PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Balatro
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • tbd Metascore
    • 80 Critic Score
    If Maiden Cops had come out on the SNES or Mega Drive in the early '90s, we think it would have been quite celebrated and you can't say that for a lot of retro throwback titles these days. It might be a bit childish at times, and weirdly suggestive at others, but this is a quality beat 'em up.
    • 74 Metascore
    • 60 Critic Score
    I want to like Wuchang: Fallen Feathers but the myriad of frustrations pile up. The world design is clever, if occasionally hard to read. Whilst the emphasis on dodging makes for an aggressive play style, I always felt mobility was hampered by the lack of invincibility frames and enemies that really indulge in long attack strings. The skill tree allows for some free-wheeling experimentation and the way magic is handled interests me. There's some intriguing ideas on display but the execution doesn't gel for me.
    • tbd Metascore
    • 80 Critic Score
    God of Weapons is the first Vietnamese game we’ve knowingly reviewed and it’s a good one. A novel take on the autoshooter genre that while it might not reach the heights of Brotato or Vampire Survivor, is very well done. The Resi-style inventory management is well implemented and a nice twist on upgrading your gear. The in-game challenges are a good incentive to keep playing too.
    • 80 Metascore
    • 80 Critic Score
    Achilles: Survivor takes the much-used Vampire Survivors template but adds some polished visuals, a neat defense-building mechanic and a heap of mythology-inspired characters to make one of the best examples of the genre.
    • 70 Metascore
    • 70 Critic Score
    Architect Life: A House Design Simulator doesn't dig too deep but there is some challenge to be had from clients and their prospective locations. The career mode has some variety to it, although the homes I built started to homogenise due to the surprisingly limiting tools at my disposal. For a game with architect in the title, you're not given the freedom to truly tinker with angles and materials. It's still a methodical and relaxed time but it pulls some punches.
    • 74 Metascore
    • 70 Critic Score
    This might look like some proper indie nonsense but this is a whimsical puzzler about a fly trying to complete a bucket list before it dies and, oddly, it's really enjoyable.
    • tbd Metascore
    • 70 Critic Score
    Secret Paws – Cozy Offices is a another hidden cat game, this time with a shift to three dimensions in that you can rotate the camera to get a different angle on proceedings. Some cats are a bit too well hidden but as long as you’re not liberally abusing the hint function, you’ll be OK and not have to wait for the cooldown.
    • 75 Metascore
    • 80 Critic Score
    Somber Echoes is a very well done Metroidvania set on board a spaceship populated by characters inspired by Greek mythology. It’s really rather good and while it might lack the bells and whistles of big budget titles, it’s definitely worth a look.
    • 80 Metascore
    • 70 Critic Score
    Ready or Not isn’t a Fugees tie-in, it’s a SWAT-em-up in a similar vein to Rainbox Six Vegas. Just with rougher edges and glitches a plenty. It purports to put your squad members mental wellbeing front and centre but it only really relates to whether they’re able to join you on your next mission. It’s alright though and we’ll keep dipping in and out for a while.
    • 74 Metascore
    • 70 Critic Score
    Ruffy and the Riverside is a thoughtful homage to 3D platformers. The bright visuals and chirpy soundtrack give the game plenty of life. The swap mechanic is interesting but it doesn't quite fulfil its potential. There are moments where it's used to great effect but the puzzles are predominantly simple. That does lead to a campaign that's breezy and takes you through some varied locales. I enjoyed it but it definitely seems to be aimed at youngsters.
    • 82 Metascore
    • 80 Critic Score
    The long-awaited remaster of THPS3 arrives and proves why the original was one of the best games ever made. We're not sure the THPS4 levels bring as much to the party and the overall structure of the game makes everything a bit of a repetitive slog. But the classic Tony Hawk's gameplay, and the significant visual upgrade, make this a winner regardless.
    • tbd Metascore
    • 60 Critic Score
    Drug Dealer Simulator is surprisingly interesting take on the licit substance machine. It's a repetitive treadmill that takes place in an ugly and empty city. It makes a rotten first impression with its humour but it does abate to reveal a weirdly considered experience. I do think it wears out its welcome but it has left an impression on me. It feels like a rough draft of something more refined. Hopefully the sequel can provide that.
