Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 51 Metascore
    • 88 Critic Score
    Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]
    • Play Magazine
    • 51 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 50 Metascore
    • 55 Critic Score
    Tao's is a decent kids' action/RPG but with so much greatness on DS, even that's a stretch. [Apr 2006, p.72]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    This idea just doesn't work. [Aug 2002, p.71]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
    • Play Magazine
    • 50 Metascore
    • 67 Critic Score
    Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]
    • Play Magazine
    • 50 Metascore
    • 60 Critic Score
    A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 50 Metascore
    • 75 Critic Score
    If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
    • Play Magazine
    • 50 Metascore
    • 30 Critic Score
    As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    xXx
    xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 49 Metascore
    • 67 Critic Score
    Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]
    • Play Magazine
    • 49 Metascore
    • 80 Critic Score
    This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]
    • Play Magazine
    • 49 Metascore
    • 58 Critic Score
    The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]
    • Play Magazine
    • 49 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]
    • Play Magazine
    • 49 Metascore
    • 50 Critic Score
    An ugly duckling. [Aug 2006, p.63]
    • Play Magazine
    • 49 Metascore
    • 75 Critic Score
    RTX shocked me with its design, music, and especially story integration which borders on greatness. [Aug 2003, p.77]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]
    • Play Magazine
    • 49 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]
    • Play Magazine
    • 48 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 48 Metascore
    • 75 Critic Score
    A drop-dead gorgous game. If eye candy had calories, this game would make you fat...And then I beat it in four hours. Cue the crickets. [May 2004, p.44]
    • Play Magazine
    • 48 Metascore
    • 50 Critic Score
    Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]
    • Play Magazine
    • 48 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 48 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 48 Metascore
    • 58 Critic Score
    For all its grace, CTHD is not as fun as it could have been, leaving the game best suited for those with high endurance who want to immerse themselves in the film. [Nov 2003, p.78]
    • Play Magazine
    • 48 Metascore
    • 58 Critic Score
    The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]
    • Play Magazine
    • 48 Metascore
    • 62 Critic Score
    While each conversation is well-written, there's no real flowing narrative backing it up. [Feb 2005, p.80]
    • Play Magazine
    • 48 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 48 Metascore
    • 67 Critic Score
    Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]
    • Play Magazine
    • 47 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 47 Metascore
    • 20 Critic Score
    A soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    It's no "Mario Party," but it is a fun romp through an abbreviated Namco Universe. [Aug 2002, p.71]
    • Play Magazine
    • 47 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]
    • Play Magazine
    • 47 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 47 Metascore
    • 80 Critic Score
    DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]
    • Play Magazine
    • 47 Metascore
    • 65 Critic Score
    The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
    • Play Magazine
    • 47 Metascore
    • 67 Critic Score
    Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. [Oct. 2006, p.65]
    • Play Magazine
    • 47 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 46 Metascore
    • 65 Critic Score
    The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine
    • 46 Metascore
    • 50 Critic Score
    It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]
    • Play Magazine
    • 46 Metascore
    • 60 Critic Score
    A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]
    • Play Magazine
    • 46 Metascore
    • 55 Critic Score
    These graphically deficient remakes only half-heartedly capture the greatness of the originals, often feeling like a cheap homage rather than true remakes. [March 2005, p.58]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 46 Metascore
    • 85 Critic Score
    You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006; Score revised in Jan issue due to long load times.]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 45 Metascore
    • 42 Critic Score
    Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]
    • Play Magazine
    • 45 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 45 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]
    • Play Magazine
    • 44 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 44 Metascore
    • 55 Critic Score
    The control is good, but there is no jump or evasive maneuvers making SOE 2 an altogether innocuous, all too familier assault. [Apr 2006, p.62]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 44 Metascore
    • 80 Critic Score
    Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]
    • Play Magazine
    • 44 Metascore
    • 70 Critic Score
    What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 44 Metascore
    • 58 Critic Score
    Though the seamless integration of action, puzzles and even a tad of platforming is pulled off well, the package it's presented in is rather unappealing. [Nov 2003, p.101]
    • Play Magazine
    • 44 Metascore
    • 60 Critic Score
    BS is no gem, mind you, but it is strangely addicting, as these games tend to be when the mood strikes. [June 2003, p.57]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 44 Metascore
    • 58 Critic Score
    The graphics and music are pretty nice, and the license is put to excellent use with digitized cutscenes and top-notch dialogue, but it could have been a lot more. [Sept 2003, p.81]
    • Play Magazine
    • 44 Metascore
    • 50 Critic Score
    A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]
    • Play Magazine
    • 43 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 43 Metascore
    • 80 Critic Score
    It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.
    • Play Magazine
    • 43 Metascore
    • 25 Critic Score
    What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]
    • Play Magazine
    • 43 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 43 Metascore
    • 45 Critic Score
    Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
    • Play Magazine
    • 42 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 42 Metascore
    • 80 Critic Score
    It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.
    • Play Magazine
    • 42 Metascore
    • 75 Critic Score
    Whether you live to jump or not, if you can stifle your inner graphics goblin long enough to get a sense of what Brave has to offer, you might be surprised at just how engaging a well-polished PS2 port can be on 360. If only there could have been a 360 or PS3 version, Brave might have soared considerably higher.
    • Play Magazine
    • 42 Metascore
    • 50 Critic Score
    Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]
    • Play Magazine

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