PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sword of the Sea
Lowest review score: 10 Prison Break: The Conspiracy
Score distribution:
2481 game reviews
    • 81 Metascore
    • 95 Critic Score
    ICEY is a biting commentary on the entire medium of games. Beneath a solid 2D action game lies one of the most interesting titles I’ve had the pleasure of playing. It’s a game that isn’t afraid to take risks, and managed to constantly surprise me despite pulling off the ridiculous several times prior. Everyone who considers themselves a “gamer,” should play ICEY, and then sit down to think about its message.
    • 76 Metascore
    • 80 Critic Score
    In terms of exciting moments and fun, varied competitive combat, LawBreakers has a great lock on what makes players want to play, both from the fast-paced competitive side and the specialized character side.
    • 75 Metascore
    • 75 Critic Score
    I never got the itch to better my scores after completing a level (some sort of unlockable structure would’ve helped), but I found myself enjoying the challenge that Vertex Pop had on offer more often than not. Occasionally it veers into being more frustrating than fun, but the joy of finally beating a level you failed several times before is worth those bouts of annoyance.
    • 70 Metascore
    • 80 Critic Score
    Batman’s latest adventure is still far from over, and it’s clear that there’s a bigger tale waiting to be told, but The Enigma will leave players satisfied even if they don’t continue the series.
    • 76 Metascore
    • 90 Critic Score
    The story is the star here, and Witching Hour Studios have crafted a narrative they should be proud of.
    • 72 Metascore
    • 80 Critic Score
    Though it may not be what you imagine when you think of console RTS titles, Comet Crash 2: The Kronkoid Wars is a well-designed game that offers a constantly evolving structure. While it’s not something that will set the world on fire as far as hype is concerned, it’s an entertaining space adventure featuring a stout campaign and interesting mechanics. Spending a little time in its orbit would be a fantastic way to burn a few lunar cycles.
    • 71 Metascore
    • 75 Critic Score
    Somehow, Capcom has managed to find a way to weaponize concentrated nostalgia, and set us all in their cross-hairs. While not as impressive as the first iteration in terms of quality and amount of content, Mega Man Legacy Collection 2, is still worth a purchase for damn near any gamer.
    • 81 Metascore
    • 90 Critic Score
    Hellblade: Senua’s Sacrifice is a complete experience for a bargain price. Struggling through life as a psychosis sufferer is an alarming experience, and Hellblade provides an illuminating glimpse into the lives of those afflicted by such terror.
    • 82 Metascore
    • 80 Critic Score
    Orcs Must Die! Unchained is a shining example of how to balance a free-to-play game to be engaging without paying, yet rewarding if you do decide to drop some money into it.
    • 85 Metascore
    • 90 Critic Score
    An immense stealth game that features dozens of satisfying mechanics and an undying focus on the art of tactical warfare. Even on normal difficulty, the game will force the player to use every iota of their tactical nuance as they assassinate their way through an emotional story-line that takes them to all manner of settings across the island nation. The game’s camera system is the only misstep in an otherwise superb port to console.
    • 75 Metascore
    • 65 Critic Score
    If it sounds as if I’m overly frustrated with The Long Dark, it’s because I am. The sheer number of times that it hints at being a special game that entirely dominates every single survival-based title that has come before it is staggering. But for every one of those times, there’s another time where it’s broken, bugged, or just plain poorly thought-out.
    • 65 Metascore
    • 75 Critic Score
    Dino Frontier is an impeccably charming adventure, one that feels like physically playing with a bunch of cowboy figures and plastic dinosaurs. There’s the foundation for a really solid and unique simulation builder game, not to mention another great application of virtual reality, but Dino Frontier never plays to its strengths as a game.
    • 72 Metascore
    • 80 Critic Score
    CastleStorm VR is not a necessary VR release, but it is a fun one, showing the possibilities for traditionally non-VR titles on the platform. Head tracking works well, and playing the game feels like you are playing with a physical medieval play set.
    • 72 Metascore
    • 80 Critic Score
    Patapon Remastered is a worthy remastering of a classic game that deserves to be checked out. If you can’t take an intense difficulty curve, however, you may find yourself frustrated at a lack of progress early in on the campaign. Sticking with it, and getting used to Patapon’s many mechanics being used, however, will likely result in a slow but steady mastering of all your drums.
