PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 74 Metascore
    • 58 Critic Score
    There are beautiful and tragic scenes, songs, and passages to find in WTWTLW's journey, but they're spread far too thin.
    • 66 Metascore
    • 58 Critic Score
    The challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89]
    • PC Gamer
    • 70 Metascore
    • 58 Critic Score
    A smart top-down reimagining of the Halo experience, let down by mobile game monetization. [Nov 2013, p.66]
    • 59 Metascore
    • 58 Critic Score
    Don’t be a fool of a Took and rush into Moria. An authentic and authentically grueling game.
    • 62 Metascore
    • 58 Critic Score
    It not only brings nothing new to the RTS table - it takes stuff away, too. [Mar 2004, p.70]
    • PC Gamer
    • 72 Metascore
    • 58 Critic Score
    A decent murder mystery game that suffers heavily from poor controls and menus.
    • 60 Metascore
    • 58 Critic Score
    An "Air Quake" for the masses with no noteworthy features to speak of. [Feb 2001, p.79]
    • PC Gamer
    • 73 Metascore
    • 58 Critic Score
    Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]
    • 71 Metascore
    • 58 Critic Score
    The final insult is the atrocious console save-system. The game saves automatically between each level and a couple of times during each level, but if you stop playing, you have to restart teh entire level. [Jan 2005, p.86]
    • PC Gamer
    • 69 Metascore
    • 58 Critic Score
    Mediocre and repetitive, there are far better options for action RPGs out there.
    • 69 Metascore
    • 58 Critic Score
    A competent shooter, but lifeless. You could spend many hours mastering Desync, but it does nothing to earn your time.
    • 51 Metascore
    • 58 Critic Score
    Impressive ogre battles and challenging, hectic missions, but I just wish there was a bit more to Extinction.
    • 65 Metascore
    • 58 Critic Score
    This game simply isn't fun for very long. [July 2003, p.76]
    • PC Gamer
    • 71 Metascore
    • 58 Critic Score
    VR can’t elevate Edge of Nowhere’s mediocre climbing, shallow combat, and contrived story. [Tested with Oculus Rift]
    • 73 Metascore
    • 58 Critic Score
    Confusingly good fun at first, Dragon Quest Heroes soon falls into a familiar, inane rhythm. Dynasty Warriors' audience will at least get something out of it.
    • 81 Metascore
    • 58 Critic Score
    You can probably find single-player games that are just as fun. [Jan 2005, p.84]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    More game than you might expect, but still best played for an audience.
    • 54 Metascore
    • 58 Critic Score
    There's merit in Ravenbound's kinetic combat, but the game's ambition is undermined by technical issues and an empty world.
    • 56 Metascore
    • 58 Critic Score
    Suffers from a case of getsboringquick-itis. [July 2002, p.74]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    There always came a rather abrupt moment when city management turned from a challenge into a chore, and the sameness of the battles made it hard to sustain the illusion of waging a genuine "campaign." [Oct 2003, p.106]
    • PC Gamer
    • 78 Metascore
    • 58 Critic Score
    The game's enormous potential is squandered by bad playbalancing. [Jan 2004, p.82]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Synduality has some smart ideas, but the end result is a misguided, hollow franken-game.
    • 54 Metascore
    • 58 Critic Score
    While the graphics are very appealing, your progress is utterly railed, which sort of defeats the purpose of all the impressive architectural design. [August 2002, p.69]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    By the time you've learned the mysterious mechanics, you'll be bored with the game. [August 2002, p.71]
    • PC Gamer
    • 76 Metascore
    • 58 Critic Score
    As it stands right now, this game is a mess. [Jan 2002, p.77]
    • PC Gamer
    • 66 Metascore
    • 58 Critic Score
    Tunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70]
    • PC Gamer
    • 56 Metascore
    • 58 Critic Score
    If you've just taken a course on Greek history, you might appreciate the setting, but for both strategy and visuals, Spartan is very...well, spartan. [Dec 2004, p.106]
    • PC Gamer
    • 67 Metascore
    • 58 Critic Score
    While not an objectionable gaming experience, it's not something you should go out of your way to try, either. [Feb 2008, p.70]
    • PC Gamer

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