PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • 80 Metascore
    • 80 Critic Score
    An intense and thrilling psychological survival horror sequel that improves on its forerunner in almost every way.
    • tbd Metascore
    • 80 Critic Score
    Wholly unique and deceptively punishing, Uurnog Uurnlimited is as clever as it is creative.
    • 85 Metascore
    • 80 Critic Score
    It definitely adds more than the two preceding expansion packs, but it’s still a slave to the simplistic mechanics that, for many, start to get old after a few weeks of play. [Jan 2002, p.60]
    • PC Gamer
    • 84 Metascore
    • 80 Critic Score
    While it's not a must-have for current players, unlocking Faction's 300-odd new skills and discovering an entire new continent full of missions, monsters, and locales adds a lot of creamy icing to an already tasty cake. [Aug 2006, p.64]
    • PC Gamer
    • 74 Metascore
    • 80 Critic Score
    Beautiful, well-written, and with an exciting finish, this is a strong start for Inquisition DLC.
    • 81 Metascore
    • 80 Critic Score
    World of Warships is Wargaming’s finest vehicle combat game, but its free-to-play model is getting prohibitively expensive.
    • 72 Metascore
    • 80 Critic Score
    An enthralling horror mystery that, outside of its relatively short length, doesn't seem to have suffered at all from the difficult circumstances of its development.
    • 79 Metascore
    • 80 Critic Score
    Intentionally and unintentionally thorny, but still one of the most compelling mystery adventures since Disco Elysium.
    • 81 Metascore
    • 80 Critic Score
    A beautiful 2D soulslike with enough bright ideas of its own to stand out.
    • tbd Metascore
    • 80 Critic Score
    For its $65 price tag, RWG makes a decent party game, but it would be better if it came with an extra set of gloves, because tediously wrapping and unwrapping the Velcro closures and passing them back and forth was a real pain. [Sep 2006, p.96]
    • PC Gamer
    • 82 Metascore
    • 80 Critic Score
    It's familiar, but Crown of the Ivory King is still another gorgeous five-hour helping of Dark Souls 2. Cherish it—it’s your last.
    • 76 Metascore
    • 80 Critic Score
    Still as atmospheric and impressively grim as it was last year, but inessential if you have the original.
    • tbd Metascore
    • 80 Critic Score
    Addictive, if soon over. An intoxicating cocktail of molten merriment, Puddle is a glass-half-full kind of game.
    • 72 Metascore
    • 80 Critic Score
    An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.
    • 76 Metascore
    • 80 Critic Score
    A smart, hypnotic city builder that won't leave you tearing out your hair.
    • 89 Metascore
    • 80 Critic Score
    Stuffed with content and pathos, Infinite Wealth delivers a near-excessive amount of urban crime-drama adventure.
    • tbd Metascore
    • 80 Critic Score
    This journey through a dreamscape of loss and absolution is unique, if a bit uneven at times.
    • 76 Metascore
    • 80 Critic Score
    A pachinko-roguelike that properly rewards strategic play. Terrific.
    • 73 Metascore
    • 80 Critic Score
    Thin and familiar, but it offers some terrific hacking and slashing. [Feb 2004, p.72]
    • PC Gamer
    • 71 Metascore
    • 79 Critic Score
    Occasionally clunky, and sporting an unremarkable combat core, but offers an irresistible slice of stealthy co-op coordination. [Oct 2012, p.62]
    • 84 Metascore
    • 79 Critic Score
    This heartfelt, engaging reprise of a classic falls just shy of greatness due to a lack of fresh ideas and endurance.
    • 68 Metascore
    • 79 Critic Score
    With its rockin' techno beats, ARES takes me back to the days of the classic NES Mega Man games. [June 2011, p.77]
    • PC Gamer
    • 76 Metascore
    • 79 Critic Score
    A leisurely stroll through a beautiful apocalypse. Rapture is stirring and heartfelt, but may be too slow and hands-off for some.
    • 77 Metascore
    • 79 Critic Score
    If only Stranglehold wasn't quite so formulaic, quite so tamed, and quite so short, this shot of Tequila would go down a whole lot smoother. [Dec 2007, p.72]
    • PC Gamer
    • 50 Metascore
    • 79 Critic Score
    A nonstop tour de force of insulting insanity. And even though I should be disgusted by the potty humor and derogatory caricatures, I had a blast playing through it. [June 2003, p.74]
    • PC Gamer
    • 82 Metascore
    • 79 Critic Score
    It's let down by lacklustre combat and some annoying enemy design, but Prey is still a compelling, beautiful immersive sim.
