PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 61 Metascore
    • 60 Critic Score
    An interesting story brought low by rote combat and a rather uninspiring graphics engine. [December 2013, p.92]
    • PC PowerPlay
    • 61 Metascore
    • 80 Critic Score
    Despite its quirks, EYE's mind-boggling ambition evokes the best of PC gaming's past, while giving us a glimpse into its future. [Oct 2011, p.56]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Enjoyable new content, but strangled by enduringly small lots and an inability to save, load and experiment. [Jan 2014, p.92]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Worth more as a curiosity piece than as a complete and functioning game. This is what happens when you attempt too much. [June 2013, p.85]
    • 61 Metascore
    • 40 Critic Score
    Codemasters should be ashamed for this brazen cash-in, made with the least possible effort. [Feb 2015, p.18]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Offering very little progression on Dead Island, this is one for the fans. Series newcomers should get the cheaper original instead. [June 2013, p.92]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    It's partially broken, shallow, repetitive and aimless, but hang me, I still kind of love it. [Issue#255, p.56]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Everything in Sword Coast Legends works as intended, but that only serves to highlight that the games that inspired it are still better. [Dec 2015, p.56]
    • PC PowerPlay
    • 61 Metascore
    • 40 Critic Score
    So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    The plot, setting and characters are wonderfully strange but the rest of the game feels more than a little unpolished. [June 2013, p.86]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Time is a harsh mistress, and the 11 year sleep has not been kind to Rogue Trooper. [Issue#268, p.71]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Competent hack-'n'-slash with a few neat ideas wrapped in a package that's remarkably unremarkable. [Sept 2011, p.64]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    A frustrating, obtuse, weirdly satisfying experience, covered in yayness and cute. [Apr 2012, p.56]
    • 60 Metascore
    • 40 Critic Score
    Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Some great puzzles and interesting situations can't entirely make up for Black Mirror's shortcomings. [Issue#269, p.59]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    An immersive environment and interesting story. It can be hard and could do with clearer text. [Issue#249, p.64]
    • PC PowerPlay
    • 60 Metascore
    • 70 Critic Score
    Fun, but grindy and lacking reasons to return. [Sept 2014, p.50]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Too much effort required to get to the good stuff, for war-gaming aficionados only. [Sept 2011, p.67]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Neither funny enough to forgive the easy puzzles, nor hard enough to get away with meh jokes. [Issue#259, p.64]
    • 60 Metascore
    • 50 Critic Score
    A competitive off-road sim that backs away from arcade mechanics, but also from any sense of fun or adventure. [Christmas 2011, p.66]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    If the developers had really looked hard at what they’d made, they would have found they’d committed that cardinal sin; to make a game that just isn’t fun. [Nov 2008, p.53]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Occasionally funny but mostly rather rote, How to Survive drowns under the weight of the developer's ambition. [December 2013, p.83]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Should never have been released in its current state - simple as that. [July 2011, p.72]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    It’s the gaming equivalent of a made-for-TV SF movie in more ways than one, then. Your hoity-toity intellectual forebrain knows you’re too good for this candy floss, but your theme-park glands respond nevertheless. [Jan 2008, p.45]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Shaun White Snowboarding is at once the unfortunate victim of our towering expectations and the hapless result of a sloppy port. We've been waiting so long now for some decent snow, hopefully a more polished sequel will see us back on the slopes next season. [February 2009, p.60]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    This blast from the past arrives with not a bang, but a whimper. [Nov 2012, p.74]
    • PC PowerPlay
    • 60 Metascore
    • 40 Critic Score
    Flawed and monotonous. [Mar 2010, p.75]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    The skeleton of Auto Age is solid, but there just isn't enough meat on the bones. [Issue#267, p.75]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    A great idea with strong visuals hampered by half-realised mechanics and barely functioning online connectivity. [Jan 2012, p.54]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    When it works it works pretty darn well. Unfortunately that isn't too often. [Issue#262, p.56]
    • 59 Metascore
    • 40 Critic Score
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • PC PowerPlay
    • 59 Metascore
    • 40 Critic Score
    Takes two great ideas and merges them into a half-baked mess of poor controls and monotony. [Issue#254, p.59]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    A less than successful attempt at what could have been a novel concept. [Aug 2014, p.57]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
    • PC PowerPlay
