PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Balatro
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • tbd Metascore
    • 70 Critic Score
    Geometry Survivor has a ton of promise and for a short while is quite brilliant. The overall rogue-lite structure isn't rewarding or addictive enough to sustain prolonged play though and ultimately the game loses its charm quickly but if the devs can take a closer look at Vampire Survivors and Brotato then any sequel could end up being essential.
    • 80 Metascore
    • 80 Critic Score
    Promenade is a great platformer with loads to do. If you romp through the campaign without stopping to take it in, you’ll be doing it a disservice. A game to be savoured. Perhaps a bit too tough in latter stages to the extent we ran out of steam.
    • tbd Metascore
    • 90 Critic Score
    In a sea of auto-shooting survival games, Brotato is by far the best. It's as maddening as it is addictive but in the best way.
    • 76 Metascore
    • 70 Critic Score
    A Little to the Left offers you the chance to clean up someone else's clutter and that's either going to be right up your street or the worst thing you can imagine. If you're in the first camp then this is for you.
    • 75 Metascore
    • 70 Critic Score
    Tomb Raider I-III Remastered is a carefully crafted repackaging of Lara Croft's most loved early adventures. With warts and all, it has been genuinely enjoyable to dissect the decisions that shaped these games. There's several options to smooth over some of the bumps. I think the modern control scheme, despite some compromises is certainly capable. Including the expansion packs makes this a great value proposition. It still doesn't escape the shackles of time but this is probably the best way to experience classic Tomb Raider.
    • tbd Metascore
    • 70 Critic Score
    For a game limited to a single location, Grotto does a surprising amount with it. The constant visitation of the cave gives you plenty of interaction and the use of the constellations can feel relatively novel. The writing works well to weave these little decisions together and give off the impression of a larger narrative. It does settle into a repetitive loop but I was still determined to see it through. It's unique enough to recommend and I do find it a memorable and atmospheric experience.
    • tbd Metascore
    • 40 Critic Score
    Turret Rampage might have worked better on something like a Nintendo Game and Watch back in the '80s but this level of simplicity, from both the gameplay and presentation, probably doesn't cut it in 2024.
    • 90 Metascore
    • 90 Critic Score
    Overall, Tekken 8 is an impressive product. There's a variety of content here to keep players satisfied. I would've liked more new characters but two of them at least offer something different. The story delivers plenty of bombast and manages to tie up some loose ends whilst Arcade Quest tries to romanticise the arcade community in an endearing way. Online play has been very smooth and the fighting overall has been fun and kinetic. It also think the teaching tools are great for getting newcomers onboard.
    • 80 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink delivers a very polished experience with a main story that packs plenty of momentum. Combat is very kinetic but simple to handle. Perhaps that's detrimental when boss fights stretch into long encounters but the chaotic spectacle is thankfully easy to read. It's a shame the side content retreads old haunts and the post-game becomes a repetitive grind. What's here is a decent package but I wish the combat had a few more options to explore.
    • 86 Metascore
    • 80 Critic Score
    Prince of Persia: The Lost Crown is a good Metroidvania and a welcome return for this long dormant series. We just wish it had dynamic difficulty as some bosses are just that bit too tough. There’s only so many times we can face failure.
    • tbd Metascore
    • 80 Critic Score
    If you can get past the poor first impression, Starward Rogue ends up being a very enjoyable twin-stick shooter with lots of interesting gameplay mechanics.
    • tbd Metascore
    • 70 Critic Score
    There's definitely a sense that a couple of decisions here were the difference between a good game and a great one but we found ourselves enjoying Shinorubi more and more over time.
    • 65 Metascore
    • 50 Critic Score
    On the one hand, War Hospital is successful at setting out an appropriate tone for a terrible time in human history. Unfortunately, it can be a difficult game to crack the surface on. The game can proceed at a slow pace and, despite the ability to speed things up, time can feel like such a precious commodity. The dour visuals and downtrodden narrative can make it very hard to feel encouraged, even by the most minor of victories. The interface can take some getting used to but I think the game's biggest obstacle is the mood itself.