    • tbd Metascore
    • 50 Critic Score
    Stunt Flyer is an unimpressive port of a 2011 Pilotwings homage that lacks the charm and excitement of the original but, once you relax into it, it can be oddly compelling.
    • tbd Metascore
    • 60 Critic Score
    Wizard of Legend 2 is a disappointing sequel. Whilst the visuals have seen an upgrade, it produces cluttered scenes that can really obscure the action in combat. The spell and relic counts are reduced and, whilst there is still some build diversity, it's not as strong as it could've been. A lack of environments makes the repletion sink in sooner and, despite the prospect of wild combinations, I struggle to persist with it.
    • 68 Metascore
    • 60 Critic Score
    This is another interesting collection of Irem coin-op curios but, again, we're not convinced three arcade games and a home port should command a £20 price tag.
    • tbd Metascore
    • 50 Critic Score
    Exo-Calibre is a functional but unimpressive shoot 'em up that doesn't really offer much in terms of longevity, creativity or presentation. We were able to finish the game on our first attempt which suggests an issue with its balance too.
    • 47 Metascore
    • 80 Critic Score
    Crime Boss: Rockay City surprised us. As unheralded as it was, this is a great game that does stealth and action equally well. The setting, the missions and the vibe of it felt a bit like playing a really good Xbox 360 game. And that means something now that most games are open-world borefests.
    • 70 Metascore
    • 60 Critic Score
    At times, Star Overdrive's hoverboarding exploration can be exhilarating. Unfortunately, it's hampered by on-foot traversal that simply doesn't hold up. Platforming can be clumsy and punishing for a game that really pushes for leniency in other tasks. Combat can be simple but also lacks a consequence for failure. Even the wistful soundtrack is undercut by the rock accompaniment of combat. It's a really frustrating mix that comes up short.
    • tbd Metascore
    • 50 Critic Score
    ANTRO is a slightly cliched concept with somewhat shoddy implementation. Additionally, puzzles are simplistic and the platforming is generally uninspiring. The music is quite good though.
    • tbd Metascore
    • 50 Critic Score
    For all that Carrier Deck likes to bombard you with, it's a game about simple tasks. There is always an imminent threat and, whilst missions are short, there's little time to mull and process between waves. The cursor moves a little too slow for my liking and that does compound the time pressures. It's got a lovely manual feel but objectives do tend to stay with accepting incoming friendlies whilst combating enemy dangers. It's a busy game but I'm just not compelled by it.
    • tbd Metascore
    • 70 Critic Score
    Keeper's Toll is a cheap but decent attempt at the Survivors-like genre and while its limited scope might actually be a benefit, they've over-thought the controls a bit and the upgrading mechanics aren't as much fun as we're used to.
    • tbd Metascore
    • 70 Critic Score
    Vasilisa and Baba Yaga is a clever retelling of a Russian folktale. Whilst it doesn't reach far with its levels of interactivity, it does do enough to justify making this a game. Combat, stealth and the other activities aren't complex but they help give the narrative some extra stakes. There's a great sense of dread in this game from the gloomy soundtrack and particularly jagged visuals. I love the bedtime story approach to the narration. I think a younger audience would really enjoy it, so long as reading subtitles aren't a problem.
    • 82 Metascore
    • 80 Critic Score
    Soulstone Survivors is one of the better auto-shooting rogue-lite games on PSN but it is let down by just having a lot going on with various upgrade options and it can be a bit of a grind.
    • tbd Metascore
    • 60 Critic Score
    Submersed 2: The Hive maintains the underwater setting and the shark-centric stealth of the original. In many ways, it improves over the first game by providing more feedback and tightening up some of the atmosphere. The environments are compact but the dumb AI of the enemies makes them decidedly unthreatening. It's thoroughly rough around the edges and, whilst it's not a good game, it's a solid step forward for developers Main Loop.
