PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 71 Metascore
    • 80 Critic Score
    The game is really quite brutal, but individual runs quite short. It’s a perfect palate-cleaner game – quick to load, easy to switch to from other applications, and over pretty fast. Unless you’re good at it, which, you know… I’m pretty much not. But it’s also just wonderfully silly fun. Bright, chaotic in the all the best ways, and always surprising.
    • 71 Metascore
    • 70 Critic Score
    With an impressive AI, clever campaign and focus on gameplay, Elven Legacy is well worth the asking price. [Aug 2009, p.59]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    While it's clearly not a game for everyone, fans of the original series will find a lot to fall in love with, and at a bargain price to boot. [Apr 2014, p.54]
    • PC PowerPlay
    • 71 Metascore
    • 50 Critic Score
    This shoddy console port has cast a shimmering invisible cloak over what would have been a serviceable third-person shooter. [Sept 2012, p.55]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    Be a Lethal Weapon in single-player, enjoy a different take on multiplayer. Visceral gives you the best of both worlds. [May 2015, p.57]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    A very basic adventure game, but more than capable of planting a big dumb grin on your face for its duration. [June 2012, p.64]
    • 71 Metascore
    • 60 Critic Score
    It was clearly all utter gibberish so I forgot it immediately. [Issue#261, p.69]
    • 71 Metascore
    • 60 Critic Score
    It was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Great old fashioned stealth built on a wonky, badly optimised game engine.
    • 71 Metascore
    • 60 Critic Score
    Okay, so there's plenty of irritating stuff but we're here for the clicking, and there's plenty of clicking to be had. This is no challenge to Diablo or even Dungeon Siege, but the world is big and there's plenty of stuff in it to murder. And isn't that, at its heart, the essence of the action RPG? [Christmas 2008, p.79]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Drifting Lands is a genuinely fun shooter/RPG hybrid brought down by a forgettable story and repetitive structure. [Issue#264, p.68]
    • 71 Metascore
    • 60 Critic Score
    A solid strategic base brought low by cheap AI and some shonky net code. [March 2014, p.56]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    Aimed towards a younger audience but still has enough depth to appeal to mature gamers. [Dec 2015, p.62]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Fun enough for some dedicated campers, with some truly tense multiplayer action. [Aug 2014, p.50]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Pretend you’re buying it for your kid brother, or spare your blushes and order online because there is a surprising amount of fun to be had in loading this chubby bad boy up and thrashing the hell out of pigs with sticks for an hour or two. [Sept 2008, p.61]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    It bothers me that it seems to think it’s an update, not a rehash, of the dungeon crawl formula. It bothers me that it could have been so much more. But it is what it is: a good game which doesn’t bother with the bits it thinks we don’t care about. [Jan 2008, p.49]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Specialises in trick shots before mastering the fundamentals. Deeply flawed, but hard to ignore. [Issue#267, p.58]
    • 70 Metascore
    • 70 Critic Score
    An excellent free-to-play game, but a less than stellar paid experience. Definitely worth the download, but not worth your cash. [Nov 2011, p.44]
    • PC PowerPlay
    • 70 Metascore
    • 30 Critic Score
    Terrible pings, no servers and a tiny player base. [July 2010, p.58]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Despite some niggles, Sanctum is a solid PC debut for this indie dev. Recruit a friend and get ready to lose a few hours! [June 2011, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    I Am Setuna might fill a current market gap, but it doesn't do anything new or interesting. [Issue#254, p.53]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Instead of reinventing the wheel, Hi-Rez just painted it silver, added some bling, and called it a velocity-transfer-disc. [Apr 2010, p.54]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    The take down system is cool, and the hacking has its heart in the right place. But the developer has been told: this game accompanies the film. Bond can't change the story. It's play it like you saw it on the silver screen, or reload from the last checkpoint. Fortunately, the production, the gestalt of this new-era Bond is strong enough to make QOS a pile of fun. [January 2009, p.49]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    A beautiful expansion of a franchise hampered by its history. [Oct 2014, p.60]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    Neither hardcore sim nor arcade fun, Take On Helicopters can't even get in the air. [Jan 2012, p.46]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Unique, arty, and ambitious, yet awkward. [Sept 2011, p.68]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Crippled by performance issues and bugs, there's an incredible game waiting to emerge if Rocksteady can remedy the Bat's woes with patches. [Aug 2015, p.55]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    A little too ambitious for its own good, Aurio still shows serious promise for Cameroonian game development. [Issue#251, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Difficult, nerdy, tedious but satisfying. What more could you want in a lover? [May 2011, p.70]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Complex without being deep, Brink is a hollow interpretation of Splash Damage's classic teamplay formula that speaks to the very core of what is wrong with multiplayer FPS today. [July 2011, p.58]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Gone are the open environments. Gone are the police chases. Gone are the FMV cut-scenes. Prostreet probably excised so many features with a view of taking things in a fresh direction, but the result is a bewildering one. [Jan 2008, p.60]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Minor gameplay changes mark this as one for fans only. [Sept 2011, p.69]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    A chilled action-RPG that ditches combat for crafting and exploration. [Issue#265, p.56]
    • 70 Metascore
    • 70 Critic Score
    A pleasant trip down memory lane that’ll appeal to nostalgics and casuals.
