PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 66 Metascore
    • 50 Critic Score
    Echoes of the End makes a strong first impression with inventive puzzles and focused combat, but its uncompromising appetite for challenge and precision is painfully difficult to overcome, and undercuts the power of its protagonist in the process.
    • 66 Metascore
    • 60 Critic Score
    At times, it still feels like it’s in Early Access, not because it’s buggy, but because it’s missing that spark and polish that’s kept Worms alive for so long. Yet I do hope this isn’t the last we’ve seen of these escaping sheep. There’s a good foundation, and a need for inventive A to B puzzle games.
    • 66 Metascore
    • 70 Critic Score
    Gripping supernatural subterfuge meets perfunctory mechanics. Worth it to explore the World of Darkness, though.
    • 66 Metascore
    • 60 Critic Score
    Its colourful cast of characters handles Batman’s absence well, but mismatched features and puzzling progression means it trips as much as it triumphs.
    • 65 Metascore
    • 70 Critic Score
    While missions can be frustrating and the new diplomacy system is nothing to write home about, Stronghold: Warlords should satisfy devoted fans with its new, gorgeously realised setting.
    • 65 Metascore
    • 70 Critic Score
    The building tension and well-written characters make this small town mystery captivating, but it bites off more than it can chew in its rushed depiction of a man struggling with his mental health.
    • 65 Metascore
    • 70 Critic Score
    With excellent maps, slick and expressive movement, and the superb new Overload mode, Black Ops 7’s core multiplayer experience is brilliant. Zombies fans have plenty to sink their teeth into, even if a lot of its modes return from past games. BO7’s campaign, however, is its biggest disappointment, and its Endgame experiment mostly falls flat.
    • 65 Metascore
    • 70 Critic Score
    I can cheerfully recommend it to people who may never have encountered the game before. But if you’re a Heroes of Might and Magic fan, who never needed high-definition anything to enjoy these games, then the chances are that GOG already had you covered, and there’s not much for you here.
    • 65 Metascore
    • 70 Critic Score
    It isn’t complex enough to satiate veteran RTS players and doesn’t offer mountains of content, but Minecraft Legends delivers the basic loop of attacking and defending territory and finds the odd inventive way to use its iconic IP.
    • 65 Metascore
    • 50 Critic Score
    Too many basic lessons on how to treat players go unlearnt. Even over its short duration, initially colourful scenarios become sadly static and tired. Journey of a Roach has some promising ideas, but unfortunately struggles to demonstrate them at their best.
    • 65 Metascore
    • 60 Critic Score
    Star Wars Battlefront II houses a decent single-player campaign and good multiplayer, but, like the otherwise slick design of its multiplayer maps, that accomplishment is often obscured by distractions. Normally, my brain blocks out in-game monetisation, letting me enjoy the game for what it is. Battlefront II changes that because spenders get a real advantage here. You cannot help but notice it encroaching on everything, plastered all over the game’s convoluted, drawn-out progression system.
    • 65 Metascore
    • 50 Critic Score
    Deliver At All Costs has tons of potential, but it doesn’t know what to do with it. A solid storyline is neglected in favor of chaotic quests, but the missions aren’t varied enough to stave off repetition for long. It's a game of competing ideas and intentions that would have been better explored across two entirely separate and fully realized projects.
    • 64 Metascore
    • 70 Critic Score
    With flavourful combat mechanics for each faction and a cast of bombastic characters, Storm Ground is a worthy introduction to the Age of Sigmar setting that's marred by some rough edges.
    • 64 Metascore
    • 60 Critic Score
    It’s missing that spark of personality and something that ties all the scenarios together. And it’s in desperate need of a great deal of polish.
    • 64 Metascore
    • 50 Critic Score
    Eventually, you’ll probably find that Mighty Quest is not worthy of your whole attention. But play it with a podcast on, stick to the Ubi-designed castles early on, and you’ll be happy - not least because you’ll avoid the self-consciously loopy screech of its trad fantasy characters. Rayman this is not.
    • 64 Metascore
    • 70 Critic Score
    If you normally struggle with the multiple complexities of a 4x strategy game, Starships is a great introduction to the genre.
    • 64 Metascore
    • 60 Critic Score
    The sad reality is Strafe exasperates as much as it exhilarates. For every fleet footed show of sharp shooting it conspires to blast itself in the food with devious tactics and a steady slew of quite ‘fuuuuu!’ moments to players brave enough to endure the onslaught. There’s a really solid, often graceful FPS in here, one beefed up with generous side content – the 10 room horde mode-esque Murderzone and online speedruns break up the crushing campaign. Yet ultimately, you can’t quite outflank Strafe’s unfair, overwhelming slaughter.
    • 63 Metascore
    • 60 Critic Score
    1C Entertainment's attempt to reinvigorate the long-dormant series proves two things: its turn-based tactical combat is timeless, and making a compelling open-world experience is harder than it looks.
    • 63 Metascore
    • 40 Critic Score
    Suicide Squad: Kill the Justice League offers some fun, frantic action, but it gets lost in shallow, repetitive mission structures and frustrating narrative sensibilities.
    • 63 Metascore
    • 70 Critic Score
    Sometimes repetitive, sometimes eye-rolling, and sometimes just plain busted, Saints Row 2022 is far from perfect, but that doesn't stop it from being a chaotic good time.
    • 63 Metascore
    • 70 Critic Score
    It's hard to ignore the need for a little extra TLC to smooth out the edges, but the fundamentals of an arresting tactics-and-strategy game about building a criminal empire are in place.
    • 63 Metascore
    • 70 Critic Score
    By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there’s more than enough novel in Sir that you’ll gladly be the rabbit in its lights at least one time through.
    • 62 Metascore
    • 60 Critic Score
    Here’s the thing. I can sort of appreciate Goat Sim, but it leaves me a little cold. However, I showed it to some pre-teens, and they thought it was the greatest game they’d ever seen. Their sides still hurt from laughing.
    • 62 Metascore
    • 50 Critic Score
    An initially intriguing game that quickly reveals itself to be a slight and unimaginative shooter. An opportunity missed, and a let-down on a technical level to boot.
    • 62 Metascore
    • 70 Critic Score
    Although its light tutorial and lack of feedback throw it off balance, Rise of Industry’s in-depth production tools and supply chain mechanics - not to mention waffle options - will meet the demands of any production sim fan.
    • 62 Metascore
    • 60 Critic Score
    A fairly fun bullet-hell shooter frustrated by under-realised features and missed narrative opportunities. Ultimately, Hired Gun falls into a pitfall all too common to Warhammer adaptations: that of only ever feeling skin deep.
    • 62 Metascore
    • 50 Critic Score
    Vampire: The Masquerade - Bloodlines 2 fails to recapture the original’s magic, instead magnifying the worst parts of Troika’s classic, with janky combat and occasionally woeful performance issues. Long-time VTM fans may enjoy haunting Seattle’s snowy streets, getting to know its well-written cast, and testing each clan’s unique playstyle, but it’s a far cry from what it could have been.
    • 62 Metascore
    • 60 Critic Score
    There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
    • 62 Metascore
    • 50 Critic Score
    Beneath We Happy Few’s flaws is an excellent story, some clever first-person exploration, and a bunch of stunning design work. But the rest of the experience feels profoundly self-conscious and unsure of what it actually wants to be, imposing on you in some areas while remaining hands-off elsewhere.
    • 62 Metascore
    • 40 Critic Score
    Betrayer is an FPS where the shooting is lackluster and the enemies annoying.

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