    • tbd Metascore
    • 50 Critic Score
    Nephenthesys is a vertically-scrolling shoot 'em up that does just enough to warrant its cheap price but nothing more. It's not particularly nice to look at or fun to play but it has a basic level of challenge that keeps it interesting for an hour or two.
    • 74 Metascore
    • 60 Critic Score
    The Cub is a fair platformer with a great sense of place. The plot loosely follows the Jungle Book but comes to a conclusion somewhat bafflingly. The platforming is generally alright though jumping is maddeningly inconsistent at times. Over its brief lifespan you’re likely to be entertained by it for the most part.
    • 79 Metascore
    • 70 Critic Score
    Cookie Cutter is far from perfect but it's a slick and interesting example of a genre that is often presented in a lazy, retro style. There are issues but the game's strengths just about outweigh the negatives.
    • tbd Metascore
    • 70 Critic Score
    I think Woodhill Interactive have done well with Orten Was the Case. Whilst it is a small town tale, the time loop allows proceedings to reveal a decent narrative. The puzzles and objectives mostly avoid wild jumps of logic whilst allowing a player's own hindsight to cut corners and streamline each attempt. The presentation won't be too everyone's taste but I kind of liked the exaggerated, grotty characters and detailed surroundings. It's a shame the movement can feel occasionally clumsy and checkpoints aren't always well placed.
    • 75 Metascore
    • 80 Critic Score
    Trinity Fusion is a good action platformer with a nice dimension hopping angle. It’s not startlingly original, though the issues that exist are minor and unlikely to bother anyone too much. It’s well worth playing.
    • tbd Metascore
    • 40 Critic Score
    For everything Hammerwatch II does well, there's a downside. In a series that is now a decade old, this is the worst game in it and it suffers from issues that the studio should have resolved long ago. Maybe it just isn't a good fit for consoles or maybe the developers technical skill doesn't match their ambition but whatever it is, we feel pretty let down by this one.
    • 55 Metascore
    • 40 Critic Score
    Gangs of Sherwood is a hollow effort that, despite the decent visuals, struggles to raise a compliment out of me. For a game so short, it runs out of variety quickly. The lock-on might be a struggle but combat is so without risk it barely matters. Perhaps a robust cast of characters could've saved it but even they overlap in abilities and movesets. I've played worse but those worse games have arguably had a lot more to say.
    • tbd Metascore
    • 30 Critic Score
    Stickman's Arena takes all of its inspiration from Brotato but fails to get close to its greatness in any facet.
    • tbd Metascore
    • 80 Critic Score
    I may have small battles with the controls but the comprehensive package of Train Valley 2: Community Edition is really compelling. I think the presentation is really polished and the ways in which the levels escalate is enjoyable to figure out. There's a leisurely feel to the visuals and sound which are very comforting and I never felt under extreme duress to complete a challenge. Perhaps it's a little too relaxed in its pacing but I have enjoyed tackling the game's many challenges.
    • 53 Metascore
    • 40 Critic Score
    Custom Mech Wars clearly shares some DNA with the EDF games but it fails to deliver on the promise. If you see it a lot cheaper, there's some fun in seeing what sort of mechs you can make but taking them into combat is such a flat, empty experience that in the end you'll wish they took the combat out and just made this a mech-designing sim.
    • tbd Metascore
    • 40 Critic Score
    Truckzilla - Monster Truck Mega Ramp Mania is a game of two halves, the campaign mode is passable but the ramp stages are an unmitigated disaster. Pop-up is very evident, the likes of which we’ve not seen since the original PlayStation. Oh and while there’s a slider for music volume, there’s no music. A bit of a mess all told.
    • 78 Metascore
    • 80 Critic Score
    Pinball meets Horror in this niche, but enjoyable, side project from the masters of Pinball, Zen Studios.
    • tbd Metascore
    • 60 Critic Score
    Pesterquest is a decent addition to the genre. The pursuit of friendship can be a little twee and it doesn't always mesh well with the adult content. Generally the tone is light-hearted and the visuals to well to reflect that. The soundtrack is really well done. I do wish more was done on an interactive level. Each volume can feel very small with just a couple of decisions to make and it doesn't branch in an interesting way.
