as a vehicle to deliver narrative agency for players, not because they have a list of choices to sift through, but because they are presented with an environment and scenario that is so freely open to interpretation. With Vane, you get out what you put in, and while you may not come back to it multiple times, that first one is a doozy.

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