PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 49 Metascore
    • 50 Critic Score
    My biggest disappointment in Spider-Man 2 is not inherently within its flaws or even that it is a licensed game. The problem is that a great game can be seen swimming just beneath the surface of the game that we ultimately got, but a severe lack of polish with the need to rush this out to match the film’s release left what could have been a good game buried under mounds of flaws, issues, and sheer drudgery.
    • 49 Metascore
    • 55 Critic Score
    There isn't enough variety between modes, and even though the games are indeed quite fun, the brevity of them and how quickly they begin to repeat leaves Lights, Camera, Party! feeling like there is a distinct lack of content.
    • 49 Metascore
    • 50 Critic Score
    Milanoir provides pleasure in its own roundabout, corny, lighthearted way. Sure, its combat is very obtuse, awkward, and confounding. I became emotionally detached from Piero as his dense, cocky attitude drained my soul. But with a few neat mechanics and a well-rendered art style, this whimsical crime-film imitation flatters some of its ancestors and lightly entertains with the same campy charm.
    • 48 Metascore
    • 55 Critic Score
    Homefront: The Revolution fails to stir any real revolution of its own in the genre of first-person open world games. It still has a unique premise with the notion that a unified Korea could ever overtake the United States, but the game is simply adequate. Couple uninspiring gameplay with occasionally broken physics and stupendously idiotic AI, and this is a purchase for fans of the franchise only. Otherwise, just go play Far Cry.
    • 48 Metascore
    • 40 Critic Score
    Some jump scares and the occasional bit of eerie ambiance are not enough to save Slender: The Arrival from a pit of predictability and low production value.
    • 48 Metascore
    • 40 Critic Score
    At its best Valhalla Knights 3 has promise. But that promise is hidden beneath so much grime it’s just not worth the effort. Move along, there’s nothing to see here.
    • 48 Metascore
    • 55 Critic Score
    For all of its promise, Dead Alliance falls frustratingly short of its full potential. The combat is well executed and the creative uses of zombies are easily the most satisfying aspects of the mechanics. Sadly, it lacks the polish necessary to justify its considerable $39.99 price tag.
    • 48 Metascore
    • 20 Critic Score
    The entire game just feels uninspired and wonky.
    • 48 Metascore
    • 20 Critic Score
    The pitch for Out of Ammo sounds interesting on paper, but the execution is probably the worst PSVR game that I have ever played.
    • 48 Metascore
    • 55 Critic Score
    If this is the final Syberia game, perhaps it’s for the best. Pure point-and-click adventure games are becoming rarer and rarer these days, and this entry does nothing to instill confidence in the genre. Between the glaring technical issues, over-the-top antagonists, and even lazy captioning, Syberia 3 is not recommended at its launch price of $39.99. If you absolutely need to complete Kate Walker’s story, then perhaps wait until the price comes down, and play an adventure game that got things right, such as King’s Quest.
    • 48 Metascore
    • 30 Critic Score
    I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
    • 47 Metascore
    • 40 Critic Score
    There’s still plenty of room for Decay of Logos to mature into a quality experience. However, it’s hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn’t have to be your QA team. Unless you are fond of the “early access” style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterf.ck.
    • 47 Metascore
    • 60 Critic Score
    Extinction is just too simple of a game to justify its price tag and didn’t hold my interest for the entirety of the campaign or its side activities—which include time trials, your everyday horde mode, and basic multiplayer functionality.
    • 47 Metascore
    • 45 Critic Score
    Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It’s incredibly disappointing that the game isn’t able to come together since some of the puzzles are delightful to figure out.
    • 47 Metascore
    • 40 Critic Score
    Between its sticky brawling mechanics, repetitive level design, and extremely low difficulty, Hellboy Web of Wyrd simply feels like an unfinished game that was early on its journey to greatness. There’s a heft to its combat, yet the controls aren’t nearly snappy enough, and it’s too easy to be engaging. The striking art design means its worlds look nice, but they’re made up of the same rooms and hallways. Incomplete or not, it utterly fails to realize what could have been and only continues Hellboy’s video game curse.