    • tbd Metascore
    • 60 Critic Score
    Hiveswap Friendsim is a reasonably competent visual novel. The focus on friendship and the short chapters can make the act of relationships a little trivial. It can be a little too convenient at times and the writing lays on the humour thick. At least there's plenty of personality on offer with the friends having their own interests and problems. It's not doing anything special within the genre but fans of whatever the Homestuck universe is will be feel right at home.
    • tbd Metascore
    • 50 Critic Score
    Battle Stations Blockade intrigues with its cute, colourful and chunky visual style and wide array of weapons to play with but the overall design, mechanics and variety all need a lot of work still. There's fun to be had here but also, unfortunately, some boredom too.
    • tbd Metascore
    • 60 Critic Score
    In trying to find things to like about this ball-based platformer, there isn't much to say and, yet, it still kept us compelled to keep playing it until it was beaten. It could be improved in many ways but ultimately The Perplexing Orb: Bounce N' Roll is more enjoyable than you'd think.
    • 67 Metascore
    • 70 Critic Score
    If you can look past the issues with presentation and group combat, Achilles: Legends Untold is an interesting effort that delivers a competent power fantasy from the Greek mythos. Whilst I didn't feel engrossed by the story, the exploration was satisfying and the rewards just kept coming. It lacks finesse and fighting can be clumsy but I was engrossed enough to see the journey through. It's worth checking out.
    • tbd Metascore
    • 70 Critic Score
    Settris is a slight package but fun enough with it. Some puzzles are a shade too easy and the platinum unlock after only sixty percent of the levels, while typical, feels like you’re barely scratching the surface. Play beyond that at the very least.
    • 71 Metascore
    • 70 Critic Score
    Remnant II is great and so this DLC catches some of that greatness by playing things pretty safe and just giving you more of the same. But we were a little disappointed with how familiar it all felt and looked. But, it's more Remnant II so just play it.
    • tbd Metascore
    • 80 Critic Score
    Alina of the Arena is a great turn-based, deck-building strategy game that cuts out all the faff and just puts you into a series of short but enjoyable battles and while it doesn't provide a great first impression, it's well worth sticking with.
    • tbd Metascore
    • 60 Critic Score
    Wildshade: Unicorn Champions is a game that's going to struggle to live up to it's initial pricing. It's perhaps a game best served in small doses as the content available isn't particularly long-lasting. The racing is competitive, enjoyable and fairly forgiving. The cheery and light-hearted aesthetic will entice younger players and it is simple to grasp. Unfortunately, there's not a lot of depth here and it runs out of steam very sharply.
    • 79 Metascore
    • 70 Critic Score
    Jagged Alliance 3 is a game long since thought lost to development hell, but thanks to Haemimont Games and THQ Nordic, it’s here. Very much a game out of time but none the worse for it for fans of the genre. It can be damned tough but when you get into a groove it’s fun. Not having the ability to toggle chance to hit is something we could do without though.
    • 59 Metascore
    • 70 Critic Score
    If you loved Sega in the '80s and '90s, you'll likely find Air Twister to be initially very impressive and enjoyable. It loses its flavour over time though and it's pretty repetitive but it's worth experiencing, although maybe when the price drops a little.
    • tbd Metascore
    • 70 Critic Score
    Spells & Secrets has a lot of content to discover but it's all a bit too slow, grindy and cumbersome to be essential. It can be fun though and while the combat doesn't always land, the puzzles are pretty entertaining.
    • tbd Metascore
    • 70 Critic Score
    Spellforce: Conquest of Eo did provide me with a cheaper introduction to a genre I rarely venture into. I enjoyed it, although it clearly falters when explaining mechanics and information to the player. Whilst I didn't care much for the premise, the writing associated with the quests can occasionally be smart. Exploration feels gratifying and turns can feel very active with plenty of decisions to make. Combat feels fine but loading in and out of it can stifle the pacing. Overall, it's a good effort but definitely has a couple of missteps.
