Pelit (Finland)'s Scores

  • Games
For 2,342 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 7 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
2342 game reviews
    • 72 Metascore
    • 66 Critic Score
    Lazy DLC which doesn’t even deserve the hole number of the beast. Beastmen “story” campaign calls for a stronger storytelling: there is not even real conflict between Khazrak the One Eye and Boris Todbringer. They even live on the opposite corners of the map. [Sept 2016]
    • Pelit (Finland)
    • 77 Metascore
    • 91 Critic Score
    When she pours, she reigns. The Venezuelan bartender visual novel stands amongst the best modern anime styled story games, even compared to the Japanese contemporaries. [Sept 2016]
    • Pelit (Finland)
    • 58 Metascore
    • 20 Critic Score
    A washout. Somebody let the vampire in at Tri-Ace and it sucked all the life and personality from the once weird and funny JRPG series. Bring EDGE MAVERICK back. [Sept 2016]
    • Pelit (Finland)
    • 83 Metascore
    • 93 Critic Score
    Time travel trilogy closes its last loops and leaves us wanting more. In a surprising move, visual novel style gives way for a more western The Walking Dead aesthetics. You should definitely be playing this game but remember, once you start, there is no escape. [Sept 2016]
    • Pelit (Finland)
    • 86 Metascore
    • 88 Critic Score
    F1 2016 really is a huge step in the right direction after horrible 2015 release. Beautiful visuals (except the rubber-faced monstrosities posing as drivers and crew), well-done handling and the emphasis on little nuances of race weekend makes this easily the best game in the franchise. A little more personality traits to different AI drivers and maybe some emphasis on track-side visuals would make it even better. [Sept 2016]
    • Pelit (Finland)
    • 87 Metascore
    • 85 Critic Score
    An immensely polished, gripping platformer experience. Aesthetically, Inside is pretty much ahead of anything done in the gaming space right now. That said, the actual gameplay (pushing blocks, scripted chase sequences) is somewhat lacking in substance. [Sept 2016]
    • Pelit (Finland)
    • tbd Metascore
    • 87 Critic Score
    A fast, compact and deadly (to bunnies) platformer with competent speedrunning aspects. Requires mad skillz. [Sept 2016]
    • Pelit (Finland)
    • tbd Metascore
    • 79 Critic Score
    Order of Battle game mechanics suit the fighting on the Finnish front of WW2 well, allowing proper use of motti -tactics. Though the scenarios are good, the AI makes the Finns’ war effort too easy, and the historical accuracy, along with the finishing touches, is so-so. [Sept 2016]
    • Pelit (Finland)
    • 71 Metascore
    • 75 Critic Score
    Underneath the distinctive surrealistic kingdom and its quirky inhabitants lies medicore platformer. That's quite okay for a game that takes a stage in such unique setting. You can feel the beauty of dancing in hero's every step. [Sept 2016]
    • Pelit (Finland)
    • 76 Metascore
    • 85 Critic Score
    Stylish boss rush that resembles bullet hell games at times. Despite providing a tough challenge, Furi is never cheap or unfair. Tight and very responsive controls are worth a special mention. [Sept 2016]
    • Pelit (Finland)
    • 83 Metascore
    • 81 Critic Score
    Abzu's charming aquatic world is always softly in motion. A good-looking journey comes with repetitive and shallow gameplay and its pursuit of affecting emotions remains halfway. Still, execution being detailed and captivating it's definitely worth a dive. One of the best underwater exploration games out there. [Sept 2016]
    • Pelit (Finland)
    • 85 Metascore
    • 88 Critic Score
    It’s a shame Monster Hunter is imprisoned within the confines of the 3DS, especially for a game as good as Generations is. If Capcom wanted a more widespread audience for Monster Hunter in the west, they should definitely release it on Steam. [Sept 2016]
    • Pelit (Finland)
    • 78 Metascore
    • 91 Critic Score
    Traveller's Tales FINALLY evolves their product over the critical point. The last few installations to Lego franchise have been disappointments, but Star Wars proves, that the studio hasn't lost their touch. The dull fighting mechanics are improved, level design is solid and the source material is adapted beautifully to Danish plastic. Hopefully TT Games will stay on this curve. [Sept 2016]
    • Pelit (Finland)
    • 75 Metascore
    • 80 Critic Score