    • 59 Metascore
    • 50 Critic Score
    Intermittently creepy, yet it all feels like an overblown student project; a proof of concept for a slicker, scarier game. [Jan 2014, p.91]
    • PC PowerPlay
    • 58 Metascore
    • 80 Critic Score
    Solid gameplay helps you stick around for more soccer jokes. [Issue#265, p.64]
    • 58 Metascore
    • 50 Critic Score
    Atavistic PC racing for when you want to party like it's 1995. [Sept 2012, p.61]
    • PC PowerPlay
    • 58 Metascore
    • 60 Critic Score
    A clever take on traditional tower defence, but little real longevity. [May 2012, p.64]
    • 58 Metascore
    • 60 Critic Score
    An intriguing, if routine, adventure game where opera-singing cats and the ghosts of WWII soldiers are commonplace. [Issue#259, p.63]
    • 58 Metascore
    • 50 Critic Score
    As a replica of the board game, Space Hulk is a success. Unfortunately, as a videogame, it's barely average. [Oct 2013, p.91]
    • PC PowerPlay
    • 58 Metascore
    • 70 Critic Score
    A great game for dedicated fans of the Warhammer 40,000 setting, but a poor narrative and structure may get in the way for casual players. [Issue#259, p.55]
    • 58 Metascore
    • 50 Critic Score
    Denied Ops is strictly for those who want big explosions, with no thought required. Pretty much like actually mercenaries. [May 2008, p.60]
    • PC PowerPlay
    • 58 Metascore
    • 40 Critic Score
    Starts with so much promise, but eventually becomes an experience as barren as the desert it's set in. [Issue#256, p.61]
    • 58 Metascore
    • 50 Critic Score
    Martin's world deserves better than this. [July 2012, p.64]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    Absolutely gorgeous visuals are marred with completely uninspired gameplay. Just go watch the film for your Tron hit. [Feb 2011, p.62]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    A great premise hampered by a smirking script, repetitive combat and arbitrary questing. [Issue#252, p.64]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    A decent indie effort, but the sims from ten years ago still show how it should be done. Pick up FreeSpace 2 instead. [March 2012, p.65]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    Visually sharp, technically accomplished, but hardly memorable. [Aug 2011, p.75]
    • PC PowerPlay
    • 57 Metascore
    • 70 Critic Score
    A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    This isn't a total disaster, but it does not feel like much love or effort has gone into it either. [Dec 2010, p.64]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    Although hobbled with a dull combat system and voice work that lacks any real emotion, the story of The Technomancer is a real pleasure. [Issue#253, p.53]
    • PC PowerPlay
    • 56 Metascore
    • 50 Critic Score
    An amateur effort that comes together well in places, but also one that gives no real incentive to buy it. If only the writing was a little funnier. [Apr 2012, p.67]
    • 56 Metascore
    • 40 Critic Score
    Developer with bad track record wants you to pay big for uninspiring loot-em-up. Choices is yours. [Issue#254, p.61]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    Clever, endearing and fun to play, probably slightly overpriced. Beware of the ending, though. [Apr 2011, p.57]
    • PC PowerPlay
    • 56 Metascore
    • 20 Critic Score
    A vile, ugly, offensive and ignorant game that should have been left to rot in an old box of floppies. Why did this get Kickstarted? [Sept 2013, p.85]
    • PC PowerPlay
    • 55 Metascore
    • 50 Critic Score
    Design and technical implementation issues mar a promising adventure. [Oct 2012, p.83]
    • PC PowerPlay
    • 55 Metascore
    • 60 Critic Score
    Budget purchase at best. [Sept 2010, p.58]
    • PC PowerPlay
    • 55 Metascore
    • 50 Critic Score
    For me, this was one of the most frustrating gaming experiences in recent memory. Most frustrating of all is the fact that this could have been a great game. Like a pack of half-starved zombies, the developers have simply bitten off more than they can chew. [Sept 2008, p.57]
    • PC PowerPlay
    • 55 Metascore
    • 30 Critic Score
    Plot holes, broken scripting and offensive self-contradiction makes Warfighter one of the worst games we've played all year. [Dec 2012, p.85]
    • PC PowerPlay
    • 55 Metascore
    • 60 Critic Score
    A surreal musical adventure that ultimately fails to capture the spirit and essence of the specific style of house music it clearly loves. [Issue#267, p.70]
    • 55 Metascore
    • 50 Critic Score
    An excellent adaptation of the board game that completely forgets to include that all important social aspect. [Feb 2011, p.66]
    • PC PowerPlay
    • 54 Metascore
    • 60 Critic Score
    A competent enough shooter, but perhaps a touch too ambitious in its scope. Still, it's a massive improvement on the first Homefront. [Issue#252, p.62]
    • PC PowerPlay
    • 54 Metascore
    • 30 Critic Score
    The mechanics are competent but in no way fun. [July 2012, p.67]
    • PC PowerPlay
    • 54 Metascore
    • 40 Critic Score
    Not serious to be legit, not funny enough to be, well, fun. [Oct 2012, p.78]
    • PC PowerPlay
    • 54 Metascore
    • 30 Critic Score
    Disharmony's content is either so buggy or poorly designed that the expansion pack offers an inferior 4X experience to the vanilla of Endless Space. [Sept 2013, p.84]
    • PC PowerPlay
    • 54 Metascore
    • 30 Critic Score
    Not only fails to live up to the legacy of Duke Nukem, it even fails to be a decent shooter. Don't ruin your precious memories. [Aug 2011, p.60]
