PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 64 Metascore
    • 58 Critic Score
    Disappointingly old-fashioned. Nostalgia isn't enough to save this boring shooter from stagnant FPS limbo.
    • 60 Metascore
    • 58 Critic Score
    Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    Future Wars takes a well-worn template and executes it with little more than mediocrity. [Nov 2010, p.83]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    This lack of innovation is disheartening. [Feb 2008, p.72]
    • PC Gamer
    • 68 Metascore
    • 58 Critic Score
    Not half bad. Until the half that is makes for a disappointing return.
    • 60 Metascore
    • 58 Critic Score
    A mountain of issues gets in the way of the gratuitous monster murder and engaging customisation.
    • 58 Metascore
    • 58 Critic Score
    Far from the RPG that Game of Thrones deserves, but still better than its components have the right to be. [Sept 2012, p.58]
    • 58 Metascore
    • 58 Critic Score
    Half a great 4X game, dragged screaming into the nearest black hole by its lesser components.
    • 69 Metascore
    • 58 Critic Score
    An interesting horror game that never manages to escape the shadow of its ‘90s inspiration.
    • 61 Metascore
    • 58 Critic Score
    The online option has potential, but fighting human opponents doesn't improve the core gameplay, which hasn't evolved since I was talking all that college smack 10 years ago. [Mar 2004, p.74]
    • PC Gamer
    • 76 Metascore
    • 58 Critic Score
    The scariest part of Cronos: The New Dawn is probably the frustrating combat, and while it boasts a selection of surprisingly cool puzzles, they're not enough to save the experience.
    • 62 Metascore
    • 58 Critic Score
    Bleeding Edge's characters are cool, but the combat is too shallow to hold attention for long.
    • 69 Metascore
    • 58 Critic Score
    Type-0 certainly gets real-time combat right, but this port of an RPG that began on handheld is otherwise not much fun to play on PC.
    • tbd Metascore
    • 58 Critic Score
    Lacks balance and grows repetitive, but provides a handful of good puzzle chambers if you're willing to pay for them.
    • 62 Metascore
    • 58 Critic Score
    A middling contender in the most oversubscribed genre around. Trades too hard on being free.
    • 72 Metascore
    • 58 Critic Score
    Gamedec is half of a good RPG and falls far short of its tantalising premise.
    • 66 Metascore
    • 58 Critic Score
    This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80]
    • PC Gamer
    • 64 Metascore
    • 58 Critic Score
    A novel premise wrapped in an awkward and repetitive survival slog.
    • 57 Metascore
    • 58 Critic Score
    A first-person mode adds some intensity, but Vancouver 2010's not going to offer more than a few hours' fun. [July 2010, p.79
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 77 Metascore
    • 58 Critic Score
    Resident Evil 3 is essentially a chain of action set-pieces, threaded together with a paper-thin story and a few too many cutscenes. This is the direction the series started to take post-Resident Evil 4, when it seriously lost its way and we ended up with the abysmal Resident Evil 6, and I'd hate to see that happen again.
    • 47 Metascore
    • 58 Critic Score
    Dear Philos: I know we want "hard," but I don't think we asked for "cheap." I guess we're just old-fashioned that way. [Dec 2003, p.97]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Rogue Trooper Redux is crude, repetitive, and still looks rather dour, yet it manages to retain a certain lo-fi charm and never overstays its welcome.
    • 70 Metascore
    • 58 Critic Score
    A good idea that get tripped up in boring details. [Feb 2001, p.73]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    It's debatable whether making players responsible for creating content is genius of laziness--doing so helps bond players to the game, but since Faces as few players to being with, you'll likely end up bored. [Sep 2006, p.70]
    • PC Gamer
    • 62 Metascore
    • 58 Critic Score
    Definitely an ambitious project, but unfortunately, it's only the floating-island concept and not the actual gameplay that will make it stick in the minds of gamers. [Feb 2003, p.80]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    But unless you prefer games that you watch and don't play, there's simply no reason for either history or strategy buffs to waste the coin. [May 2004, p.75]
    • PC Gamer
    • 81 Metascore
    • 58 Critic Score
    Unfortunately, the platform physics are as bipolar as the hero, turning the game's excellent animation into a veneer for unpolished gameplay. [Sep 2006, p.96]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    With improved AI, reworked story and dialogue, and less restrictive level design, this game could've been stellar. [Jan. 2007, p.71]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    Tree of Savior's biggest grind lies in chipping away all of its flaws just to experience its nostalgic charms.

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