Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 73 Metascore
    • 80 Critic Score
    You might think calling NBA Live 08 "much improved" is a backhanded compliment, but its first two years on 360 really did leave it no place to go but up. [Nov 2007, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 84 Critic Score
    The volleyball is amazingly simple and compelling, while the rest of it has a tongue-in-cheek sensibility that knows exactly what it is - good cheescake fun with solid gameplay to back it up. [Mar 2003, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    While it’s one of the most attractive and polished fitness games we’ve ever played, we can’t help but feel like Zumba Fitness World Party could’ve been so much more. Its breadth and depth of content make it an interesting destination to explore, but when we need to push ourselves, we’ll stick with our copies of Core and Rush for now.
    • 73 Metascore
    • 85 Critic Score
    Your Shape won't replace a real-life personal trainer, but it does delivers as close an experience as you can get, in the comfort of your (hopefully Kinect-sized) game room - and that's no easy feat.
    • 73 Metascore
    • 80 Critic Score
    While we can't ding EA for extra content, we wish that content had come in the form of more co-op! [Feb 2010, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    The huge number of levels and their often epic scale is backed up by a worthy storyline. [Mar 2003, p.40]
    • Official Xbox Magazine
    • 73 Metascore
    • 88 Critic Score
    It'll take a little while to get the hang of Vince's structure and layout, but he controls so tightly it's fun to get lost for a while. [Dec 2003, p.158]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    The track design is hit-and-miss, usually featuring aggravating blind curves that can quickly turn a comfy lead into a last-place finish. [Sept 2006, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    Fuse together "Grand Theft Auto's" open-ended game world, "Mercenaries" militaristic vibe, "Far Cry's" tropical vistas, and the movie "Desperado's" titular hero, and you got Just Cause in a nutshell. [Nov. 2006, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 60 Critic Score
    Even with Kraftwerk-esque electronic tunes and adequate multiplayer, it feels too much like a mediocre Flash game--making it tough to justify dropping five bucks on the experience. [May 2007, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    While the lifelessness of a black-and-white tone sucks the life out of Paris, it doesn’t strip The Saboteur of its personality. It’s a beautiful and unique world that’s well-constructed and believable, whether you’re snapping soldiers’ necks at the Eiffel Tower, rescuing POWs, or cruising the countryside in a stolen sports car. Très bien.
    • 73 Metascore
    • 75 Critic Score
    It's single-player may be mediocre, but the online play will put a big exclamation point on the end of your summer. [Oct 2007, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    One of the best add-on adventures in recent RPG memory, but take our warning to heart: save early, save often, and expect the unexpected.
    • 73 Metascore
    • 85 Critic Score
    Scott Pilgrim hardly has an original idea of its own, and that's entirely the point: it's a wonderful homage to its predecessors, while still proving thoroughly enjoyable in its own right.
    • 73 Metascore
    • 75 Critic Score
    You'll ace every event in a handful of hours without much difficulty, and only the truly obsessive will pocket every collectible. But just ten bucks buys at least a few afternoons of enjoyable airborne antics.
    • 73 Metascore
    • 70 Critic Score
    Remarkably solid. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 50 Critic Score
    While BandFuse evolves the music game genre by allowing you to use real instruments, with so many oversights and foibles, sadly the progression stops there. [Jan 2014, p.69]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Early on, you’re given mindless, nearly scripted busywork like chasing after Bluecoats intent on lighting powder kegs, and overall, the first half of Infamy’s 2.5-hour journey is a jarring mix of rushed action and s-l-o-w activities, without the freedom of ACIII’s open world to balance it out.
    • 73 Metascore
    • 76 Critic Score
    While Tak 2 won't score points for innovation, it delivers enough humor and action to satisfy your platforming desires. [Dec 2004, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 78 Critic Score
    The graphics range from okay to great and the colorful cast of characters inject infrequent doses of levity into the proceedings, even if some of the dialogue is two monkey jokes beyond eye-rollingly lame. [May 2004, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Jack might be the star, but you'll have more fun with the supporting cast once his spotlight dims.
    • 73 Metascore
    • 79 Critic Score
    The most glaring fault is that the twitchy controls and the sometimes less-than-perfect camera angles can lead to frustrating falls, especially on the vertigo-inducing rail levels. [Feb 2004, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    The challenge comes from learning how to avoid the enemies, not figuring out what to do...it provides a quick paced progressive story with a very nice game. [Sept 2002, p.89]
    • Official Xbox Magazine
    • 73 Metascore
    • 88 Critic Score
    A rather wonderful follow-up, packed with personality, action, and a windfall of extra goodies. [Oct 2003, p.70]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    We do recommend Baller Beats to anyone hoping to increase their b-ball acumen or try something new. If noise and space aren't an issue, it's definitely worth a shot.
    • 73 Metascore
    • 75 Critic Score
    Still, this is a smartly executed return to the kind of gameplay that made Castlevania great, and we'd love to see it grow into something more. [Jan 2014, p.85]
    • 73 Metascore
    • 70 Critic Score
    Battlestations may not be the deepest or prettiest WWII-themed 360 game on the shelves, but it still hits a solid broadside. [Mar 2007, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    Lots of wise gameplay enhancements. [Dec 2009, p.65]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    Feels a bit too easy, too slight. [June 2009, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Dreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
    • Official Xbox Magazine

Top Trailers