PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 49 Metascore
    • 30 Critic Score
    None of this is enough to save this game from being anything but the mediocre rubbish big development companies with lucrative movie licenses seem to think we want to play. [Aug 2009, p.60]
    • PC PowerPlay
    • 49 Metascore
    • 20 Critic Score
    Being unable to execute the obvious solution to a problem because of poor design and implementation is simply inexcusable. [Mar 2010, p.70]
    • PC PowerPlay
    • 49 Metascore
    • 50 Critic Score
    A buggy, ultimately dull recreation of a 90s classic. [May 2012, p.62]
    • 48 Metascore
    • 40 Critic Score
    Some interesting ideas can't save this dull, sloppy attempt at reinventing the RTS genre. [Apr 2011, p.56]
    • PC PowerPlay
    • 48 Metascore
    • 60 Critic Score
    In the end, PCM will be of little interest to most people. It has a few reasonable, sometimes even interesting ideas, but manages to execute very few to the level of similar games on the market. [Oct 2008, p.65]
    • PC PowerPlay
    • 47 Metascore
    • 50 Critic Score
    Nearly charming and challenging enough to be worth enduring sadistic mission design, bugs, and bad controls. Nearly. [Christmas 2011, p.56]
    • PC PowerPlay
    • 47 Metascore
    • 40 Critic Score
    Glimmers of that CS charm, but needs another year in development and local servers before standing alongside such heavyweights. [Nov 2013, p.91]
    • PC PowerPlay
    • 47 Metascore
    • 50 Critic Score
    Get it if you're a Prison Break completist. [June 2010, p.62]
    • PC PowerPlay
    • 46 Metascore
    • 50 Critic Score
    While we're left feeling a little cold, it's possible a half-price sale or similar could rekindle the flame once more. [Feb 2013, p.85]
    • PC PowerPlay
    • 46 Metascore
    • 20 Critic Score
    Pretty screenshots are the only thing salvaged from this space debris. [Apr 2011, p.63]
    • PC PowerPlay
    • 45 Metascore
    • 30 Critic Score
    Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]
    • PC PowerPlay
    • 45 Metascore
    • 50 Critic Score
    A lot of potential with disappointing execution. [March 2013, p.86]
    • PC PowerPlay
    • 44 Metascore
    • 50 Critic Score
    Adding this one to your collection is nothing to be blowing one's golden trumpet over, except if your movie-to-games section is begging for attention. [Feb 2008, p.55]
    • PC PowerPlay
    • 44 Metascore
    • 50 Critic Score
    Entertaining, but flawed; just like its mythological counterparts! [June 2011, p.71]
    • PC PowerPlay
    • 44 Metascore
    • 30 Critic Score
    An unfinished game that requires much more attention before it can realise its incredible promise. [Dec 2012, p.82]
    • PC PowerPlay
    • 43 Metascore
    • 30 Critic Score
    Not offensive enough to cause outcry, not good enough to warrant paying attention to. [Aug 2015, p.60]
    • PC PowerPlay
    • 42 Metascore
    • 50 Critic Score
    Bearing in mind that you’ll need to do some serious thinking, Stranger is otherwise a pretty thoughtful game and one that is worth a good many hours play. [Mar 2008, p.62]
    • PC PowerPlay
    • 40 Metascore
    • 20 Critic Score
    Boring and repetitive, even in multiplayer. [Sept 2009, p.68]
    • PC PowerPlay
    • 40 Metascore
    • 30 Critic Score
    Inner Chains looks good, but beneath the veneer is a mess of bad mechanics and disappointing design. [Issue#263, p.69]
    • 39 Metascore
    • 50 Critic Score
    Sadly, I immediately wished I’d left Carson for dead on the girders, saving myself the time and tedium of seeing things through to the bitter end. [Jun 2008, p.60]
    • PC PowerPlay
    • 39 Metascore
    • 30 Critic Score
    In the final analysis, Ford Off-Road is a shambles. Even without the numerous glitches and bugs the underlying game is so poorly realised that we find it hard to recommend this to even the most die-hard of Ford fans. [Jul 2008, p.58]
    • PC PowerPlay
    • 36 Metascore
    • 20 Critic Score
    A crime. Send this one to the colonies. [Feb 2011, p.65]
    • PC PowerPlay
    • 36 Metascore
    • 70 Critic Score
    A poorly-made, unashamedly dumb game that nevertheless offers equally dumb entertainment. [July 2012, p.69]
    • 36 Metascore
    • 30 Critic Score
    An impenetrable mess with almost nothing to recommend it. Cast this one into the void. [Oct 2012, p.73]
    • PC PowerPlay
    • 34 Metascore
    • 10 Critic Score
    A terrible shooter and a terrible stealth game all in one! [July 2011, p.62]
    • PC PowerPlay
    • 34 Metascore
    • 50 Critic Score
    Serellan seems dedicated to shaping Takedown into its original pitch, but it needs far more time in the planning phase. [Feb 2014, p.90]
    • PC PowerPlay
    • 29 Metascore
    • 30 Critic Score
    Well, pardner, I'd suggest you ride far, far away. Buy an Xbox and wait for Red Dead Redemption 2 if you have-ter.
