PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 82 Metascore
    • 60 Critic Score
    Fans of Warhammer 40,000 will be delighted by the spectacle and authenticity—but ultimately disappointed by messy action and unengaging multiplayer.
    • 66 Metascore
    • 60 Critic Score
    Like visiting Disneyland during the off-season: crowds are few, there's not much pampering of customers, and many attractions are closed or under renovation. [Mar 2003, p.90]
    • PC Gamer
    • 70 Metascore
    • 60 Critic Score
    New World's engaging crafting and faction rivalries are held back by abysmal PvE and a boring world.
    • 65 Metascore
    • 60 Critic Score
    Torchlight 3 does a great job with its class design, but the world feels barren and unfinished.
    • 64 Metascore
    • 60 Critic Score
    Boasts some beautiful, convincing countryside to hunt in, but the glacial pace will challenge the limits of most people’s patience.
    • 69 Metascore
    • 60 Critic Score
    A great artstyle and flashes of brilliance never truly make up for a meandering, risk-averse plot.
    • 62 Metascore
    • 60 Critic Score
    Northland is really a sim posing as an RTS game. I doubt it'll fully satisfy fans of either. [July 2004, p.69]
    • PC Gamer
    • 70 Metascore
    • 59 Critic Score
    First up is the AI, which, for both the enemy and your squad, is simply dreadful. [Apr 2004, p.66]
    • PC Gamer
    • 78 Metascore
    • 59 Critic Score
    Rogue Trader gets 40K's atmosphere right, but it's buggy and the rules are a mess.
    • 74 Metascore
    • 59 Critic Score
    A fun, if repetitive, kart racer whose charms are sullied by its predatory microtransactions targeted right at young children.
    • tbd Metascore
    • 59 Critic Score
    The Sonic Pulse Grenade that makes Zombie heads explode is a satisfying reward, but the new environments simply just aren't enough to justify the $10 price tag. [Mar 2012, p.81]
    • PC Gamer
    • 67 Metascore
    • 59 Critic Score
    An accomplished and pretty strategy game, sadly hindered by a handful of questionable design choices.
    • 66 Metascore
    • 59 Critic Score
    There's simply too little to do. As a result, there's not much of a challenge to be had--at least any intentional challenge that is. [Holiday 2007, p.72]
    • PC Gamer
    • tbd Metascore
    • 59 Critic Score
    Only the most commited turn-or card-based strategy gamers will enjoy <i.Star Chamber</i>, which is a real shame, because with better online help(there's no manual)and a more fleshed-out tutorial, this game could have appealed to a wider audience. [July 2006, p.97]
    • PC Gamer
    • 57 Metascore
    • 59 Critic Score
    Be prepared to watch hours of repetitive combat animation. [Holiday 2001, p.92]
    • PC Gamer
    • 59 Metascore
    • 59 Critic Score
    An exceptional RTS let down by a very disappointing remaster.
    • 64 Metascore
    • 59 Critic Score
    But repetitious single-player, frustrating co-op and a laughable narrative reduce it to a mess that's fun only as long as it takes you to realize nothing interesting is ever going to happen. [Oct 2010, p.81]
    • PC Gamer
    • 75 Metascore
    • 59 Critic Score
    A better game than XIII but with an intolerably bad story, this is a still-flawed sequel that clearly isn’t at its best on PC.
    • 67 Metascore
    • 59 Critic Score
    This is not the modern Transport Tycoon I hoped it would be, but it will fill a few hours before your attention inevitably derails. [Holiday 2014, p.66]
    • PC Gamer
    • 58 Metascore
    • 59 Critic Score
    The word Maelstrom's Danish roots mean "to grind" or 'stream'--I'll let you guess which one of those definitions is most applicable to this ponderous RTS. [May 2007, p.69]
    • PC Gamer
    • 52 Metascore
    • 59 Critic Score
    If you're dying for an excuse to play as a sniper, or you have $20 you're itching to spend, Marine Sharpshooter II certainly isn't the worse budget military game we've ever played. [Oct 2004, p.95]
    • PC Gamer
    • 61 Metascore
    • 59 Critic Score
    The ambition of Signal Ops is admirable, but playing it is like trying to paint your hallway through the mailbox. [Aug 2013, p.73]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    It's unfortunate, because this Groundhog Day game design significantly impairs what could have been a diverting and sentimental blast from the past. [Apr 2012, p.79]
    • PC Gamer
    • 64 Metascore
    • 59 Critic Score
    Looks are pretty much the only appeal. The main culprit in sabotaging the attractive premise is the horrible AI. [May 2003, p.82]
    • PC Gamer
    • 67 Metascore
    • 59 Critic Score
    A mediocre detective game with predictable stealth and a surreal story that runs out of steam near the end.
    • 69 Metascore
    • 59 Critic Score
    Unexplored 2 has potential, but right now the adventure's unreliable and storytelling's seriously flawed.
    • 65 Metascore
    • 59 Critic Score
    I&#146;m confident that young kids will get a kick out of HP:SC, but everyone else is better off doing their adventuring elsewhere. [Feb 2002, p.68]
    • PC Gamer
    • 72 Metascore
    • 59 Critic Score
    So I just finished playing through &#147;Project Tedium&#148;&#133;wait, make that Project Eden. [Feb 2002, p.69]
    • PC Gamer
    • tbd Metascore
    • 59 Critic Score
    Before its release, someone should've poured a big bottle of polish on D.I.R.T.--it needed the clean-up. [Jan. 2007, p.66]
    • PC Gamer
    • 64 Metascore
    • 59 Critic Score
    A straightforward tactics game buried beneath an impassable mountain of roguelike metagame.

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