    A competent take on MotoGP-series. The Rossi-themed new events are fun. Audiovisual aspects are a bit bland and the multiplayer is already pretty much dead at this point. [Sept 2016]
    • Pelit (Finland)
    • 74 Metascore
    • 82 Critic Score
    Headlander delivers an unique twist on metroidvanias, but falls a bit short on controls. It's a fun romp through twisted dystopian science fiction vistas. With a little bit of fine tuning it would've rocked. [Sept 2016]
    • Pelit (Finland)
    • 70 Metascore
    • 83 Critic Score
    Games like I am Setsuna are created very rarely these days. It’s not perfect, but it is a promising first game from Tokyo RPG Factory. [Sept 2016]
    • Pelit (Finland)
    • 48 Metascore
    • 52 Critic Score
    Mighty No. 9 is a game you don’t want to continue playing. It tries to ride on the wave of Mega Man nostalgia without understanding why people love Mega Man. [Sept 2016]
    • Pelit (Finland)
    • 66 Metascore
    • 88 Critic Score
    This Is Police is a highly entertaining and unique game. [Sept 2016]
    • Pelit (Finland)
    • 74 Metascore
    • 75 Critic Score
    Unfortunately new MOO misses most of the core points of old MOO and becomes yet another OK’ish but forgettable space game. Hint: if engaging chess-like tactical battles were half of the original game, are simplistic non-tactical battles a good idea? [Sept 2016]
    • Pelit (Finland)
    • 68 Metascore
    • 68 Critic Score
    The Solus Project aims for old school gameplay, but the result is bland and forgettable. Its story, puzzles and occasional horror elements are clichéd, and survival aspects are both lackluster and easily overcome. Exploration of a new world quickly turns into dull routine. [Sept 2016]
    • Pelit (Finland)
    • 61 Metascore
    • 67 Critic Score
    No Man's Sky breaks the record in falling short of the hype – which is an incredible achievement in the category of super ambitious space games. The huge universe is a repetitive, lifeless and meaningless place, no amount of random generated creatures can change that. The most unforgivable fail is making the spaceship such a pain to fly, which makes exploring the vast universe simply a chore. However, at its best the game is epic and many of the issues should be easy to fix, so this might not be the end of the journey after all. [Sept 2016]
    • Pelit (Finland)
    • 74 Metascore
    • 80 Critic Score
    A beautiful and dark interpretation of the early years of Batman starts promisingly, but eventually relies too much on traditional Telltale mechanics that are starting to show their age. [Sept 2016]
    • Pelit (Finland)
    • 83 Metascore
    • 93 Critic Score
    Human Revolution was great, Mankind Divided is even better. The game mechanics are more polished, the script is engaging and the world of Deux Ex is expertly crafted. A strong contender for Game of the Year. [Sept 2016]
    • Pelit (Finland)
    • 80 Metascore
    • 90 Critic Score
    Hover Junkers is the first proper FPS game on Vive that takes full advantage of its VR aspects by weaving physical movements into the gameplay. The feeling of immersion is taken to new heights when you actually have to aim your weapon and take cover as you would in real life. [Sept 2016]
    • Pelit (Finland)
    • 83 Metascore
    • 85 Critic Score
    Hearts of Iron 4 successfully streamlines a complex strategy game while still retaining the feel of total industrial warfare. AI difficulties persist, however, and some revamped mechanics still need a bit of polishing. [Aug 2016]
    • Pelit (Finland)
    • 85 Metascore
    • 86 Critic Score
    Sengoku Jidai: Shadow of the Shogun continues from where Pike and Shot: Campaigns left off, introducing a rarely visited setting of feudal Japan, including battles in the Korean peninsula. The simple, but robust turn-based game mechanics, along with appealing visuals make the battlefield shine, but the thin campaign layer leaves a lot to desire. [Aug 2016]
    • Pelit (Finland)
    • 68 Metascore
    • 76 Critic Score
    Great fighting system, but game suffers from lackluster manuscript and voice acting. [Aug 2016]
    • Pelit (Finland)
    • 84 Metascore
    • 89 Critic Score
    Great story and excellent game mechanics. [Aug 2016]
    • Pelit (Finland)
    • 53 Metascore
    • 20 Critic Score
    I could not crack the code of how to enjoy this game. [Aug 2016]
    • Pelit (Finland)
    • 81 Metascore
    • 60 Critic Score
    Procedurally-generated levels are the new zombies. The design does not work beyond mobile gaming. [Aug 2016]
    • Pelit (Finland)

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