PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 71 Metascore
    • 45 Critic Score
    The very definition of style over substance. Great art, but boring levels, lightweight combat, and dubious minigames sour the experience.
    • 53 Metascore
    • 44 Critic Score
    Redfall's empty open world, flimsy shooting, and siloed systems make for a flat, dull experience.
    • 45 Metascore
    • 44 Critic Score
    The problem with Apocalypse Weekend is that it lacks the cleverness and thoughtful execution that made the original worth laughs. [Oct 2005, p.72]
    • PC Gamer
    • 43 Metascore
    • 44 Critic Score
    MOBA genre conventions are much better executed by Dota 2 and League of Legends. Dragons and Titans just isn’t a worthwhile alternative.
    • 47 Metascore
    • 44 Critic Score
    Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82]
    • PC Gamer
    • 58 Metascore
    • 44 Critic Score
    A miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor.
    • 44 Metascore
    • 44 Critic Score
    A tiny bit of truly awful combat has been thrown in when it should have been thrown out, and this may be the last third-person game in existence that doesn’t support the mouse in any way.
    • 61 Metascore
    • 44 Critic Score
    Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.
    • 49 Metascore
    • 44 Critic Score
    Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]
    • PC Gamer
    • 65 Metascore
    • 43 Critic Score
    Running around 3D urban locales such as a mall or a corporate office building in the midst of a full-blow riot is sure to hook a few people, but flat gameplay and god-awful controls will make them turn away in disgust. [Dec 2003, p.132]
    • PC Gamer
    • 41 Metascore
    • 43 Critic Score
    A work of sulky blandness that does itself no favors by latching onto better games and cooler vampires. [ Nov 2013, p.68]
    • 74 Metascore
    • 43 Critic Score
    It's far outshined by older flight sims that are available at the same price. [Jan 2004, p.110]
    • PC Gamer
    • 58 Metascore
    • 43 Critic Score
    Unfortunately, the gameplay grows stale real quick, and any joyful fantasies about dropping smoke-jumping firefighters into an inferno are quickly put to rest. [Jan 2005, p.75]
    • PC Gamer
    • 54 Metascore
    • 43 Critic Score
    The control scheme is horrifically oversensitive to any analog input: it's often a huge struggle just to keep the car tracking in a straight line. [June 2003, p.86]
    • PC Gamer
    • 54 Metascore
    • 43 Critic Score
    We suggest you play the original, free, Flash version instead – the full explanation isn’t worth the outlay.
    • tbd Metascore
    • 43 Critic Score
    In summary, 'wrath' was an apt choice of name. [Feb 2015, p.77]
    • PC Gamer
    • 63 Metascore
    • 43 Critic Score
    A collection of fun hacking minigames attached to a bland metroidvania.
    • 41 Metascore
    • 43 Critic Score
    Even $12 is too much to ask for what feels like a half-hearted community mod. [Apr 2012, p.79]
    • PC Gamer
    • 63 Metascore
    • 43 Critic Score
    It's a poor follow-up: the biggest puzzle is how, with the Layton games to steal ideas from, it gets the basics so wrong. [Oct 2011. p.76]
    • PC Gamer
    • 51 Metascore
    • 43 Critic Score
    The sandbox play that makes up the bulk of Superpower 2 is alternately tedium and lunacy. [Feb 2005, p.70]
    • PC Gamer
    • tbd Metascore
    • 43 Critic Score
    Frustratingly uncooperative controls. [Jun 2006, p.105]
    • PC Gamer
    • 44 Metascore
    • 43 Critic Score
    A beautiful but baffling space strategy game. Bugs and bewildering menus make for a frustrating and very missable experience.
    • 51 Metascore
    • 43 Critic Score
    You can’t just chuck players in a maze with a ghost and tell them to be scared. Unfortunately this is exactly what Daylight does.
