PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • tbd Metascore
    • 55 Critic Score
    Slayer Shock has no dearth of interesting ideas, from the central conceit to the NPC gang, but few of them are ever taken far, or in interesting directions, leaving it with only the solid combat, half-baked systems, and repetitive missions.
    • 60 Metascore
    • 55 Critic Score
    An epic clash between the some of manga’s most famous characters shouldn’t be this dull, frankly.
    • 68 Metascore
    • 55 Critic Score
    Strip away the framing and this is a throwaway JRPG that never finds its bite.
    • 75 Metascore
    • 55 Critic Score
    An uncomfortable blend of vulnerability and brand consumption.
    • 52 Metascore
    • 55 Critic Score
    Shelter 3's environment may be pretty, but it's not enough to forgive a game that ultimately feels unfinished.
    • 61 Metascore
    • 55 Critic Score
    A straightforward cliché that feels out of place in the new wave of cRPGs.
    • 61 Metascore
    • 55 Critic Score
    Still, if EA Sports wants to release yearly updates to its sports games, that's all well and good, but it had better make sure the new versions are worth the "new release" price or more gamers will wise up and just pick up an older model at a fraction of the cost. [Dec. 2006, p.126]
    • PC Gamer
    • 67 Metascore
    • 55 Critic Score
    Realms of Ruin is a clumsy RTS that's devoid of Warhammer's characteristic grim darkness.
    • 66 Metascore
    • 55 Critic Score
    An impressively huge, occasionally beautiful map doesn’t make up for mediocre driving and a lack of multiplayer options.
    • 57 Metascore
    • 55 Critic Score
    Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]
    • PC Gamer
    • 69 Metascore
    • 55 Critic Score
    Ghostbusters: Spirits Unleashed is an unsatisfying multiplayer experience that lacks the wry character of the movies it's based on.
    • 62 Metascore
    • 55 Critic Score
    Etherium is never aggressively terrible, but there’s nothing to recommend it over other, more interesting RTS games.
    • 69 Metascore
    • 55 Critic Score
    Even with the generous free-to-play model factored in, it's hard imagine why anyone would want to deal with the basic combat and utterly forgettable lore of this world. [Aug 2011, p.63]
    • PC Gamer
    • 73 Metascore
    • 55 Critic Score
    Also disturbing is how readily the game plays itself, with little to no input necessary from the player. [July 2008, p.64]
    • PC Gamer
    • 71 Metascore
    • 55 Critic Score
    A gorgeous game with frustrating combat and glitchy exploration, Trek to Yomi is the definition of style over substance.
    • 25 Metascore
    • 55 Critic Score
    I apologize for the inconvenience, sir, but Call of Heroes doesn't come with any multi-player, though it does have 15 single-player levels and a few boss battles added for extra flavor. [Oct 2007, p.70]
    • PC Gamer
    • 60 Metascore
    • 55 Critic Score
    Unfortunately, after a two-stage porting job, all that's really left is some third-hand game code that won't even work properly on many current-generation PC setups. [Sept 2002, p.72]
    • PC Gamer
    • 71 Metascore
    • 55 Critic Score
    A mildly entertaining but distinctly clumsy attempt at a Formula One game. [Oct 2000, p.127]
    • PC Gamer
    • 81 Metascore
    • 55 Critic Score
    Fortnite suffocates what could be an incredible tower defense game beneath the some of the most tangential, egregious, impersonal progression systems we’ve seen.
    • 59 Metascore
    • 55 Critic Score
    An imperfect port of an unambitious sequel, TFU2 joins a growing list of Star Wars games that don't live up to their potential. [Jan 2011, p.72]
    • 58 Metascore
    • 55 Critic Score
    Take away the Matrix setting, and you're left with an action game that really does nothing new - and looks pretty average doing it. [Aug 2003, p.64]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Despite an impressive variety in art direction and environments, Soul Axiom’s puzzle design is shallow and frustrating.
    • 51 Metascore
    • 55 Critic Score
    The Walking Dead gets the zombies and the theme just right, but everything else is a mess.
    • 61 Metascore
    • 55 Critic Score
    Perhaps an online community would provide a spark, but as it is, it’s pretty rusty.