    • tbd Metascore
    • 30 Critic Score
    We've got time for the devs behind this vertically-scrolling slice 'em up but they've been doing this three-colour retro bit for a while and it's not really working anymore. If you want two platinums in half an hour, this is for you but if you want a game with any real substance at all, this isn't it.
    • tbd Metascore
    • 80 Critic Score
    If you're in the mood for a good story, Cats and the Other Lives should suffice. Whilst the game does take place over three long days, very little of it feels wasted. There's a lot to discover about Bernard and his family whilst Aspen provides plenty of opportunities for mischief. The puzzles are incredibly simple but I did find the few chase sequences to be a little irritating. Not enough to dampen my spirits, though. I feel the narrative is well crafted and characters are nicely developed.
    • 72 Metascore
    • 80 Critic Score
    Robocop: Rogue City is the closest thing you'll get to a good third Robocop movie and it plays pretty damn well too. If you're not a fan of the first film then this might not be for you but if you're a normal person, there's a lot to like about this game.
    • 73 Metascore
    • 70 Critic Score
    While we would have liked to see these games celebrated a little more, this compilation does offer up seven rather unique and different Neo Geo titles that should appeal to existing fans and retro gamers. However, if you're unfamiliar with Neo Geo games as a whole, you might find these titles to be a bit too challenging.
    • tbd Metascore
    • 60 Critic Score
    Alive Paint works well if you want something you can relax with or if you want to keep your kids entertained for a while. It's pretty basic in terms of what it can do but as a simple colouring book simulator, it does what it needs to.
    • 73 Metascore
    • 70 Critic Score
    The Gap is nothing to do with the clothing brand, but it is a fair walking simulator with an interesting time travel gimmick. It’s good but due to the very plot driven play, is effectively a one and done with limited replay value.
    • tbd Metascore
    • 60 Critic Score
    Harmony’s Odyssey is a fair puzzle game with a variety of challenges to tackle but can be a bit mean spirited, especially on harder difficulty. Perhaps one for a rainy half term day with the kids.
    • 70 Metascore
    • 60 Critic Score
    Lords of the Fallen is a game I really wanted to like. The seamless transition between worlds is a joy to witness but it wears out its welcome quickly. Combat feels weighty and has plenty of neat twists. Unfortunately, the enemy hordes make engaging with combat feel like a chore. Level design hits some highs but the lows are agonising to traverse and I just left this game feeling frustrated. It's divisive, oppressive and I just can't bring myself to fully recommend it.
    • tbd Metascore
    • 60 Critic Score
    Overpass 2 definitely got more out of me than its predecessor. The career mode felt more engaging, even if I still prefer to avoid the tougher hill climbs. Driving feels a little loose but the lack of physical feedback made it hard for me to judge grip. The multi-disciplined nature of it does give you plenty of variety but the AI can be terrifying to race against. It's still rough around the edges but I did enjoy some of my time with it.
    • tbd Metascore
    • 70 Critic Score
    Hero Survival is a fun auto-shooter which offers up some challenging action but lets itself down with some of its design choices.
    • 64 Metascore
    • 50 Critic Score
    Days of Doom is a game that really needs more variety to shine. The pool of enemies is small and I found myself dealing with them in the same compositions. Rewards for runs is a slow trickle of currency that makes crucial upgrades feel so far off. Whilst the art provides a rare bright spot, it feels at odds with the serious premise. Ultimately, what's here runs out of momentum very quickly and can't really entice me back in for one more go.
    • tbd Metascore
    • 60 Critic Score
    RedRaptor is an unremarkable but reasonably enjoyable shoot 'em up. It's fun while it lasts but it won't last long if you've got any skill with this genre.
    • 76 Metascore
    • 70 Critic Score
    Assassin's Creed Mirage is a nice reminder of what this series can do well. Movement through the densely populated cities can feel kinetic and slick whilst stealth is straight-forward and easy to plan. Combat is serviceable, if a little clumsy when multiple enemies arrive. There's a sense of nostalgia I get from what is ostensibly a more complete and considered take on the series' first steps. I wish the story had more weight to it but the actors do a good job of delivering what they're given. It's not a stellar example of the genre but a rather solid one.
