PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 67 Metascore
    • 72 Critic Score
    A great game system, a lack of levels. [Aug 2007, p.66]
    • PC Gamer UK
    • tbd Metascore
    • 9 Critic Score
    Completely broken and utterly idiotic in almost every way. [Aug 2007, p.91]
    • PC Gamer UK
    • 76 Metascore
    • 61 Critic Score
    This is actually technically inferior to the console versions, and it badly hurts the experience. Just because it works on the PC doesn't make it a PC game - ask for your fiver back, Capcom. [Apr 2007, p.84]
    • 60 Metascore
    • 48 Critic Score
    Depressing, derivative movie cash-in. [Sept 2007, p.88]
    • PC Gamer UK
    • 61 Metascore
    • 68 Critic Score
    Harmless, mindless fun. [May 2007, p.88]
    • PC Gamer UK
    • 65 Metascore
    • 69 Critic Score
    Worryingly enjoyable, but eventually runs out of steam. [May 2006, p.89]
    • PC Gamer UK
    • 50 Metascore
    • 46 Critic Score
    It's distractingly unrealistic rather than joyously cartoonish. [July 2007, p.89]
    • PC Gamer UK
    • 68 Metascore
    • 58 Critic Score
    This is a low-rent clone, barely an improvement, without a soul to call its own. [Aug 2007, p.80]
    • PC Gamer UK
    • 74 Metascore
    • 70 Critic Score
    ArmA will get better; at the moment, it's too broken to wholly recommend. [Mar 2007, p.80]
    • PC Gamer UK
    • 71 Metascore
    • 62 Critic Score
    What really keeps me from recommending Afterlight, however, is the repetition of its bases. The relative simplicity of the fights, married to returning to the same locale time and time again, means the game is simply not thrilling enough.
    • 62 Metascore
    • 58 Critic Score
    A mess, but an interesting one. [July 2007, p.76]
    • PC Gamer UK
    • 75 Metascore
    • 82 Critic Score
    For all its worthiness it's fairly dry in terms of action. [July 2007, p.90]
    • PC Gamer UK
    • 59 Metascore
    • 60 Critic Score
    A pretty shell for a game that's pretty lacking. Not much fun. [Aug 2007, p.92]
    • PC Gamer UK
    • 79 Metascore
    • 52 Critic Score
    Aimless and unfunny - a terrible way to end the series. [July 2007, p.79]
    • PC Gamer UK
    • 86 Metascore
    • 79 Critic Score
    This is a game which takes absolutely no risks, as much Middle-of-the-Road as Middle-Earth...You won't be surprised. You will, almost certainly, be entertained. [June 2007, p.70]
    • PC Gamer UK
    • 59 Metascore
    • 60 Critic Score
    Grossly predictable. [June 2007, p.84]
    • PC Gamer UK
    • 40 Metascore
    • 45 Critic Score
    Just as frustrating is the shoddy timing and placement of enemies. [Dec 2006, p.74]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Late, and lacklustre in key areas. [July 2007, p.78]
    • PC Gamer UK
    • 57 Metascore
    • 52 Critic Score
    A hunk of old Russian bread: bland, hard, faintly nutritious. [June 2007, p.83]
    • PC Gamer UK
    • 56 Metascore
    • 29 Critic Score
    Contains reprocessed parts. Little nutritional value. [July 2007, p.87]
    • PC Gamer UK
    • 58 Metascore
    • 52 Critic Score
    This is very cheap, fleeting PvP combat. [May 2007, p.90]
    • 73 Metascore
    • 77 Critic Score
    Penumbra is very likeable and accomplished. Clunky presentation holds it back, and wonky writing keeps you at a distance, but it shows potential. [May 2007, p.74]
    • PC Gamer UK
    • 82 Metascore
    • 67 Critic Score
    Still fun, but disappointing. Here's hoping for a great finale. [June 2007, p.83]
    • PC Gamer UK
    • 88 Metascore
    • 92 Critic Score
    For the single player, though, Master League is where it's at and, personally speaking, it remains the greatest game mode of all time in any game ever. [Dec 2006, p.84]
    • PC Gamer UK
    • 85 Metascore
    • 82 Critic Score
    It's deeply hilarious - as aracde-feeling as strategy games can get...It does everything it can, bar a song and dance routine, to entertain you. And it succeeds. [Apr 2007, p.62]
    • 86 Metascore
    • 75 Critic Score
    This odd land is worth exploring, and its meaty questline worth bashing through. Whether it's worth £18 for the privilege comes down to your appetite for Oblivion's combat.
    • 71 Metascore
    • 78 Critic Score
    Which brings me to fielding, by far the worst aspect of Brian Lara and the sole reason that its score is down in the 70s rather than in the mid-80s. Fielding is totally inconsistent and spoils what is otherwise a fine sports sim - one that almost nails one of the hardest sports to simulate.
    • 61 Metascore
    • 70 Critic Score
    Quotation forthcoming. [June 2007]
    • PC Gamer UK
    • 82 Metascore
    • 87 Critic Score
    The bravest, most futuristic survival horror game since "System Shock 2"...A singularity in the landscape of PC games, it deserves careful exploration. [Apr 2007, p.90]
    • 79 Metascore
    • 87 Critic Score
    TDU's MMO elements are slight compared to quest-and-kill fare, but it's still the greatest advancement of the driving-a-pretend-car concept in years... A car fancier's wish-dream. [Feb 2007, p.74]
    • PC Gamer UK

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