PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 53 Metascore
    • 40 Critic Score
    Co-operative play and collecting gold medals adds diversity, but not enough to break up the repetitive gameplay cycle.
    • 53 Metascore
    • 30 Critic Score
    If you enjoy mindless hours of grinding with no clear goal or instruction, and if you enjoy hour long battles on the “easiest” difficulty setting where you still feel underleveled no matter how much you grind, then this game could be right up your alley.
    • 53 Metascore
    • 50 Critic Score
    Despite providing an interesting showcase for the equipment, it is blatantly devoid of anything that’s unique to virtual reality as a platform. Even in two dimensions, this is a title that would be hard to recommend due its mediocre story and bland puzzles.
    • 53 Metascore
    • 55 Critic Score
    A flawed start to what might become an interesting journey down the line. While the execution was sloppy, I’m invested in Prometheus and Alice (you never forget your first VR kiss, after all), and am looking forward to finding out what happens next.
    • 53 Metascore
    • 45 Critic Score
    It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience.
    • 53 Metascore
    • 60 Critic Score
    I want to love Fallout 76, namely for its addition of co-op play and the representation of a region dear to my heart. I simply can’t. I wouldn’t say the latest Fallout title is abysmal or even bad, just very middling. It removes many of the series’ strong suits and attempts to make up for it by adding in new mechanics or strengthening lesser ones.
    • 53 Metascore
    • 40 Critic Score
    As it stands now, though, unless you dream of outrunning ferocious dinosaurs or really want to know the ultimate fate of that can of Barbasol, I'd suggest simply watching the movie to get your prehistoric fix.
    • 52 Metascore
    • 55 Critic Score
    A middle-of-the-road effort: there are certainly a number of people out there who will be able to work through its less-than-polished mechanics long enough to enjoy the silly story, which is reminiscent of classic Chinese action cinema in the best possible ways. Then there will be folks who fall on the other side of the fence, without the patience to deal with the slightly clunky controls and dark, slightly muddied aesthetic.
    • 52 Metascore
    • 40 Critic Score
    I appreciate Akiba’s Trip: Hellbound & Debriefed for spawning a sequel that I fondly remember. I just have an extremely hard time overlooking so many glaring problems that were glossed over to repackage and sell it in this state. Unless you really loved Undead & Undressed or just don’t want a hole in your collection, this is one to pick up on sale.
    • 52 Metascore
    • 60 Critic Score
    A great little game that can burn up more than a few hours of your time. There is an option for downloadable content from the main game menu, so the developer is thinking ahead. The $9.99 price tag seems a little high due to the short story, but if future DLC were to be free, or minimally priced, the price would fit better.
    • 52 Metascore
    • 40 Critic Score
    The chance to see the city from a new perspective is ruined by terrible AI, a wonky cover-system, a distinct lack of memorable moments, and a very short story.
    • 52 Metascore
    • 50 Critic Score
    The graphics are moderate, but the controls can be clunky and may prevent you from enjoying the short experience.
    • 52 Metascore
    • 30 Critic Score
    Anima: Gate of Memories is a crushing disappointment.
    • 52 Metascore
    • 30 Critic Score
    Ben 10 will hardly keep your interest, but it may do well for your children. Or if you really like Cartoon Network.
    • 52 Metascore
    • 50 Critic Score
    It’s an unoriginal platformer built around nostalgia that plays an awful lot like Mega Man, except it’s not 1987 anymore.
    • 52 Metascore
    • 75 Critic Score
    Despite my initial hesitation, I found myself really digging Contra: Rogue Corps. My fears that it looked like a cheap, grody-looking, nothing game trying to cruise on a classic IP ended up being completely unfounded.
    • 52 Metascore
    • 80 Critic Score
    Somehow Beyond Eyes is able to turn even its flaws into a positive.
    • 51 Metascore
    • 55 Critic Score
    With only three levels, and a strangely designed main menu, it feels more like a proof-of-concept that never was fleshed out.