    • tbd Metascore
    • 40 Critic Score
    Diorama Dungeoncrawler definitely tries to do something different in its attempt to mine some nostalgia from its retro-themed presentation and gameplay and we do appreciate that. The problem is that there's a reason why games in the '80s and '90s didn't look or play like this and that's because it doesn't look nice and it's not much fun to play.
    • tbd Metascore
    • 50 Critic Score
    Paleo Pines is a dinosaur-rearing farm simulator with some good ideas but it's mired in badly explained, fussy mechanics and asks you to figure out too much for yourself which makes it probably a bit too complicated for the young audience that'll buy into its kid-friendly presentation while lacking the sophistication and precision of other games in a genre that is becoming a little bit crowded now.
    • 63 Metascore
    • 70 Critic Score
    Touhou: New World is a fun enough ARPG with shooter elements thrown into the mix. It’s a fun game to dip into from time to time. Not hugely deep but this is also reflected in the budget price. It’s definitely worth a look.
    • tbd Metascore
    • 50 Critic Score
    Shuyan Saga disappoints as a visual novel. Whilst the panels are sharp and detailed, the decision points lack any bearing on the overall narrative. Combat has a depth to it but progression feels rigid and and strikes can feel clumsy. The jarring nature of switching between story and fighting sections can feel unsettling but it's not entirely without positives. The voice acting is appropriately hammy and the clearly defined structure makes for a swiftly-paced story. Unfortunately, it's all just too forgettable.
    • tbd Metascore
    • 60 Critic Score
    We love kaijus and we love tower defence games, so this should be a no-brainer but Mechs V Kaijus has clearly been a problematic port and the clumsy UI and reliance on grinding do take the shine off of an otherwise fun game.
    • 80 Metascore
    • 80 Critic Score
    Lies of P is a charming take on the Soulsborne template. Scarcely an original bone in its body but none the worse for it. We liked it despite not being particularly skilled. The title is probably among the worst we've ever encountered, but thankfully the game transcends it.
    • tbd Metascore
    • 50 Critic Score
    Mystic Gate is an okay twin-stick rogue-like in a marketplace full of better ones and is just a few design decisions away from being a decent example of the genre but, for now, there's some fun to be had from it.
    • 96 Metascore
    • 90 Critic Score
    If you're into RPGs for the story and the world-building then Baldur's Gate 3 is as good as it gets. The depth of it is such that it'll keep rewarding players throughout multiple playthroughs but that comes at a cost where beginners may find its complex mechanics just utterly overwhelming.
    • 70 Metascore
    • 60 Critic Score
    Ad Infinitum's message is a worn trope but I still enjoyed how it was delivered. There's some great creature and area design on offer within the trenches. It's a pity the family home offers something more mundane. The lack of combat results in a game feeling linear and littered with simple puzzles. The voice actors carry a decent story but the visual performance can suffer under some heavy loads. It results in an admirable effort that lacks a solid landing.
    • 79 Metascore
    • 70 Critic Score
    Trine 5: A Clockwork Conspiracy is certainly not straying far from the sharp puzzle design the series is known for. It is a very familiar experience that might wear thin. There's some clever ingenuity on display and I managed to be kept interested by it. Combat still remains an afterthought and it almost feels like an intrusion on the puzzle solving. Cooperative play offers the most fun is but the solo experience is still engaging. At times, pacing can waver but the overall package remains good.
    • 87 Metascore
    • 90 Critic Score
    The Making of Karateka is a phenomenal, detailed walkthrough of the classic game's development. I did wonder whether there would be enough material to make it worthwhile but I was completely absorbed. The chats between father and son are genuinely heart-warming. Karateka Remastered is a fascinating update that looks to enhance the original rather than overhaul. The result is something faithful and fluid. I thoroughly enjoyed checking out the prototypes, correspondence and everything in between. A new gold standard for game preservation and celebration has been set.
    • 88 Metascore
    • 90 Critic Score
    Kentucky Route Zero: TV Edition is a fantastic port of a great episodic point and click adventure. It’s really rather excellent. Get to it.