    • 54 Metascore
    • 60 Critic Score
    In practice, Smashbox Arena ends up being a lot of fun, with precise tracking and fast paced competitive gameplay that hides a lot of depth and strategy, but it’s ultimately held back my a number of technical issues and the lack of a strong online community.
    • 54 Metascore
    • 40 Critic Score
    With Circuit Breakers, what you get for your money is a very, very basic twin-stick shooter that is missing a lot of what makes the best in the genre so special.
    • 74 Metascore
    • 75 Critic Score
    While the writing leaves a lot to be desired in some regards, the story told is a compelling one, and earning the trust of the icy suitors was a more nuanced and sweet process than I expected.
    • 70 Metascore
    • 80 Critic Score
    It’s not a question of if the player will die in Sundered. They will lose the struggle against the Eldritch horrors that call its world home, and it ultimately comes down to the core theme of resist or embrace. Will the player embrace the challenge, or resist it by giving up? That’ll ultimately come down to how much perseverance a person has, but those that do see the adventure out will be rewarded with more glimpses into a gorgeous world and some incredibly tense combat exchanges.
    • 72 Metascore
    • 75 Critic Score
    It’s been awhile since I’ve so thoroughly enjoyed a learning curve in a racing game. Tiny Trax hides a highly challenging racer behind its charming presentation, and I’ve enjoyed going from nearly being lapped to occasionally winning races. The only thing that really holds the game back is a lack of content and options, as there are only three cups of tracks to master, but FuturLab definitely has a winner in the gameplay department.
    • 75 Metascore
    • 75 Critic Score
    As a casual pick-up-and-play experience, Zen Studios’ latest obviously isn’t going to set your world on fire, but it does what it does very well. The core mechanics are solid and contain just enough variation to keep things exciting, and the progression system provides just enough incentive to keep you busy across all the different modes. A little polish and pizazz on the visual front would have gone a long way here, but again, it’s good for what it is. If you’re looking for a fun take on the pastime, Infinite Minigolf is a pleasant, surprisingly addictive little game.
    • 56 Metascore
    • 50 Critic Score
    There’s a lot of potential to really have Theseus be a great adventure, but it ends before you can get invested at all, a slow burn with an all too rapid conclusion. It feels like the whole middle part of the game is missing, with a long intro leading right into the climax.
    • 73 Metascore
    • 60 Critic Score
    Though the campaign is unimaginative and some areas are not fleshed out as well as they could have been, the game is still addictive stuff. But, once you’ve run through the campaign you’re only left with the sandbox mode, which grinds to a halt as soon as you start to do well.
    • 85 Metascore
    • 90 Critic Score
    It feels disingenuous to even try and write words about Pyre, another Supergiant masterpiece.
    • 75 Metascore
    • 75 Critic Score
    I feel like every gamer should find a way to play SUPERHOT VR, but they should really look to play the Rift or Vive versions if they can. While it still provided some of the coolest moments I’ve ever experienced in a game on PlayStation VR, it also provided some of the most frustrating ones. It’s truly a masterpiece that is marred by being on a platform that just isn’t technically up to the task.
    • 83 Metascore
    • 95 Critic Score
    From the opening stages to its thrilling conclusion, every single moment within SUPERHOT is a memorable one. Even a year removed from its initial release, its innovations are unmatched. Even those that aren’t typically a fan of the genre owe it to themselves to check out one of the finest games released in years.
    • 78 Metascore
    • 80 Critic Score
    Super Cloudbuilt is an impressive entry in the platforming genre. The level of challenge on offer is sure to please those looking for a chance to prove themselves.
    • 69 Metascore
    • 80 Critic Score
    Another visually noteworthy PSVR game, Archangel blends immersive storytelling with a complex rail shooter to let players live out their mech fantasies. Very little replay value and a high launch price tag of $40 for a three to five hour game may drive away some, but Skydance Interactive has managed to capture the enveloping magic of virtual reality to tell a personal narrative while at the same time creating a strong VR rail shooter as the vehicle to tell it.
