Play UK's Scores

  • Games
For 1,561 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1561 game reviews
    • 77 Metascore
    • 80 Critic Score
    Competent and compelling. [Issue#195, p.94]
    • Play UK
    • 77 Metascore
    • 83 Critic Score
    Not only is it the best game in the franchise so far, it's also one hell of a PSP game. [Issue#146, p.86]
    • Play UK
    • 77 Metascore
    • 76 Critic Score
    Apocalypse's racing feels like it's received less attention than creating spectacle, but the focus on track deformation is exhilarating and fun nevertheless. [Issue#203, p.84]
    • Play UK
    • 77 Metascore
    • 91 Critic Score
    Supremely stylish, cleverly designed, fiendishly addictive. [Issue#171, p.92]
    • Play UK
    • 77 Metascore
    • 64 Critic Score
    There’s good puzzling to be had, and some engaging stories here, but a lean towards either fictional fun or serious stories would have worked better. And while this was an interesting experiment, we //really// don’t want to see a WWII game presented the same way.
    • 77 Metascore
    • 77 Critic Score
    The lack of online play is absolutely unforgivable. [Issue#197, p.103]
    • Play UK
    • 77 Metascore
    • 80 Critic Score
    An amusing adventure with a high-quality production value that feels like it's being loyal to the genre, even as it adds some welcome modernising flourishes. [Issue#261, p.70]
    • Play UK
    • 77 Metascore
    • 85 Critic Score
    The best Naruto game yet. [Issue#230, p.77]
    • Play UK
    • 77 Metascore
    • 83 Critic Score
    Stabtastic. [Issue#216, p.85]
    • Play UK
    • 77 Metascore
    • 59 Critic Score
    What would be a ridiculously bland and forgettable experience is rendered that little bit less so through a fairly interesting setting and narrative. But it's still not very good at all, and not particularly worth your time. Unless you're REALLY bored. [Issue#220, p.74]
    • Play UK
    • 77 Metascore
    • 76 Critic Score
    It's good to see the KOF series back on track. [Issue#213, p.93]
    • Play UK
    • 77 Metascore
    • 70 Critic Score
    It's certainly good fun while it lasts. [Issue#195, p.103]
    • Play UK
    • 77 Metascore
    • 86 Critic Score
    Even the normal difficulty is so insanely hard it's likely to put many gamers off. [Issue#201, p.98]
    • Play UK
    • 77 Metascore
    • 80 Critic Score
    An excellent game that manages to make up for its lack of content with great mechanics and superb presentation, Devastation is Platinum doing what Platinum does best. [Issue#263, p.62]
    • Play UK
    • 77 Metascore
    • 85 Critic Score
    Among the prettiest and most enjoyable games on Vita, not to mention the fact that it'll last you bloody ages. [Issue#232, p.78]
    • Play UK
    • 77 Metascore
    • 70 Critic Score
    While Costume Quest is an utterly charming RPG...it's a rather simplistic affair that offers very little challenge. [Issue#199, p.103]
    • Play UK
    • 77 Metascore
    • 80 Critic Score
    The best PES there has been for some time, but still no match for the everimproving FIFA. If you want two football games this year then they’re two worth having, but do you? Do you really?
