PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 72 Metascore
    • 54 Critic Score
    Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    An enticing premise held back by uneven pacing and glaring technical issues.
    • 61 Metascore
    • 54 Critic Score
    A mediocre romp through a muddied story, with acceptable breaks for engaging combat. [Nov 2002, p.140]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67]
    • PC Gamer
    • tbd Metascore
    • 54 Critic Score
    Homely, charmless graphics. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59]
    • PC Gamer
    • tbd Metascore
    • 54 Critic Score
    Normally, I'd never suggest that a classic be tampered with, but in this case, it's a shame that Munch's Oddysee wasn't tweaked. [April 2011, p.73]
    • PC Gamer
    • 39 Metascore
    • 54 Critic Score
    Even Abermore's cult of beetle worshippers would draw the line at this many bugs.
    • 63 Metascore
    • 54 Critic Score
    Blood Stone's short and uneven mission is no more than the sum of its parts. [Feb 2011, p.75]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
    • 67 Metascore
    • 54 Critic Score
    Positioning yourself for combat is more enjoyable than the actual battles. [July 2005, p.58]
    • PC Gamer
    • 71 Metascore
    • 54 Critic Score
    Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67]
    • PC Gamer
    • tbd Metascore
    • 53 Critic Score
    As a free-to-play game it's reasonably generous. [April 2017, p.91]
    • PC Gamer
    • 62 Metascore
    • 53 Critic Score
    The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]
    • PC Gamer
    • 71 Metascore
    • 53 Critic Score
    Both Holmes and Lupin deserve better than this middling. [Aug 2008, p.71]
    • PC Gamer
    • 64 Metascore
    • 53 Critic Score
    This is a game about crashing that feels restrained, almost sterile. [Aug 2017, p.87]
    • PC Gamer
    • 60 Metascore
    • 53 Critic Score
    Toss in some dated graphics, a clunky arcade flight component, and some carryover stability issues, and Pacific Storm: Allies just barely keeps itself afloat. [June 2008, p.72]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Floaty combat and repetition mean this cartoon brawler is never more than a pretty face.
    • 58 Metascore
    • 53 Critic Score
    Patience pays dividends, but won't cover these clubhouse fees. [Feb 2006, p.49]
    • PC Gamer
    • 62 Metascore
    • 53 Critic Score
    Enjoyable arcade handling packaged within a game that gets monotonous long before it rewards your time investment.
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • tbd Metascore
    • 53 Critic Score
    The shallow management quickly devolves into make-work. Toss in frustrating random hurricanes and fires, and you'll recall why you couldn't wait to graduate. [May 2004, p.73]
    • PC Gamer
    • 72 Metascore
    • 53 Critic Score
    Despite an attractive veneer, Planet Alpha offers rote and shallow platforming. Try Playdead’s Inside instead.
    • 57 Metascore
    • 53 Critic Score
    At best, Randal's Monday has puzzles that professors at the Institute of Moon Logic would point to and ask "What the hell?" They're nonsensical, poorly explained, reliant on the most painful 'try everything on everything' guesswork, and feel longer than being strapped to a board until Stephen Hawking's voice synthesiser has read out the entire works of Dostoyevsky.
    • 68 Metascore
    • 53 Critic Score
    Masochistic stat-chasers will find much to enjoy, but Blackguards’ varied combat is no substitute for a fully-formed RPG.
    • 32 Metascore
    • 53 Critic Score
    Its individual parts are pure hit-and-miss, but if you overlook the misses and get on with killing bad guys, you'll have a good time. [July 2003, p.82]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Tiresome racer that only takes two hours to complete, yet somehow feels longer. That's both impressive and depressing.
    • 64 Metascore
    • 53 Critic Score
    Two new guns make it a bit too easy to fumigate entire rooms with a few quick blasts, and any hope for an exciting new challenge quickly melts away as I hobble towards the ambiguous, lackluster ending. [April 2011, p.79]
    • PC Gamer
    • 76 Metascore
    • 53 Critic Score
    A clever time loop setup devolves into frustrating repetition.

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