PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 68 Metascore
    • 70 Critic Score
    A bit skinny for a wargame. I can’t deny that I’ve missed getting stressed about logistics or big picture strategy, and it certainly hasn’t set my heart aflutter in the way that I hoped a Warhammer wargame would. But there aren’t very many wargames that are this easy to dip into, either. It’s got a focus and simplicity that’s often lacking elsewhere, and it could be indispensable for anyone looking to dip their toes into the genre.
    • 68 Metascore
    • 80 Critic Score
    More-user friendly, more fun, but still boasting all of the bark and bite you'd expect from a top tier racing sim.
    • 68 Metascore
    • 70 Critic Score
    I came for the promise of pigeon romance, but I stayed for the surreal world these fowl reside in.
    • 68 Metascore
    • 80 Critic Score
    The Sims 4 Horse Ranch has given me the equestrian content of my dreams, with a wide variety of horse breeds to choose from and beautiful riding animations. From adorable little farm animals to artisan wine making, there is a lot to love in Horse Ranch. I am only left wishing it was all a bit less Western.
    • 68 Metascore
    • 70 Critic Score
    A range of technical issues are holding it back at launch, but a combination of satisfying combat and likable characters has delivered the foundation of an excellent superhero game.
    • 68 Metascore
    • 80 Critic Score
    Delightfully chaotic and ruggedly lovable, this is a decidedly old-fashioned shooter that succeeds on the principle of 'if it ain't broke, don't fix it.'
    • 68 Metascore
    • 60 Critic Score
    It is, perhaps, not a very good adventure game, but – and this is despite the first act – it’s a compelling bit of interactive fiction.
    • 68 Metascore
    • 90 Critic Score
    A spiritual successor to Dead Space that blends and riffs on ideas from the best horror games of recent years, with plenty of blood and guts to go around, though a lacklustre plot is its one minor flaw.
    • 68 Metascore
    • 50 Critic Score
    Where life finds a way, Exoprimal has lost its purpose. Defined by boring combat and a lack of innovation, I’m left feeling like that Brachiosaurus in Jurassic World: Fallen Kingdom – hopeless and yearning for more.
    • 68 Metascore
    • 70 Critic Score
    This near-future sequel has all the components it needs to become a classic entry in the multiplayer series, but it feels like 2042 is many updates away from reaching its full potential.
    • 68 Metascore
    • 60 Critic Score
    The Long Journey Home does a superb job of making you feel like a stranger in a strange place. The aliens you encounter are all established and regard you with mild curiosity rather than alarm. You’re properly up against it and that can be very gripping. After six hours, however, it’s just draining, and because every objective is a mini-game, there’s almost no respite from the moment-to-moment struggle.
    • 68 Metascore
    • 70 Critic Score
    Just Cause 4 refines everything that made its predecessor great. It’s still one of the most generous and bombastic open world games, but its new systems don’t progress the sandbox as much as they should.
    • 68 Metascore
    • 50 Critic Score
    AEW’s first foray into videogames has much room for improvement across its odd-looking character models, slim game mode offerings, and poor AI balancing. That said, in the right crowd, you might enjoy it for its schlock and solid controls.
    • 67 Metascore
    • 80 Critic Score
    A year of updates has helped fill out its light content, but the real magic was there from the start. Rare’s take on cartoon piracy encourages you to behave as a cartoon pirate should: a little bloodthirsty, a little silly, and almost always drunk.
    • 67 Metascore
    • 60 Critic Score
    Updates and new content releases would do wonders for Spintires, as at the moment it's little more than a pleasingly ground-churning tech demo. A muddy, messy and fun tech demo that gingerly touches on a deeply held love of playing in the dirt that you might have forgotten about.
    • 67 Metascore
    • 40 Critic Score
    Nine Dots Studio's RPG will appeal to people who love fiddly systems and have enormous patience. But if that isn’t you then it'll simply feel like a time drain.
    • 67 Metascore
    • 70 Critic Score
    Three Kingdoms' first piece of DLC is largely more of the same, but that's no bad thing when the base experience is so good.
    • 67 Metascore
    • 80 Critic Score
    OutRage: Fight Fest is frenetic fighting fun, taking everything we love about fighting games and combining them with quick-fire party chaos.
    • 67 Metascore
    • 70 Critic Score
    A refreshing take on the survival sandbox with a robust approach to progression and countless ways to tackle each mission. Sadly, harsh penalties, bugs, and crashes combine to make this a frustrating off-world expedition.
    • 67 Metascore
    • 50 Critic Score
    Alone in the Dark is a weak survival horror pastiche largely devoid of original moments. The occasional dash of character in its 1920s Deep South setting can't make up for repetitive puzzles and the feeling we've seen all of this before.
    • 67 Metascore
    • 40 Critic Score
    I sincerely hope this isn’t the last we will see of Tyranny, because - in its current state - it has ended with a whimper, absent of a single fight or NPC who could be characterised as memorable, or quests that would inspire anyone to start the game all over again. Obsidian’s dark RPG deserves a better expansion than Bastard’s Wound.
    • 66 Metascore
    • 40 Critic Score
    The Precinct takes a welcomingly sober approach to videogame policing, focusing as much on the mundane as the action-filled aspects of the job. But this isn’t enough to make enduring hours of its repetitive mission design and poor writing worthwhile.
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 66 Metascore
    • 50 Critic Score
    If there's something to love in Biomutant, it's the vibrancy of its environments and its brilliantly dynamic combat. Unfortunately, you have to wade through so much repetitive, tedious open-world slurry that it becomes hard to enjoy.
    • 66 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Justice serves up a strong story and world but is marred by repetition and occasionally confusing level design, which holds it back from achieving its full potential as an instant VR classic.
    • 66 Metascore
    • 60 Critic Score
    For all that The Bureau get’s wrong, it is at least a passable tactical shooter with a novel, well-realised setting. If you love the golden age of science-fiction, there’s something here for you. Just don’t expect it to ever get truly interesting, because XCOM Declassified never captures what XCOM is all about.
    • 66 Metascore
    • 70 Critic Score
    As a Dead by Daylight fan, The Casting of Frank Stone had me squealing with joy at its easter eggs, hints, and lore. This combined with its mysterious plot and engaging dual-timeline structure kept me invested even through the most hands-off sequences. Still, I was left wanting more interactivity, and the game’s conclusion is likely to go over non-DBD players’ heads.
    • 66 Metascore
    • 50 Critic Score
    A unique premise, great sense of style, and a number of novel design concepts aren’t quite enough to compensate for Slitterhead’s repetitive mission structure and lifeless combat.
    • 66 Metascore
    • 80 Critic Score
    Payday 3 takes its beloved predecessor’s multiplayer heist formula and elevates it across the board, making for a thrilling experience, provided you’ve got a crew to play with.
    • 66 Metascore
    • 40 Critic Score
    Consortium is a tragedy. There’s an extremely clever game to be found within, but only when it works. It’s just the first part of a planned trilogy, and I have so many questions that I won’t be able to help myself, I need to play the second part. But I can only hope that it’s not held together by chewing gum and sellotape again.

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