PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 DOOM Eternal
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • tbd Metascore
    • 40 Critic Score
    I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast.
    • 76 Metascore
    • 60 Critic Score
    A Tale of Paper: Refolded combines the 2020 PS4 original with the Unfolded Melody bonus content, but still remains a slight package. Plus the final boss perfect trophy can get in the sea.
    • tbd Metascore
    • 70 Critic Score
    Space Mercenary Defense Force is the latest auto-shooting survivors-like to hit PSN and while it offers up a reasonably challenging, and original, take on the genre, it's not the most reliable game technically. We liked it but could have loved it if it was a bit more finished.
    • 70 Metascore
    • 80 Critic Score
    All the classic Contra gameplay but with enough polish, modernisation and features to make it worthy of the grand old series. We're just not sold on that price tag.
    • 65 Metascore
    • 80 Critic Score
    Moonglow Bay is a lovely relaxing timesink of a game. It’s just a shame that it is bedevilled by bugs of varying degrees of severity. Despite everything we recommend you persevere with it and hope for patches down the line.
    • 53 Metascore
    • 50 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants does not breathe easy outside of an arcade setting. The short campaign loses any risk when you're given plentiful lives at the start of each stage. Whilst the new areas are welcome, they don't make the package feel any more complete. In the comforts of home, every imperfection comes into stark realisation. The slim presentation, the decent but ultimately safe combat and the overall small package makes this tough to recommend.
    • 73 Metascore
    • 80 Critic Score
    Ready, Steady, Ship! provides an accomplished and enjoyable experience. The variety within the level design means a new mechanic is just around the corner and the pacing of the campaign feels swift. The solo campaign lets the puzzles shine but co-operative play offers just enough moving parts for things both players to feel involved. Vehicles can be tricky to deal with but I was rarely frustrated by this charming effort.
    • 76 Metascore
    • 70 Critic Score
    Withering Rooms is a fair 2.5D roguelite exploration game that we found interesting enough at the outset, but it didn’t really get its claws particularly deep into us. It’s very much a game to while away a wet afternoon with, but if it’s sunny out you’ll find something more fun to do, like fixing your Flymo for example.
    • tbd Metascore
    • 80 Critic Score
    Loretta is a stylish thriller that does well to make decisions feel impactful. The presentation is top-notch and makes playful nods towards its inspirations whilst delivering some flourishes of its own. The story feels tight and thoughtful whilst giving the player plenty of chances to influence proceedings. I was satisfied with my ending but the others feel equally believable. I do think the dreamy interludes can feel occasionally superfluous and the puzzles don't really allow for much thought. Despite this, the intriguing narrative pulled me through.
    • tbd Metascore
    • 40 Critic Score
    Adding a story-driven mission structure to the humble auto-shooter is a pretty cool idea and infusing that with some Lovecraftian horror should produce a game that's better than this.
    • tbd Metascore
    • 70 Critic Score
    We weren't fully sold on Flightpath after we finished the story but the Endless Mode hints at the game it probably should have been all along. Either way, this is a competent and enjoyable shoot 'em up but maybe not the most exciting or polished.
    • tbd Metascore
    • 20 Critic Score
    An amateurish Survivors-like that'll last you less than an hour and will provide you with pretty much no enjoyment at all.
    • tbd Metascore
    • 70 Critic Score
    Otxo is a fair top-down shooter with roguelite elements. The faster you slay, the more you pay. It’s quite derivative and some of the default control mapping leaves a bit to be desired, but it’s fairly fun. It’s a fair way to spend a few hours, if not massively engaging. If you liked the Hotline Miami games this’ll be your thing. Us, we thought it was OK.
    • 66 Metascore
    • 70 Critic Score
    Manic Mechanics is a fun, well-designed party game that eschews overly-complicated gameplay and puts the fun first.
    • 52 Metascore
    • 40 Critic Score
    South Park: Snow Day is a slight effort that feels somewhat underdeveloped. The combat has a chaotic feel to it without any real nuance or precision. The few missions that are here follow a familiar path and it misses some much needed variety. The random card drawing can deliver some variables but not enough for encounters to feel different. South Park's humour is here but it's in much smaller doses and simply can't carry what's a mediocre offering.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark is a surprisingly competent effort that looks back at its own legacy more than towards where the genre has gone. There's less of a focus on combat and survival with the mystery of Derceto taking up the majority of my attention. The performances from Comer and Harbour add some gravitas to a tale that can occasionally stray into theatrics but there's a solid sense of atmosphere and good foundation for whatever comes next. I do wonder about longevity with the two campaigns sadly mirroring one another. Combat, whilst not front and centre, does seem to lack menace. I'd still recommend it, for anyone curious.