    • tbd Metascore
    • 40 Critic Score
    Die After Sunset mixes the rogue-like ideas of Risk of Rain 2 with the cheery, colourful presentation of Fortnite and it has a few decent ideas in there. Unfortunately, the game is hampered by poor design, unsatisfying gameplay and a feeling that whatever small audience it might gain, they'll likely be gone by sunset too.
    • 80 Metascore
    • 90 Critic Score
    Jets'n'Guns 2 takes its cues from the Amiga-era 'Euro Shmup' sub-genre but adds a ton of excitement, tactical options and fun to it. It's up there as one of the best shoot 'em ups available on PSN today.
    • 80 Metascore
    • 80 Critic Score
    Everspace 2 is a fairly polished experience that really feeds the compulsion to find more loot. Space combat is fluid and easy to comprehend, although potentially disorientating. I do find the storytelling can make the characters feel distant from one another but the overall plot had me intrigued. The grand expanse from space has been somewhat segmented but the scale on display is still admirable and there's a cool sci-fi vibe to all of it.
    • 69 Metascore
    • 70 Critic Score
    Legend Bowl is well meaning enough with a fair stab at the Madden games of yore. Just don’t mention the kicking mechanics. They’re awfully implemented and will lead to you being on the back foot in matches rather more often than you’d like. The extensive franchise mode and pixelised gridiron are fun enough, but our frustration at the kicking meant we found Legend Bowl whiffed wide right rather than being on target.
    • 72 Metascore
    • 60 Critic Score
    Quantum: Recharged is pretty good update of a long since forgotten Atari coin-op and while its simple gameplay didn't do much for us, fans of these arcade remakes could well get more out of it.
    • 63 Metascore
    • 60 Critic Score
    Dust & Neon is a twin-stick shooting rogue-lite that comes close to being good but it's just a bit too stilted and lacks the addictiveness that we expect from the genre.
    • tbd Metascore
    • 50 Critic Score
    I feel The Dragoness: Command of the Flame falters with its pacing. It does well to explain its systems but the bread and butter battles take place on dull playing fields. With missions being on the lengthy side, the repetition did start to wear thin and the basic presentation didn't raise my eyebrows. The roguelike elements do throw some variety in the mix but it's countered with hero progression being reset after each mission. It is a functional tactical RPG but it lacks a little excitement.
    • tbd Metascore
    • 70 Critic Score
    Save Koch is a fair strategy game where you attempt to save the embattled crime boss. It does feel arbitrarily hard and we couldn’t get over the sense that you’re doomed to fail after one bad choice. Your mileage may vary of course, but we struggled with this aspect in particular. We didn’t manage to save Koch in at least a dozen tries. Perhaps you’ll manage it.
    • 80 Metascore
    • 80 Critic Score
    Remnant II is a great shooter with lush visuals and compelling enemies and when played as such is a fantastic sequel. The RPG/loot mechanics never really excel though and feel more like additional weight to the game rather than an interesting point of focus. And that miserable final boss battle may have taken ten years off of our lives.
    • 58 Metascore
    • 60 Critic Score
    Nova Strike is a vertically-scrolling shooter that combines '90s presentation and gameplay with some modern upgrading mechanics and while it might not wow anyone, there's definitely some enjoyment to be had from it.
    • tbd Metascore
    • 80 Critic Score
    We'll take any Cave shoot 'em up ports that we can get and while Akai Katana isn't the very best game in their catalogue it's still a fun, vibrant and playable now as it was thirteen years ago. It's just a shame that this package wasn't fleshed out with more features, especially a tutorial.
    • tbd Metascore
    • 60 Critic Score
    Remedium: Sentinels lacks the fun, polish, excitement, humour and brilliant structure of Vampire Survivors but equally it's an addictive, unfussy alternative and the only option we've got on PSN right now. For all its faults, it's still enjoyable.
    • 81 Metascore
    • 70 Critic Score
    Mr. Run and Jump is a lot of fun in the right circumstances but if you’re longer in the tooth like us you might struggle. Though if you’re a veteran of VVVVVV and other challenge gauntlet type games, this is right in your wheelhouse. We liked it but our kid did more as he has the patience to replay a level over and again.
