PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 61 Metascore
    • 50 Critic Score
    The premise of Siren's Rest is strong enough to plumb the depths of Still Wakes the Deep’s enduring mysteries, but as a compact story DLC, it’s just too shallow. The principal goal of tracking down collectibles siphons the tension from its claustrophobic environments, and The Chinese Room's overreliance on scripted sequences creates missed opportunities for emergent horror.
    • 61 Metascore
    • 50 Critic Score
    An earnest but empty love letter to Quake and Duke Nukem 3D that never gets around to doing anything to call its own.
    • 61 Metascore
    • 40 Critic Score
    Despite the promise of its setting and philosophically informed morality system, Broken Roads fails to set itself apart from or come remotely close to matching the many post-apocalyptic games it’s inspired by.
    • 61 Metascore
    • 60 Critic Score
    For all the ways in which aims to take SimCity into the future, it remains tethered firmly to its past. Due to the peculiarities of its simulation, Origin's temperamental connection, and ultimately its own mechanical shallowness, Cities of Tomorrow is unlikely to make converts of those already driven out of town.
    • 61 Metascore
    • 40 Critic Score
    It’s been a shame to watch all of Perils of Man’s promise go to waste. It got its hooks in me, made me eager to jump down the rabbit hole, but it just led to disappointment.
    • 61 Metascore
    • 60 Critic Score
    Absolutely bursting with breathtaking vistas, No Man's Sky works best as a stellar walking sim. Sadly the half-baked survival elements only detract from the experience.
    • 61 Metascore
    • 40 Critic Score
    Hellboy Web of Wyrd’s sharp art direction, warm voice performances, and goofy if basic combat struggle to shine through in a roguelike that is otherwise too messy in too many ways.
    • 60 Metascore
    • 50 Critic Score
    For the most part the execution is too simplistic, and the frustrations are too frequent.
    • 60 Metascore
    • 40 Critic Score
    All Firefall’s opening does is shove your face right up against grubby textures, shoddy animations, and invisible walls. Your first two hours with it will see you retreading ground completing repetitive fetch quests for characterless NPCs in a world that does nothing to excite the eye...You have to wade through that swill of a beginning to understand Firefall’s potential.
    • 60 Metascore
    • 50 Critic Score
    Despite having 50 years of legacy to work from, this manga mash-up feels like a rush job. The combat offers basic fun, but as a complete package Jump Force proves to be a flop.
    • 59 Metascore
    • 50 Critic Score
    Godfall's tried and trusted combat feels pleasant from moment-to-moment, but doesn't do enough to distract from an otherwise hollow experience.
    • 59 Metascore
    • 60 Critic Score
    South Park Snow Day makes for chaotic, mindless fun when played with friends thanks to its roguelike-inspired upgrades and sense of humor, but it's a frustrating dud when going it alone.
    • 59 Metascore
    • 70 Critic Score
    A compact, confident, bite-sized roguelite with a bit too much emphasis on the ‘lite’.
    • 59 Metascore
    • 60 Critic Score
    Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that’s Anthem in a nutshell.
    • 58 Metascore
    • 70 Critic Score
    Koei does an unrivalled job representing the complex history and characters of the period, but the lack of variety in the experience combined with a steep price tag makes it hard to endorse without reservation.
    • 58 Metascore
    • 40 Critic Score
    Skull and Bones promises the pirate adventure of our dreams and falls far short thanks to a sparse storyline, lack of personality, and gameplay that oscillates between frustrating and boring.
    • 58 Metascore
    • 40 Critic Score
    Modern Warfare 3 is an uninspiring trip down memory lane, hacking together old ideas in an attempt to create something new. With a campaign that even the most die-hard fans would struggle to enjoy, and a multiplayer mode that offers nothing fresh, it’s best to steer clear of this full-price travesty.
    • 58 Metascore
    • 50 Critic Score
    A muddled game that trips over itself by implementing mechanics from various genres, but never fully expands on their potential.
    • 57 Metascore
    • 40 Critic Score
    I have no doubt that some folk will dismiss Sacred 3 because it bears no resemblance to the previous core games in the series. But that’s not why it should be avoided by most. It’s simply not fun to play.
    • 56 Metascore
    • 40 Critic Score
    Werewolf: The Apocalypse - Earthblood is peak mediocrity and lacks any real meat to make it stand out from the rest of the pack.
    • 56 Metascore
    • 70 Critic Score
    Beautiful scenery, strong characters, and inventive mechanics give Crucible a solid foundation - one undermined by poor communication between players and from Relentless Studios.
    • 56 Metascore
    • 40 Critic Score
    With its awful characters, inconsistent voice acting and combat hampered by problematic enemies, what little there is to enjoy is whittled away. It’s something to be tasted when absolutely starved for RPGs and could provide enough sword and sorcery shenanigans to tide one over until something more appetizing comes along, but it’s unlikely to prove fulfilling.
    • 54 Metascore
    • 40 Critic Score
    The recipe for a good adventure game is there, but the measurements are all wrong. Rector is too flawed, the puzzles are too easy, the metaphysical elements get too ridiculous are not well explained - everything is just off.
    • 54 Metascore
    • 60 Critic Score
    Competent, with enough fun weapons and silly spectacle to make it inoffensive entertainment. While a half-decade of development hell could’ve ended with worse results, it’s tough to muster much excitement for what’s here.
    • 53 Metascore
    • 70 Critic Score
    As long as you don’t mind the truly daft AI making things a bit mindless, Redfall is a good-enough co-op action game, but it makes me sad for the vampire-hunting immersive sim Arkane could’ve delivered.
    • 53 Metascore
    • 50 Critic Score
    A cheeky take on Dungeons & Dragons lore isn't enough to carry the lacklustre combat, sluggish controls, and dodgy enemy hitboxes.
    • 52 Metascore
    • 50 Critic Score
    Fallout 76 isn’t to be compared with other Fallouts - it’s a spin-off that wants to be something new. Unfortunately, the multiplayer sandbox it tries to be is stagnant and intensely frustrating to play.
    • 51 Metascore
    • 50 Critic Score
    Considering you’ve likely played the previous three games and have now spent around eight hours keeping homicidal animatronics at bay, there’s nothing about this fourth game that begs for you to return. Instead spend the cash on a bag of snacks and some drinks, and watch someone else shriek loudly into a microphone for you.
    • 50 Metascore
    • 50 Critic Score
    This hack-and-slash wears its simplicity like a lovely Scandinavian jumper, but is scarcely substantial enough for its handful of hours and drenched by awful aesthetic choices.
    • 50 Metascore
    • 40 Critic Score
    Test Drive Unlimited: Solar Crown is a frustrating mess of conflicting, grindy systems made worse by a dull open world and unexceptional racing.

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