    • 70 Metascore
    • 80 Critic Score
    To a T is the latest from the wonderfully out-there Keita Takahashi. It might even be one of the best games to depict a disability and how human nature prevails no matter what. It might be a little short, but we didn't stop smiling throughout.
    • 86 Metascore
    • 70 Critic Score
    Pipistrello and the Cursed Yoyo is a solidly crafted search action game. The map seems dense with plenty to discover whilst also doing a great job of directing players to the main path. The assortment of new combat moves and movement options make from some tricky manoeuvres. Late game, my execution would fail me but success was worth the frustration. Character progression could be handled smoother but, on the whole, I enjoyed this game.
    • 40 Metascore
    • 30 Critic Score
    Gore Doctor aims to be a creepy, psychological, gore-filled horror game but in the end feels cheap, clumsy and poorly-presented. It doesn't really get anything right.
    • tbd Metascore
    • 70 Critic Score
    Hidden Cat Outlaws is yet another hidden cat game, even if the cats aren’t all that hidden. It’s still worth your time though as the slight changes to mechanics from the last hidden cat game released by Silesia Games keeps it feeling fresh.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade feels a little undercooked. The core combat is simple but fun to experiment with. Unfortunately, the game lacks a diversity in stage design and can become repetitive very quickly. The narrative's not really the carrot to dangle over repeated playthroughs and, even if runs are quick, I tired of them. It's a short commitment but I saw all I needed to see very early.
    • 77 Metascore
    • 50 Critic Score
    Teenage Mutant Ninja Turtles: Splintered Fate is a prime example of why there’s never been a roguelike based on the Turtles IP. Repetition breeds familiarity and ultimately contempt. Don’t play this unless you’re a massive TMNT fan. Everyone else, play a decent roguelike instead of this. Like Hades for example.
    • tbd Metascore
    • 70 Critic Score
    Knight’s Night! is a nice lo-fi platformer from eastasiasoft that isn’t quite the rinse you might expect. A nice difficulty curve that ramps up is part of the reason. It’s just a shame that the collectibles are merely window dressing as they have no effect on your progress. It’s not the most deep, but that’s just fine too.
    • 78 Metascore
    • 70 Critic Score
    This port of Age of Empires II has lots of content and plays nicely on the PS5 but it's quite repetitive and frustrating too.
    • 71 Metascore
    • 60 Critic Score
    I cannot gel with Blades of Fire. Whilst the combat feels decent, the smithing and weapon durability make for a complicated marriage. Weapons seem to break just often enough and the rinse and repeat grated on me. Locations are packed with enemies and some dungeons can be difficult to navigate through. I think Adso and Aran's relationship is very forced and, whilst they do flesh out the world effectively, the combat banter feels a little out of place. Over the course of a long journey, all these niggles add up.
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 5 is a great port of a game that you wouldn’t believe is almost four years old. Panic Button have ported Playground Games impressive 2021 open world racer to PS5 and it might well be the most fun we’ve ever had with a driving game on Playstation outside our beloved Bernard Paradise. The Drivatar difficulty is a bit hit and miss though and we did feel a little overwhelmed by the sheer number of objectives on the in-game map but they are minor foibles all told. Bring on Forza Horizon 6!
    • 83 Metascore
    • 70 Critic Score
    DOOM: The Dark Ages doesn't hit the same heights as its predecessors. It lacks a vibrant colour palette and verticality but it does deliver on compelling combat. The shield is a versatile tool that can really pin enemies down and defend you against an onslaught. That core is exciting and tricky to master but it can also feel familiar. It's a shame the Atlan and Dragon interludes don't provide much substance. They offer the occasional spectacle and scale but most of your battles are on the ground level. I've enjoyed it and it does provide something markedly different but I recognise this as the weakest of the modern trilogy.
    • tbd Metascore
    • 70 Critic Score
    For less than the cost of a cup of coffee, you’ll have an hour or so of fun from Hidden Kittens: Kingdom of Cats. It’s short, sweet and cosy and that’s just fine. Don’t expect massive depth as you won’t find it here.