    • 67 Metascore
    • 80 Critic Score
    Double Dragon Gaiden: Rise of the Dragons is a surprisingly clever and fun brawler that manages to add some neat touches to a well-trodden genre. The run-based nature of it gives players plenty of decisions to make and the game is good at giving you options. The pixel aesthetic works well and the action is very easy to read. There's a lot to manage on screen but I find the special attacks provide frequent and effective crowd control. The gameplay is familiar but the new tweaks have been really refreshing.
    • tbd Metascore
    • 80 Critic Score
    World Tour was always the best Twisted Metal game and while the visuals and controls are like relics from the past, the game's brilliant level design and chaotic combat are still top notch.
    • 57 Metascore
    • 50 Critic Score
    At its best Killsquad can be a competent co-op shooter that's just about tough enough to create a compelling challenge but it's quite repetitive, ordinary, fussy and bland too. It feels like what it is, a barely optimised port of a cheap four year old PC game but if you can find a co-op buddy or three, there's some fun to be had.
    • tbd Metascore
    • 70 Critic Score
    Ed-O: Zombie Uprising can, at its best, be an addictive and compelling rogue-lite hack and slasher but it's let down by mediocre presentation, mixed performance and hellish difficulty spikes.
    • tbd Metascore
    • 60 Critic Score
    There’s an element of confusion throughout Oaken in terms of our initial bafflement at the games systems as well as it not focusing on what sort of game it really is. It is a card battler? Or a strategy game? The blend of both doesn’t really work. Despite our being bored a lot of the time, we somehow see there’s something here, it’s just concealed by a messy implementation.
    • tbd Metascore
    • 60 Critic Score
    The Valiant doesn't all come together, in my opinion. The depth on offer feels undercut by a repetitive and exhausting campaign. The feedback on offer does a great job of helping you come up with a strategy and using a controller felt relatively hassle free. The narrative might involve a fairly standard holy MacGuffin but the storybook way it was told was enjoyable. I do wish it traded more in variety. A change of pace from the persistent sieges and defence could've kept me engaged. As it is, The Valiant feels like a grind.
    • 78 Metascore
    • 80 Critic Score
    Fans of the RayForce series will be very happy with this trio of perfectly emulated classic arcade shoot 'em ups. It's not quite as complete as we'd like but the main thing is that the three arcade titles are here and ready to ruin your trigger fingers.
    • 78 Metascore
    • 90 Critic Score
    Miasma Chronicles is a solid tactical battler in a post-apocalyptic USA. The story is generally well done, if a little cliched at times. The allegorical corporations are bad mmkay thread is a bit hamfisted, but does a good job in terms of humanity treating the planet like shit. Combat is generally excellent although the reliance on consumable items for healing outside combat is a bit eh. Either way, these are minor gripes and you need to be playing this game.
    • tbd Metascore
    • 70 Critic Score
    Playstation 4 owners can finally rejoice that Destroy All Humans! 2: Reprobed is theirs to own. Despite the ageing hardware, not a great deal of compromise has been shown, aside from the exclusion of multiplayer. Technically, it still holds up with the game's cheeky charm remaining in good form. I enjoyed going back to this and, whilst some design shows its age, the remake does modernise the 2006 game in some smart ways. The world is bright and detailed whilst the missions contain a variety that keeps things feeling relatively fresh.
    • tbd Metascore
    • 70 Critic Score
    Tin Can is an escape pod survival sim that does a great job depicting how modular systems work well as a whole but also had us more bewildered than we ever recall being playing a game. It has the uncanny ability to make us stressed just thinking about it.
    • tbd Metascore
    • 20 Critic Score
    Feeble Light is Panda Indie Studios' worst game by some margin and feels like a poor imitation of their other shoot 'em ups.
    • 74 Metascore
    • 80 Critic Score
    Aliens: Dark Descent does a great job of combining the feel, suspense and horror of the films with some solid RTS mechanics and we've enjoyed playing it more than any other game inspired by the film franchise. It's just a shame that a few legacy bugs from the PC version have made their way over to the PS5 version. That spoils things for early adopters but in a few patches time, this could end up being the best Alien game yet.
