PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 81 Metascore
    • 58 Critic Score
    Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
    • 65 Metascore
    • 58 Critic Score
    This one will move a few units at Wal-Mart, but no more. [July 2005, p.69]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    The visuals may not be pretty, but what else are you going to do off-season. [Sep 2006, p.96]
    • PC Gamer
    • 65 Metascore
    • 58 Critic Score
    The effort made for new palyers is commendable. [August 2002, p.73]
    • PC Gamer
    • 70 Metascore
    • 58 Critic Score
    Guardians of the Galaxy's story may eventually get someplace interesting, but it's a poor fit for Telltale's simple quick time events and stiff dialogue sequences.
    • 73 Metascore
    • 58 Critic Score
    If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.
    • 61 Metascore
    • 58 Critic Score
    Lacking the tension of jungle warfare and adding deathmatch multiplay that's utterly bland, Vietcong 2 ends up being just another passable effort that neither flops nor inspires. [Mar 2006, p.51]
    • PC Gamer
    • 56 Metascore
    • 57 Critic Score
    Reloaded has recreated APB, but reined in its ambition. Most of the same problems are here, but for a better price. [Mar 2012, p.70]
    • PC Gamer
    • 59 Metascore
    • 57 Critic Score
    Nightfire has some of the worst AI I've ever seen in a big-budget game release. [Feb 2003, p.61]
    • PC Gamer
    • 74 Metascore
    • 57 Critic Score
    Restrictive design decisions sap the energy from a series that revels in it, and technical issues deal the killing blow.
    • 74 Metascore
    • 57 Critic Score
    Cris Tales never manages to build its curious premise into an entertaining tool.
    • 50 Metascore
    • 57 Critic Score
    Art of Murder gets most of the fundamentals right, but after spending an hour or so with its grating characters, banal dialogue, and inept plot, you probably won't care. [Oct 2008, p.63]
    • PC Gamer
    • 76 Metascore
    • 57 Critic Score
    Toothless writing, old-fashioned open world design, and ropey port work undermine what should be a thrilling cinematic adventure.
    • 63 Metascore
    • 57 Critic Score
    Passive AI and a flawed economy ruin what could have been a refreshing 4X experiment.
    • 72 Metascore
    • 57 Critic Score
    Shockingly un-shocking, it's too much mood and little "boo." [Mar 2004, p.73]
    • PC Gamer
    • 69 Metascore
    • 57 Critic Score
    Italian folklore makes for a unique setting, but Enotria lacks the smooth combat and smart mechanics you'd look for in a decent soulslike.
    • 70 Metascore
    • 57 Critic Score
    But it seems that developer Frogwares spent more time attending to the genre's flaws than crafting an engaging adventure game. [Sept 2008, p.72]
    • PC Gamer
    • 57 Metascore
    • 57 Critic Score
    MM4 is what a game about toy cars shouldn't be--boring. [Oct. 2006, p.108]
    • PC Gamer
    • tbd Metascore
    • 57 Critic Score
    If party trivia is your thing, buying the Trivial Pursuit board game is a better investment. [Nov 2004, p.87]
    • PC Gamer
    • 62 Metascore
    • 57 Critic Score
    For all its awkwardness and self-regard, we need more games like this, that try to broaden the medium and aspire to better it. Eventually, we'll get one that succeeds. [Apr 2013, p.109]
    • PC Gamer
    • 70 Metascore
    • 57 Critic Score
    In expanding on its predecessor, Layers of Fear 2 sinks into a state of deep confusion.
    • 61 Metascore
    • 57 Critic Score
    Ryse: Son of Rome's combat and incredible graphics are entertaining, but it's too narrow and repetitive, even for a short game.
    • 68 Metascore
    • 57 Critic Score
    Crisp combat let down by boring enemies, repetitive missions and a disconnected story.
    • 67 Metascore
    • 57 Critic Score
    Not hard enough to be a challenge, but not painless enough to be relaxing.
    • 52 Metascore
    • 57 Critic Score
    Finding opponents (on the internet) proved a chore given that there's no central lobby or matchmaking service - you have to know the IP address of another player. [Feb 2004, p.67]
    • PC Gamer
    • 64 Metascore
    • 57 Critic Score
    Few games have had me scratching my head over design decisions like this one, and yet I'm still avidly playing it nearly three weeks later. [May 2003, p.64]
    • PC Gamer
    • tbd Metascore
    • 57 Critic Score
    Occasional thrilling battles can;t make up for the fact that a majority of the time spent in BSG Online is just plain dull. [Sept 2011, p.72]
    • PC Gamer
    • 65 Metascore
    • 57 Critic Score
    If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
    • PC Gamer
    • 53 Metascore
    • 57 Critic Score
    Nearly every game I played (via a cable-modem connection) was hindered by lag issues at some point, and "network disconnects" were common. [July 2003, p.80]
    • PC Gamer
    • 67 Metascore
    • 57 Critic Score
    The initially exciting novelty of seeing those plastic men go to war starts to wear thin in short order. [July 2002, p.66]
    • PC Gamer

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