    • 59 Metascore
    • 55 Critic Score
    Anthem's disjointed story, boring loot, repetitive missions, and shallow endgame are all disappointing. At least it's pretty.
    • 53 Metascore
    • 55 Critic Score
    Only for nostalgists and those who love getting lost on spelunking holidays.
    • 69 Metascore
    • 55 Critic Score
    Slapstick dismemberment is fun for a while, but Chivalry: Deadliest Warrior has neither the depth nor the polish to stay in the fight for long.
    • 65 Metascore
    • 55 Critic Score
    Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63]
    • PC Gamer
    • 74 Metascore
    • 55 Critic Score
    A potentially solid game design desperately in need of a good patch-up job. TalonSoft, are you listening? [Nov 1999, p.180]
    • PC Gamer
    • 69 Metascore
    • 55 Critic Score
    A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
    • PC Gamer
    • 59 Metascore
    • 55 Critic Score
    The Cycle: Frontier is well-polished but undone by tedium and a lack of imagination.
    • 54 Metascore
    • 55 Critic Score
    Ultimately, TPM might give you the odd chuckle, but you're not really looking forward to it running for a second term in your office. [Dec 2012, p.67]
    • PC Gamer
    • 63 Metascore
    • 55 Critic Score
    I really wanted to like this game, but its repetitiveness and frustration make it an island to skip. [July 2004, p.69]
    • PC Gamer
    • 71 Metascore
    • 55 Critic Score
    It's still better than the first episode, but its weaknesses will leave you wishing you could go back in time to stop yourself from playing it--space time continuum be damned. [Sept 2011, p.73]
    • PC Gamer
    • 62 Metascore
    • 55 Critic Score
    Although likely to be modded to perfection, SH5's release version is an incomplete, buggy disappointment. [Jun 2010, p.68]
    • PC Gamer
    • 45 Metascore
    • 55 Critic Score
    Some glaring shortcomings make even the low price a bit too much. [May 2004, p.65]
    • PC Gamer
    • 52 Metascore
    • 55 Critic Score
    If you don't ahve high expectations for a Trek RTS, then you won't be disappointed. [Nov 2000, p.160]
    • PC Gamer
    • 75 Metascore
    • 55 Critic Score
    Dead Island 2 is hampered by dull design choices, repetitive combat, and a painfully weak story, with its only saving grace being its great performance on PC.
    • 72 Metascore
    • 55 Critic Score
    Primordia starts abruptly and ends just as suddenly, and the good story that we’re teased with doesn’t quite ever get told.
    • 29 Metascore
    • 54 Critic Score
    Sure, it has some substance - Omaha and two other poker types supporting the main Texas Hold 'Em - plus multiplay that can be set up over a LAN mixing real and AI players. But its obnoxious personality makes it the fish of the group. [Apr 2005, p.65]
    • PC Gamer
    • 64 Metascore
    • 54 Critic Score
    Starships isn’t terrible, but it isn’t the polished product you’d expect from a studio with Firaxis’ history. Comparing it to its full-scale PC competitors, like Endless Space and GalCiv is cruel, as it’s sub-par in every single regard: unbalanced, repetitive, badly explained, rather ugly, with a dreadful mobile phone UI, and buggy as hell. Even judged against Firaxis’ other mobile games, Civ: Rev and Ace Patrol, this is small and crude.
    • 62 Metascore
    • 54 Critic Score
    Starts promisingly, but soon slips into a tiresome, repetitive grind, never doing its unique period setting justice.
    • 45 Metascore
    • 54 Critic Score
    Its gameplay isn't imaginative or original, but if you're looking for a quick fix of destructiveness, Apocalypse gets the job done. [Oct. 2006, p.108]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Another "GTA" clone bites the dust. [Jan 2005, p.56]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    The robots blow up good, otherwise this ho-hum shooter fumbles its few ideas and is a shonky port to boot. [Aug 2012, p.58]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    Even with its attractive $20 price, Journey offers more aggravation than enjoyment. [Holiday 2003, p.97b]
    • PC Gamer
    • 53 Metascore
    • 54 Critic Score
    A big-time ripoff of other, better roleplaying games. [Apr 2002, p.73]
    • PC Gamer
    • 74 Metascore
    • 54 Critic Score
    Tilted Mill has given us more of an ancient relic than anything new and compelling. [Jan. 2007, p.82]
    • PC Gamer
    • 52 Metascore
    • 54 Critic Score
    Mighty No. 9’s dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating.