    • 72 Metascore
    • 79 Critic Score
    Not a feast for the eyes, but there's more than a meal here if you're a glutton for clever, cruel puzzle-based punishment.
    • 76 Metascore
    • 79 Critic Score
    Neo Can is ambitious and thoughtful, but it sometimes overshoots into something too bleak.
    • 71 Metascore
    • 79 Critic Score
    One of D&D's best adventures gets an endearing, if not spellbinding, rendition. [Nov 2003, p.138]
    • PC Gamer
    • 76 Metascore
    • 79 Critic Score
    This hectic, multiplayer-focused Darwinia spin-off is as full of glee and spectacle as any RTS I know. [Holiday 2008, p.73]
    • PC Gamer
    • 67 Metascore
    • 79 Critic Score
    3DoM might not cross over adequately enough to entertain adventure game fans accustomed to epic story lines, but then again, it just might--it certainly comes closer than any of the previous CSI or even Law and Order games. [Jun 2006, p.104]
    • PC Gamer
    • 75 Metascore
    • 79 Critic Score
    Renegade's strongest asset...is the way it conveys the feeling of being at ground central in a huge, raging war. [Apr 2002, p.64]
    • PC Gamer
    • 89 Metascore
    • 79 Critic Score
    The worst part is that Sands uses a save-point system - and wouldn't you guess it, save beacons materialize only after you've destroyed every last zombie. [Mar 2004, p.58]
    • PC Gamer
    • tbd Metascore
    • 79 Critic Score
    The game's still a bit too repetitive for its own good, but its single-minded agenda makes it easy to fall for in brief, concentrated bursts. [Mar 2012, p.81]
    • PC Gamer
    • 84 Metascore
    • 79 Critic Score
    Perhaps a bit too divergent from the Final Fantasy formula, but rich characters and spectacular combat still make it an impressive sequel.
    • 90 Metascore
    • 79 Critic Score
    God of War Ragnarök isn't the cleanest sequel, but it leaves Sony's angriest franchise in a great place.
    • 82 Metascore
    • 79 Critic Score
    A smart, blisteringly fun experience at its core, Tekken 7’s limited singleplayer campaign and poor tutorials marr an otherwise resounding win.
    • 80 Metascore
    • 79 Critic Score
    Immortal Throne, which sends you to Hades to interact with numerous heroes and villains from Greek mythology, addresses a number of the most common complaints players had about Titan Quest. [Apr 2007, p.56]
    • PC Gamer
    • 73 Metascore
    • 79 Critic Score
    They've nailed the sensation of stomping around in a giant machine, but the F2P model needs an oil change.
    • 76 Metascore
    • 79 Critic Score
    If you want to make Total War: Warhammer harder, the Wood Elves are here to ruin your peace of mind.
    • 58 Metascore
    • 79 Critic Score
    It was buggy at launch, and remains mildly buggy even after the latest patch(v1.06), but, even so, if you're the least bit into the concept of a band sim, Shady o"Grady is gonna rock your world. [June 2007, p.56]
    • PC Gamer
    • 62 Metascore
    • 79 Critic Score
    Weird, good natured, and pretty funny with it, The Good Life stands apart, like most SWERY games.
    • tbd Metascore
    • 79 Critic Score
    A high-concept, fascinating strategy RPG that can start to buckle under its own ambitions.
    • 77 Metascore
    • 79 Critic Score
    The graphics are lush without being garish, and the music is haunting and evocative. [Mar 2002, p.61]
    • PC Gamer
    • 74 Metascore
    • 79 Critic Score
    Familiar, lightweight but almost impossible to dislike, this is an effortlessly enjoyable action RPG.
    • 76 Metascore
    • 79 Critic Score
    When the inevitable patches and mods do start shipping, Lock On is likely to transform from a stunning but gawky debutante into the Grand Dame of modern flight sims. [Feb 2004, p.82]
    • PC Gamer
    • 76 Metascore
    • 79 Critic Score
    BHD has environmental richness to spare, and lots of flash and thump. [June 2003, p.64]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    Despite all those flaws, Resistance's branching, 20-mission campaign dishes out some of the best gameplay scenarios yet seen in the genre. [Nov 2002, p.110]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    This third Law & Order game is not only the most faithful to the atmosphere of the TV show, but also offers an engaging story. [Jan 2005, p.90]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    Unacceptable bugs and slowdown detract from an otherwise great expansion pack. [Feb 2006, p.36]
    • PC Gamer
    • 78 Metascore
    • 79 Critic Score
    A decent, if unremarkable, cover shooter, elevated by artful scene-setting and memorable set-pieces.
