Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67]- Play Magazine
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- Play Magazine
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- Critic Score
This sequel simply didn't need to happen. [June 2007, p.80]- Play Magazine
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- Critic Score
Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]- Play Magazine
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- Critic Score
Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
The important things is that the Looney Tunes are back in a game that does the namesake complete justice. [Oct 2007, p.84]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
It's just too bad the presentation and vision aren't there to solidify the experience fo rmore than it is. [Aug 2007, p.67]- Play Magazine
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- Critic Score
Overall, the Code Monkeys have done EA proud. [Dec 2002, p.84]- Play Magazine
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- Critic Score
Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]- Play Magazine
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- Critic Score
The game looks three years old but plays and sounds good enough to hang with, barely. [Feb 2003, p.90]- Play Magazine
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- Critic Score
Feels as if the people making it hated Star Wars, because honestly, it would be hard to make something much worse. [Aug 2002, p.76]- Play Magazine
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- Critic Score
There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]- Play Magazine
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- Play Magazine
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- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
When you take into account the humor, the budget price and the ability to beat your (least) favorite celebrity into a bloody clay pulp, there's certainly fun to be had. [Dec 2003, p.81]- Play Magazine
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- Critic Score
Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
The world's worst racing game continues to spread like a virus, making the GameCube (a port for every port!) its final destination. [May 2002, p.58]- Play Magazine
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- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
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- Critic Score
A remix of sorts that's shockingly nearly as gorgeous but tragically just as bad, if not worse in exactly the same places - character physics and collision. [Feb 2003, p.90]- Play Magazine
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- Critic Score
If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]- Play Magazine
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- Critic Score
Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]- Play Magazine
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- Play Magazine
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- Critic Score
It's hard to believe this is a Konami game, as it looks and feels more like the type of crap that put 3DO six feed under. The character design, models, and animation are painfully bad, and teh gameplay is so arduous it's almost insulting. [Aug 2004, p.57]- Play Magazine
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- Critic Score
There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92]- Play Magazine
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- Critic Score
Both the fighting and exploration are poorly executed, and the visuals look like they leapt right out of a medium-quality NES title. [Jan 2004, p.76]- Play Magazine
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- Critic Score
In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]- Play Magazine
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- Critic Score
If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71]- Play Magazine
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- Critic Score
Aquaman is to underwater action what the man of steel is to airborne antics - crappy - and on Xbox nonetheless. [Oct 2003, p.73]- Play Magazine
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- Critic Score
I'm not joking when I say the people who purchase this game would be better off if the case was empty... The worst game I have ever played. [May 2003, p.62]- Play Magazine
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- Critic Score
An exercise in repetition and costume changes that's part ragged arcade fighter and part "oh God, why am I playing this?" [Sept 2003, p.80]- Play Magazine
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- Critic Score
Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]- Play Magazine
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- Critic Score
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]- Play Magazine
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- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]- Play Magazine
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- Critic Score
Samurai Shodown Anthology is a technically sound collection of the best, and worst, moments of the main Samurai Shodown franchise titles. At less than $20, even if it all of its included titles don't excite you, you should find more than enough here to make the purchase worthwhile.- Play Magazine
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- Critic Score
If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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- Critic Score
Essentially "Castlevania" with added character interaction, more environments and a deper story. [Jan 2005, p.86]- Play Magazine