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld feels like it’s shrouded in mystery because there’s a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game’s costumes (including those that can’t jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
    • 51 Metascore
    • 55 Critic Score
    If you are looking for a top-down car combat racer with a ton of content for a relatively low cost this could be a title to check out, but if you are looking for a well polished game that does not need a number of hours to crack the surface, you should probably pass.
    • 51 Metascore
    • 55 Critic Score
    Knock-Knock is a game with great sound work, a nice, unsettling art style, but several flaws. Its mechanics are never explained. You can expect to replay the entire thing over again to see its “best” and “good” endings.
    • 51 Metascore
    • 30 Critic Score
    Overall, How to Train Your Dragon is a pretty poor game with very little depth and some very annoying audio.
    • 51 Metascore
    • 50 Critic Score
    Thanks to a story that gets a bit confusing, boring combat, and poor animations, Risen 3 is simply not a good game. The huge worlds, beautiful visuals, and large number of character skills do fight hard to make the RPG worth your money, but in the end, I think it’s a game that most likely should be avoided.
    • 51 Metascore
    • 45 Critic Score
    Koi
    KOI is a game that almost went somewhere. While it has a pleasing aesthetic, and peaceful ambiance, what’s on offer is woefully short. So the score earned here, for the first game developed in China and released for Western audiences on the PlayStation 4, should serve as a sign for any other developers in China to strive for something more.
    • 51 Metascore
    • 50 Critic Score
    Duke Nukem Forever is the result of what first began as perfectionism that slowly snowballed into mismanagement.
    • 51 Metascore
    • 65 Critic Score
    I am Bread is initially a very frustrating game to play, but it makes up for it by being full of charm and character.
    • 51 Metascore
    • 60 Critic Score
    Shadwen makes a lot of smart decisions, and I’ll definitely miss its rewind system in other stealth games, but it never fully comes together as a whole. There’s just not enough enemy variety, and the 15-level campaign grows tiresome as the end nears. Throw in one of the most anticlimactic endings in recent memory, and a lot of the initial goodwill is used up. While far from perfect, there’s still enough ambition here for stealth fans to appreciate, but Shadwen isn’t Agent 47.
    • 51 Metascore
    • 30 Critic Score
    Far more tedium than fun, flat out.
    • 50 Metascore
    • 35 Critic Score
    Avoid this poorly structured game as if it was a tree in your riding line.
    • 50 Metascore
    • 30 Critic Score
    Perhaps if they baked their ideas a bit longer, fine tuned the controls, and fixed some of the latency issues (especially with loading), Divide could have been the big sci-fi adventure they clearly aimed for. But as it is, I was only relieved it didn’t take too long to complete.
    • 50 Metascore
    • 40 Critic Score
    Ultimately though, the poor execution and the cracks in the gameplay cause this wildcard entry to fall well short of being a grand slam effort.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • 50 Metascore
    • 20 Critic Score
    What I really want is my time I spent playing this back.
    • 50 Metascore
    • 80 Critic Score
    Sonic Adventure is a solid title that definitely has its moments, delivering a boatload of content, along with frantic, fun gameplay. If you manage to overlook the glitches and dinky camera, you'll easily find a gem (or emerald) in this Dreamcast classic.
    • 50 Metascore
    • 40 Critic Score
    This is an easy pass.
    • 50 Metascore
    • 60 Critic Score
    If you’ve never played Syberia and you’re without a PC or iOS/Android device, this PlayStation 3 port is a viable option. This game is for a very specific slice of gamer, though. You’ll need to have a love for adventure games, a tolerance for old mechanics and the mental fortitude for classic design.
    • 50 Metascore
    • 30 Critic Score
    I absolutely adore VEV: Viva Ex Vivo‘s concept, which only serves to make me more disappointed in the final release. Exploring these different microscope slides should be exciting, but instead players are left frustrated due to awkward controls and bored by how little there is to do.