    • 58 Metascore
    • 54 Critic Score
    Intriguing puzzles aside, this metroidvania is plagued with systems that seem designed to frustrate.
    • 67 Metascore
    • 54 Critic Score
    I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77]
    • PC Gamer
    • 51 Metascore
    • 54 Critic Score
    Headspun is a well-meaning attempt at exploring a fascinating topic. Wandering around certain rooms like the Dream Theater and Memory Bank, you see some some vivid imagery, and are faced with interesting questions about the relationship between memories and identity. But it never delves deeper, restricting you to tedious minigames and superfluous base-building while you wait to see how story pans out. Headspun failed to entrench itself in my memory, and I wouldn't feel differently even if its swarms of bugs were squashed.
    • 70 Metascore
    • 54 Critic Score
    This savage brawler has its moments, but swiftly moves from brutal to boring.
    • 53 Metascore
    • 54 Critic Score
    These design flaws--along with some pedestrian puzzles and those aforementioned protagonist miscues--ultimately turn Belief & Betrayal into a servicable but largely forgettable European church tour. [Oct 2008, p.70]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    JetFighter V may have the looks, but it's just way too air-headed to register as a serious contender in this genre. [Holiday 2003, p.112]
    • PC Gamer
    • 60 Metascore
    • 54 Critic Score
    Story aside, this would be one of Destiny 2's more forgettable campaigns. But thanks to its wide-ranging overhauls, it's become memorable for all the wrong reasons.
    • 70 Metascore
    • 54 Critic Score
    Hardcore D&D fans looking to fill the gap before the next Black Isle or BioWare release should avoid this one like a high-level beholder. [Apr 2002, p.72]
    • PC Gamer
    • 64 Metascore
    • 54 Critic Score
    I'm sure that coaching in the NFL is one of the world's most grueling desk jobs, but the whole idea behind sports management games is to indulge fans after they get home from work, not make them feel like they've swapped one desk for another. [Oct. 2006, p.106]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    An enticing premise held back by uneven pacing and glaring technical issues.
    • 61 Metascore
    • 54 Critic Score
    A mediocre romp through a muddied story, with acceptable breaks for engaging combat. [Nov 2002, p.140]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67]
    • PC Gamer
    • tbd Metascore
    • 54 Critic Score
    Homely, charmless graphics. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59]
    • PC Gamer
    • tbd Metascore
    • 54 Critic Score
    Normally, I'd never suggest that a classic be tampered with, but in this case, it's a shame that Munch's Oddysee wasn't tweaked. [April 2011, p.73]
    • PC Gamer
    • 39 Metascore
    • 54 Critic Score
    Even Abermore's cult of beetle worshippers would draw the line at this many bugs.
    • 63 Metascore
    • 54 Critic Score
    Blood Stone's short and uneven mission is no more than the sum of its parts. [Feb 2011, p.75]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
    • 67 Metascore
    • 54 Critic Score
    Positioning yourself for combat is more enjoyable than the actual battles. [July 2005, p.58]
    • PC Gamer
    • 71 Metascore
    • 54 Critic Score
    Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67]
    • PC Gamer
    • tbd Metascore
    • 53 Critic Score
    As a free-to-play game it's reasonably generous. [April 2017, p.91]
    • PC Gamer
    • 62 Metascore
    • 53 Critic Score
    The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]
    • PC Gamer
    • 71 Metascore
    • 53 Critic Score
    Both Holmes and Lupin deserve better than this middling. [Aug 2008, p.71]
    • PC Gamer
    • 64 Metascore
    • 53 Critic Score
    This is a game about crashing that feels restrained, almost sterile. [Aug 2017, p.87]
    • PC Gamer
    • 60 Metascore
    • 53 Critic Score
    Toss in some dated graphics, a clunky arcade flight component, and some carryover stability issues, and Pacific Storm: Allies just barely keeps itself afloat. [June 2008, p.72]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Floaty combat and repetition mean this cartoon brawler is never more than a pretty face.