    • 27 Metascore
    • 10 Critic Score
    Broken in nearly every single aspect, Fray fails to meet any criteria that would qualify it as a game. Do not buy. [Sept 2012, p.57]
    • PC PowerPlay
    • 26 Metascore
    • 30 Critic Score
    The lesson I learned from The Golden Compass is that children these days can be viewed less as imaginative, problem solving young beings who deserve to be inspired by well made games, and more as an extension of the parental wallet. [Mar 2008, p.60]
    • PC PowerPlay
    • 20 Metascore
    • 0 Critic Score
    Its mechanical foundation - like this Foundation Release - crumbles at the lightest touch. [March 2013, p.94]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    Maps are darker and more atmospheric. [Feb 2010, p.63]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    Still the best Eastern MMO available for a Western audience. [Jan 2010, p.62]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    Finally, a Lemmings clone that's up there with the game that inspired it. [Feb 2011, p.64]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    Weird, casual and simple, but surprisingly deep for what it is. [Mar 2011, p.66]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    Unique and beautiful, but barely a game. [Mar 2011, p.71]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Mildly satisfying. [Mar 2011, p.73]
    • PC PowerPlay
    • tbd Metascore
    • 20 Critic Score
    Also, I'm pretty sure my farm is under surveillance by Interpol, because identical gunmetal grey FWDs keep spooling past on the highway just near my barn. [Mar 2011, p.73]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    The best release for EVE in years, another evolutionary step forward. [Apr 2011, p.55]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Preposterous, hilarious, and above all, devious. Tricky doesn't begin to describe it. [June 2011, p.72]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    With more campaign missions, this would be easy to recommend. But even as is, it's still good, cheap entertainment. [Aug 2011, p.73]
    • PC PowerPlay
    • tbd Metascore
    • 30 Critic Score
    And it's this amateurish feeling that pervades the game...Best to swat this fly. [Sept 2011, p.71]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    This hallway feels a little narrow. [Nov 2011, p.48]
    • PC PowerPlay
    • tbd Metascore
    • 50 Critic Score
    A modest, modern attempt at a hacking sim that unfortunately doesn't capture the magic of Introverion's classic. [Nov 2011, p.68]
    • PC PowerPlay
    • tbd Metascore
    • 30 Critic Score
    Maybe just spend your four bucks on the soundtrack, and go play Tyrian. [Christmas 2011, p.69]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    A strangely serene and evocative game, lying somewhere between strategy and chaos. For the resourceful and imaginative player. [June 2012, p.54]
    • tbd Metascore
    • 70 Critic Score
    An appropriately simplistic arcade update that hits the fun/challenge sweet spot. [June 2012, p.60]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Has its pieces of heart in the right place, but its unholy retro-modern mechanics will leave you unsatisfied. [Oct 2012, p.79]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    An ingenious, original puzzler hiding behind a highly difficult barrier. [Oct 2012, p.84]
    • PC PowerPlay
    • tbd Metascore
    • 40 Critic Score
    A fantastic idea for a game that's been stripped of its valuables by the wrong approach to free-to-play. [Oct 2012, p.85]
    • PC PowerPlay
    • tbd Metascore
    • 30 Critic Score
    It's not really worth going to town on this one. Try one of those crazy finished games. [Feb 2013, p.80]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    A fresh, solid roguelike platformer that kills time with as much efficiency as it kills the player. [Feb 2013, p.82]