    • 50 Metascore
    • 40 Critic Score
    This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.
    • 50 Metascore
    • 45 Critic Score
    I know what it feels like to walk that fine line between patience and anticipation while holding a rod. That’s the part of fishing Fishing Sim World failed to simulate. The energy. There’s simply nothing exciting about catching fish in this game.
    • 49 Metascore
    • 45 Critic Score
    A mediocre experience that’s less psychological horror than it is torture. There are better horror experiences out there.
    • 49 Metascore
    • 40 Critic Score
    At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer.
    • 49 Metascore
    • 60 Critic Score
    If you think you have what it takes to be the next "Top Gun," you can take to the skies for $15 on the PlayStation Store. However, if you decide not to take the gamble on this game, perhaps a video rental of that classic movie will give a much better feel for the real "Maverick."
    • 49 Metascore
    • 40 Critic Score
    It can even be said that some of the older games created for the franchise are much better and would be more recommended than this.
    • 49 Metascore
    • 60 Critic Score
    Crisis accomplished its goal of immersing me in the role, even if some of the more brilliant ape interactions were one-off moments rather than regularly used mechanics. Sadly, this brilliant immersion is hampered by dull environments, enemy encounters that become boring, and a fairly weak story that requires the films in order to mean much.
    • 49 Metascore
    • 45 Critic Score
    I do appreciate the effort here, especially when you consider All-Star Rumble’s status as a Western exclusive. That said, the game’s conspicuous lack of quality seems almost suspicious.
    • 49 Metascore
    • 70 Critic Score
    Captain Blood is such an interesting release, a true time capsule from a different era of gaming. From the static camera angles to the way it treats quick-time events, it is clear that the team was inspired by Resident Evil 4 and the PS2 God of War games during development. This simultaneously winds up being the game’s greatest selling point and its limiting factor. Beyond a novelty, it’s also just a fun swashbuckling time with plenty of action by taking full advantage of its pirate motif.
    • 49 Metascore
    • 60 Critic Score
    While it does seem that Gameloft might have rushed the title a little to hit the PS Vita launch, it's still a well designed game with plenty of content to keep you busy for quite a while.
    • 49 Metascore
    • 50 Critic Score
    I give Blue Estate a little credit and weigh it more on the side of challenging instead of on the side of failure, just because there were some fun parts and some people might love the long levels, testy controls, and the crazy story.
    • 49 Metascore
    • 10 Critic Score
    Earth Atlantis doesn’t so much sink in the depths of the ocean as much as it drowns in the boring and tedious repetition it’s so engulfed in.
    • 49 Metascore
    • 85 Critic Score
    In its refusal to hold your hand or even guide you a little, Vane feels like it stands out among its peers as a vehicle to deliver narrative agency for players, not because they have a list of choices to sift through, but because they are presented with an environment and scenario that is so freely open to interpretation. With Vane, you get out what you put in, and while you may not come back to it multiple times, that first one is a doozy.
    • 49 Metascore
    • 50 Critic Score
    My biggest disappointment in Spider-Man 2 is not inherently within its flaws or even that it is a licensed game. The problem is that a great game can be seen swimming just beneath the surface of the game that we ultimately got, but a severe lack of polish with the need to rush this out to match the film’s release left what could have been a good game buried under mounds of flaws, issues, and sheer drudgery.
    • 49 Metascore
    • 55 Critic Score
    There isn't enough variety between modes, and even though the games are indeed quite fun, the brevity of them and how quickly they begin to repeat leaves Lights, Camera, Party! feeling like there is a distinct lack of content.
    • 49 Metascore
    • 50 Critic Score
    Milanoir provides pleasure in its own roundabout, corny, lighthearted way. Sure, its combat is very obtuse, awkward, and confounding. I became emotionally detached from Piero as his dense, cocky attitude drained my soul. But with a few neat mechanics and a well-rendered art style, this whimsical crime-film imitation flatters some of its ancestors and lightly entertains with the same campy charm.