    • 77 Metascore
    • 70 Critic Score
    Koira is a cute exploratory puzzler with a wordless story in which you find a dog and tackle some lightly ecologically themed encounters. It’s not massively long, but it is fun. Plus that dog is so damn cute.
    • tbd Metascore
    • 30 Critic Score
    Super Engine GT Turbo SPEC is just the minimum viable product of racing games. It adds nothing to the genre and misses all the modes, options and fun that you'd get from pretty much any other racing game. It's surprising just how uninspired this game is.
    • tbd Metascore
    • 70 Critic Score
    NanoApostle manages to pack a lot in six boss fights. The skill system is really well considered and does a solid job of rewarding you as you make the smallest of progress. There's a flexibility and forgiveness on offer that can make a challenging game more manageable. It's a shame the story can feel so distant because there is a little intrigue in Anita's tale. It's a short effort but the bosses feel memorable and varied.
    • tbd Metascore
    • 70 Critic Score
    In a genre where the best games are almost perfect and the worst ones are absolutely awful, Submarine Survivors sits comfortably in the top half of it. The gameplay is solid, the upgrading mechanics are plentiful and varied and it'll keep you hooked for a while. But it does end up being a bit of a grind too. We like it but it could definitely do with having the difficulty smoothed out a bit.
    • tbd Metascore
    • 60 Critic Score
    Vinebound: Tangled Together has an intriguing twist on the survivors genre but it's quick to run out of ideas. The small number of stages and upgrades leads to a stagnant sense of progression and the power fantasy doesn't quite materialise. The tether is handled well with it's length impacting attack frequency and being your main focus for weaponry. The presentation is cute and clean, although the hordes of enemies can make it difficult to read.
    • tbd Metascore
    • 60 Critic Score
    ANNIE gets a few things right and just as many wrong. But if you want The Last of Us distilled down into a six hour top-down twin-stick shooter, this should scratch that itch.
    • 88 Metascore
    • 90 Critic Score
    Indiana Jones and The Great Circle is a worthy addition to the Indiana Jones canon. Graphically stunning and so much to do, almost to a fault. You could tear through the storyline in short order but you’d be selling the game short. We had a little trouble with the fisticuffs but that’s more down to our crap timing. This is pretty much all you could hope for from an Indy game and grabs back the mantle from the Tomb Raider games with aplomb. Fantastic.
    • tbd Metascore
    • 30 Critic Score
    Hegzis feels like a struggle to play. Not because of any skill ceiling or puzzle challenge but just because it's so repetitive and uninteresting.
    • 80 Metascore
    • 70 Critic Score
    As remakes go, Amerzone: The Explorer's Legacy refines the visuals and operates at a steady pace whilst maintaining the old point-and-click ethos. The puzzles follow a sensible logic and there's enough hints on offer to prevent getting stuck. At times, it can look unpolished and player movement can feel antiquated, but I enjoyed playing through this. I really like how the narrative slowly unravels as you uncover more clues. That methodical approach really shines.
    • 72 Metascore
    • 60 Critic Score
    Steredenn is a shoot 'em that is simultaneously a bit plain in terms of the levels and enemy designs but then overly fussy with a lot of weapon choices to juggle, weak upgrades and a control-system that doesn't always feel that intuitive. It's still quite good fun but it tries to be clever in all the wrong areas.
    • 71 Metascore
    • 80 Critic Score
    Steel Seed's mix of Tomb Raider platforming and Tenchu-esque stealth makes it feel like a relic from the Xbox 360 generation but, hey, that was the best generation of gaming and Steel Seed does it all in a very accomplished way.
    • tbd Metascore
    • 80 Critic Score
    I think Pocket Bravery is a fantastic homage to those old fighting games. It has some issues, mostly with inconsistent difficulty but there's plenty of fun to be had. The modes seem pretty extensive and, whilst the cast is on the smaller side, it does showcase some diversity. The in-game sprite work is wonderfully detailed and there are moments for the art to really flourish. I really like how this has come together and the combat feels very considered.
