PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 57 Metascore
    • 70 Critic Score
    So many good ideas, but there're the cheese in a mousetrap of punishing difficulty. Proceed, but with great caution. [June 2007, p.82]
    • PC Gamer UK
    • 79 Metascore
    • 87 Critic Score
    Silent Hunter 4's awesome intro movie demands immediate wordage. [May 2007, p.84]
    • 62 Metascore
    • 66 Critic Score
    Frequent levelling and plentiful and varied loot give Silverfall a definite momentum; the blend of worlds and the inventiveness of some of the creatures give it a modicum of novelty. This is an easy game to get swept along by, but, largely because of those serried foes, it's also an easy game to walk away from. [Apr 2007, p.82]
    • tbd Metascore
    • 83 Critic Score
    It straddles the abyss between simulation and arcade, and it does it seemingly effortlessly. [May 2007, p.78]
    • PC Gamer UK
    • 53 Metascore
    • 47 Critic Score
    Bluntly, depth doesn't automatically mean satisfaction, and even within this very small strategy niche, "Europa Universalis II" is a much better choice if this is the kind of warmongering that floats your trireme. [May 2006, p.93]
    • PC Gamer UK
    • 70 Metascore
    • 80 Critic Score
    This is a big, tight game that's just lacking in greatness or spark. [Feb 2007, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 51 Critic Score
    Runaway gets halfway there, but just doesn't have any soul. [June 2007, p.91]
    • PC Gamer UK
    • 86 Metascore
    • 91 Critic Score
    This is the biggest and best combat flight sim money can buy, but it's by no means flawless. [Jan 2007, p.70]
    • PC Gamer UK
    • 48 Metascore
    • 41 Critic Score
    If only it had set its sights on capturing the same sense of fun. [May 2007, p.80]
    • PC Gamer UK
    • 77 Metascore
    • 81 Critic Score
    A cheap and filling snack of carnage. [Apr 2007, p.80]
    • PC Gamer UK
    • 44 Metascore
    • 30 Critic Score
    I feel only sorrow and embarrassment from having spent a bank holiday Monday wrestling with such garbage. [Aug 2007, p.92]
    • PC Gamer UK
    • 76 Metascore
    • 75 Critic Score
    Even more annoyingly, it requires Windows Vista, although there's no real justification for this: it's Direct X 9 and could happily run on XP. [May 2007, p.72]
    • PC Gamer UK
    • 85 Metascore
    • 80 Critic Score
    Chaotic but magnificent bouncy fun. [June 2007, p.76]
    • PC Gamer UK
    • 80 Metascore
    • 70 Critic Score
    The new areas are the standout feature and shine in a way the original Titan Quest's levels never did.
    • 72 Metascore
    • 48 Critic Score
    Disjointed and muddled, wth embarrassingly bad acting. [May 2007, p.83]
    • PC Gamer UK
    • 58 Metascore
    • 51 Critic Score
    Shoddy graphics and repetition means that this is more of a warm-up act than a stadium filler. [Aug 2007, p.92]
    • PC Gamer UK
    • 78 Metascore
    • 61 Critic Score
    All of which leaves this expansion pack as probably the least essential yet. It won't disappoint any fans, sure, but there's little to make lapsed devotees come in from the cold. [May 2007, p.89]
    • PC Gamer UK
    • 81 Metascore
    • 86 Critic Score
    Elegant and refreshing. [Apr 2007, p.76]
    • PC Gamer UK
    • 27 Metascore
    • 21 Critic Score
    The Mark approaches dreadfulness like a collector, cataloguing every scuttling horror in the digital world. The sound is terrible, echoing cheaply into dead environments. The voice acting is terrible, with lost children's presenters in place of military tough guys. The cutscenes are terrible, except for when they're rubbish slideshows.
    • 73 Metascore
    • 72 Critic Score
    The pattern of play - building a base, waging war - has ended up as middle-of-the-road as a Tiger on a country lane. [June 2007, p.88]
    • 55 Metascore
    • 60 Critic Score
    Another uninteresting slog around the World of Wehrmacht. [Jan 2007, p.104]
    • PC Gamer UK
    • 80 Metascore
    • 72 Critic Score
    Largely the same as ever. Good if that works for you, bad if not. [May 2007, p.83]
    • PC Gamer UK
    • 58 Metascore
    • 63 Critic Score
    You've played it before. [Apr 2007, p.96]
    • PC Gamer UK
    • 86 Metascore
    • 90 Critic Score
    A remarkable piece of work, and a worthy successor to "Total Annihilation." Strategy games don't come this big, and this ambitious, and they never demand <I>this</I> much from you. Take command - if you think you can handle it. [Feb 2007, p.62]
    • PC Gamer UK
    • 91 Metascore
    • 89 Critic Score
    It's just the kind of intelligent silliness that's always made GalCiv a joy to play, and worthy of even the most discriminating Space Miner's downtime. [June 2007, p.86]
    • 73 Metascore
    • 71 Critic Score
    It's still intelligent and sometimes witty. But this time it's ringing with emptiness. [Nov 2006, p.94]
    • PC Gamer UK
    • 53 Metascore
    • 50 Critic Score
    A decent enough online shooter. If you really need another one. [Apr 2007, p.89]
    • PC Gamer UK
    • 72 Metascore
    • 62 Critic Score
    Soapily melodramatic, inconspicuous consumption. [Apr 2007, p.100]
    • PC Gamer UK
    • tbd Metascore
    • 51 Critic Score
    The worst is dressage, which plays like a Simon-says rhythm-action game designed by people without rhythm. [Sept 2007, p.89]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    Ambitious, but too flaky and cold. [Apr 2007, p.70]
    • PC Gamer UK

Top Trailers