    • 46 Metascore
    • 40 Critic Score
    VR experiences don’t need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It’s designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
    • 46 Metascore
    • 60 Critic Score
    There is definitely some fun to be had in Primal Carnage: Extinction, especially on the dinosaurs’ side. There is a nice selection of modes, but when the end result is almost always the same it can get boring. Circle Five Studios has a fantastic premise for a game, it just needed some more time to incubate before it saw the light of day.
    • 46 Metascore
    • 50 Critic Score
    Arc of Alchemist is an RPG that most people who play will forget about it shortly after finishing it. Given an average finish time of 6-8 hours (without new game plus), the journey is over before it really feels like it’s begun. What’s here isn’t really impressive to look at, either. The Lunagear concept is slightly interesting, but mixed with the blandness of the rest of the game it doesn’t make this a must-have release. If you really like building bases, you may have some fun with Arc of Alchemist. The rest of us can wait on a meatier RPG to take up our time with.
    • 46 Metascore
    • 55 Critic Score
    Even with all its flaws, major and minor, the game is filled with moments of hilarity and high tension. Playing alone or with friends, the simplistic mission design that always has you sneaking about or sprinting for your life is a blast to take part in. There’s a deluge of customization options that is only matched by the Payday games and the humor is surprisingly consistent. RAID: World War II can be frustrating at times, but there’s a lot of fun to be had with friends.
    • 46 Metascore
    • 55 Critic Score
    The final product is a reskin of a paint-by-the-numbers dungeon crawler that is devoid of motivation, originality, or replayability.
    • 46 Metascore
    • 50 Critic Score
    Forgettable.
    • 45 Metascore
    • 20 Critic Score
    From terrible Quick Time Events to a surprisingly absent sense of horror. Poorly designed levels and monotonous traps do nothing to help its cause and save this game from the slaughterhouse. What little joy that can be found during your play-through is quickly squashed by the many flaws to be found.
    • 45 Metascore
    • 30 Critic Score
    There are good qualities about this game – nods to other titles which also share strong science fiction or adventure settings—but the overwhelming gameplay issues, bugs which can shut down gameplay, lack of a decent plot, and the overall tedium of the game make it a less than mediocre title.
    • 45 Metascore
    • 40 Critic Score
    The poor value proposition aside, The Woolies Strike Back simply doesn’t offer up reasons to go back to the game after you complete it.
    • 45 Metascore
    • 40 Critic Score
    Ultimately, The Cursed Crusade suffers from something far worse than the characters within – the curse of boredom. By the end, I no longer cared about whether or not Denz finds his father, or if he and Estaban managed to break the curse, and only cared that I could turn the game off.
    • 45 Metascore
    • 75 Critic Score
    While certainly not the best adventure game I’ve played, there’s no doubting that Maize is filled with heart. The love that went into development shows throughout, and it’s why I found myself constantly laughing at all of the game’s silly jokes throughout. If you’re looking for three or four hours of laughs, and don’t mind some standard puzzle design, then you’ll find a lot to enjoy here.
    • 45 Metascore
    • 40 Critic Score
    It feels absolutely barren next to the PlayStation 4’s strong first-party, third-party, and indie lineups.
    • 45 Metascore
    • 10 Critic Score
    The game feels like the developers assembled it at the last minute and they didn't even bother to play test it. The bad writing, disappointing gameplay, and annoying dialogue is enough to give this game a bad rating, but the technical faults make this truly one of the worst games of this generation. This isn't a game, it's a joke and nobody is laughing.
    • 45 Metascore
    • 60 Critic Score
    The graphics and presentation feel like you’re playing a mobile game, yet this is a PC port. Multiplayer has been removed. Some sections don’t make it clear what you’re supposed to do. The story is mediocre. Yet, the basic premise of the game remains fun.
    • 45 Metascore
    • 65 Critic Score
    The gameplay loop of loot, shoot, and run all feels good, and I’d like to see more story added to the game. Also, it would be great if there were more machines, more weapons, and proper difficulty scaling for players who want to play by themselves. Above all, the world is just too big.

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