PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Balatro
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • 79 Metascore
    • 70 Critic Score
    Trine 5: A Clockwork Conspiracy is certainly not straying far from the sharp puzzle design the series is known for. It is a very familiar experience that might wear thin. There's some clever ingenuity on display and I managed to be kept interested by it. Combat still remains an afterthought and it almost feels like an intrusion on the puzzle solving. Cooperative play offers the most fun is but the solo experience is still engaging. At times, pacing can waver but the overall package remains good.
    • 87 Metascore
    • 90 Critic Score
    The Making of Karateka is a phenomenal, detailed walkthrough of the classic game's development. I did wonder whether there would be enough material to make it worthwhile but I was completely absorbed. The chats between father and son are genuinely heart-warming. Karateka Remastered is a fascinating update that looks to enhance the original rather than overhaul. The result is something faithful and fluid. I thoroughly enjoyed checking out the prototypes, correspondence and everything in between. A new gold standard for game preservation and celebration has been set.
    • 88 Metascore
    • 90 Critic Score
    Kentucky Route Zero: TV Edition is a fantastic port of a great episodic point and click adventure. It’s really rather excellent. Get to it.
    • tbd Metascore
    • 40 Critic Score
    Die After Sunset mixes the rogue-like ideas of Risk of Rain 2 with the cheery, colourful presentation of Fortnite and it has a few decent ideas in there. Unfortunately, the game is hampered by poor design, unsatisfying gameplay and a feeling that whatever small audience it might gain, they'll likely be gone by sunset too.
    • 80 Metascore
    • 90 Critic Score
    Jets'n'Guns 2 takes its cues from the Amiga-era 'Euro Shmup' sub-genre but adds a ton of excitement, tactical options and fun to it. It's up there as one of the best shoot 'em ups available on PSN today.
    • 80 Metascore
    • 80 Critic Score
    Everspace 2 is a fairly polished experience that really feeds the compulsion to find more loot. Space combat is fluid and easy to comprehend, although potentially disorientating. I do find the storytelling can make the characters feel distant from one another but the overall plot had me intrigued. The grand expanse from space has been somewhat segmented but the scale on display is still admirable and there's a cool sci-fi vibe to all of it.
    • 69 Metascore
    • 70 Critic Score
    Legend Bowl is well meaning enough with a fair stab at the Madden games of yore. Just don’t mention the kicking mechanics. They’re awfully implemented and will lead to you being on the back foot in matches rather more often than you’d like. The extensive franchise mode and pixelised gridiron are fun enough, but our frustration at the kicking meant we found Legend Bowl whiffed wide right rather than being on target.
    • 72 Metascore
    • 60 Critic Score
    Quantum: Recharged is pretty good update of a long since forgotten Atari coin-op and while its simple gameplay didn't do much for us, fans of these arcade remakes could well get more out of it.
    • 63 Metascore
    • 60 Critic Score
    Dust & Neon is a twin-stick shooting rogue-lite that comes close to being good but it's just a bit too stilted and lacks the addictiveness that we expect from the genre.
    • tbd Metascore
    • 50 Critic Score
    I feel The Dragoness: Command of the Flame falters with its pacing. It does well to explain its systems but the bread and butter battles take place on dull playing fields. With missions being on the lengthy side, the repetition did start to wear thin and the basic presentation didn't raise my eyebrows. The roguelike elements do throw some variety in the mix but it's countered with hero progression being reset after each mission. It is a functional tactical RPG but it lacks a little excitement.
    • tbd Metascore
    • 70 Critic Score
    Save Koch is a fair strategy game where you attempt to save the embattled crime boss. It does feel arbitrarily hard and we couldn’t get over the sense that you’re doomed to fail after one bad choice. Your mileage may vary of course, but we struggled with this aspect in particular. We didn’t manage to save Koch in at least a dozen tries. Perhaps you’ll manage it.
    • 80 Metascore
    • 80 Critic Score
    Remnant II is a great shooter with lush visuals and compelling enemies and when played as such is a fantastic sequel. The RPG/loot mechanics never really excel though and feel more like additional weight to the game rather than an interesting point of focus. And that miserable final boss battle may have taken ten years off of our lives.
    • 58 Metascore
    • 60 Critic Score
    Nova Strike is a vertically-scrolling shooter that combines '90s presentation and gameplay with some modern upgrading mechanics and while it might not wow anyone, there's definitely some enjoyment to be had from it.
    • tbd Metascore
    • 80 Critic Score
    We'll take any Cave shoot 'em up ports that we can get and while Akai Katana isn't the very best game in their catalogue it's still a fun, vibrant and playable now as it was thirteen years ago. It's just a shame that this package wasn't fleshed out with more features, especially a tutorial.
    • tbd Metascore
    • 60 Critic Score
    Remedium: Sentinels lacks the fun, polish, excitement, humour and brilliant structure of Vampire Survivors but equally it's an addictive, unfussy alternative and the only option we've got on PSN right now. For all its faults, it's still enjoyable.