    • 77 Metascore
    • 65 Critic Score
    While the ideas behind it are solid enough, the execution leaves something to be desired, which is a shame as we were big fans of Mr. ESC. Still it's worth a look. [Apr 2006, p.84]
    • Play UK
    • 77 Metascore
    • 80 Critic Score
    Benefits from breathless pacing and an impressive wealth of stuff going on. [Issue#194, p.90]
    • Play UK
    • 77 Metascore
    • 69 Critic Score
    Our time on the Moon was fun, but not nearly as much as Pandora. [Issue#250, p.60]
    • Play UK
    • 77 Metascore
    • 70 Critic Score
    Feels rather tired nowadays. Great price, though. [Issue#181, p.89]
    • Play UK
    • 77 Metascore
    • 81 Critic Score
    A strong sense of having seen it all before and some forgettable touch screen integration doesn't stop Virtua Tennis 4 from being a fun fit for Vita. [Issue#215, p.76]
    • Play UK
    • 77 Metascore
    • 89 Critic Score
    Does almost everything well, from the involving story and beautiful graphics to the compelling characters, and does one thing - the battle system - better than any other RPG we've seen. [Issue#139, p.90]
    • Play UK
    • 77 Metascore
    • 90 Critic Score
    Hitman strips the series back to its satisfying, and winning, formula. A few technical issues aren't enough to ruin a strong start to Agent 47's new episodic campaign. [Issue#268, p.68]
    • Play UK
    • 77 Metascore
    • 77 Critic Score
    Rote it may be in many regards, but an involving, tactical and – most importantly – welcome battle system makes Tales Of Graces f stand out from the me-too crowd of JRPGs. Imperfect, certainly not for everyone, but good fun.
    • 77 Metascore
    • 65 Critic Score
    Balletic it ain't. There are plenty of shoot-outs, though, but these see you jumping about like a loon while you wish they would just end. If anything should ever have 'Rental' stamped on it, then this is it. [Issue#159, p.72]
    • Play UK
    • 77 Metascore
    • 73 Critic Score
    It's certainly a lot of fun, but TT Games is able to churn out this sort of game with its eyes closed and sadly it's beginning to show. [Issue#167, p.84]
    • Play UK
    • 77 Metascore
    • 62 Critic Score
    Experimentation is rarely encouraged. [Issue#249, p.70]
    • Play UK
    • 77 Metascore
    • 73 Critic Score
    If the vehicles were up to snuff then this would be a game worth celebrating. [Issue#223, p.85]
    • Play UK
    • 77 Metascore
    • 78 Critic Score
    For about an hour Ace Combat: Assault Horizon will feel like the most exciting game you've ever played. [Issue#211, p.90]
    • Play UK
    • 77 Metascore
    • 87 Critic Score
    On the one hand it brings nothing new to the table and has some irritating faults. On the other, it's a joyful experience and will warm the cockles of anyone who plays. [Issue#192, p.88]
    • Play UK
    • 76 Metascore
    • 82 Critic Score
    The major new addition - greater control of offensive blocking - offers a reliable alternative to players tired of throwing the ball. [Issue 148, p.84]
    • Play UK
    • 76 Metascore
    • 87 Critic Score
    It's still a fantastic game and an absolute riot in multiplayer. [Issue#198, p.103]
    • Play UK
    • 76 Metascore
    • 80 Critic Score
    Surprisingly good fun. [Issue#239, p.68]
    • Play UK
    • 76 Metascore
    • 85 Critic Score
    The basics are superb, visuals gorgeous and potential enormous - while there wasn't a huge amount of content at launch, we've already seen the world improve, and that's just going to keep on happening. [Issue#249, p.52]
    • Play UK
    • 76 Metascore
    • 78 Critic Score
    Engrossing. [Issue#185, p.79]
    • Play UK
    • 76 Metascore
    • 67 Critic Score
    Has now become an extremely formulaic blueprint. [Issue#213, p.90]
    • Play UK
    • 76 Metascore
    • 62 Critic Score
    It eventually drives the concept into the ground. [Issue#207, p.98]
    • Play UK
    • 76 Metascore
    • 82 Critic Score
    A solid strategy romp and well worth any strategy fans' time. [Issue#197, p.94]
    • Play UK
    • 76 Metascore
    • 65 Critic Score
    Certainly charming and different enough to be worth a look, especially given the relative lack of decent Vita titles. But its core structure lacks finesse, and some won't see this fairytale through to its end. [Issue#229, p.83]
    • Play UK
    • 76 Metascore
    • 91 Critic Score
    It's a terrific concept bolstered by some truly great game modes and excellent unlockables. [Issue#184, p.85]
    • Play UK
    • 76 Metascore
    • 77 Critic Score
    A better treatment than Aerosmith or AC/DC but still way short of the tributes paid to Metallica and The Beatles. [Issue#194, p.92]
    • Play UK
    • 76 Metascore
    • 80 Critic Score
    Yes, it only features five games and, yes, they are more or less identical, but it's worth picking up to experience the majestical "Gradius Gaiden." [Issue 144, p.83]
    • Play UK
    • 76 Metascore
    • 75 Critic Score
    Hell’s Highway would have been better received had it made its original street date, but the multiple setbacks have caused it to be overtaken by other games. A disappointment to say the least.