    • 74 Metascore
    • 80 Critic Score
    Atomfall is a lot of fun although the central conceit is as daft as any seen in many other videogames. Combat is a little underwhelming as is the stealth, but the worldbuilding and sense of place are second to none. We look forward to playing through all over again given the double dip on PS4 and PS5 for the trophy set.
    • tbd Metascore
    • 40 Critic Score
    S. Prism Destroyer is a run-and-gun shooter with gameplay from the '80s, visuals from the '90s and not much else. There's some challenge here but not much in the way of inspiration.
    • tbd Metascore
    • 50 Critic Score
    Shadow of the Orient has a solid, reliable approach to its platforming that almost works out. Level design can be occasionally smart, although the final act relies too much on gauntlets. It's not masochistic but my room for error dwindled and led to irritation. For anyone skilled enough, this game is very short and I don't think it does anything too special. I felt frustrated by the later challenges and some of the relentless stage hazards.
    • 72 Metascore
    • 70 Critic Score
    KARMA: The Dark World is an interesting debut from Chinese dev Pollard Studio, set in an alternate East Germany in which you play among a cast of characters with non-German names. It’s fun enough and graphically sumptuous to boot, just not particularly long. We kinda get why they set it in Europe as opposed to the actual oppressive regime they live under, but a little more effort in that regard would’ve helped.
    • tbd Metascore
    • 60 Critic Score
    Sociable Soccer '25 can be a lot of fun and we really are enjoying playing it. But compared to the original Sensible World of Soccer this feels like when they take your favourite childhood film and remake it for modern audiences. We don't want all this extra faff when just having a regular transfer market and a normal league structure would have been so much better.
    • tbd Metascore
    • 50 Critic Score
    Pets Hotel feels like a first step. The basic management tools and cluttered interface certainly take the edge off something that could've offered more. It lacks depth, although dealing with the regular stream of clients can make the hotel feel busy. I appreciate the active approach that makes players feel like a participant in the wellbeing of their residents. Unfortunately, it's very surface level. Scenarios can offer more structured progression but it often lacks the pressures and challenge that usually come with this genre.
    • 81 Metascore
    • 60 Critic Score
    I think Sorry We're Closed has a great sense of style. It's not for everyone and I do think the ubiquitous androgyny is overdone. The survival horror comparisons quickly subside due to combat and the narrative lacking in substance. I do enjoy the quick and snappy gun play but, atmospherically, there's no dread. Narratively, I find the cast to be lacking in nuance. They're all loud, just like the visuals. I think there's some ideas here and it's certainly a memorable game, it just seems more style over substance.
    • tbd Metascore
    • 40 Critic Score
    This cheap and cheerful BMX game has a solid enough engine but there's no real game hanging off of it. A serious lack of content lets this one down.
    • tbd Metascore
    • 40 Critic Score
    Police Shootout is a mystery. We somehow enjoyed playing it despite it having poor graphics, terrible audio, laughable writing and clunky, flawed gameplay. It's by almost every measure a terrible game and yet we finished it multiple times. Unlike the playtesters.
    • 48 Metascore
    • 40 Critic Score
    Beyond the Ice Palace II is a throwback in the worst possible way. A sequel to a 1988 Amiga game that should never have been greenlit, not to mention the terrible job Storybird did with it. The checkpointing is miserly, the platforming uninspiring and the post-release patch that deleted our save and removed what little enthusiasm we had for the game were nails in the already rickety coffin. Bury and forget.
    • tbd Metascore
    • 70 Critic Score
    While we're always going to be happy to play more Don't Die Mr Robot, the addition of 3D doesn't really improve anything and the reduced challenge also takes away some of the addictiveness from a game that could have been like butterscotch-flavoured cocaine.
    • tbd Metascore
    • 50 Critic Score
    Recall: Empty Wishes will feel familiar to some. The domestic trauma of the Lin family is a decently told story but it's not an especially compelling game. Puzzles are kept very simple and the experience is linear one. Whilst the pixel art does occasionally drift into the occult, it largely stays within grounded environments. As a result, the whole package can feel technically sound but with very little impact.