    • 81 Metascore
    • 80 Critic Score
    Children of Zodiarcs is a bargain at $17.99, and has plenty of content to sink your teeth into.
    • 66 Metascore
    • 60 Critic Score
    The proverbial meat of the experience consists of interesting concepts that are executed poorly. Much like what the player will encounter during several puzzles, gameplay itself feels like an ill-informed leap of faith that elicits more far exasperation than elation.
    • 64 Metascore
    • 75 Critic Score
    Fallen Legion: Sins of an Empire doesn’t manage to nail all of its ideas, but it manages to make enough of them stick for it to be a worthwhile title for role-playing game fans. Developer YummyYummyTummy didn’t play it safe, and has implemented some fantastic ideas here. It’s just that some repetitive level design, and a flat story, manages to drag the game down in its back half.
    • 64 Metascore
    • 70 Critic Score
    Much like the fauna that inhabits its world, Yonder: The Cloud Catcher Chronicles is a beautifully odd creature. The things it does well it does extremely well, which leaves me baffled at some of the obvious drawbacks that limit its scope and longevity. With that said, I am massively impressed by what such a small team was able to accomplish, and the attractive launch price certainly makes it all the more appealing.
    • 70 Metascore
    • 70 Critic Score
    It’s a great proof of concept as to why mobile and console gaming can complement each other, and don’t always need to be separated.
    • 68 Metascore
    • 75 Critic Score
    It may lack any distinctive feature that helps it truly stand out from the pack, but fans of motorcycle racing can’t go wrong here.
    • 72 Metascore
    • 80 Critic Score
    When it comes to pleasant surprises, Serial Cleaner ranks among my favorite indie releases of 2017. The simple to grasp mechanics yet surprisingly deep execution managed to take a genre that I traditionally loathe, and somehow deliver an immensely gratifying experience.
    • 86 Metascore
    • 90 Critic Score
    Not only does it feature the usual remaster fare of significantly improved visuals up to their maximum capabilities but it also includes significant and positive improvements and additions to its audio and gameplay that take into consideration both its past strengths and weakness, the resources of the current times, and both its past and current potential audience.
    • 46 Metascore
    • 55 Critic Score
    The final product is a reskin of a paint-by-the-numbers dungeon crawler that is devoid of motivation, originality, or replayability.
    • 64 Metascore
    • 75 Critic Score
    It’s also helped tremendously by the addition of Accel World characters, as they immediately caught my attention.
    • 77 Metascore
    • 90 Critic Score
    Elite Dangerous is a massive, living game with plenty to see and do. Like a lot of sandbox, open-world games, you get out what you put in to the game. The various systems at play, including flight mechanics, are just complicated enough to be believable, while not hindering gameplay. It also helps that the game looks gorgeous, and runs solidly.
    • 59 Metascore
    • 45 Critic Score
    The matchmaking is currently a mess, ranked play is currently inaccessible for many, and there’s no semblance of a campaign to keep players busy while the online is being worked on.
    • 80 Metascore
    • 80 Critic Score
    Significant replayability and an excellent entry price point make the Crash Bandicoot N. Sane Trilogy a benchmark for how future classic game remakes should be handled, the originals left intact, imperfections and all.
    • 74 Metascore
    • 75 Critic Score
    Tokyo Xanadu is a great fit for the Vita, as the repetitive chapter formula seems to be made for short bursts of play. If you’re going to pick it up at all, buy the Vita version; don’t wait for the PS4 release later this year.
    • 76 Metascore
    • 70 Critic Score
    Feels like a solid follow-up to an already promising new franchise. Unfortunately, though it attempts to correct some of the series’ deficiencies, it still fails to deliver a cohesive single player campaign.
    • 67 Metascore
    • 75 Critic Score
    Not everything Danganronpa Another Episode: Ultra Despair Girls attempts to do is a success, but it’s definitely worth playing for anyone already invested in the series. The gunplay might not rival Titanfall 2, but the different bullet-types make combat feel more akin to a solving a puzzle. Much like the story it tells, it’s far from perfect, but there are enough good ideas to make it a worthwhile endeavor.