    • 76 Metascore
    • 69 Critic Score
    At four hours long, Quest For Booty doesn’t outstay its welcome, but it’s devoid of ambition, as is customary with the series. Ratchet & Clank is beginning to feel like a licensed franchise, but without the licence.
    • 76 Metascore
    • 88 Critic Score
    Dominator may lack a proper identity, but in terms of visceral action and an absolutely thrilling sense of speed, it's distinctly Burnout - and therefore brilliant. Just be prepared for more of the same. A hell of a lot more. [Issue #152, p.74]
    • Play UK
    • 76 Metascore
    • 54 Critic Score
    A nice idea, but we'd rather play the real deal. [Issue#202, p.97]
    • Play UK
    • 76 Metascore
    • 68 Critic Score
    There's a fun multiplayer game in there but it's buried underneath a disappointing single-player campaign, awkward controls and a steep learning curve. [Issue#216, p.77]
    • Play UK
    • 76 Metascore
    • 70 Critic Score
    It can't sustain itself for more than an hour or so. [Issue#212, p.92]
    • Play UK
    • 76 Metascore
    • 80 Critic Score
    The action sequences are some of the best on PS4 and William Blazkowicz is still a badass. [Issue#258, p.68]
    • Play UK
    • 76 Metascore
    • 77 Critic Score
    Harder than a cage fighter on Viagra. [Issue#213, p.97]
    • Play UK
    • 76 Metascore
    • 86 Critic Score
    It trumps the last version on PS3 by merit of opening up more player options – generally it's the same game, but the method of taking a shot can use any one of five different mechanisms. Other than that it's business as usual – madly compulsive, quick to pick up and difficult to master, questionable representation of young girls.
    • 76 Metascore
    • 85 Critic Score
    The whole point of this carnage, of course, is to survive as long as possible and rack up enough points to dominate your leaderboard of choice. It’s as old-school a premise as any game can have, but at least Burn Zombie Burn’s comedy weapons make the whole thing jolly god fun as a bonus.
    • 76 Metascore
    • 80 Critic Score
    The most innovative Far Cry since the second game, Primal is a tremendously enthralling streamlining of the series, and a powerful trip back in time. [Issue#268, p.70]
    • Play UK
    • 76 Metascore
    • 68 Critic Score
    The whole package feels like a full-price reskin and track pack. [Issue#187, p.73]
    • Play UK
    • 76 Metascore
    • 78 Critic Score
    A solid challenge. [Issue#204, p.97]
    • Play UK
    • 76 Metascore
    • 47 Critic Score
    As DLC for FIFA 12 this would be slightly more palatable, but as a full scale release it's not up to scratch. [Issue#217, p.78]
    • Play UK
    • 76 Metascore
    • 92 Critic Score
    Even better thanks to far cleverer puzzles. [Issue#194, p.102]
    • Play UK
    • 76 Metascore
    • 55 Critic Score
    You'll notice this number is higher than that we gave WWE 12 (50%), even though we complain about a barely-evolved sequel here. Well, the power of nostalgia and the strength of the Attitude era combine nicely. Other than that? This is a pointless game.
    • 76 Metascore
    • 63 Critic Score
    A historic game but a flawed puzzler with little to tempt hardcore thinking fans. [Apr 2006, p.113]
    • Play UK
    • 76 Metascore
    • 85 Critic Score
    The best game since "Tony Hawk's 3." [Issue 148, p.66]
    • Play UK
    • 76 Metascore
    • 80 Critic Score
    The impressive voice controls is marred by a small number of annoying design decisions. The online modes are memorable, but the limited control over points of view leave a sour taste.