    • 78 Metascore
    • 79 Critic Score
    An entertaining but unambitious sequel that collects up the best features of previous games and adds in some interesting new twists.
    • 78 Metascore
    • 79 Critic Score
    It hurts to see an awesome game in a series I love be diminished by bugs. With some good patching, SFC III will be an excellent game. [Feb 2003, p.64]
    • PC Gamer
    • 85 Metascore
    • 79 Critic Score
    Highly entertaining, substantial and a visual treat but with a slight whiff of Gorgonzola in the story department.
    • 83 Metascore
    • 79 Critic Score
    Not enough of a game to knock "Links" off my leader board. [May 2002, p.77]
    • PC Gamer
    • 72 Metascore
    • 79 Critic Score
    A mean-spirited character leads a big-hearted game; you’re unlikely to dwell on its lore but its features combine well to create a satisfying stealth experience.
    • 76 Metascore
    • 79 Critic Score
    A genuinely enjoyable, gorgeous action-RPG that lacks the storytelling nuance of previous Dragon Age games.
    • 84 Metascore
    • 79 Critic Score
    A beautiful, melancholy action RPG that’s effortlessly stylish and utterly unpredictable.
    • 80 Metascore
    • 79 Critic Score
    Hack-and-slash addicts will enjoy the old-school experience. [Aug 2005, p.58]
    • PC Gamer
    • 72 Metascore
    • 79 Critic Score
    Auto Assault's biggest issue mmaay be its lower-than-normal player population at launch. If the world doesn't attract more players, its post-apocalyptic setting may be more appropriate than the developers intended. [July 2006, p.77]
    • PC Gamer
    • 78 Metascore
    • 79 Critic Score
    The freshest shooter to sprout in recent memory, PvZ is shackled by asinine DRM.
    • 76 Metascore
    • 79 Critic Score
    The steely smash-and-crunch of the combat merrily pushed me through its 20-hour campaign and beyond into New Game +, compelling me to ignore the rudimentary world and focus on those glorious moments where sparks, limbs and scrap metal fly with brutal abandon. Deck13 has come a long way, welding together a solid, structurally sound Soulslike that adeptly showcases what makes this genre special.
    • 74 Metascore
    • 79 Critic Score
    A wonderfully absurd tale of insurrection and kicking stuff in a cheery-looking world.
    • 70 Metascore
    • 79 Critic Score
    Gates is a fun game. [May 2005, p.67]
    • PC Gamer
    • 51 Metascore
    • 79 Critic Score
    About as deep and immersive as naval combat sims come. [May 2002, p.68]
    • PC Gamer
    • 63 Metascore
    • 79 Critic Score
    Entertaining futuristic aerial action, and a good value at the price. [May 2004, p.66]
    • PC Gamer
    • 72 Metascore
    • 79 Critic Score
    That sloppiness nags at me because it blows what could have been a great immersive experience, but given that The Awakened managed to engage my brain without demolishing it, lets just say I wouldn't kick it out of bed for eating crackers. [Nov 2007, p.74]
    • PC Gamer
    • tbd Metascore
    • 79 Critic Score
    One of the more enjoyable PC arcade racers to come along in years. [July 2003, p.84]
    • PC Gamer
    • 68 Metascore
    • 79 Critic Score
    Gory and moody, The Callisto Protocol doesn't mess with the survival horror formula, instead embracing all its beats and clichés to tell a grim sci-fi tale that drips with menace.
    • tbd Metascore
    • 79 Critic Score
    Exapunks is a hacking game that will make you feel like a genius or an idiot—sometimes both in quick succession.
    • 80 Metascore
    • 79 Critic Score
    Smooth action blends seamlessly into smooth traversal, making this the better modern 2D Prince of Persia.
    • 80 Metascore
    • 79 Critic Score
    A rich, interesting, and honest experiment in history-as-game: If you're interested, play it.
    • 83 Metascore
    • 79 Critic Score
    A chance for PC gamers to experience the best of teh lat generation of console games. [Dec 2000, p.156]
    • PC Gamer
    • 85 Metascore
    • 79 Critic Score
    It has a realistic edge and a hardcore, immersive feel. [June 2005, p.66]
    • PC Gamer
    • 82 Metascore
    • 79 Critic Score
    Exceptional building mechanics support a game that sometimes feels like a chore.
    • 81 Metascore
    • 79 Critic Score
    A smart, unembellished survival horror adventure which rewards patience and inspires introspection.
