Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 89 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 88 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 87 Metascore
    • 70 Critic Score
    Certainly not for everyone, this "life simulator" seems tailor made for the younger set. [Oct 2002, p.83]
    • Play Magazine
    • 87 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 87 Metascore
    • 70 Critic Score
    A game like Dark Cloud 2 would, I argue, be much more effective if the emphasis was placed on a more flowing, cohesive world structure, but for what it sets out to accomplish, it deserves minor criticism. [Mar 2003, p.48]
    • Play Magazine
    • 86 Metascore
    • 65 Critic Score
    It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 85 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 84 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    A formidable, beautiful-looking GP game. [July 2002, p.82]
    • Play Magazine
    • 84 Metascore
    • 67 Critic Score
    Like the last game, your team really isn't all that widely effective and functional, inevitably creating a feeling of going through the motions on autopilot; but more complex AI routines and better scripted scenarios do definitely help. [Aug 2004, p.57]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 84 Metascore
    • 58 Critic Score
    New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The game needs some touching up, and the framerate kinda sucks. But so good are the multiplayer online battles - don't you dare buy this for solo action - that any of the game's undeniable deficiencies become quickly forgotten. [Feb 2003, p.91]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The AI is aggressive, but loads of upgrades are available to give you much-needed edge and add an element of strategy. [Apr 2005, p.70]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 83 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 82 Metascore
    • 60 Critic Score
    Sadly for fans (and myself), it's pretty much the same game that was released last year. [Jan 2003, p.85]
    • Play Magazine
    • 82 Metascore
    • 70 Critic Score
    A more serious issue is the amount of times I was disconnected or suffering through some lag. [Nov 2002, p.86]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    While the game is still good fun, its kid-friendly finish and slightly dated graphics make less of an impact than it might have if released a year ago. [July 2003, p.79]
    • Play Magazine
    • 82 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 82 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 82 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    DDRMAX 2 is still fun and a must for any fan of the series, but it would've been nice to have seen more in terms of new modes of play and improved visuals. [Oct 2003, p.71]
    • Play Magazine
    • 81 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Soaked in Club Med tunes, predictable, by the numbers gameplay, and slow methodical pacing; in other words, it ain't the bomb. [Aug 2002, p.71]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Creaks with age. But there's still enough juice in these solid veins – the game looks, plays, and sounds just good enough. [June 2002, p.63]
    • Play Magazine
    • 81 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    Immediacy gets lost in translation as the PC's empire building real-time strategy "Age of Empires" moves to the Nintendo DS, where it takes up residence as a turn-based game [Mar 2006, p.50]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional, especially on the Xbox. There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    The game flows smoothly enough to be played properly online, but really, the appeal is nothing like the games designed specifically for Xbox Live. [Apr 2003, p.63]
    • Play Magazine
    • 80 Metascore
    • 65 Critic Score
    Instead of making a sequel that justifies the switch to turn-based strategy(by putting you in charge of a squad of characters, for example), the developers have repeated the same strange experiment with the same mixed results. [Apr 2006, p.70]
    • Play Magazine
    • 79 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional... There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 79 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 79 Metascore
    • 67 Critic Score
    The story centers on wall-to-wall teenage girls of the squeaky kind, but La Pucelle certainly delivers as advertised. [June 2004, p.61]
    • Play Magazine
    • 79 Metascore
    • 60 Critic Score
    The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]
    • Play Magazine
    • 79 Metascore
    • 50 Critic Score
    With character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]
    • Play Magazine
    • 79 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional... There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 79 Metascore
    • 70 Critic Score
    If R.A.D. did have role-playing and story elements to support the action, as good as its PS predecessor, you'd be looking at the next big thing...Either way, it's just dandy. [Nov 2002, p.66]
    • Play Magazine
    • 79 Metascore
    • 67 Critic Score
    Something as simple as trying to discern whether Pudding is motioning right, left, up or down withi her guitar is almost frustrating enough for a good controller toss. [Dec 2003, p.81]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Character interaction is the great highlight, weak and wandering pace is the low point.
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    The boss battles earn points for uniqueness alone. [March 2005, p.66]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    Computer Artworks has done right by Mr. Carpenter's vision. [Nov 2002, p.84]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Ah the sweet tinge of nostalgia. It was thick with this one. [April 2002, p.66]
    • Play Magazine
    • 78 Metascore
    • 55 Critic Score
    Plead nolo contendere, Apollo. [Mar 2008, p.65]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Look past the shaky dialogue and you'll find a strong RPG that will especially satisfy fans of the series. [Nov 2002, p.60]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Hardcore RPG fans should add another star to the score and reserve a copy immediately. [Feb 2002, p.52]
    • Play Magazine
    • 78 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 78 Metascore
    • 55 Critic Score
    Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Looks stunning on Xbox, and plays better than ever, thanks to some minor tweaks. [July 2002, p.82]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
    • Play Magazine
    • 77 Metascore
    • 65 Critic Score
    The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]
    • Play Magazine
    • 77 Metascore
    • 65 Critic Score
    Any game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 77 Metascore
    • 50 Critic Score
    It's totally spastic, and not in a good "Marvel vs. Capcom" way, but rather in a button-mashing, uncontrollably random sort of way. [Aug 2003, p.76]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, Arcana Heart then falls short in its attempt to become a major player in the fighting game scene. [May 2008, p.59]
    • Play Magazine
    • 77 Metascore
    • 58 Critic Score
    Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    The problem is, no matter how much you tweak Guilty Gear XX, you've still got a pretty stale game at this point. [Oct 2007, p.87]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Almost everything about MMBN3 is so similar to previous games in the series, it's hard to tell that you're playing a new game. [May 2003, p.60]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
    • Play Magazine
    • 77 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Still, Trauma Center: Second Opinion was one of my favorite games during the launch window for the Wii, and New Blood delivers more of the same joy. [Dec 2007, p.73]
    • Play Magazine
    • 77 Metascore
    • 50 Critic Score
    Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]
    • Play Magazine
    • 76 Metascore
    • 55 Critic Score
    Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
    • Play Magazine
    • 76 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 76 Metascore
    • 58 Critic Score
    The arcade mode has been removed from the single-player game, replaced by the medley mode, which, though fun, has little long-term value. [Aug 2004, p.57]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Sure it's fun, but the true star of Black Hawk Down is the multiplayer, albeit a truly archaic server browser. [June 2003, p.58]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    Say hello to our little friend, great disappointment. [Oct. 2006, p.60]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    This is one club people might not want to join. [Mar 2008, p.58]
    • Play Magazine
    • 76 Metascore
    • 65 Critic Score
    Our eyes have been spoiled by the Playstation 3 and recent Playstation 2 games so there was just no way we could put up with the tiny screens and horrible visuals. [Issue#153, p.83]
    • Play Magazine

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