    • 48 Metascore
    • 55 Critic Score
    Homefront: The Revolution fails to stir any real revolution of its own in the genre of first-person open world games. It still has a unique premise with the notion that a unified Korea could ever overtake the United States, but the game is simply adequate. Couple uninspiring gameplay with occasionally broken physics and stupendously idiotic AI, and this is a purchase for fans of the franchise only. Otherwise, just go play Far Cry.
    • 48 Metascore
    • 40 Critic Score
    Some jump scares and the occasional bit of eerie ambiance are not enough to save Slender: The Arrival from a pit of predictability and low production value.
    • 48 Metascore
    • 40 Critic Score
    At its best Valhalla Knights 3 has promise. But that promise is hidden beneath so much grime it’s just not worth the effort. Move along, there’s nothing to see here.
    • 48 Metascore
    • 55 Critic Score
    For all of its promise, Dead Alliance falls frustratingly short of its full potential. The combat is well executed and the creative uses of zombies are easily the most satisfying aspects of the mechanics. Sadly, it lacks the polish necessary to justify its considerable $39.99 price tag.
    • 48 Metascore
    • 20 Critic Score
    The entire game just feels uninspired and wonky.
    • 48 Metascore
    • 20 Critic Score
    The pitch for Out of Ammo sounds interesting on paper, but the execution is probably the worst PSVR game that I have ever played.
    • 48 Metascore
    • 55 Critic Score
    If this is the final Syberia game, perhaps it’s for the best. Pure point-and-click adventure games are becoming rarer and rarer these days, and this entry does nothing to instill confidence in the genre. Between the glaring technical issues, over-the-top antagonists, and even lazy captioning, Syberia 3 is not recommended at its launch price of $39.99. If you absolutely need to complete Kate Walker’s story, then perhaps wait until the price comes down, and play an adventure game that got things right, such as King’s Quest.
    • 48 Metascore
    • 30 Critic Score
    I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
    • 47 Metascore
    • 40 Critic Score
    There’s still plenty of room for Decay of Logos to mature into a quality experience. However, it’s hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn’t have to be your QA team. Unless you are fond of the “early access” style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterf.ck.
    • 47 Metascore
    • 60 Critic Score
    Extinction is just too simple of a game to justify its price tag and didn’t hold my interest for the entirety of the campaign or its side activities—which include time trials, your everyday horde mode, and basic multiplayer functionality.
    • 47 Metascore
    • 45 Critic Score
    Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It’s incredibly disappointing that the game isn’t able to come together since some of the puzzles are delightful to figure out.
    • 47 Metascore
    • 40 Critic Score
    Between its sticky brawling mechanics, repetitive level design, and extremely low difficulty, Hellboy Web of Wyrd simply feels like an unfinished game that was early on its journey to greatness. There’s a heft to its combat, yet the controls aren’t nearly snappy enough, and it’s too easy to be engaging. The striking art design means its worlds look nice, but they’re made up of the same rooms and hallways. Incomplete or not, it utterly fails to realize what could have been and only continues Hellboy’s video game curse.
    • 46 Metascore
    • 40 Critic Score
    VR experiences don’t need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It’s designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
    • 46 Metascore
    • 60 Critic Score
    There is definitely some fun to be had in Primal Carnage: Extinction, especially on the dinosaurs’ side. There is a nice selection of modes, but when the end result is almost always the same it can get boring. Circle Five Studios has a fantastic premise for a game, it just needed some more time to incubate before it saw the light of day.
    • 46 Metascore
    • 50 Critic Score
    Arc of Alchemist is an RPG that most people who play will forget about it shortly after finishing it. Given an average finish time of 6-8 hours (without new game plus), the journey is over before it really feels like it’s begun. What’s here isn’t really impressive to look at, either. The Lunagear concept is slightly interesting, but mixed with the blandness of the rest of the game it doesn’t make this a must-have release. If you really like building bases, you may have some fun with Arc of Alchemist. The rest of us can wait on a meatier RPG to take up our time with.