    • 60 Metascore
    • 60 Critic Score
    There are a lot of good pieces in place here, with the gameplay mechanics and the co-op, but they’ve been packaged in a very scant box that doesn’t do them justice. Ancient Amuletor needs to be more than a short PSVR experience that is barely longer than the demo that’s already available for free. Perhaps all of the elusive “Coming Soon” content will fix that, but at launch Ancient Amuletor finds its quiver running out of arrows too soon.
    • 54 Metascore
    • 65 Critic Score
    Those expecting the same level of depth and strategy as Valkyria Chronicles will likely end up disappointed by this spin-off. When judged on its own, though, Valkyria Revolution delivers an interesting narrative and some solid, if unspectacular, action. It’s too bad that the game never truly hits a stride, as missions are rarely memorable, and ultimately a lot of interesting ideas never get fully fleshed out.
    • 71 Metascore
    • 55 Critic Score
    Get Even is almost afraid of what it could have been, settling for a more traditional horror experience instead of becoming what it really wants to be. The genre has been healthy in recent months, but a wildly different approach is always welcome and Get Even only accomplishes that in fleeting moments.
    • 67 Metascore
    • 60 Critic Score
    There’s real challenge to be had with the game’s true-to-life physics, and varied weather and track conditions. But the game feels lacking in presentation. It needs something to inject some adrenaline into the career mode. Reading tweet-like messages from your agent gets old, fast. Still, for diehard motocross fans, this is your game.
    • 63 Metascore
    • 70 Critic Score
    I was surprised that many of the complaints players had with the original PC versions weren’t addressed in this release, but I still had a lot of fun shooting zombies in virtual reality while listening to a nuanced narrative of a survivor fighting to maintain his sanity as the Arizona sun sets on the horizon.
    • 74 Metascore
    • 80 Critic Score
    God Wars: Future Past takes classic SRPG gameplay mechanics and not only executes but also supplements them incredibly well.
    • 88 Metascore
    • 85 Critic Score
    Eugene Jarvis and Housemarque have come together to create one of the best playing twin-stick shooters ever made. While I do wish there was more content (I can only hope this gets the same amount of support as Resogun did) , there are enough difficulties that I’ll still be learning the intricacies for several months to come.
    • 60 Metascore
    • 50 Critic Score
    While the concept of Oh…Sir! The Insult Simulator is undoubtedly novel, it is disappointingly lacking in its execution. Its charm, which in itself is already given to subjectivity due to differing tastes in comedy, wears off pretty fast and the game soon degrades into a repetitive and predictable slog.
    • 56 Metascore
    • 45 Critic Score
    Perception is a game of wasted opportunities and poor execution. It presents a unique mechanic only for it turn stale as it lingers without any evolution, it introduces a character that the player has empathy for only to make her unrealistic and unlikable, and its inconsistent design decisions turn a promising adventure into a frustrating one.
    • tbd Metascore
    • 70 Critic Score
    Crossout reminds me of the first vehicle I owned, which was a 1970s Volkswagon Beetle hand-me-down. It didn’t look like much at first and it definitely had its share of problems, but I had a lot fun driving it. Soon I discovered that the more time I dedicated to fixing and upgrading it, no matter how monotonous, the more fun it became. Some problems were never fixed, but eventually I was proud enough to take my custom car out in public and show it off.
    • 55 Metascore
    • 65 Critic Score
    Jump Stars is a nice, cheap diversion if you have a couple of friends to play with. Unlike almost every other game out there, you cannot play single player. There are also just a handful of game modes to choose from. It’s a party game you might come back to when the mood strikes. The fake game show announcer with dual personalities injects some, well, personality into the game, and the characters are amusing to play with. There’s not a ton of content, and multiplayer is required, but $9.99 ($7.99 for PlayStation Plus members) seems like a fair asking price for Jump Stars.
    • 58 Metascore
    • 75 Critic Score
    Dark Rose Valkyrie is an unexpected experience and could be the best game from Compile Hearts yet. An undeniable mixed bag, the game provides deep and complex combat and character progression systems as well as a unique narrative and objective that’s somewhat held down by its repetitive and tedious missions as well as its dated 3D graphics. Fans of JRPGs, especially those by Compile Heart, that are able to forgive some of the game’s shortcomings will definitely appreciate and overly enjoy the game and the amount of depth and complexity it can provide.
