PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 69 Metascore
    • 38 Critic Score
    An agonisingly unimaginative adventure game acting as a gateway to a puzzle game based purely on cracking safes. [Aug 2007, p.92]
    • PC Gamer UK
    • 76 Metascore
    • 77 Critic Score
    If Flatout 2 was (just) music, it'd be a second album of commercial punk rock. [Sept 2006, p.92]
    • PC Gamer UK
    • 71 Metascore
    • 71 Critic Score
    The beauty of BoA is the way it captures the unique character of American Revolutionary warfare without drowning wannabe Washingtons and Howes in detail. [May 2006, p.81]
    • PC Gamer UK
    • 84 Metascore
    • 85 Critic Score
    Manages to repeat Civ IV's trick of delivering something that's hugely playable and yet dares to be profound and intelligent. It's an invigorating complement to the original and adds some essential refinements. [Sept 2006, p.86]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Worst of all is its absense of an Undo function. [Aug 2006, p.78]
    • PC Gamer UK
    • 68 Metascore
    • 65 Critic Score
    This quirky menu-driven life simulator from ex-Elixir/Lionhead/Maxis coder Cliff Harris is seasoned with penty of wry humour. [Oct 2006, p.92]
    • PC Gamer UK
    • 83 Metascore
    • 82 Critic Score
    For all its singleplayer niggles of slightly gutless, meagre gunplay, the astonishing-looking Prey is often great fun, occasionally very creepy and frequently highly impressive. Just don't go taking it seriously. [Aug 2006, p.74]
    • PC Gamer UK
    • 76 Metascore
    • 69 Critic Score
    We still believe in this, and with further tweaks it could yet become a fine murder romp. [Jan 2007, p.104]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    Classical, but no classic. Bread and circuses at their most generic. [Sept 2006, p.105]
    • PC Gamer UK
    • 49 Metascore
    • 24 Critic Score
    It shouldn't be imaginable for a game to be released in this state. It's an insult to you that they think they can get away with it. [Oct 2006, p.99]
    • PC Gamer UK
    • 69 Metascore
    • 60 Critic Score
    A braver studio would have developed C2's stunted naval dimension, or shifted the campaign focus to a novel location like the Caribbean or North America. [Sept 2006, p.102]
    • PC Gamer UK
    • 81 Metascore
    • 88 Critic Score
    An arcade game par excellence, as inviting as the open road and just as compulsive. [Sept 2006, p.104]
    • PC Gamer UK
    • 57 Metascore
    • 61 Critic Score
    While offering tough, sometimes entertaining miniature races, it fails to match its own past. [Aug 2006, p.94]
    • PC Gamer UK
    • 77 Metascore
    • 64 Critic Score
    While it's a competent shell of a game, the only scrap of ingenuity is in the way each character picks any two of eight skill trees, and even that's been pipped at the post by "Guild Wars." [Aug 2006, p.84]
    • PC Gamer UK
    • 54 Metascore
    • 58 Critic Score
    Mediocre turn-based vampire-battling from the Old Country. [Nov 2006, p.98]
    • PC Gamer UK
    • 79 Metascore
    • 86 Critic Score
    More lands to conquer, new challenges, and a chance to star in one of the greatest stories of all time. [Aug 2006, p.86]
    • PC Gamer UK
    • 64 Metascore
    • 91 Critic Score
    There's a reason I haven't said much yet about the RTS that sits serenely at the core of Rise & Fall. That reason is there really isn't much to say beyond it's good solid stuff with a strong whiff of Ensemble's best work. [July 2006, p.85]
    • PC Gamer UK
    • 76 Metascore
    • 72 Critic Score
    Multiplayer is a fun aside, but be prepared for your PC to struggle with the choking throng of units on screen. [Aug 2006, p.92]
    • PC Gamer UK
    • 78 Metascore
    • 84 Critic Score
    Make the effort, see past the spartan maps, the sparse sound, and teh square counters, and you're rewarded with one of the most believable battle simulations ever created. [Sept 2006, p.100]
    • PC Gamer UK
    • 78 Metascore
    • 80 Critic Score
    No singleplayer game I know offers more scope for creativity, more surrealism, or a more original commercial model. [Aug 2006, p.82]
    • PC Gamer UK
    • 73 Metascore
    • 71 Critic Score
    That rare thing: a kids' movie tie-in game that wasn't made by Satan. [Oct 2006, p.93]
    • PC Gamer UK
    • 76 Metascore
    • 79 Critic Score
    City Life provides a valuable municipal service by being far more accessible while still providing a decent challenge. [June 2006, p.95]
    • PC Gamer UK
    • 87 Metascore
    • 90 Critic Score
    Episode One is full of sophisticated visual effects. [July 2006, p.64]
    • PC Gamer UK
    • 82 Metascore
    • 85 Critic Score
    There's so much to do and see in this game, so many possibilities. It suits the careful player, but caters for the psychopath in you as well. You simply won't find a better executed execution game. [June 2006, p.86]
    • PC Gamer UK
    • 54 Metascore
    • 47 Critic Score
    Pretty, but frustrating pokery fiddliness wrecks this game. [Aug 2007, p.81]
    • PC Gamer UK
    • 74 Metascore
    • 67 Critic Score
    It's still a mimic of "Command & Conquer" at heart, and it still screws up some basic stuff. [May 2006, p.80]
    • PC Gamer UK
    • 62 Metascore
    • 59 Critic Score
    Essentially, this is "Strike Fighters" in hotpants and platform heels. [Dec 2006, p.95]
    • 69 Metascore
    • 84 Critic Score
    One of the most refreshing things about Rogue is how powerful you feel, and how well equipped you are. [June 2006, p.66]
    • PC Gamer UK
    • 77 Metascore
    • 74 Critic Score
    Nice looking, moderately rewarding. [July 2006, p.78]
    • PC Gamer UK
    • 53 Metascore
    • 23 Critic Score
    The worst way to experience this story. [July 2006, p.86]
    • PC Gamer UK

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