    • PC PowerPlay
    • tbd Metascore
    • 50 Critic Score
    An acceptable solution for the time-poor, but unless you've played them to death, you're better off with the originals. [Sept 2013, p.90]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. [Oct 2013, p.84]
    • PC PowerPlay
    • tbd Metascore
    • 10 Critic Score
    No element of Day One appears stable, polished or functional. Avoid the big green "Add to Cart" button lest you suffer an incident of your own. [December 2013, p.82]
    • PC PowerPlay
    • tbd Metascore
    • 30 Critic Score
    Promising, and if it had the time to finish, or even start, it could've been something fairly decent. Oh well. [December 2013, p.84]
    • PC PowerPlay
    • tbd Metascore
    • 70 Critic Score
    A lightweight survival lark, but one that proves itself worthy of the great pun in its title. [December 2013, p.85]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Addictive, but not necessarily rewarding. [December 2013, p.86]
    • PC PowerPlay
    • tbd Metascore
    • 50 Critic Score
    Overall, it just feels too casual, too cartoony. On a tablet that can be forgiven, but as a PC game it seems more than a little limiting. [July 2014, p.63]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    Still a gripping wargaming experience, despite an aging engine. Does a great job of capturing the nuances of the campaign. [Sept 2014, p.58]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    An immediate feedback loop of risk and reward that rewards those with endurance. [July 2015, p.62]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    An excellent port of a great reboot of a beloved fighting game. [Issue#252, p.69]
    • PC PowerPlay
    • tbd Metascore
    • 20 Critic Score
    Commits the quintessential crime of the T&A brawler: the girls aren't even hot. [Issue#253, p.61]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    For rogue-like obsessives and robosexuals only. [Issue#255, p.62]
    • PC PowerPlay
    • tbd Metascore
    • 90 Critic Score
    Simple controls and deep mechanics combine to make a seriously great puzzle experience. [Issue#258, p.58]
    • tbd Metascore
    • 80 Critic Score
    Sometimes the randomness gets in the way, but otherwise Asura is a blast. [Issue#262, p.63]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    Definitely worth the price of admission. Runic Rampage is simple, moreish dungeon bashing. [Issue#263, p.64]
    • tbd Metascore
    • 60 Critic Score
    A fresh take on an age old formula, beautifully crafted for its VR approach, but the labour required detracts a bit from the fun. [Issue#263, p.72]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    A tense and demanding procedurally-generated story-telling device. [Issue#264, p.62]
    • tbd Metascore
    • 70 Critic Score
    Innovative tactical RPG that rates higher on iOS coz it's cheaper. [Issue#264, p.70]
    • tbd Metascore
    • 80 Critic Score
    While it may look something like Minecraft, Rogue Islands is definitely its own, very enjoyable beast. [Issue#267, p.56]
    • tbd Metascore
    • 70 Critic Score
    A little short but an excellent example of virtually realised physics. [Issue#267, p.62]
    • tbd Metascore
    • 10 Critic Score
    Lazy, broken, ugly and dispiriting. [Issue#269, p.60]
    • PC PowerPlay
    • tbd Metascore
    • 40 Critic Score
    A minimalist experience that confuses collectibles for substance. [Issue#269, p.63]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    A smart, satisfying puzzler wrapped in an equally smart, satisfying narrative layer. [Issue#269, p.64]
    • PC PowerPlay
    • tbd Metascore
    • 80 Critic Score
    Slick controls, great writing, and a solar-system-wide mystery to unravel - what's not to love? [Issue#272, p.46]
    • PC PowerPlay

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