    • 78 Metascore
    • 60 Critic Score
    Under Defeat returns yet again and while it's starting to get a bit creaky, it still shows more class than a lot of newer shoot 'em ups. The visuals can get a bit messy though and it's not the most exciting shoot 'em up ever.
    • tbd Metascore
    • 70 Critic Score
    Cats and Seek: Dino Park is a cute hidden object game, improving on its predecessors with cat bios and the handy meows when you’re down to the last ten cats in a level. We only wish for more than five levels and perhaps a time trial mode with associated trophies to give a little more challenge.
    • tbd Metascore
    • 60 Critic Score
    It's great to see Ever 17: The Out of Infinity released officially in English but, as a novel, it doesn't really hit its stride. There is a constant danger throughout the story but each day feels laboured. You spend most of the game away from the rest of the cast and that can make it hard to forge connections or a camaraderie. The new visuals are crisp and clear but the darker setting leads to a less colourful adventure. The story is still worth reading but it's not sticking with me after the credits roll.
    • tbd Metascore
    • 70 Critic Score
    For a game sold old, it doesn't stand out against the contemporaries of the genre. Granted, visual novels tend to stay in their lane. Never 7: The End of Infinity proposes an interesting premise and manages to deliver a story that is engaging whilst managing to juggle the teen tribulations with genuine peril. I think the sci-fi element does help quicken the game's pace and the new art assets, whilst simple, do provide a colourful backdrop.
    • 82 Metascore
    • 80 Critic Score
    Turbo Overkill feels surprisingly dense. The shooting feels visceral and the movement at your disposal is very swift. Platforming can be a pain, especially on controller but the moments of frustration are worth toughing through. Pacing does take a hit when the enemy counts balloon in the third episode but I still enjoy this gory ascent into a dumb, cyberpunk world.
    • tbd Metascore
    • 30 Critic Score
    Build Lands could have worked as a relaxing building game but instead aggravates with fussy level designs and an interface that fights you every step of the way.
    • tbd Metascore
    • 70 Critic Score
    Techno Banter is more than a bouncer take on Papers, Please. It’s well written and while the plot might feel like it is advancing no matter what you do, you’ll come away feeling glad for having played it. It has the feel of a one and done, but many plotlines will remain untouched if you only play this the once. Additionally, the music is excellent.
    • 68 Metascore
    • 60 Critic Score
    Carmen Sandiego is at once a tie-in to Netflix’s recent series as well as a throwback to Broderbund’s 1985 classic edutainment title. It doesn’t quite know who its aimed at though, whether it be current kids or their parents. Some minigames are fun, others are turgid. It’s best left to shorter play sessions anyway. We just fear it won’t do quite as well outside of America as the brand doesn’t quite hold the same cache on this side of the Atlantic.
    • tbd Metascore
    • 50 Critic Score
    Shootvaders does a good job of making the static screen, Space Invaders format more dynamic and it's a pretty good game. But it's also beset by some terrible design decisions when it comes to gameplay.
    • 68 Metascore
    • 60 Critic Score
    A solid remaster of an Amiga-era shoot 'em up. We're here for the nostalgia but the game does feel a bit limited and might not appeal to newer shoot 'em up fans.
    • tbd Metascore
    • 30 Critic Score
    Eastasiasoft's Bomb Jack clone gets a sequel which doesn't really improve anything but does take the previously trivial difficulty level a little too far in the opposite direction. We're not really sure who this one is for because it certainly doesn't land for the Bomb Jack obsessives here.
    • 44 Metascore
    • 40 Critic Score
    Ambulance Life: A Paramedic Simulator has potential, but in its current state, that’s all it is. The diagnostic system that underpins the game was broken by the day one patch and remains in a state where the game is effectively unplayable. The gameplay itself is a bit repetitive but no less so than the nine to five grind. We just hope a future patch resolves the issues, because as things stand, we can’t really recommend this.
    • 64 Metascore
    • 60 Critic Score
    There's a reason that shoot 'em ups rarely cross between sub-genres. It's better to be the master of one than a jack of all trades with four. But MACROSS - Shooting Insight - is an interest experiment at mixing four separate shoot 'em up styles and while it doesn't fully work, the game remains playable and reasonably well-balanced.