    • 64 Metascore
    • 70 Critic Score
    AEW: Fight Forever is a fascinating combination of ideas. It definitely feels like their first rodeo with the limited customisation options and presentation. On the flip-side, the grappling has a fluidity and pace which I found enjoyable. You can see the focus on the in-ring product and that's where the polish lies. The career mode is short but fairly replayable with little charming touches throughout. Perhaps it's fitting this feels so scrappy and, on a budget price tag, it becomes a little easier to recommend.
    • 90 Metascore
    • 80 Critic Score
    Rogue Legacy 2 takes the original and stuffs it full of new content. For the most part, this is all welcome and done to the impeccably high standards of the original but there's so much going on at times that the game can start to feel a bit dense and weighed down by it. But the addictiveness that you expect from the original is still here and will definitely keep you playing.
    • 73 Metascore
    • 70 Critic Score
    I find the horror falls flat but Amnesia: The Bunker delivers a surprisingly open experience full of experimentation. It's freeing to be given the opportunity to blow a door wide open or circumvent challenges in an ingenious way. It visually shows its age and I feel the storytelling is bland but the atmosphere remains taught and tense. The monster doesn't quite hold a threat but the ticking time pressures and compromised nature of your tools did make for an interesting game. It's short but there's definitely room to replay with a different approach.
    • tbd Metascore
    • 70 Critic Score
    Orbital Bullet is certainly a sophisticated run and gunner with some excellent ideas and plenty of scope for good, tactical play but you have to play it a lot to make any real progress and that could make the game overstay its welcome.
    • 81 Metascore
    • 80 Critic Score
    We Love Katamari REROLL+ Royal Reverie is a great remaster of the 2005 original and remains as fun now as it once was. The new levels, while welcome, are a slight addition. Get to it at any rate as it’s still the last Katamari game before Keita Takahashi called it a day with Namco and the series lost the wide eyed innocence it once had.
    • 74 Metascore
    • 70 Critic Score
    As an annual sports title, it can be hard to judge whether this is the year for newcomers to jump in. MotoGP 23 has a truly engrossing handling model that does emphasise every twitch from the beast you're riding. The racing is competitive and the career mode can still remain compelling, even if I feel the some of the new additions are a bit superfluous. Veterans should feel right at home and the Neural AI does present a comfortable way for newcomers to enter, even if I do consider it too intrusive, at times.
    • tbd Metascore
    • 90 Critic Score
    Danmaku Unlimited 3 is the kind of shoot 'em up that puts you in hell but gives you everything you need to fight your way out of it. It's dynamic, dramatic and devastating and we love it.
    • 76 Metascore
    • 80 Critic Score
    Raiden III x MIKADO MANIAX is a good combination of great shoot 'em up fundamentals, improved visuals, excellent music and gameplay elements that are a bit less fussy than later games in the series.
    • 68 Metascore
    • 70 Critic Score
    Everdream Valley delivers on its promise of an open-ended farming experience. As bright and cheery as it looks, not everything is as polished as the cute, rotund animals. I find objectives aren't always clearly marked which leads me to question if there's more fatal problems lurking. The merchant does offer some expensive shortcuts to completing quests but, for the most part, I'm enjoying the cosy adventure on offer. It could be more direct in some circumstances but is a decent effort.
    • tbd Metascore
    • 80 Critic Score
    Undead Horde 2 is a smart strategic hack and slasher that keeps the core game mechanic that made the original so good but implements a few changes to the meta game to keep things fresh. It's not necessarily better than the original but we appreciate that it's not just more of the same either.
    • tbd Metascore
    • 80 Critic Score
    Wobbledogs is a fun take on breeding dogs and how desirable traits can be bred via selective breeding. Yes, it’s not exactly scientifically accurate but it wouldn’t be as fun as it is if it were. Feeding a dog lots of pancakes to make him flat is delightfully daft.
    • tbd Metascore
    • 70 Critic Score
    As a cheap and cheerful shoot 'em up, Laserpitium is perfectly serviceable and offers some fun thrills for fans of the genre. It's far from perfect but, at this price point, it feels like a bargain.

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