    • 70 Metascore
    • 80 Critic Score
    Ronin's turn-based combat is a breath of fresh air. A solid game in spite of its brevity. [Aug 2015, p.64]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    A realistic, but relatively bland title that's part recruitment poster and part tame FPS. [Sept 2009, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 40 Critic Score
    Look, there is nothing wrong with Halo Wars 2... as a bonus game that comes free with Halo 6 or whatever. But as a premium, full-priced title? No. No, we deserve more than this. A franchise like Halo, with its rich fictional universe, its cool unit design, its super-clear mix of human and alien factions, deserves more than this.
    • 70 Metascore
    • 60 Critic Score
    The question is, will user created content be enough to keep the less hardcore Spore fan interested? [Sept 2009, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 80 Critic Score
    A thoroughly enjoyable, if somewhat diluted return to a cult favourite franchise. [Apr 2014, p.50]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Thematically undercooked, but this clever puzzler does feature progressively exciting level design. [Oct 2013, p.85]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Evochron gives you the tools and the universe, but it's up to you to find a purpose. [Issue#185, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Exploding heads and taking drugs is fun for a while. [Issue#256, p.65]
    • 70 Metascore
    • 50 Critic Score
    The high price and lack of polish make this one to avoid for now. For art-deco die-hards only. [Jan 2014, p.93]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    A promising start to an atmospheric series, ironically let down by its puzzles. [Sept 2010, p.63]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    An astounding story wrapped in frustrating, illogical adventure gameplay. [July 2010, p.59]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Beautiful graphics don't make up for the oddly empty feeling inside. [Issue#185, p.68]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    If you haven’t played Lost Planet before, and mindless shooting of various people/things in some gorgeous locales is your cup of tea, the budget price sounds just about right. But for everyone else, it’s safe to give this one a miss. [Aug 2008, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Mercenaries 2 put me off from the get go, however it has an ace up its sleeve. Yep – explosions. Right at the start of the game you pick up a grenade launcher, and start gleefully blowing stuff away. [Dec 2008, p.74]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Dracula: Origin is an average point-and-click Adventure game with a few cool new features. The Dracula theme is the game’s biggest plus, and starved adventure fans may have fun with it as long as they think outside the square. [Jul 2008, p.56]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    If you're going to buy Homefront, do so for the multiplayer. The campaign is six hours you'll never get back. [Apr 2011, p.52]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Intricate detail and strategy make for an excellent value release for the serious war-gamer. [Sept 2011, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 80 Critic Score
    The Last Starfighter of Political Science. [June 2011, p.68]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    A poor interface and repetitive, hard-to-follow action unfortunately limit Sengoku's already niche appeal. [Dec 2011, p.64]
    • PC PowerPlay
    • 69 Metascore
    • 80 Critic Score
    Versatile, detailed play combines with alternative history to provide hours of squishing little men under heavy automatons. [Nov 2013, p.84]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    While the first few hours are incredible, sadly a lack of depth in handling and content leads to a game that needs a few more hours in the oven. [Issue#253, p.58]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Not enough content and too much grinding detracts from the great cast of characters and great presentation. [Issue#252, p.58]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Beautiful to look at and stunning to listen to but lacking any real depth when it actually comes to play. [Sept 2014, p.52]
    • PC PowerPlay
    • 69 Metascore
    • 80 Critic Score
    As a singleplayer campaign, Gratuitous Tank Battles is a glancing hit, but it still offers a deep and intricate take on tower defence. [Aug 2012, p.59]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Utilises the amazing PC technology of today to be, eh, okay. [Issue#261, p.68]
    • 69 Metascore
    • 60 Critic Score
    An enjoyable, finely crafted puzzler that's over far too soon. [March 2012, p.66]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    Despite the puppeteer's strings getting caught, Risen 2 puts on a good show that you'll see through to the end. [June 2012, p.58]
    • 69 Metascore
    • 50 Critic Score
    In a post-WIC world, it's hard to consider this much more than average. [Dec 2009, p.60]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    Mostly great bosses and some nice narrative flourishes do a lot to make up for the fairly repetitive combat and generic story. [Issue#253, p.63]
    • PC PowerPlay
    • 69 Metascore
    • 80 Critic Score
    Overture deals a winning hand with this gem, delivering addictive gameplay in spades. [Nov 2011, p.52]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is a P-51B Mustang; out-turned, out climbed and outdived by the superior P-51D that is War Thunder. [Nov 2013, p.82]
    • PC PowerPlay
    • 69 Metascore
    • 40 Critic Score
    Try again after a few months of patches. Maybe. [Mar 2011, p.67]
    • PC PowerPlay
    • 69 Metascore
    • 50 Critic Score
    A promising sequel that, despite its improvements on the original, still retains as many bugs as it does zombies.