    • 81 Metascore
    • 79 Critic Score
    An atmospheric world with deep, absorbing puzzles, Bonfire Peaks is thoughtful and charming—but without establishing its tricks, it risks leaving less fluent puzzlers behind.
    • 82 Metascore
    • 79 Critic Score
    The setting of Onomichi proves that the long-running series still has some tricks, making Yakuza 6 a worthy finale for its main protagonist.
    • 73 Metascore
    • 79 Critic Score
    A well-designed level that forces you out of your comfort zone and fills in some of Adam Jensen’s backstory.
    • 75 Metascore
    • 79 Critic Score
    It's too repetitive and easy, but Crying Suns story and frantic combat are worth experiencing anyway.
    • 83 Metascore
    • 79 Critic Score
    Thoughtfully-designed levels and versatile combat abilities make Katana Zero worthy of a rewind despite cookie-cutter characters.
    • 75 Metascore
    • 79 Critic Score
    Available online for 10 dollars, Armored Fury is yet another recommended addition to BF2. [Sep 2006, p.44]
    • PC Gamer
    • 80 Metascore
    • 79 Critic Score
    A must-have for Medal of Honor fans, but we still like "Call of Duty" better. [Jan 2005, p.70]
    • PC Gamer
    • 81 Metascore
    • 79 Critic Score
    It’s a welcome addition to the Crusader Kings family, but The Republic can’t quite overthrow its liege game’s throne.
    • 80 Metascore
    • 79 Critic Score
    Great fun, but tough to recommend until more maps are available. [Holiday 2005, p.72]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    An entertaining game, and though it still can't quite match Konami's "Winning Eleven 6" on PS2, it's heading in the right direction. [Feb 2004, p.74]
    • PC Gamer
    • 83 Metascore
    • 79 Critic Score
    Crash 4 is the kind of retro throwback that actually earns its spot as a successor to the original trilogy. There’s the occasional bandicoot stumble, but it's a responsive, precise platformer that looks as good as it plays.
    • 58 Metascore
    • 79 Critic Score
    The Inquisitor is a grim yet strangely gripping dark fantasy story, memorable if a little rough around the edges.
    • 79 Metascore
    • 79 Critic Score
    Absolute Power is a collection of small, but welcome enhancements--a splash of new content that doesn't change what the game is, but enough that anyone still investing hours in the perfect republic will love. [Sept 2010, p.84]
    • PC Gamer
    • 73 Metascore
    • 79 Critic Score
    Definitely not a classic, but it's a fun way to kill time - and sheep. [Feb 2001, p.54]
    • PC Gamer
    • 81 Metascore
    • 79 Critic Score
    As chaotic and exhilarating as Battlefield has always been. Just don’t expect a dramatic reinvention of the series.
    • 63 Metascore
    • 79 Critic Score
    The Godfather II doesn't trip over the ambition of its design - it balances the different genre aspects extremely well - but nagging graphics issues weigh it down, causing quest characters and family members to disappear or distort in-game and in cutscenes, sometimes requiring me to load old saved games to progress. [Apr 2009, p.82]
    • PC Gamer
    • 79 Metascore
    • 79 Critic Score
    No, really—they've actually changed things this year, and the football feels better.
    • 70 Metascore
    • 79 Critic Score
    Great in places, but never quite lives up to its potential. A competent sequel let down by inconsistency.
    • 78 Metascore
    • 79 Critic Score
    These niggles aside, Need For Speed Carbon delivers an entertaining blend of racing, performance tuning, and professionally acted FMV storytelling. [Feb. 2007, p.64]
    • PC Gamer
    • 85 Metascore
    • 79 Critic Score
    A delightful adventure with clever puzzles, a great atmospheric soundtrack and superbly stylized art. [Jan 2010, p.75]
    • PC Gamer
    • 69 Metascore
    • 79 Critic Score
    Youngblood's gorgeous, terrible world is worth exploring, despite a slight narrative and oppressively boring progression systems.
    • 57 Metascore
    • 79 Critic Score
    Paradise conjures the same kind of enchanting story, satisfying puzzles, magical machinery, and exotic fauna that "Syberia" did, and signs off with and ending that lingers in your mind long after the credits roll. [Aug 2006, p.84]
    • PC Gamer
    • 80 Metascore
    • 79 Critic Score
    An admirable chess experience, with enough lessons to keep you occupied for ages. [Nov 2003, p.134]
    • PC Gamer
    • 71 Metascore
    • 79 Critic Score
    The single-player campaign alone is inspiring enough to warrant picking up this space shooter. [Apr 2002, p.84]
    • PC Gamer

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