    • 33 Metascore
    • 43 Critic Score
    For what it is, The Incredible Hulk isn't too bad. The problem is, it's still bad. [Oct 2008, p.68]
    • PC Gamer
    • 46 Metascore
    • 43 Critic Score
    Awful enough. [Jan 2010, p.80]
    • PC Gamer
    • 54 Metascore
    • 43 Critic Score
    Unfortunately, despite offering an eclectic mix of turn-based strategy and RPG elements, the Night Watch game is a clunky mess. [Oct. 2006, p.88]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    This is one monster mash that leaves me mortified. [Oct 2007, p.57]
    • PC Gamer
    • 75 Metascore
    • 42 Critic Score
    Disaster. Despite a beefy visual upgrade, this insultingly short add-on plays like a skanky collection of deleted scenes from the original game. [Feb 2005, p.68]
    • PC Gamer
    • 41 Metascore
    • 42 Critic Score
    My biggest complaint is that you can't design your own stores: you have to use one of the four ultra-bland pre-fabricated designs. [May 2002, p.69]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    For $5, it might be worth it on a tablet, but as a PC game Ace Patrol would be hard to recommend even if it were free. [Feb 2014, p.74]
    • PC Gamer
    • tbd Metascore
    • 42 Critic Score
    Even more annoying is the omission of any kind of multiplay, which is where the real joy lies in this kind of game. [Sept 2004, p.70]
    • PC Gamer
    • 56 Metascore
    • 42 Critic Score
    Too sloppy to be fun. [Sept 2002, p.81]
    • PC Gamer
    • 61 Metascore
    • 42 Critic Score
    Getting from point A to point B doesn't get any more wearisome. [Aug 2008, p.74]
    • PC Gamer
    • 48 Metascore
    • 42 Critic Score
    A decent adventure game may be lurking beneath The Secrets of Atlantis' tiresome pixel-hunting, nonsensical puzzles, and substandard imagery, but you'll have to work to find it [Sept 2007, p.58]
    • PC Gamer
    • 63 Metascore
    • 42 Critic Score
    Maybe Global Star's next "Jetfighter" studio will get the formula right. We hope. [Apr 2006, p.100]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    Crystal Key 2 isn't an adventure; it's a slide show with the occasional puzzle thrown in. And we've had enough of these kinds of games. [July 2004, p.65]
    • PC Gamer
    • 58 Metascore
    • 42 Critic Score
    Under-delivers on the promise of the licence. A middling action-RPG that you’d have to be a Marvel fan to love.
    • 38 Metascore
    • 42 Critic Score
    Gearheads may be temporarily amused, but for the rest of us, Monster Garage delivers about as much entertainment value as a fender-bender with a Hell's Angel. [July 2004, p.65]
    • PC Gamer
    • 39 Metascore
    • 42 Critic Score
    Events unfold inexplicably, unrealistically, and almost arbitrarily. [June 2002, p.69]
    • PC Gamer
    • 46 Metascore
    • 42 Critic Score
    A horror game with few scares, Inmates is imprisoned by its lack of ambition.
    • 35 Metascore
    • 42 Critic Score
    Worst of all, there are no in-mission saves (only five "lives"), and each of the game's 13 missions can take up to an hour to complete. [Nov 2002, p.129]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    There's little to recommend. Bad combat, horrible vehicles/animals, a miserably boring missions--yup, it's a game based on a film. [Jan 2010, p.84]
    • PC Gamer
    • 38 Metascore
    • 42 Critic Score
    Dated graphics, poor AI, buggy gameplay, cumbersome controls, and uninspired design choices make playing Conquest an exasperating experience. [July 2008, p.64]
    • PC Gamer
    • tbd Metascore
    • 42 Critic Score
    Fold this one. [Oct 2005, p.74]
    • PC Gamer
    • tbd Metascore
    • 42 Critic Score
    SL's graphics engine is by far the buggiest and most poorly optimized that I've seen in years, with enough frame-rate bottlenecks, clipping, draw-through, and CD-access pauses to leave you gasping in your chair. [Mar 2003, p.91]
    • PC Gamer
    • 61 Metascore
    • 42 Critic Score
    There are only so many ways you can arrange poker tables and slot machines. [July 2002, p.67]
    • PC Gamer
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • PC Gamer
    • 66 Metascore
    • 41 Critic Score
    What could have been a latter-day "Close Conbat" or a visually splashier "Combat Mission" is instead a tedious and underwrought quagmire. [Sept 2008, p.70]
    • PC Gamer
    • 54 Metascore
    • 41 Critic Score
    Dear interactive movies: Go away, go away, go away. And get eaten by dinosaurs. Thank you very much.
    • 53 Metascore
    • 41 Critic Score
    This clumsy, dated misadventure steals from all over and contributes no ideas of its own. Brilliantly bad dialog though. [March 2014, p.58]
    • PC Gamer
    • 54 Metascore
    • 41 Critic Score
    Unintuitive, uninvolving and overpriced. Not even its satisfying trading system can put the wind in Port Royale 3's sails. [Sept 2012, p.66]
    • PC Gamer
    • 48 Metascore
    • 41 Critic Score
    Just another tiresome and unimaginative RTS. It’s a real shame. [Holiday 2001, p.72]
    • PC Gamer
    • 43 Metascore
    • 41 Critic Score
    A few good ideas, but Prospekt is hurt by uninspired design and infuriating combat encounters.