    • 67 Metascore
    • 80 Critic Score
    If you’re looking for a feel-good gaming experience, it’s probably best to steer clear of The Town of Light. It’s a darkly haunting narrative that touches on a subject matter that doesn’t get anywhere near enough attention nowadays, while also avoiding falling into the trap of sensationalism. As long as you can get past some of its legitimate structure issues, not to mention a general lack of a cohesive gameplay thread, it provides a depressing, yet unforgettable quest into a person’s descent into madness. While this is definitely not an experience that I plan on putting myself through ever again, it will undoubtedly stick with me for a long time.
    • 85 Metascore
    • 85 Critic Score
    DiRT 4 encompasses all that it means to race. To spend hours tuning your car, taking it out for a ride to test, bringing it back in to the garage to tweak some more, and repeating until everything is perfect. To have the stressors of the day simply fall away the second the red lights turn off and you are given the “GO” light. To have a perfect run and relish in your victories, as well as to have a devastating setback at the last second, but to learn from your mistakes and carry your head high as you give it another go.
    • 85 Metascore
    • 90 Critic Score
    The WipEout Omega Collection is all the WipEout goodness a fan could want. You’ve basically got the most modern rendition of a PlayStation classic in UHD and HDR, at a blistering frame rate and with an accompanying booming soundtrack. Yet for those of us who played these three games to death, this collection will serve as a painful reminder that we haven’t seen new WipEout material on a home console in a long time.
    • 73 Metascore
    • 75 Critic Score
    Despite wasting a wonderful setting and story setup, Cladun Returns still manages to be a triumphant comeback for Nippon Ichi Software. The game’s fast-paced brand of dungeon crawling separates it from its competition, and the game is only beginning once the story wraps up.
    • tbd Metascore
    • 55 Critic Score
    While the puzzles are all well thought out, there isn’t anything that’ll be remotely challenging for gamers that have completed Antichamber or Portal. The lack of complexity is paired with a disappointingly short experience that brings absolutely nothing new to the table for first-person puzzle games. It’s not bad, but it’s certainly forgettable.
    • 76 Metascore
    • 75 Critic Score
    The game’s combination of gameplay mechanics set it apart and its execution, while simpler in some aspects than its constituents, is excellently accomplished, making it one of the more polished games in the genre.
    • 82 Metascore
    • 85 Critic Score
    There are so many moves for each character, mastering even one complete move set will take nothing less than complete dedication. While it doesn’t feel as though Namco Bandai has done much to innovate in the genre from the surface, those who prefer Tekken’s brand of fighting than those of Capcom’s or NetherRealm’s will be in for a treat.
    • 61 Metascore
    • 45 Critic Score
    Friday the 13th: The Game shouldn’t have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it’s putting it nicely to call the end product a mess. It’s really heartbreaking to see since there are still positives that manage to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it’s an embarrassing release that can’t be recommended.
    • 80 Metascore
    • 90 Critic Score
    Rime is a game about loss. Rime is a game about grief. Rime is a game that I’m not ashamed to say made me cry. It’s a beautiful journey and doesn’t seek to simply entertain, but rather to touch the player’s soul on a deeply emotional level through engagement and interaction.
    • 74 Metascore
    • 80 Critic Score
    Despite some dated graphics and gameplay that is sometimes too simple for its own good, Spirit of Sanada ends up rejuvenating a franchise that had been treading water.
    • 68 Metascore
    • 70 Critic Score
    Utawarerumono: Mask of Deception features an interesting story and great cast of characters coupled with excellent 2D visuals and voice acting, making it an easily entertaining experience in spite of its few shortcomings. While those looking for a complex and deep tactical RPG experience may find themselves disappointed, fans of the visual novel genre and the Utawarerumono series will definitely enjoy Mask of Deception and will end up looking forward to Mask of Truth.