    • 81 Metascore
    • 70 Critic Score
    Mr. Run and Jump is a lot of fun in the right circumstances but if you’re longer in the tooth like us you might struggle. Though if you’re a veteran of VVVVVV and other challenge gauntlet type games, this is right in your wheelhouse. We liked it but our kid did more as he has the patience to replay a level over and again.
    • 67 Metascore
    • 80 Critic Score
    Double Dragon Gaiden: Rise of the Dragons is a surprisingly clever and fun brawler that manages to add some neat touches to a well-trodden genre. The run-based nature of it gives players plenty of decisions to make and the game is good at giving you options. The pixel aesthetic works well and the action is very easy to read. There's a lot to manage on screen but I find the special attacks provide frequent and effective crowd control. The gameplay is familiar but the new tweaks have been really refreshing.
    • tbd Metascore
    • 80 Critic Score
    World Tour was always the best Twisted Metal game and while the visuals and controls are like relics from the past, the game's brilliant level design and chaotic combat are still top notch.
    • 57 Metascore
    • 50 Critic Score
    At its best Killsquad can be a competent co-op shooter that's just about tough enough to create a compelling challenge but it's quite repetitive, ordinary, fussy and bland too. It feels like what it is, a barely optimised port of a cheap four year old PC game but if you can find a co-op buddy or three, there's some fun to be had.
    • tbd Metascore
    • 70 Critic Score
    Ed-O: Zombie Uprising can, at its best, be an addictive and compelling rogue-lite hack and slasher but it's let down by mediocre presentation, mixed performance and hellish difficulty spikes.
    • tbd Metascore
    • 60 Critic Score
    There’s an element of confusion throughout Oaken in terms of our initial bafflement at the games systems as well as it not focusing on what sort of game it really is. It is a card battler? Or a strategy game? The blend of both doesn’t really work. Despite our being bored a lot of the time, we somehow see there’s something here, it’s just concealed by a messy implementation.
    • tbd Metascore
    • 60 Critic Score
    The Valiant doesn't all come together, in my opinion. The depth on offer feels undercut by a repetitive and exhausting campaign. The feedback on offer does a great job of helping you come up with a strategy and using a controller felt relatively hassle free. The narrative might involve a fairly standard holy MacGuffin but the storybook way it was told was enjoyable. I do wish it traded more in variety. A change of pace from the persistent sieges and defence could've kept me engaged. As it is, The Valiant feels like a grind.
    • 78 Metascore
    • 80 Critic Score
    Fans of the RayForce series will be very happy with this trio of perfectly emulated classic arcade shoot 'em ups. It's not quite as complete as we'd like but the main thing is that the three arcade titles are here and ready to ruin your trigger fingers.
    • 78 Metascore
    • 90 Critic Score
    Miasma Chronicles is a solid tactical battler in a post-apocalyptic USA. The story is generally well done, if a little cliched at times. The allegorical corporations are bad mmkay thread is a bit hamfisted, but does a good job in terms of humanity treating the planet like shit. Combat is generally excellent although the reliance on consumable items for healing outside combat is a bit eh. Either way, these are minor gripes and you need to be playing this game.
    • tbd Metascore
    • 70 Critic Score
    Playstation 4 owners can finally rejoice that Destroy All Humans! 2: Reprobed is theirs to own. Despite the ageing hardware, not a great deal of compromise has been shown, aside from the exclusion of multiplayer. Technically, it still holds up with the game's cheeky charm remaining in good form. I enjoyed going back to this and, whilst some design shows its age, the remake does modernise the 2006 game in some smart ways. The world is bright and detailed whilst the missions contain a variety that keeps things feeling relatively fresh.
    • tbd Metascore
    • 70 Critic Score
    Tin Can is an escape pod survival sim that does a great job depicting how modular systems work well as a whole but also had us more bewildered than we ever recall being playing a game. It has the uncanny ability to make us stressed just thinking about it.
    • tbd Metascore
    • 20 Critic Score
    Feeble Light is Panda Indie Studios' worst game by some margin and feels like a poor imitation of their other shoot 'em ups.
    • 74 Metascore
    • 80 Critic Score
    Aliens: Dark Descent does a great job of combining the feel, suspense and horror of the films with some solid RTS mechanics and we've enjoyed playing it more than any other game inspired by the film franchise. It's just a shame that a few legacy bugs from the PC version have made their way over to the PS5 version. That spoils things for early adopters but in a few patches time, this could end up being the best Alien game yet.
    • 64 Metascore
    • 70 Critic Score
    AEW: Fight Forever is a fascinating combination of ideas. It definitely feels like their first rodeo with the limited customisation options and presentation. On the flip-side, the grappling has a fluidity and pace which I found enjoyable. You can see the focus on the in-ring product and that's where the polish lies. The career mode is short but fairly replayable with little charming touches throughout. Perhaps it's fitting this feels so scrappy and, on a budget price tag, it becomes a little easier to recommend.
    • 90 Metascore
    • 80 Critic Score
    Rogue Legacy 2 takes the original and stuffs it full of new content. For the most part, this is all welcome and done to the impeccably high standards of the original but there's so much going on at times that the game can start to feel a bit dense and weighed down by it. But the addictiveness that you expect from the original is still here and will definitely keep you playing.

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