PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 80 Metascore
    • 84 Critic Score
    A smooth operator. [Christmas 2006, p.86]
    • PC Gamer UK
    • 80 Metascore
    • 76 Critic Score
    RoboBlitz is an R2-D2 of a game: resourceful, charming, with plenty of personality, somewhat quirky, and short. Luckily, it's priced correctly, too. [Jan 2007, p.76]
    • PC Gamer UK
    • 38 Metascore
    • 37 Critic Score
    Smug, poorly made, and incredibly frustrating to play, they managed the fearfully but not the wonderfully made. [Apr 2007, p.86]
    • PC Gamer UK
    • 79 Metascore
    • 74 Critic Score
    If you can relax into the game, get past the learning curve and ignore being hit on by an ugly Scottish man, there's a mass of strategy here. [Dec 2006, p.110]
    • PC Gamer UK
    • 82 Metascore
    • 90 Critic Score
    It's warm, deep, intricate beyond belief, so very funny (just wait until you meet the gnome bard), and opulently involving... A marvellous RPG with stunning tools. [Dec 2006, p.68]
    • PC Gamer UK
    • 78 Metascore
    • 72 Critic Score
    Carbon manages to look uniformly bland. [Christmas 2006, p.82]
    • PC Gamer UK
    • 66 Metascore
    • 52 Critic Score
    A game so monotonous, it's inspired a new word - 'tediocre'. [Christmas 2006, p.90]
    • PC Gamer UK
    • 84 Metascore
    • 89 Critic Score
    Something of a triumph...Simply the best Guild wars yet. [Christmas 2006, p.76]
    • PC Gamer UK
    • 59 Metascore
    • 49 Critic Score
    Spoiled by repetition and muddle. [Jan 2007, p.100]
    • PC Gamer UK
    • 72 Metascore
    • 88 Critic Score
    There's really nothing that can match Dark Messiah's combat. The mixture of weaponry and convincingly cause-and-effect physics really does take first-person fighting to new places. [Nov 2006, p.62]
    • PC Gamer UK
    • 50 Metascore
    • 43 Critic Score
    This promising material is all remorselessly forced through the sausage-grinder of inept execution... About as much fun as having your ear cut off. [Nov 2006, p.77]
    • PC Gamer UK
    • 82 Metascore
    • 67 Critic Score
    Cynical and unimaginative - but fun. [Jan 2007, p.102]
    • PC Gamer UK
    • 75 Metascore
    • 58 Critic Score
    A lazy, uninspired update. [Christmas 2006, p.84]
    • PC Gamer UK
    • 75 Metascore
    • 80 Critic Score
    It lacks the stylistic nuances and gratifying climax scenes that really made FEAR work, and much of the level design is perfunctory at best. [Dec 2006, p.66]
    • PC Gamer UK
    • 57 Metascore
    • 72 Critic Score
    Sadly, regular combat again proves Stronghold's downfall. Units require extreme babysitting. [Dec 2006, p.100]
    • PC Gamer UK
    • 55 Metascore
    • 58 Critic Score
    The good part of all this is, the game is very rarely boring. What's happening onscreen is always dumb, sometimes infuriating and often crap, but there's always something happening. [Feb 2007, p.72]
    • PC Gamer UK
    • 81 Metascore
    • 61 Critic Score
    Sam and Max's twisted world is captured near-perfectly in the art, which makes the disappointments in the dialogue and puzzles all the more acute. [Dec 2006, p.92]
    • PC Gamer UK
    • 80 Metascore
    • 83 Critic Score
    The change of theme makes it all feel fresh again, the new mode adds special moments of its own, and the technological streamlining makes it approximately 15 minutes easier to jump into a game. [Dec 2006, p.106]
    • PC Gamer UK
    • 77 Metascore
    • 84 Critic Score
    The interface is mostly excellent, but it doesn't properly tell you why a train can't reach a station. That can drive any player to distraction. [Dec 2006, p.88]
    • PC Gamer UK
    • 80 Metascore
    • 69 Critic Score
    Age of Empires III just hasn't aged all that well. [Feb 2007, p.91]
    • PC Gamer UK
    • 76 Metascore
    • 80 Critic Score
    It does everything you'd want from a pet-focused expansion pack. Nothing more, nothing less. [Dec 2006, p.115]
    • PC Gamer UK
    • 80 Metascore
    • 86 Critic Score
    All in all, it's the finest selection of planes ever to ship with a commercial non-combat flight sim. [Dec 2006, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 71 Critic Score
    The most hardcore space-based 4X in years. [Jan 2007, p.88]
    • PC Gamer UK
    • 66 Metascore
    • 79 Critic Score
    It's hardly the prettiest game ever, and the story is laden with nonsense, but it's a game with a racing pulse - energising, like the best action games are supposed to be. [Oct 2006, p.90]
    • PC Gamer UK
    • 61 Metascore
    • 70 Critic Score
    Alchemy, brigands, gold management, and lots of trading [Christmas 2006, p.85]
    • PC Gamer UK
    • 73 Metascore
    • 74 Critic Score
    While Tiger 07 is as good as ever, it's also the same as ever, making it hard to recommend, despite its manifold pleasures. [Nov 2006, p.90]
    • PC Gamer UK
    • 87 Metascore
    • 80 Critic Score
    Repetitive, but well worth repeating. [Dec 2006, p.78]
    • PC Gamer UK
    • 73 Metascore
    • 71 Critic Score
    Scarface's attitude is enjoyable and infectious. [Dec 2006, p.94]
    • PC Gamer UK
    • 61 Metascore
    • 30 Critic Score
    I slept with the mailman then insulted his performance. It had no affect on the game. I spent the first day in bra and panties, even while having lunch in someone else's home. No one noticed. I can only suggest you tune into something else instead.
    • 42 Metascore
    • 46 Critic Score
    Another fine idea choked by the grind. [Christmas 2006, p.72]
    • PC Gamer UK

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