PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 78 Metascore
    • 71 Critic Score
    FIFA 07 is still entertaining, but it's about as workaday as it gets. It goes through the motions of offering team updates and a smattering of new features, but fails to address core problems or significantly innovate in its approach to football. [Nov 2006, p.96]
    • PC Gamer UK
    • 44 Metascore
    • 40 Critic Score
    A cheap and soulless victim of its own lofty ambition. [Oct 2006, p.91]
    • PC Gamer UK
    • 54 Metascore
    • 51 Critic Score
    Your enemies are so blindingly accurate, and damage so extreme, you're often slowing time merely to peek around the corner. [Dec 2006, p.99]
    • PC Gamer UK
    • 90 Metascore
    • 92 Critic Score
    SimBin have concentrated their efforts exactly where it counts - on the driving itself. And what they've created is the finest, most complete racing sim ever. [Oct 2006, p.78]
    • PC Gamer UK
    • 84 Metascore
    • 87 Critic Score
    Defcon is an equation that looks simple but can never quite be solved, and it always leaves you scratching your chin, your mind bristling with ideas for new atrocities to engineer. [Nov 2006, p.70]
    • PC Gamer UK
    • 82 Metascore
    • 65 Critic Score
    Too garage for its own good. [Christmas 2006, p.80]
    • PC Gamer UK
    • 75 Metascore
    • 85 Critic Score
    It's a game that has a Nazi in a gyrocopter as one of your enemies: that's all I really need to say. [Nov 2006, p.82]
    • PC Gamer UK
    • 71 Metascore
    • 76 Critic Score
    The backstory turns out to be garbled, annoying claptrap. Getting kids to design your civs is inspired. Getting them to concoct your plots is less wise. [Nov 2006, p.78]
    • PC Gamer UK
    • 47 Metascore
    • 68 Critic Score
    Forgivably unoriginal roleplaying. [Dec 2006, p.82]
    • PC Gamer UK
    • 74 Metascore
    • 76 Critic Score
    A shame, then, that much of your time is spent wrestling with a defiantly hobbled control system. [Dec 2006, p.76]
    • PC Gamer UK
    • 48 Metascore
    • 72 Critic Score
    Thankfully, the designers chose to drive down a more unusual route. For the price of the ride, especially, it's worth a spin... Team-based racing with a difference. [Apr 2006, p.92]
    • PC Gamer UK
    • 61 Metascore
    • 81 Critic Score
    The core game remains unchanged, the AI still quirky, the music ace, and the commentary surprisingly intricate and relevant. [Dec 2006, p.101]
    • PC Gamer UK
    • 45 Metascore
    • 20 Critic Score
    Date, deserted, and drepressing. [Sept 2007, p.81]
    • PC Gamer UK
    • 93 Metascore
    • 94 Critic Score
    This is the finest WWII strategy game I've played. Hell, I'm having real trouble thinking of <I>any</I> strategy game that's this spectacular, this intense, this <I>fun</I>. [Oct 2006, p.70]
    • PC Gamer UK
    • 67 Metascore
    • 81 Critic Score
    For all the action, for all the explosions, for all the adamantium-spined squad members, it's really not for the impatient - but if you don't mind fighting the control system as much as the Krauts, it's a refreshingly different take on what was rapidly becoming a tired setting. [Nov 2006, p.74]
    • PC Gamer UK
    • 68 Metascore
    • 76 Critic Score
    I suspect that somewhere in Joint Task Force there's a 90% game dying to break out. But at the moment, it's pinned down under enemy fire. [Nov 2006, p.88]
    • PC Gamer UK
    • 86 Metascore
    • 88 Critic Score
    There's some superb gaming here, no sci-fi indulgence, no grim Star Wars fanboyism, no recourse to statistics or tedious switch. This is an action-puzzle game for all brains great and small. [Oct 2006, p.94]
    • PC Gamer UK
    • 72 Metascore
    • 85 Critic Score
    A sturdy series well rethought, but it needs a gamepad. [Dec 2006, p.114]
    • PC Gamer UK
    • 56 Metascore
    • 24 Critic Score
    A tedious, irritating waste of promising material. [Oct 2006, p.87]
    • PC Gamer UK
    • 43 Metascore
    • 56 Critic Score
    Glitchy and under-developed, it never ascends beyond ordinary. [Aug 2006, p.95]
    • PC Gamer UK
    • 28 Metascore
    • 43 Critic Score
    Great style but absolutely no substance. [Christmas 2006, p.70]
    • PC Gamer UK
    • 72 Metascore
    • 75 Critic Score
    Terraforming insanity imbued with a clunky wonder. [Dec 2006, p.97]
    • PC Gamer UK
    • 56 Metascore
    • 69 Critic Score
    Great ides, then, and if only the execution had matched it we might have had a contest in the world of PC golf. [Dec 2006, p.98]
    • PC Gamer UK
    • tbd Metascore
    • 69 Critic Score
    Funnier still is the influence meter. [Dec 2006, p.101]
    • PC Gamer UK
    • 65 Metascore
    • 51 Critic Score
    An impressive endeavor for a small group of first-time devs with a shoestring budget, but as much as it feels like kicking puppies to say so, not a product worth your money. [June 2006, p.82]
    • PC Gamer UK
    • 59 Metascore
    • 55 Critic Score
    Not quite as exciting as the title might suggest. [Sept 2006, p.103]
    • PC Gamer UK
    • 68 Metascore
    • 47 Critic Score
    An idea tangled in shoddy design. [Oct 2006, p.86]
    • PC Gamer UK
    • 71 Metascore
    • 80 Critic Score
    It's clear that Darkstar One is the most amusing space game in many months. It's just a shame that it weighs in like a cash starved version of "Freelancer," without any particularly inventive ideas to back up its broad scope and sense of ambition. [Sept 2006, p.98]
    • PC Gamer UK
    • tbd Metascore
    • 70 Critic Score
    Lasting only two hours (but costing 2.50 pounds), and occasionally frustratingly obtuse, it's a gentle, bite-sized memory of the better days of adventuring. [May 2007, p.90]
    • 62 Metascore
    • 61 Critic Score
    Broken World feels cheerless and sloppy compared to its glossier parent, and the fact that it even exists, so long after DSII and so resolutely aimed only at folk who've played that to death, is something of a mystery. [Nov 2006, p.92]
    • PC Gamer UK

Top Trailers