    • 72 Metascore
    • 70 Critic Score
    It’s the case of a small issue that turned rampant and hindered my play experience, but Shadow Warrior 2 is such a fast-paced, irresponsible, chaotic joy ride, that the mental pain I had to deal with from this annoying decision was well worth it in the end.
    • 59 Metascore
    • 60 Critic Score
    It’s a garden-variety platformer, featuring garden-variety combat mechanics and a garden-variety narrative.
    • 71 Metascore
    • 75 Critic Score
    If you’re in the mood for a more light-hearted take on the procedurally-generated survival genre, then you may want to check out Portal Knights. Its inclusion of major RPG elements gives you new unlocks to look forward to and experiment with, and its easy yet robust crafting system always tasks you with collecting something different. Combined with specialized and upgradeable crafting stations, Portal Knights feels like it has more focus than many games in the procedural genre. These varying gameplay mechanics all meld together to produce a game that is good fun to play with friends.
    • 87 Metascore
    • 90 Critic Score
    Injustice 2 may have the best single-player campaign of any fighting game.
    • 71 Metascore
    • 75 Critic Score
    Does as many things right as it does wrong. It’s as revolutionary as it is dated, being a necessary forward step in the evolution of virtual reality, but ultimately a game that will be as forgotten as any console’s launch titles. The gunplay and story are both good experiences, but decidedly separate from one another.
    • 55 Metascore
    • 60 Critic Score
    Akiba’s Beat is in a strange position, having been released right after two other Japanese role-playing games dealt with very similar topics. While it doesn’t have strong enough writing to eclipse these titles, it does feature a few story beats that keep it from being a D-grade Persona. From a combat perspective, the game feels like a Tales game, but without any of the polish. There’s room for improvement in practically every area, but it’s still a decent RPG that is worth playing for those that somehow ran out of RPGs in their backlog.
    • 73 Metascore
    • 80 Critic Score
    Deck13 has built on the successes and mistakes of Lords of the Fallen and has created something that is able to not only stand toe-to-toe with the Souls franchise but is also capable of standing on its own with its unique identity.
    • 83 Metascore
    • 70 Critic Score
    If you’ve got money to spend, and don’t mind waiting for any sort of conclusion, then Hakuoki: Kyoto Winds is the best way to experience the first half of Idea Factory’s visual novel. The new scenes help to flesh out the existing stories, and the additional characters help make a familiar story feel new again. It’s a shame that all the hard work gets marred by splitting the story into two games, but it’s still a very enjoyable read.
    • 79 Metascore
    • 80 Critic Score
    Ten years after its original release, LocoRoco is still an undeniably fun experience which has aged incredibly well, owing to its simple yet beautiful aesthetic as well as its unique and straightforward gameplay. While the remaster doesn’t add much in terms of content, fans of the original might enjoy replaying one of the PSP’s most delightful exclusives at a higher resolution and with the new motion controls.
    • 66 Metascore
    • 80 Critic Score
    Lethal League joins the ranks of Rocket League as one of the PlayStation 4’s best multiplayer games. Underneath the simple control scheme lies a highly competitive game with a tremendous amount of depth. It’s a bit disappointing that there’s not a bit more to the package, but there’s enough mutators that players can make their own mode variants in order to entertain themselves. Overall, it’s a frantic game that’ll have you cursing and laughing at friends every time it’s launched.
    • 68 Metascore
    • 70 Critic Score
    From the shockingly feature poor online play to a single-player campaign that can be completed in a few hours, there just isn’t enough content to support the gameplay. It’s exciting to think about what a potential sequel could offer, but what’s currently being sold is a good, but definitely not great, arcade game that doesn’t manage to outdo its fantastic predecessors.
    • 67 Metascore
    • 65 Critic Score
    Human: Fall Flat seems like the kind of game that was conceived at a party where someone asked “what would it be like to control a character who’s already drunk?” Unfortunately, the game falls a wee bit short in terms of depth and gameplay.
    • 79 Metascore
    • 90 Critic Score
    Some minor bugs aside, this is a horror fan’s dream come true. Prey may appear to be a first-person shooter on the surface, but there’s an RPG hidden just underneath its shiny graphics. You have the freedom to approach Prey in any way you desire, and it’s unlikely any two players will have the same experience. With an intriguing story, impressive ambiance, and challenging gameplay, Prey is a must-own game that has found a unique take on psychological horror in game form.