    • 76 Metascore
    • 66 Critic Score
    With the right people on your side, Evolve can be a surprising blast. However, get lumped with utter idiots, or the shoddy AI, and it quickly becomes very, very frustrating. [Issue#254, p.66]
    • Play UK
    • 76 Metascore
    • 65 Critic Score
    While Dominator never feels like a broken experience, it isn't one that works well on the PSP. [Issue#153, p.77]
    • Play UK
    • 76 Metascore
    • 85 Critic Score
    Excellent value. [Issue#204, p.97]
    • Play UK
    • 76 Metascore
    • 82 Critic Score
    An incredibly satisfying challenge...However, it's not for the faint-hearted. [Issue#157, p.76]
    • Play UK
    • 76 Metascore
    • 85 Critic Score
    Existing fans will relish the chance to explore Gotham and drink in the detail while going toe-to-toe with some marque villains plucked from DC Comics’ rich history. It’s just a shame that while Warner Bros Montreal proved it was a student capable of copying Rocksteady’s formula, it didn’t have the confidence to add any real ambition of its own.
    • 76 Metascore
    • 79 Critic Score
    It's not going to win any awards for innovation, but it's a damn enjoyable experience that kids are going to love nevertheless. [Issue#204, p.91]
    • Play UK
    • 76 Metascore
    • 60 Critic Score
    Brilliantly written on a small scale, Firewatch creates believable and engaging characters but is let down by the nonsensical tale they become embroiled in. [Issue#267, p.68]
    • Play UK
    • 76 Metascore
    • 63 Critic Score
    Suikoden V doesn't remind us of the past, it reminds us how much games have grown since, which is something this franchise seems intent on not doing. [Issue 145, p.90]
    • Play UK
    • 76 Metascore
    • 91 Critic Score
    A true classic that is honed and refined to near perfection. [Issue#179, p.90]
    • Play UK
    • 76 Metascore
    • 83 Critic Score
    Exact, precise controls. [Issue#196, p.92]
    • Play UK
    • 76 Metascore
    • 68 Critic Score
    Typical Midway, in as far as there’s a few hours of absolute bliss here, before the taste goes completely and you’re left chewing cud. Rent with our blessing, but purchase only if you’re immune to buyer’s remorse.
    • 76 Metascore
    • 70 Critic Score
    Diehard fans of the previous two games will have just as much fun this time around, assuming they aren’t expecting broad innovations. Everything is polished and this is clearly a title with a lot of funding behind it, but all the money in the world can’t buy innovation. By no means a bad sequel, it doesn’t quite offer a way for Dead Space to evolve as a series beyond its past two instalments, even if the formula here is still potent.
    • 76 Metascore
    • 64 Critic Score
    A fairly conventional shooter. [Issue#202, p.96]
    • Play UK
    • 75 Metascore
    • 78 Critic Score
    It’s painfully slow for a PSP title at points, but it’s as old-school an RPG as you could wish for. The pseudo real-time combat makes things a little more interesting than your usual random battles, though.