    • 58 Metascore
    • 53 Critic Score
    Patience pays dividends, but won't cover these clubhouse fees. [Feb 2006, p.49]
    • PC Gamer
    • 62 Metascore
    • 53 Critic Score
    Enjoyable arcade handling packaged within a game that gets monotonous long before it rewards your time investment.
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • tbd Metascore
    • 53 Critic Score
    The shallow management quickly devolves into make-work. Toss in frustrating random hurricanes and fires, and you'll recall why you couldn't wait to graduate. [May 2004, p.73]
    • PC Gamer
    • 72 Metascore
    • 53 Critic Score
    Despite an attractive veneer, Planet Alpha offers rote and shallow platforming. Try Playdead’s Inside instead.
    • 57 Metascore
    • 53 Critic Score
    At best, Randal's Monday has puzzles that professors at the Institute of Moon Logic would point to and ask "What the hell?" They're nonsensical, poorly explained, reliant on the most painful 'try everything on everything' guesswork, and feel longer than being strapped to a board until Stephen Hawking's voice synthesiser has read out the entire works of Dostoyevsky.
    • 68 Metascore
    • 53 Critic Score
    Masochistic stat-chasers will find much to enjoy, but Blackguards’ varied combat is no substitute for a fully-formed RPG.
    • 32 Metascore
    • 53 Critic Score
    Its individual parts are pure hit-and-miss, but if you overlook the misses and get on with killing bad guys, you'll have a good time. [July 2003, p.82]
    • PC Gamer
    • 69 Metascore
    • 53 Critic Score
    Tiresome racer that only takes two hours to complete, yet somehow feels longer. That's both impressive and depressing.
    • 64 Metascore
    • 53 Critic Score
    Two new guns make it a bit too easy to fumigate entire rooms with a few quick blasts, and any hope for an exciting new challenge quickly melts away as I hobble towards the ambiguous, lackluster ending. [April 2011, p.79]
    • PC Gamer
    • 76 Metascore
    • 53 Critic Score
    A clever time loop setup devolves into frustrating repetition.
    • 73 Metascore
    • 53 Critic Score
    The game starts explicitly telling you the answers to questions mere moments before asking the questions. [Oct 2009, p.79]
    • PC Gamer
    • 63 Metascore
    • 52 Critic Score
    At its core, it's a simplistic console game with all the usual trappings - brainless combat, lame puzzles, and shoddy controls. [Oct 2005, p.70]
    • PC Gamer
    • 55 Metascore
    • 52 Critic Score
    The videogame equivalent of a bad Vietnam B-movie. [Jan 2005, p.88]
    • PC Gamer
    • 66 Metascore
    • 52 Critic Score
    Shabby joystick support also contributes to a number of annoying control issues. [Apr 2002, p.71]
    • PC Gamer
    • 62 Metascore
    • 52 Critic Score
    A polished but disappointingly by-the-numbers FMV adventure that won't linger in your mind for long.
    • 71 Metascore
    • 52 Critic Score
    Shadow Warrior 3 buries a fun shooter so deep in muck that it’s not worth dirtying your hands.
    • 60 Metascore
    • 52 Critic Score
    Ghost in the Sheet is an original, if low-budget take on the mystery/adventure genre, but poor narration and low-quality visuals make it a challenge to finish. [May 2008, p.64]
    • PC Gamer
    • 65 Metascore
    • 52 Critic Score
    Better "Half-Life" fixes can be dowloaded for free. [Feb 2001, p.71]
    • PC Gamer
    • 68 Metascore
    • 52 Critic Score
    The latest in The Adventure Company's point-and-click offerings, <i>Keepsake</i> is billed as "part mystery, part <i>Harry Potter</i>." In reality, it's part boring and part really boring. [July 2006, p.99]
    • PC Gamer
    • 62 Metascore
    • 52 Critic Score
    Still, even with the most charming narrative, the clumsy and ultimately banal action leaves Contrast whistling in the dark. [Feb 2014, p.74]
    • PC Gamer
    • 63 Metascore
    • 52 Critic Score
    Colorful characters alone can't wake up this sleepy sailing and farming adventure.
    • 59 Metascore
    • 52 Critic Score
    A sophomore effort that should have been held back a grade. [July 2008, p.66]
    • PC Gamer

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