    • 65 Metascore
    • 75 Critic Score
    As a simulation, Birthdays the Beginning is a fairly unique approach to the open-world sandbox simulator. It does a fantastic job of demonstrating how important it’s to maintain balance within an ecosystem, in order for life to thrive. It also helps to drive home how even the smallest of organisms can make a gigantic impact on the world around them. The main issue is that the campaign is so focused on introducing new mechanics that it seems to lose sight of this unspoken thesis. In turn, this leads the player on a mission to track down answers that should instead be provided to them at a glance. Due to this, it’s hard to shake the feeling of being thrown into the deep end of an algae coated swamp, without a life raft.
    • 67 Metascore
    • 80 Critic Score
    Dreamfall Chapters is an entertaining game that will bring about a satisfying continuation of the long-running series. While it has many of the same trappings that most adventure games suffer from – namely clunky controls and occasionally unintuitive puzzles – this is more than made up for with the game’s story. If you’ve been waiting for the full console release of Dreamfall Chapters to continue your adventures in (and out of) Dreamtime, wait no longer and pick up Dreamfall Chapters as soon as you can.
    • 68 Metascore
    • 70 Critic Score
    A game doesn’t always need to be flashy in order to be great. It doesn’t need the backing of a major license. Sometimes it just needs to do what it sets out to do very well to stand out above the rest. VR Invaders is a superbly crafted bullet hell VR game that is highlighted not by an ostentatious setting, but rather excellent game design. It’s just a shame that excellent game design in VR more often than not means the experience ends far too early, lacking a good balance between mechanics and content.
    • 58 Metascore
    • 80 Critic Score
    A lot of video games attempt to say something, but rarely do they manage to leave a genuine impact by the time the credits begin to roll. In just 20 hours, The Caligula Effect tells an uplifting story that revolves around inner strength and coming face to face with one’s shortcomings. It may suffer from some annoying load times and a frame-rate that occasionally makes characters look as if they were wading through water, but that doesn’t take away from the touching story that Tadashi Satomi has come up with.
    • 77 Metascore
    • 70 Critic Score
    GNOG is a curious beast; an odd monster, or series of monsters rather. It’s a visual and auditory treat, with bright colors and rich soundscapes highlighting a bizarre game that doesn’t seem to really have much direction or purpose. The puzzles are fun to poke, prod, and figure out, particularly in VR where each puzzle diorama head really has a chance to come to life in front of you, but the sense of wonder GNOG tries to invoke fades too quickly, leaving me with the feeling that this is more a sensory artifice than it is a digital Rubik’s Cube.
    • 78 Metascore
    • 90 Critic Score
    Little Nightmares is an entrancing yet brief journey that even those averse to the horror game genre can enjoy. Its implementation of horror hits deeper and lasts longer than other games in the genre while still making it both enjoyable and accessible.
    • 88 Metascore
    • 90 Critic Score
    One of the most engaging pieces of interactive storytelling I’ve had the pleasure of experiencing.
    • 48 Metascore
    • 55 Critic Score
    If this is the final Syberia game, perhaps it’s for the best. Pure point-and-click adventure games are becoming rarer and rarer these days, and this entry does nothing to instill confidence in the genre. Between the glaring technical issues, over-the-top antagonists, and even lazy captioning, Syberia 3 is not recommended at its launch price of $39.99. If you absolutely need to complete Kate Walker’s story, then perhaps wait until the price comes down, and play an adventure game that got things right, such as King’s Quest.
    • 55 Metascore
    • 55 Critic Score
    At its core, Ghost Warrior 3 is easily enjoyable but its issues just as easily breaks the experience.
    • 76 Metascore
    • 75 Critic Score
    Attempts to build upon the original in some smart ways, but the execution ends up being rather messy. The connected world doesn’t provide the player with a living, breathing world to explore, but rather it’s reminiscent of a diorama. One that attempts to fool the player into not seeing how shallow and lifeless things are outside of its walls. It’s a fun, but flawed, follow-up. One that ultimately feels like a tease, as it adds a few much-needed improvements, but not enough to push it over the edge.