    • 45 Metascore
    • 41 Critic Score
    A mediocre XCOM-like in the form of a deeply worrying depiction of militarised police.
    • 51 Metascore
    • 41 Critic Score
    Whatever charm the campy dialogue provides wears off after about 10 minutes, leaving you with a game that suffers from obstructive camera angles, tedious gameplay, and uninspired combat. [July 2008, p.70]
    • PC Gamer
    • 71 Metascore
    • 40 Critic Score
    As empty-headed a treatment of modern conflict as you’re likely to find on store shelves. [Feb 2002, p.80]
    • PC Gamer
    • 39 Metascore
    • 40 Critic Score
    This isn't a bad console port--it's a bad game, period. [June 2008, p.74]
    • PC Gamer
    • 56 Metascore
    • 40 Critic Score
    If Fort Solis really was a Netflix series, it wouldn’t get a second season.
    • 56 Metascore
    • 40 Critic Score
    I just sat there and gambled until I finally felt so angry with the game that I wanted to stab my screen. [Nov 2013, p.78]
    • PC Gamer
    • 59 Metascore
    • 40 Critic Score
    There are simply too many flaws, and too little gameplay for even the bargain price. [Nov 2011, p.70]
    • PC Gamer
    • 58 Metascore
    • 40 Critic Score
    Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
    • tbd Metascore
    • 40 Critic Score
    The performance is nohwere near as smooth as I remember on my mothballed Dreamcast - nor as fun. [Jan 2003, p.104]
    • PC Gamer
    • 42 Metascore
    • 40 Critic Score
    You're better off buying DVD's of History Channel shows. [May 2008, p.59]
    • PC Gamer
    • 57 Metascore
    • 40 Critic Score
    Action-adventures this blah should be sunk to Davy Jones' Locker. [Sept 2007, p.56]
    • PC Gamer
    • 44 Metascore
    • 40 Critic Score
    Occasionally entertaining, but plagued by AI bugs and hamstrung by a clunky user interface. Less than the sum of its parts.
    • 62 Metascore
    • 40 Critic Score
    TalonSoft deserves a good keelhauling for dumping such a buggy game on shelves. [May 2001, p.82]
    • PC Gamer
    • 66 Metascore
    • 40 Critic Score
    The sentimental, dull, superficially interactive story isn’t worth a few cute moments and some interesting surrealism.
    • 39 Metascore
    • 40 Critic Score
    While not a total disaster, [it] barely even offers cosmetic upgrades to the 2000 version's incredibly dull gameplay format. [Oct 2003, p.112]
    • PC Gamer
    • 63 Metascore
    • 40 Critic Score
    The Suicide of Rachel Foster builds a haunting hotel, but fills it with an insensitive story ill-equipped to deal with the issues it covers.
    • 36 Metascore
    • 40 Critic Score
    Road also boasts snore-rific multiplay that adds nothing. Even if the game's selling for less than its $19.99 M.S.R.P., leave it to rot. [Mar 2006, p.51]
    • PC Gamer
    • 53 Metascore
    • 40 Critic Score
    Recommended only for history buffs on a budget. [July 2006, p.67]
    • PC Gamer
    • 64 Metascore
    • 40 Critic Score
    The tractors look great, but the rest of Farming Simulator 15 comes off like shovelware from 2012.
    • 56 Metascore
    • 40 Critic Score
    The bastard twins of sucky AI and sucky pathfinding are both present and accounted for. [Sept 2004, p.66]
    • PC Gamer
    • 43 Metascore
    • 40 Critic Score
    Sanctum of Slime could've been partially redeemed with co-op, but since it's ridiculously limited to local-only(no online or even LAN), few will ever bother to play it on PC. [Aug 2011, p.76]
    • PC Gamer
    • 45 Metascore
    • 40 Critic Score
    Just a kiddie console racer in PC clothing. [Mar 2002, p.74]
    • PC Gamer
    • 83 Metascore
    • 40 Critic Score
    Even if you loved "Myst," you'll have a frustrating time with this sequel. If you do buy it, get your hands on the strategy guide ASAP. [Jan 1998, p.289]
    • PC Gamer
    • 52 Metascore
    • 40 Critic Score
    I need Professor X to wipe the memory of this game from my brain. [Aug 2006, p.85]
    • PC Gamer
    • 59 Metascore
    • 40 Critic Score
    Flashy weapon effects partially mask the mediocre gameplay, and to the untrained eye, Alpha Prime could almost pass as "Doom 3". I trust that PC Gamer readers are smart enough not to be fooled. [Apr 2008, p.66]
    • PC Gamer
    • 45 Metascore
    • 40 Critic Score
    Deus Ex: The Fall belongs on your phone, not on your monitor. This is a woeful port with few redeeming features.