    • PC PowerPlay
    • 54 Metascore
    • 50 Critic Score
    An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]
    • PC PowerPlay
    • 54 Metascore
    • 40 Critic Score
    When the best parts of a game are the parts that aren't the game, something is wrong. [Issue#260, p.64]
    • 54 Metascore
    • 50 Critic Score
    Nothing more than a League of Legends clone, with a few subtle differences that aren't going to win over any genre fans. [Christmas 2011, p.62]
    • PC PowerPlay
    • 54 Metascore
    • 40 Critic Score
    Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]
    • PC PowerPlay
    • 54 Metascore
    • 50 Critic Score
    Don't hope to be blown away. Little stirs in this valley. [June 2012, p.56]
    • PC PowerPlay
    • 53 Metascore
    • 40 Critic Score
    Only buy it so Polyslash can afford to make something better. [Issue#255, p.60]
    • PC PowerPlay
    • 53 Metascore
    • 50 Critic Score
    Awesome idea but amateur execution means it costs an arm and a leg for what it is. [June 2011, p.62]
    • PC PowerPlay
    • 53 Metascore
    • 60 Critic Score
    A solid enough effort, but pacing issues and a sense of obsolescence leave it firmly in 'if you like that sort of thing' camp. [Sept 2012, p.63]
    • PC PowerPlay
    • 53 Metascore
    • 30 Critic Score
    Revisit the Stupid Ned Stark meme instead. It's much more entertaining. [Christmas 2011, p.68]
    • PC PowerPlay
    • 53 Metascore
    • 70 Critic Score
    Fun combat and a genuinely funny script rescue this incredibly lazy port. [Issue#251, p.63]
    • PC PowerPlay
    • 53 Metascore
    • 40 Critic Score
    An exhaustingly average game that still wouldn't be worth your time someone gave it to you. [Apr 2014, p.60]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Too muddled to be a good experiment, but it's still an interesting game. [Aug 2012, p.63]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    A scientific and psychological thriller, involving great characters you will go out of your way not to talk to, but it's over much too soon. [Oct 2011, p.62]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Despite the weird controls, console nature and repetitive play, WOS almost becomes fun (in a kind of ridiculous way) once you get into the groove. Possibly better when drunk. [January 2009, p.60]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    Via Domus is a game for the fans only. And even then it gives only limited insight into the world of the show. Meanwhile, its puzzle aspects just aren’t strong enough to amuse serious gamers. [May 2008, p.62]
    • PC PowerPlay
    • 52 Metascore
    • 60 Critic Score
    For its genre, Beijing 2008 appears to have succeeded. If you’re a hardcore gamer, you already know this won’t be your cup of tea. For everyone else, watch out for the RSI and everything will be gravy. [Nov 2008, p.55]
    • PC PowerPlay
    • 52 Metascore
    • 40 Critic Score
    Another free-to-play MMO in an over-saturated market. [Aug 2011, p.64]
    • PC PowerPlay
    • 52 Metascore
    • 50 Critic Score
    As it stands, Eternal Crusade is far too unpolished to be much fun. [Issue#256, p.55]
    • 52 Metascore
    • 50 Critic Score
    Developer Keen Software House has overextended its reach. [March 2013, p.90]
    • PC PowerPlay
    • 51 Metascore
    • 40 Critic Score
    Warriors Orochi is basically a semi-automatic keyboard-wearing-out application. You mash away at the keys while some bad graphics grunt at you and even worse techno grunges its ear-grating way through your speakers. [Jul 2008, p.60]
    • PC PowerPlay
    • 51 Metascore
    • 50 Critic Score
    A monotonous attempt to relive the glory days of RPG combat. [June 2012, p.62]
    • PC PowerPlay
    • 51 Metascore
    • 40 Critic Score
    The idea of randomly generated levels and scares is sound, it's just that the pieces used are so limited that it becomes horrifyingly boring. [July 2014, p.58]
    • PC PowerPlay
    • 50 Metascore
    • 40 Critic Score
    Might not have been built in a day, but sure feels like it at times. [Sept 2011, p.66]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Empire Earth is a disappointment; a title that snubs its core audience only to ineptly target a new one. [Jan 2008, p.57]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    There are far more refined arcade offerings out there than this shallow use of a big-name license. [Feb 2010, p.62]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Not brainy enough to satisfy the hunger of zombified strategy enthusiasts. [June 2011, p.69]
    • PC PowerPlay
    • 50 Metascore
    • 30 Critic Score
    Tryst makes you wonder what it is about StarCraft II that makes Blizzard's game at all tolerable. [Nov 2012, p.76]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Animal Gods is little more than a disappointing glimpse of what might have been. [Dec 2015, p.60]
    • PC PowerPlay
    • 49 Metascore
    • 50 Critic Score
    Unless you feel like paying for an extended beta, wait for patches or an expansion pack to fix FFXIV's myriad problems. [Issue#185, p.71]
    • PC PowerPlay
    • 49 Metascore
    • 40 Critic Score
    This is one storm-chasing RTS that can't escape The Suck Zone. [Sept 2011, p.60]
    • PC PowerPlay
    • 49 Metascore
    • 50 Critic Score
    A Hobbesian God of War clone: nasty, brutish, and short. [Aug 2011, p.72]
    • PC PowerPlay
    • 49 Metascore
    • 40 Critic Score
    Love ship sims? This won't actually scratch you niche itch. [Dec 2010, p.62]
    • PC PowerPlay

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