    • 46 Metascore
    • 55 Critic Score
    Even with all its flaws, major and minor, the game is filled with moments of hilarity and high tension. Playing alone or with friends, the simplistic mission design that always has you sneaking about or sprinting for your life is a blast to take part in. There’s a deluge of customization options that is only matched by the Payday games and the humor is surprisingly consistent. RAID: World War II can be frustrating at times, but there’s a lot of fun to be had with friends.
    • 46 Metascore
    • 55 Critic Score
    The final product is a reskin of a paint-by-the-numbers dungeon crawler that is devoid of motivation, originality, or replayability.
    • 46 Metascore
    • 50 Critic Score
    Forgettable.
    • 45 Metascore
    • 20 Critic Score
    From terrible Quick Time Events to a surprisingly absent sense of horror. Poorly designed levels and monotonous traps do nothing to help its cause and save this game from the slaughterhouse. What little joy that can be found during your play-through is quickly squashed by the many flaws to be found.
    • 45 Metascore
    • 30 Critic Score
    There are good qualities about this game – nods to other titles which also share strong science fiction or adventure settings—but the overwhelming gameplay issues, bugs which can shut down gameplay, lack of a decent plot, and the overall tedium of the game make it a less than mediocre title.
    • 45 Metascore
    • 40 Critic Score
    The poor value proposition aside, The Woolies Strike Back simply doesn’t offer up reasons to go back to the game after you complete it.
    • 45 Metascore
    • 40 Critic Score
    Ultimately, The Cursed Crusade suffers from something far worse than the characters within – the curse of boredom. By the end, I no longer cared about whether or not Denz finds his father, or if he and Estaban managed to break the curse, and only cared that I could turn the game off.
    • 45 Metascore
    • 75 Critic Score
    While certainly not the best adventure game I’ve played, there’s no doubting that Maize is filled with heart. The love that went into development shows throughout, and it’s why I found myself constantly laughing at all of the game’s silly jokes throughout. If you’re looking for three or four hours of laughs, and don’t mind some standard puzzle design, then you’ll find a lot to enjoy here.
    • 45 Metascore
    • 40 Critic Score
    It feels absolutely barren next to the PlayStation 4’s strong first-party, third-party, and indie lineups.
    • 45 Metascore
    • 10 Critic Score
    The game feels like the developers assembled it at the last minute and they didn't even bother to play test it. The bad writing, disappointing gameplay, and annoying dialogue is enough to give this game a bad rating, but the technical faults make this truly one of the worst games of this generation. This isn't a game, it's a joke and nobody is laughing.
    • 45 Metascore
    • 60 Critic Score
    The graphics and presentation feel like you’re playing a mobile game, yet this is a PC port. Multiplayer has been removed. Some sections don’t make it clear what you’re supposed to do. The story is mediocre. Yet, the basic premise of the game remains fun.
    • 45 Metascore
    • 65 Critic Score
    The gameplay loop of loot, shoot, and run all feels good, and I’d like to see more story added to the game. Also, it would be great if there were more machines, more weapons, and proper difficulty scaling for players who want to play by themselves. Above all, the world is just too big.
    • 45 Metascore
    • 50 Critic Score
    A funny twist to the console war, diverse characters, and an interesting take of healing are the positives. However these are far outweighed by bland dungeons, overly easy combat, and a rather boring story.
    • 45 Metascore
    • 25 Critic Score
    Bravo Team’s third-person camera movement system snatches control away from the player far too much, creating a jarring and unfriendly experience. I’m still baffled at why this was thought to be a good idea after numerous play tests. Movement is just the peak of myriad problems in Bravo Team, including tracking issues, AI goofs, and just plain bad and boring game design.
