PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 75 Metascore
    • 90 Critic Score
    Grow Home is utterly lovely. It’s welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin’s Crys.
    • 75 Metascore
    • 70 Critic Score
    In theory, this is a massively entertaining game that introduces some unique twists to the monster-hunting formula. In practice, however, technical issues on PC continue to mar what should have been a slam-dunk hit.
    • 75 Metascore
    • 70 Critic Score
    Your kingdom’s future can sometimes feel too predetermined, despite the hundreds of decisions you’ll have made along the way, but the relationship between your king and his family is really what counts.
    • 75 Metascore
    • 60 Critic Score
    Song of Nunu offers a rich narrative with plenty of heart and does an excellent job of synthesizing its characters in an authentic way. However, bland gameplay and performance issues work as a foil to Tango’s excellent storytelling, marring the overall experience.
    • 75 Metascore
    • 60 Critic Score
    Bloober Team does well to keep things taut all the way to the end, but there's a frustrating amount of untapped potential beneath its gameplay gimmicks and art direction.
    • 75 Metascore
    • 70 Critic Score
    With some strong new ideas and often solid core design, Lords of the Fallen is an enjoyably grimdark soulslike. That said, Hexworks’ debut release borrows a lot from Dark Souls, and while this makes for a good baseline, it could do more to escape the shadow of better games.
    • 75 Metascore
    • 60 Critic Score
    South of Midnight is a monotonous action-adventure game plagued by boring, repetitive fights and boss battles, with a story that loses momentum when it needs it most. Thankfully, its strong characterization, setting, and soundtrack do a lot of the heavy lifting. If you’re able to survive the grind, you might walk away feeling satisfied, but you’d be forgiven for calling it quits before the credits roll.
    • 75 Metascore
    • 80 Critic Score
    A lovingly crafted refresh of a classic Total War game that manages to recapture both its triumphs and its tragedies.
    • 75 Metascore
    • 70 Critic Score
    Despite taking cues from other open world games, ones nobody could ever accuse of being fresh, Techland has molded these borrowed parts into something that is occasionally formidable. Dying Light never quite shakes off the spectre of these other games, but it doesn’t play it as safe, presenting a world that is infinitely more deadly and fraught with tension.
    • 75 Metascore
    • 80 Critic Score
    In Sheep’s Clothing is a bit short and not as shocking as previous episodes, but it is darkly unsettling and deftly sets the scene for the closing of this horrific case. And we’re left with one final cliffhanger. Standing in a room, surrounded by enemies. The question is: who’s getting out?
    • 75 Metascore
    • 50 Critic Score
    Absent gripping protagonists or a different take on this already well-trodden world, it doesn’t offer very much at all. It’s a basically re-run of HBO’s show, and you can already watch that on the telly.
    • 75 Metascore
    • 70 Critic Score
    It ticks all the boxes it promised to, but feels like it could've gone further with improvements to gameplay, home cities for new civs, and AI.
    • 75 Metascore
    • 80 Critic Score
    Vast, beautiful, and every bit as epic as its subject matter, Troy's designation as a 'Saga' doesn't reflect a brief spin-off, but a soaring remix of the Iliad, with just the occasional annoyance or backwards step.
    • 75 Metascore
    • 70 Critic Score
    A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot of fun to be had slaying zombies on the streets and beaches of HELL-A, but if that first bite doesn’t infect you, you might find – like the protagonist – that your experience gets stronger as you play.
    • 75 Metascore
    • 80 Critic Score
    Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.
    • 75 Metascore
    • 60 Critic Score
    With clever iterations on soulslike conventions and a sharp implementation of videogame fundamentals, AI Limit has frequent thrills. But its derivative art direction, tired level design, and uninspiring narrative make it hard to recommend over its obvious inspirations. FromSoftware’s oeuvre draws on literature and visual art to feel unique and daring; AI Limits’ influences are limited to other videogames, and it’s all the lesser for it.
    • 74 Metascore
    • 80 Critic Score
    Ara: History Untold makes meaningful contributions to the well-worn grand strategy genre at every turn, even if the absurdities of its mix-and-match approach to history can be hard to swallow.
    • 74 Metascore
    • 70 Critic Score
    Personally, I found it a chore, becoming so caught up in my frustration that it became difficult to enjoy the detailed pixel artwork, take in the soundtrack, or even find satisfaction in finally killing a boss. However, I think there are players who will love this game.
    • 74 Metascore
    • 80 Critic Score
    It’s impossible to deny that there are a number of things that Just Cause 3 doesn’t do very well, and a lot of the things it does brilliantly are very similar to its predecessor. But all of this is easy to forgive when your adventure in Medici plasters a grin across your face for the duration.
    • 74 Metascore
    • 80 Critic Score
    Old issues return and some of its new ideas are less effective than others, but Total War: Pharaoh remains a strong and exciting addition to the series’ historical catalog.
    • 74 Metascore
    • 80 Critic Score
    The more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably.
    • 74 Metascore
    • 60 Critic Score
    It’s just not as enjoyable. The first game felt like a focused blast of adrenaline. Hotline Miami 2’s always stopping and starting, its new characters feel rough and buggy, and the new reliance on guns restricts how you can approach combat.
    • 74 Metascore
    • 70 Critic Score
    The series' foundations have been rejigged to offer an exciting and satisfying new gameplay loop. Not all of the revisions work in its favour, but unfortunately it's the complete lack of change with its approach to storytelling and structure that really holds Far Cry 6 back.
    • 74 Metascore
    • 90 Critic Score
    Phoenix Point may not meet the legacy of its celebrated forebear X-Com, but then few games ever will. Elegant, atmospheric, and energetic, Gollop’s latest remains remarkably hard to put down.
    • 74 Metascore
    • 60 Critic Score
    Steamworld Build delivers an entertaining blend of city building and dungeon crawling, but the two pillars don’t completely gel and myriad annoyances taint the experience.
    • 74 Metascore
    • 70 Critic Score
    A game geared more towards music lovers than high-score hunters, Fuser still feels like an experiment – but it’s one worth keeping your eye on.
    • 74 Metascore
    • 70 Critic Score
    You might well find the evocative, smoke-damaged backdrop of ‘80s espionage fresh enough to carry you through a satisfying playthrough. But even with the plates changed and the serial number filed off, there’s no mistaking XCOM 2.
    • 74 Metascore
    • 70 Critic Score
    Frustrating technical issues hold Darktide back from being the definitive Warhammer 40,000 experience on PC.
    • 74 Metascore
    • 70 Critic Score
    A twin-stick shooter that looks and feels great all the way through, but doesn't do enough new to keep your attention as you invest more time in its RPG systems and world.

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