    • 81 Metascore
    • 80 Critic Score
    Robobeat is a game packed with ideas. Aside from the rhythmic element, the sheer variety within combat makes for a thrilling experience. As a roguelite, it's short enough to forgive some of the randomness ruling out certain builds or simply leaving you in a place where playing perfectly is your only way forward. It's got a solid soundtrack with fluid presentation that can make the action slick.
    • 61 Metascore
    • 60 Critic Score
    Big Helmet Heroes provides a lengthy and varied campaign to brawl through. It does feel disjointed with levels not quite flowing together and the combat is light on depth. It's a forgiving game with a presentation that probably suits younger players. As such, I find it competent without feeling very memorable.
    • tbd Metascore
    • 80 Critic Score
    If you can get past the awful UI and PS1-era visuals, Vampire Hunters is a successful attempt at taking the magic of games like Vampire Survivors and Brotato and putting them into three dimensions.
    • 75 Metascore
    • 70 Critic Score
    RoboDunk is surprisingly compelling. Despite the toy-like appearance of the robots themselves, the sport shows enough depth to be engaging. The controls are consistent, rules are easy to grasp and the progression is very propulsive. I do find some hazards and opposition frustrating but there's a steady climb to each run. They also feel quick, even if they can contain over a dozen contests. I keep coming back and that's a testament to how well put together this is.
    • 75 Metascore
    • 80 Critic Score
    Sniper Elite: Resistance is a good addition to the series with tons to do. A stealthy approach is just as valid as going in guns blazing, how it pans out is down to you. The x-ray gore porn also returns for those that find it amusing. Yes, even the testicle shot. *sigh*
    • tbd Metascore
    • 80 Critic Score
    Brotato might be the best game ever made and while the DLC doesn't necessarily improve it, it does give us another reason to play Brotato until our left thumb falls off and that has to be a good thing.
    • tbd Metascore
    • 80 Critic Score
    As the eighth pack of Williams tables, this collection features some pretty deep cuts for pinball fans but the tables on offer might not suit new or casual players.
    • tbd Metascore
    • 50 Critic Score
    The Legend of Cyber Cowboy is a Westworldian take on The Binding of Isaac, except it's just that bit too rough around the edges for our liking. The RNG can leave you marooned on a level with no decent weapons, which eroded our goodwill rather quicker than we’d have liked. Not having the ability to save progress is the worst part.
    • 70 Metascore
    • 60 Critic Score
    Mighty Morphin' Power Rangers: Rita's Rewind does a great of evoking the 90's TV series with solid use voice samples and some charming presentational touches. Unfortunately, the brawling has issues with collision. As nice as it controls, some of the vehicle sections can be busy and time consuming and the Megazord fights can develop into a real chore. It's a shame because the beginning shows so much promise. It doesn't quite come together with some strong highs undercut by some awkward choices.
    • 91 Metascore
    • 90 Critic Score
    Lorelei and the Laser Eyes is a fantastic puzzle game with so many interconnected threads and well designed puzzles, not to mention games within the game that you can plough hours into, that you’ll be playing it for ages. Just don’t give into the temptation of an FAQ. Turn the lights down and get to it.
    • 77 Metascore
    • 70 Critic Score
    I always worry if time is going to be kind to old games. Legacy of Kain: Soul Reaver 1 & 2 Remastered have delivered a faithful recreation. The upgraded visuals help bring a more cohesive look across both games and I simply adore the way the story is told. At it's heart, it's a fairly forgiving platformer with a lenient approach to death. Despite that, things like the save system in Soul Reaver show an industry still trying to figure things out. Set against modernity, it feels more like a historical artifact but I can't deny that it still manages to work.
    • tbd Metascore
    • 80 Critic Score
    Uncle Chop’s Rocket Shop is a good job simulator, but the repair manual being a nightmare to navigate on console, as well as the clock still running as you read instructions is harsh. Download the manual on PC and you might stand a chance. Just a few quality of life improvements on console would help here. Once you’re up to speed with how to maintain modules, you’ll really start to enjoy this, but it’s harsh sledding until then.