    • 44 Metascore
    • 30 Critic Score
    A game that doesn't really do anything memorable. The great setting and characters to this mythology are let down by bland combat and forgetful missions.
    • 44 Metascore
    • 40 Critic Score
    Another huge issue is that Mutants in Manhattan just generally lacks polish.
    • 44 Metascore
    • 30 Critic Score
    For Hit Maker’s first PS3 game, it’s very much rooted in the past and shows no progress forward except for the battle system, which finds itself caught in the major flaw of only having two characters.
    • 44 Metascore
    • 70 Critic Score
    It’s easy to recommend Q*Bert: Rebooted to both returning fans and new ones alike. The PlayStation release allows for choice of play either in its classic mode or the more modern version for those who want something a little easier on the eyes.
    • 44 Metascore
    • 40 Critic Score
    By itself it lacks any real compelling reason to buy it.
    • 44 Metascore
    • 15 Critic Score
    Ridge Racer is a disappointment on all fronts, and feels more like a horrible car wreck. While the racing itself is decent, it crashes dead smack into a brick wall of poor planning, lazy development, and a complete lack of content.
    • 44 Metascore
    • 30 Critic Score
    The graphics and presentation are bland. There are only three enemy types to dispose of. There is no multiplayer. Other than collecting in-game pegs inspired from the board game, replayability scarcely exists.
    • 44 Metascore
    • 35 Critic Score
    There’s a cynicism deep-rooted in Calvino Noir, a heavy darkness you can’t escape. Death is always lurking, success is futile. Maybe this is the best representation of noire in games that nobody wanted.
    • 43 Metascore
    • 40 Critic Score
    Overall, Megamind: Ultimate Showdown is a decent platformer, but lacks in many other aspects from a lackluster story to repetitive gameplay.
    • 43 Metascore
    • 50 Critic Score
    While Quantum Theory boasts its own unique attributes, it ultimately is not a title which shooter fans will be blown away by. It is a shame since, if the title delivered where it essentially failed, it could of been a totally fresh experience for gamers.
    • 43 Metascore
    • 35 Critic Score
    Like any fighter going full steam in the first round but falling short a knock-out, it gets tired quickly and can't go the distance with the heavy weights. On a platform where there are already great fighting games aplenty, Supremacy MMA: Unrestricted is more of an undercard match, rather than the main event you are looking for.
    • 43 Metascore
    • 45 Critic Score
    New Gundam Breaker does little to continue the good faith the past few Gundam games have worked so hard to garner. It’s a charming game at times, and its characters are refreshingly simple. That’s not enough to save it from itself, though, and the gameplay is well below what a game based entirely on building and piloting a Gundam should be.
    • 43 Metascore
    • 50 Critic Score
    It's a shame where the series has headed lately, and fans should skip out on PlayStation Move Ape Escape altogether.
    • 43 Metascore
    • 65 Critic Score
    The rock-n-roll bro concept is very amusing, and the variety of weapons available to craft adds plenty of motivation to replay it. However, until the developer adds in the ability to save your dungeon progress, not many will stick around long enough to craft any of them.
    • 43 Metascore
    • 55 Critic Score
    My advice for you is to beat the game simply to unlock Z mode. It’s a worthy pursuit. After that, shun the campaign.
    • 43 Metascore
    • 35 Critic Score
    Unfortunately, if you are stone cold sober and trying to channel your inner Doogie Howser, this lack of any tangible precision will prove to be an instant turn-off.
    • 43 Metascore
    • 25 Critic Score
    Other than the fact that it is using the Alien IP, the game fails to bring any tension even in the simplest of ways, as it trips over its own feet at every step. It feels like a rushed product in almost every aspect of its design, and for something that could have been so great, it is now little more than a black mark on Gearbox Software’s track record.
    • 43 Metascore
    • 30 Critic Score
    After 20 minutes of gameplay, you will have fully exhausted what the game has to show you.

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