    • 69 Metascore
    • 40 Critic Score
    Lacking the sharpness needed by both shooters and comedy, High on Life is a low point in the gaming calendar.
    • tbd Metascore
    • 40 Critic Score
    It still feels like a six-year-old game, and that's probably a sign to move on to something a little newer. [Holiday 2012, p.73]
    • PC Gamer
    • 59 Metascore
    • 40 Critic Score
    Lacking in meaningful challenge, Murdered: Soul Suspect fails to deliver on its promising premise at every step. [Sept. 2014, p.70]
    • PC Gamer
    • tbd Metascore
    • 40 Critic Score
    Right now Moon Breakers suffers: its ships handle like HGVs and it's a multiplayer game that doesn't actually require you to work with other players at all. [Sept 2012, p.61]
    • PC Gamer
    • 78 Metascore
    • 40 Critic Score
    Although Stunts & Effects is an intriguing collection of scraps from Lionhead's cutting-room floor, it just isn't worth the price. [Sep 2006, p.58]
    • PC Gamer
    • 70 Metascore
    • 40 Critic Score
    Where it falls apart is in the game design. [Jan 2003, p.114]
    • PC Gamer
    • 71 Metascore
    • 40 Critic Score
    A directionless excercise in solving incomprehensible puzzles. [May 2003, p.70]
    • PC Gamer
    • 47 Metascore
    • 40 Critic Score
    A wearisome crime-solving adventure game with poor graphics, boring stories and buggy cases. [Feb 2011, p.76]
    • PC Gamer
    • 52 Metascore
    • 40 Critic Score
    But, even if it were more stable, lackluster controls, awkward camera angles, and a too brief story would still make Via Domus a game fit for fanatical completionists only. [June 2008, p.77]
    • PC Gamer
    • 34 Metascore
    • 40 Critic Score
    This gameworld is essentially a bad parody of a David Lynch production. Every scene is draped in “weirdness wallpaper.” It’s weird, all right, but not exactly engaging.
    • 65 Metascore
    • 40 Critic Score
    Black Ops 7 is Call of Duty at its most obnoxious and least enjoyable.
    • 40 Metascore
    • 40 Critic Score
    We saw plenty of good action/adventures in the year 2000. This wasn't one of them. [Mar 2001, p.82]
    • PC Gamer
    • 43 Metascore
    • 40 Critic Score
    As much as I love impaling skeleton warriors with the Stake Gun, if I'm paying for this experience I want something new. [June 2011, p.72]
    • PC Gamer
    • 59 Metascore
    • 39 Critic Score
    It's one thing to make a bad game - that I can forgive. It's worse to take one of the great PC-game franchises and ruin the hell out of it. This isn't Leisure Suit Larry - it's just annoying softcore porn. [Holiday 2004, p.106]
    • PC Gamer
    • tbd Metascore
    • 39 Critic Score
    The most annoying shortcoming is the narrow path you follow, with no option to roam freely. [Aug 2003, p.67]
    • PC Gamer
    • 55 Metascore
    • 39 Critic Score
    Good ideas all, but the execution is a muddled mess. [Feb 2002, p.71]
    • PC Gamer
    • 50 Metascore
    • 39 Critic Score
    Sounds promising, but from the shoddy graphics to the horrid enemy AI, this game fails to be any fun at all. [July 2004, p.68]
    • PC Gamer
    • 45 Metascore
    • 39 Critic Score
    The main problem I have with this sports sim is the wild inaccuracies I found in its generated stats. [Apr 2007, p.49]
    • PC Gamer
    • 31 Metascore
    • 39 Critic Score
    As if the flat, static gameplay weren't woeful enough, there's also an apparent bug: sometimes you get hit with high interest loans that you never took out! [June 2003, p.88]
    • PC Gamer
    • 33 Metascore
    • 39 Critic Score
    X misses the spot. The occasional bit of spectacle can't save this boring, broken and charmless space simulation. [March 2014, p.60]
    • 63 Metascore
    • 39 Critic Score
    Hydrophobia Prophecy suffers from more than a fear of water: It's also afflicted with acute blandness, brain dead AI, and chronic backtracking. [Sept 2011, p.73]
    • PC Gamer

Top Trailers