    • tbd Metascore
    • 50 Critic Score
    We quite like relaxing island-based puzzlers but this one frustrated us more than it should have. It's not bad but there's much better options out there.
    • 90 Metascore
    • 100 Critic Score
    Balatro is a fantastic roguelike deckbuilder with a myriad number of ways to play and eventually beat it. Consume you it will. Resistance is futile. Embrace the sweet dopamine rush and sleep deprivation that will no doubt follow.
    • tbd Metascore
    • 80 Critic Score
    Abriss isn't your grandaddy's puzzle game. This is a feast of glorious physics, impeccable style and smart level design.
    • 83 Metascore
    • 80 Critic Score
    Llamasoft: the Jeff Minter Story is a fairly comprehensive collection of his 80's catalogue which includes curios like Soundscape and Psychedelia. We get a lot of written correspondence from the man himself but very little in the way of video footage. It can feel a little lacking when compared to the other compilations Digital Eclipse has produced. I still found it fascinating to see how his ideas evolved over time and how the Llamasoft aesthetic coalesced. It's just a real shame the game list halts before the company's modern resurgence. Those games easy to find but it would've been nice to hear Minter and Zorzin cover their more recent projects in-depth.
    • 56 Metascore
    • 80 Critic Score
    Taxi Life: A City Driving Simulator is fun enough but in its current state, the crippling performance issues and terrible AI drivers that you share the city with are big blots on the landscape. As it stands, the technical issues and dumb implementation of in-car controls are holding this otherwise impressive game back.
    • 75 Metascore
    • 70 Critic Score
    The Outlast Trials does something a little different with the survival horror genre and gets a lot of good mileage out of its Fallout-meets-Saw aesthetic. It's not always exactly what you'd call fun though and there are questions over the variety of it in its launch form but we grew to like it a lot.
    • 70 Metascore
    • 80 Critic Score
    Highwater is a well-made turn-based battler set in the same scenario as Demagog’s other games Golf Club: Wasteland and The Cub. Sadly, it’s a bit short and it could do with collectible tracking. We really enjoyed ourselves despite that.
    • 72 Metascore
    • 80 Critic Score
    With equal focus on story, combat and management, King Arthur: A Knight's Tale offers a very strong RPG experience with really enjoyable turn-based combat.
    • 72 Metascore
    • 70 Critic Score
    Anyone looking to revisit the Top Racer series will have a blast with this collection. The racing remains fluid and engrossing. Having all three games here means players can see how the series evolved over time, although Top Racer Crossroads feels more like tweak on existing content rather than something wholly new. Online multiplayer is a welcome addition whilst autosaves and save states makes individual races easier to repeat. I don't think the new menus combine well with the older graphics but the effort that's gone into this product is pretty commendable.
    • 68 Metascore
    • 60 Critic Score
    Despite some initial promise, my mood started to sour on Welcome to Paradize when the base defence aspects became more prominent. The rest of the survival elements seem much more relaxed but the regular bombardments of zombie hordes wore on me. The combat is fun with plenty of improvised weaponry and I did enjoy configuring the zombie bodyguards. It's a cheeky world that doesn't take itself seriously but the whole thing just doesn't quite come together.
    • 79 Metascore
    • 80 Critic Score
    Inkulinati is an entertaining strategy puzzle game with an interesting medieval graphical style. Only in this game could a snail prove to be the most powerful unit on the battlefield. The campaign lends itself well to multiple replays. Plus there’s local hotseat multiplayer. Get to it.
    • 73 Metascore
    • 50 Critic Score
    A remaster of a forgotten, and failed, Atari IP from 1982 is a tough undertaking even for a veteran like Jeff Minter. There are ideas here that could work but with these controls, visuals and difficulty spikes, Akka Arrh is a tough sell for all but the most die-hard of llama lovers out there.
    • tbd Metascore
    • 70 Critic Score
    We liked Dead End City a lot. It felt like an actual '80s coin op but with a setting that sets it apart from the usual space shooters. It's not the most exciting shoot 'em up ever but the difficulty is pitched just right and it kept us entertained, and frustrated, right to the end.
    • 75 Metascore
    • 70 Critic Score
    When it comes down to it, I think Garden Life: A Cozy Simulator does what it sets out to do. It's a comfortable game with very little strife or stakes. Growing and maintaining the garden has a simplicity to it and the brief days allow the pacing to largely stay steady. The story mode delivers a structure that does provide a tutorial whilst pushing you gently towards greater goals. I do wish the inventory management has a little smarter but it hasn't dampened my spirits too much. It is a time investment but can be rewarding when the garden really opens up to you.

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