    • 75 Metascore
    • 68 Critic Score
    A lacklustre affair that misses the point of the movies, but still manages to capture their atmosphere. A stellar cast, incredible cutscenes and high production values can't hide the fact that this is an average city-based gangster game. [Issue#139, p.82]
    • Play UK
    • 75 Metascore
    • 80 Critic Score
    Just don't expect an easy ride and, remember, these games are over a decade old now, and it really does show. [Issue #147, p.91]
    • Play UK
    • 75 Metascore
    • 60 Critic Score
    Entertaining missions. [Issue#187, p.87]
    • Play UK
    • 75 Metascore
    • 79 Critic Score
    More "Final Fantasy" than "Grand Theft Auto," Yakuza doesn't do exactly what it says on the tin, foregoing the trappings of the sandbox in favour of the more linear nature of the RPG. [Issue 144, p.74]
    • Play UK
    • 75 Metascore
    • 75 Critic Score
    It's an acquired taste. [Issue#224, p.83]
    • Play UK
    • 75 Metascore
    • 80 Critic Score
    An old game that's still beautiful underneath, despite its aging skin. [Issue#259, p.74]
    • Play UK
    • 75 Metascore
    • 91 Critic Score
    Ignore the linearity of the level design and embrace the PSN's most adrenaline-fuelled game since WipEout HD. [Issue#193, p.102]
    • Play UK
    • 75 Metascore
    • 71 Critic Score
    An oversimplified but enjoyable counterpart to the Back To The Future films. [Issue#204, p.96]
    • Play UK
    • 75 Metascore
    • 71 Critic Score
    It's crying out for a larger selection of maps and a few more top-tier game modes, but Garden Warfare remains highly entertaining all the same. [Issue#248, p.64]
    • Play UK
    • 75 Metascore
    • 85 Critic Score
    A huge leap forward for the franchise and the best Medal of Honor in the series to date. However, it's betrayed by a complete lack of polish. [Issue#161, p.96]
    • Play UK
    • 75 Metascore
    • 92 Critic Score
    It's just such a wonderful game that as long as you can get over the fact that the cars behave in quite a strange way, and the control is incredibly loose, you're guaranteed to enjoy it. [Issue#158, p.74]
    • Play UK
    • 75 Metascore
    • 79 Critic Score
    A fast and furious twin-stick baster that works surprisingly well on the PSP. [Issue#188, p.87]
    • Play UK
    • 75 Metascore
    • 81 Critic Score
    It's a real step-up from last year's version of NBA Live, which felt stilted and robotic by comparison. [Issue#170, p.81]
    • Play UK
    • 75 Metascore
    • 81 Critic Score
    It's perfect for easing a younger generation into more advanced creation tools such as LittleBigPlanet or even Minecraft. [Issue#235, p.82]
    • Play UK
    • 75 Metascore
    • 80 Critic Score
    A curious, colorful adventure that is unlike anything you've ever played before. [Issue#248, p.66]
    • Play UK
    • 75 Metascore
    • 76 Critic Score
    All this obsessive tinkering smacks of desperation. [Issue 148, p.71]
    • Play UK
    • 75 Metascore
    • 100 Critic Score
    A brilliant start. [Issue#192, p.97]
    • Play UK
    • 75 Metascore
    • 83 Critic Score
    Crystal Dynamics has revived the core values of the original Tomb Raider games and reminded fans what drew them to the series in the first place. It’s an enticingly open action-adventure game with a seriously sexy lead.
    • 75 Metascore
    • 65 Critic Score
    A fun, and occasionally tense videogame, Red Alert 3 welcomes genre newcomers and casual gamers alike. However, C&C fans and real-time strategy stalwarts that get to grips with the controls may find the action a little bit lightweight.
    • 75 Metascore
    • 81 Critic Score
    A solid and enjoyable game to waste a few hours on, though it lacks any real draw to keep you going for a long time. [Issue#216, p.84]
    • Play UK
    • 75 Metascore
    • 80 Critic Score
    An emotionally impactful tale that's enhanced by the game's commitment to its thematic core of memory, but one that can get frustrating due to its rather tricky puzzles. [Issue#258, p.71]
    • Play UK
    • 75 Metascore
    • 85 Critic Score
    So yes, Ground Zeroes is a triumph: a wonderful introduction to Metal Gear Solid V that will whet people’s appetites for the main game while giving them plenty to play with as they wait. Still, the fact remains that it is far too expensive. For £20, this would be an easy recommendation, but £30 is simply too much. Still, judged as an isolated experience, Ground Zeroes is excellent. Whether you choose to wait for a reduction in price is another matter.
    • 75 Metascore
    • 72 Critic Score
    On a DualShock it would be great. On an analogue nub it isn't. Despite this, it's still a pretty solid game. [Issue #147, p.92]
    • Play UK
    • 75 Metascore
    • 65 Critic Score
    A rather tame experience. [Feb 2012, p.82]
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