    • 69 Metascore
    • 60 Critic Score
    A brilliant idea brought down by its visual style. Fun for its adventure mode, but otherwise buy a Wii and stick to Smash Bros. [Oct 2013, p.87]
    • PC PowerPlay
    • 69 Metascore
    • 50 Critic Score
    When it's not going out of its way to be terrible, Syndicate is simply mediocre. [May 2012, p.54]
    • 69 Metascore
    • 90 Critic Score
    If you found Proteus poignant and Gone Home felt like going home, Shelter will break your heart. [Nov 2013, p.88]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    A great fighting game with horrible presentation, a crappy story mode, limited roster, expensive DLC, and forgettable music. [Issue#267, p.68]
    • 69 Metascore
    • 60 Critic Score
    Intriguing idea but in terms of execution: this ain't no SimCity! [Christmas 2009, p.60]
    • PC PowerPlay
    • 69 Metascore
    • 80 Critic Score
    The guiltiest of pleasures. Indulge yourself and a few friends, but go read a book afterwards or something. [March 2012, p.62]
    • 69 Metascore
    • 40 Critic Score
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    Add another [10 points] if you can find other people to play with. [May 2015, p.60]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    While not exactly fun in the traditional sense, FS 17 can be a very satisfying way to pass the time. [Issue#258, p.64]
    • 68 Metascore
    • 80 Critic Score
    It's exactly what fans of the franchise have grown to expect. No surprises here, folks. [Jan 2014, p.90]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    An almost too accurate reimagination of Age of Empires, in both the best and worst possible ways.
    • 68 Metascore
    • 60 Critic Score
    Unfinished and unpolished, like a poor facsimile of what came before rather than a new game. [Issue#266, p.51]
    • 68 Metascore
    • 60 Critic Score
    A competent take on precision platforming with creative use of stealth elements, but one that offers little reward for taking its punishment. [Oct 2015, p.60]
    • PC PowerPlay
    • 68 Metascore
    • 80 Critic Score
    The lack of focus can be frustrating, but the world is so interesting that it'll draw you back in. [Issue#269, p.55]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Shiness is a decent camera away from being a great game. [Issue#262, p.62]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Solid gameplay marred by clunky controls and an almost painfully generic story. [Apr 2011, p.68]
    • PC PowerPlay
    • 68 Metascore
    • 80 Critic Score
    An incredibly well-made puzzler. [Jan 2010, p.67]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    An unfortunate step backwards for Bethesda. [Nov 2009, p.58]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Less Hot Shots and more Hot Fuzz. [July 2012, p.66]
    • 68 Metascore
    • 60 Critic Score
    Gorgeous levels, light story and simple puzzling, though necessary replayability is undermined by backtracking and repetition. [March 2013, p.93]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Richly detailed graphics don't make up for the shallow, simplistic trading and combat. [Nov 2010, p.60]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Yeah it looks amazing but [*FISTBUMPS*] do not a good racing game make. [Issue#250, p.69]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Proves not every game needs to innovate to be entertaining. [Mar 2010, p.66]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
    • 68 Metascore
    • 70 Critic Score
    Borrowing heavily from past survival horror games, The Evil Within still manages to create fear in its players despite some clunkiness. [Dec 2014, p.58]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Far from a perfect sim, but as a commentary on the industry we follow and love, it's enough to give you pause for thought. [July 2013, p.90]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    A short experiment based around a fairly oblique puzzle system, Litter Inferno succeeds as a compelling curio. [Feb 2013, p.75]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Rather satisfying post-medieval combat sim hidden behind jank, bugs, and general awkwardness. [July 2011, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 80 Critic Score
    Though not without problems, Songbringer is a charming, challenging and addictive old fashioned ARPG. [Issue#266, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 80 Critic Score
    A dazzling reminder of what FPS as pure entertainment can be. Serious Sam is still relevant, and this remake is a real blast. [Feb 2010, p.62]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Survival mechanics obscure an otherwise competent but uninteresting adventure. [Issue#253, p.62]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    A space diamond in the rough, Pandora may not get everything right but exceptional combat and city management shines through. [Feb 2014, p.86]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    The core gameplay loop is great, but it's too easy to plumb the shallow depths in a few hours. Sea of Thieves needs more meaningful content.

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