    • 60 Metascore
    • 50 Critic Score
    Frustrated as I was during a few Form Ball matches, I was still invested and focused on them, and prancing through a few opponents to pop the ball into an empty goal is an incredibly satisfying feeling. So is smashing into another Form and sending their soon to be carcass miles into the air will never get old, but these moments are exceptions to the rule. Deformers has a broken and inconsistent core, and I can’t fathom how any future patch or update can change that.
    • 68 Metascore
    • 90 Critic Score
    This is survival horror at its most base level, where you are a mostly defenseless layperson caught up in a horrifying ordeal, who would feel lucky just to escape with your life. The wait was indeed worth it, and Outlast 2 should be on the must-play list of horror fans everywhere.
    • 83 Metascore
    • 90 Critic Score
    It’s not surprising that combining two of the best puzzles games would result in a fantastic game, but it’s astounding how well the two games that make up Puyo Puyo Tetris gel together. The game’s marquee Fusion mode manages to make two very familiar series feel fresh, and it’s some of the most fun I’ve had in the genre. On top of that, Sega has packed in over a dozen modes, many of which allow players to play straight Tetris or Puyo Puyo. It’s truly the best of both worlds, and it ends up creating an essential puzzle game.
    • 72 Metascore
    • 70 Critic Score
    Though some of the early storytelling does prove to be disappointing, it is nice to know that they have plenty of room for improvement in future chapters. Given the nature of the conflicts dealt with in this installment, I am still extremely curious to see where things go from here.
    • 59 Metascore
    • 85 Critic Score
    Late Shift is an excellent FMV game and a unique point in interactive cinema. It’s a vastly interesting new way to allow the viewer to change the outcome of the movie they are watching, but has the very odd position of trying to sell itself as neither a movie or a game, but at the same time, both. What I am most interested to see is how Late Shift impacts the future of media. It might just be a flash in the pan, but if we end up one day having an Oscar nominated film that is also a Game of the Year contender, I can safely say that Late Shift will be seen as the original piece of interactive cinema that provided the catalyst for that potential combined media future.
    • 67 Metascore
    • 80 Critic Score
    I can certainly do without these bugs, but they’re not enough of a deterrent to keep me from finishing this fun-filled action adventure. I’m just glad that I discovered the game at all because Shiness: The Lightning Kingdom has managed to fly its virtual airship under the radar until now.
    • 79 Metascore
    • 80 Critic Score
    As a remake of 1989’s game of the year, Wonder Boy: The Dragon’s Trap is a brilliant and beautiful recreation.
    • 64 Metascore
    • 70 Critic Score
    The Silver Case is definitely not for everyone. While it’s visuals and presentation may prove interesting to some, the issues with its gameplay and some of its storytelling could turn off others. Those unfamiliar with Suda’s style may find the themes and pacing of the game remarkably slow. But fans of Suda’s work will definitely enjoy The Silver Case as it showcases his unique style incredibly well. Regardless of its setbacks, the PS4 release of The Silver Case is a unique and complex experience that could easily draw in those who are open to playing something undeniably strange and different.
    • 68 Metascore
    • 90 Critic Score
    StarBlood Arena is VR’s Overwatch. Oozing with personality, it explodes with a style and grace that one might not expect to come from the scrappiest corners of the galaxy. The tight, frenetic combat takes some standard shooter ideas and literally turns them on their head, putting you in the pilot’s seat in a way only possible with virtual reality. If you haven’t taken the plunge, StarBlood Arena is a damn good reason to get PSVR. If you already own one, I’ll see you in the arena.
    • 77 Metascore
    • 80 Critic Score
    When it comes to love letters to an era of gaming long since passed, you would be hard pressed to find something more heartfelt than The Sexy Brutale.
    • 77 Metascore
    • 70 Critic Score
    Undercover is a fantastic LEGO game with all the right humor and obsession inducing collectibles, but hints that maybe it’s time to take a long hard look at what can be done to fundamentally change the LEGO franchise to build the new evolution they need brick by LEGO brick.

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