    • 67 Metascore
    • 50 Critic Score
    Back in 2002, The Thing was a rough around the edges way to continue John Carpenter's brilliant film but in 2024 it just looks and feels so dated that no amount of remastering can fix it.
    • tbd Metascore
    • 70 Critic Score
    In a competitive genre, Biomorph manages to stand apart with a clever approach to ability acquisition. The varied creatures you can inhabit lead to options in traversal and the map is full of secrets. It makes for a game that is fun to discover, even if the narrative doesn't quite grab me. The presentation doesn't do anything special, although the cartoon aesthetic does have a couple of surprising moments.
    • 79 Metascore
    • 80 Critic Score
    There are a lot of horror games on PSN but this one deserves to stand out from the rest. It may feel dated, clunky and unfriendly to play at times but it transcends that in a way that is so clever, so skilfully written that we can't help but love it.
    • tbd Metascore
    • 60 Critic Score
    A 'Match Three' puzzler with simple mechanics and some enjoyable stages. We can or leave the Anime stylings and it's all wholly unoriginal but we enjoyed playing this one for the three hours it took to finish it.
    • tbd Metascore
    • 70 Critic Score
    Mindcop is something of a throwback in some regards in terms of the strictly linear nature. The mindsurf and interrogation mechanic is fun enough, but we fear for many that the multiple playthroughs likely required to solve the murder will be a step too far.
    • 71 Metascore
    • 80 Critic Score
    There are so many roguelikes on PSN now but this is one of the better ones, elevated as it is by a brilliant cast of playable characters. The same roguelike pitfalls apply though so expect some grind and repetition.
    • 70 Metascore
    • 70 Critic Score
    If you're a massive fan of the original Rage of The Dragons Neo Geo title, then this is a great way to revisit it but if you're not, the brutal difficulty might leave you feeling like you've wasted your money.
    • tbd Metascore
    • 60 Critic Score
    VED
    VED is a surprising effort. I've not been hugely won over by it but there's ideas here that show a solid level of execution. I think the narrative tends to rush and the combat is kept on relatively simple terms. The hand-drawn visuals are incredibly polished, although I find Cyrus as a character to be a little one-dimensional. I do appreciate how the story can branch and diverge, although the pacing does impede some aspects from really building.
    • tbd Metascore
    • 30 Critic Score
    We love auto-shooters when they are done well but Spellagis fails to deliver in any aspect.
    • tbd Metascore
    • 40 Critic Score
    Shieldwall feels very hollow. The idea of building an army sounds great but it's realised in very limited terms. Tactical options seem very light and the timed nature of each battle means you're following the same basic flow every match. As diverse as the map selection can be, you're still stuck capturing flags against AI that seems to, at the very least, not operate under the same cooldown restrictions. The lack of multiplayer really hampers any longevity this game might have. As it is, Shieldwall is a very slender product with little depth.
    • 57 Metascore
    • 70 Critic Score
    Kong: Survivor Instinct is a solid enough Metroidvania. Don’t be expecting much in the way of Kong himself, as he and other titans are reduced to bit parts. You’ll be fighting off human antagonists, with the main baddie being Alan Jonah as previously played by Charles Dance. Combat is OK, but you’ll see little nuance in enemy encounters. The titan encounters are made frustrating due to miserly checkpointing, but we still had a fair bit of fun with this.
    • 82 Metascore
    • 70 Critic Score
    The story of Tetris might actually be more engaging than the game itself but this interactive documentary gives you plenty of both.
    • tbd Metascore
    • 60 Critic Score
    While the games featured here are all good, a compilation of three straight ROM ports with minimal extra features doesn't make this collection the best value for money.
    • 77 Metascore
    • 60 Critic Score
    Empire of the Ants is a luscious looking game but, as much as it pains us to admit it, it's not always all that much fun to play.
    • tbd Metascore
    • 70 Critic Score
    SlavicPunk: Oldtimer is The Ascent that your mum has at home but despite issues with the controls, difficulty spikes and storytelling there's more then enough here to keep you entertained.

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