PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 63 Metascore
    • 57 Critic Score
    The end result is just to routine to be scary. [Holiday 2007, p.84]
    • PC Gamer
    • 63 Metascore
    • 56 Critic Score
    A quirky, overly saccharine life sim that quickly descends into a dispassionate grind. [April 2017, p.90]
    • PC Gamer
    • 60 Metascore
    • 56 Critic Score
    If BlackSite were merely bland, it might be a good time waster, but it has a large helping of technical issues, too. [Feb 2008, p.76]
    • PC Gamer
    • 69 Metascore
    • 56 Critic Score
    Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist."
    • 69 Metascore
    • 56 Critic Score
    While the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115]
    • PC Gamer
    • 68 Metascore
    • 56 Critic Score
    Blandoid RTS knock-off. [Feb 2003, p.81]
    • PC Gamer
    • 67 Metascore
    • 56 Critic Score
    The dinosaurs just don't do much, whether you plop them down in their own cages or mix them in with modern animals. [Sept 2002, p.88]
    • PC Gamer
    • 68 Metascore
    • 56 Critic Score
    A meaty action game let down by a persistently rubbish camera and a lack of variation in its stages.
    • 48 Metascore
    • 56 Critic Score
    It's just that not enough of the missions stand out, and the majority feel like sleepwalks through pirate lore that would bore a pre-teen. [June 2007, p.60]
    • PC Gamer
    • 80 Metascore
    • 56 Critic Score
    A rush-job, and certainly not worth your time if you already own "FIFA 2002." [August 2002, p.67]
    • PC Gamer
    • 72 Metascore
    • 56 Critic Score
    Despite all the ongoing updates and patches, the most critical element is missing: The game hasn't received a fun patch. [May 2004, p.68]
    • PC Gamer
    • 67 Metascore
    • 56 Critic Score
    Pleasant but rarely compelling characters undermine this spiritual sequel to Gone Home.
    • 67 Metascore
    • 56 Critic Score
    It rips my heart in a spray of gore to have to say it, since the weapons and animations are wonderful and the attack combos have their moments, but Shank's awkward controls really hold it back from being a more satisfying, edgier game. [Jan 2011, p.81]
    • PC Gamer
    • 62 Metascore
    • 56 Critic Score
    A jog-fest with sluggish combat and inconsistent stealth, but a story that will pull you toward the end anyway.
    • 61 Metascore
    • 56 Critic Score
    WRC3's excellent track design counts for little when burdened with unnatural car handling and uninspired design.
    • 49 Metascore
    • 56 Critic Score
    As soon as the novelty of elemental attacks wears off so does EoW's appeal. [Sept 2011, p.75]
    • PC Gamer
    • 76 Metascore
    • 55 Critic Score
    Fans of the Cthulhu Mythos may go straight to heaven with such a faithful adaptation of Lovecraft's spine-chilling years. Others may find that <i>Call of Cthulhu</i> drives them to the mountains of madness. [July 2006, p.55]
    • PC Gamer
    • 59 Metascore
    • 55 Critic Score
    Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
    • PC Gamer
    • 65 Metascore
    • 55 Critic Score
    A solid survival horror experience unfortunately plagued by bugs and control issues.
    • 59 Metascore
    • 55 Critic Score
    There's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61]
    • PC Gamer
    • 60 Metascore
    • 55 Critic Score
    Burdened with dreary, murky visuals, this Atlantis is better left sunken. [Nov. 2006, p.120]
    • PC Gamer
    • 72 Metascore
    • 55 Critic Score
    While I am all for a rousing 2D game, Dofus gets old way too fast. [Apr 2006, p.78]
    • PC Gamer
    • 53 Metascore
    • 55 Critic Score
    Dragon Ball: The Breakers is the latest game to cash in on the cat-and-mouse multiplayer boom. Unfortunately, it does so without any of the mechanical depth that makes those games great.
    • 62 Metascore
    • 55 Critic Score
    Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.
    • 61 Metascore
    • 55 Critic Score
    A game that really is unlike any other, in both good ways and bad ways. [Oct 2000, p.134]
    • PC Gamer
    • 61 Metascore
    • 55 Critic Score
    A conspicuously mediocre chapter in a perpetually flaccid series of arcade-racing games. [Apr 2003, p.95]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Not necessarily a bad superhero game, just one we’ve seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
    • 77 Metascore
    • 55 Critic Score
    ZZZ is a shallow, polished front for a relentless online store.
    • 61 Metascore
    • 55 Critic Score
    A wonderful art style and interesting setting can’t make Traverser’s shallow puzzles and exasperating stealth sequences acceptable.
    • 69 Metascore
    • 55 Critic Score
    A delightfully weird aesthetic is wasted on a fighting game-platformer hybrid with shallow combat and structural twists that failed to grab me.

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