Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 73 Metascore
    • 68 Critic Score
    The phrase "style over substance" comes to mind, which is a shame...Men of Valor adds up to not much more than a run-of-the-mill police action. [Dec 2004, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    What it does deliver is a clearer, darker look at Wolf’s depressingly downbeat landscape, complete with trolls shooting smack and corrupt, greedy bureaucrats. It’s as mesmerizing as it is glum, using the series’ stark, black-and-neon backdrops as visual clues to Fabletown’s — and Bigby’s — split nature.
    • 73 Metascore
    • 70 Critic Score
    It's jolly good British fun, but more spontaneity would've made it blood brilliant. [Dec 2009, p.75]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    We wish the developers had included some offline bots instead, though, or allowed players access to so much as the main menu when the servers are down, as they were on launch day. Thankfully, Hybrid's combat is so pleasantly addictive, it's tough to hold a grudge.
    • 73 Metascore
    • 80 Critic Score
    A lost gem. [Aug 2010, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Combining the cutesiness of a Pixar flick with the depth of a theme-park tycoon game, LucasArts' Thrillville series smoothly transitions onto the Xbox 360 with Off the Rails, a souped-up and entertaining follow-up to last year's Xbox release. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    None of these issues ruin the tried-and-true fun of four-way deathmatch, but after so many years, we expected more refinement.
    • 73 Metascore
    • 82 Critic Score
    It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    The new Killer Instinct succeeds at stoking nostalgic fires while updating the action. However, a piecemeal season-based approach means that the initial incarnation is extremely light on content, revealing a fighter that’s as packed with vibrant combos as it is unfulfilled promise.
    • 73 Metascore
    • 75 Critic Score
    All told, Small Arms is straight-up, button-whacking action. [Jan. 2007, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    With its non-branching storyline and no multiplayer, Force Unleashed is certainly less ambitious than the classic "Jedi Knight" games - and ultimately, its design makes it feel more videogame-y and less of an all-engrossing Star Wars experience than Xbox entries like "Jedi Knight II" or "Jedi Academy." But when the game is on, it's on. [Oct 2008, p.70]
    • 73 Metascore
    • 70 Critic Score
    A decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    100% exact port of a stellar series. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    That nostalgia isn't worth 15 bucks. [July 2009, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    Whether you're seeking a simple, entertaining, and supremely effective method of getting in shape (no dumbbells or reps required), or just an extremely satisfactory substitute for your local Zumba class (even if you choose to play alone to avoid accidentally beating up your multiplayer buddy), you'll definitely want to pick up this game.
    • 73 Metascore
    • 70 Critic Score
    We're glad to fire up our 360s for some Left 4 Dead 2, and the addition of four of the first game's campaigns (with the sequel's items, special infected, and new scavenge maps) is a nice touch. But we would have enjoyed our dip into Cold Stream more had Valve freshened the water a bit.
    • 73 Metascore
    • 55 Critic Score
    The controls are almost always downright woeful - mostly being either way too sensitive or barely responsive at all.
    • 73 Metascore
    • 80 Critic Score
    After just four or five enormously fun games of Scene It?, we’d racked up 27 Achievements worth over 600 points — great! We just can’t comprehend why there’s no online film festival.
    • 73 Metascore
    • 75 Critic Score
    Packs each and every turn with extreme imagery and wickedly macabre imagination. [Apr 2010, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Winning Eleven may still be a more joyful celebration of the sport, but FIFA 07's beauty and fluidity mark it as the early champ of the next generation. [Holiday 2006, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    The world won't be able to resist comparing Kinect Sports to Nintendo's Wii Sports gold standard, and the newcomer doesn't disappoint. Bowling and boxing are the two overlapping sports, and in the Kinect edition they're just as responsive and immediately accessible as you'd expect after four years of playing the Wii-mote version.
    • 73 Metascore
    • 84 Critic Score
    Repetitive, sure, but when the combat is in big 'n' bold mode, it's fun and unique enough that you don't really care that you've just killed "guy with shield" # 4728. 'Tis an epic ode to chaos and confusion. [Dec 2005, p.102]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    It clearly aims to include everyone and exclude no one, and that's just plain refreshing amid a holiday season stuffed full of deadly serious, high-learning-curve me-toos. [Nov 2007, p.96]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    But at $20 for what is basically last year's quality game on original Xbox or $60 for the irresistible package on the 360 title offers, there's a lot to love on either platform. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Warp's upgrade system isn't explained or implemented well: you're never reminded to use your currency at the innocuous upgrade stations, and we still don't know how we earn skill points. Plus, physics become a greater enemy than the puzzles in the final stage, resulting in a lot of frustration near the end.
    • 73 Metascore
    • 75 Critic Score
    When $30 nets you this much online-multiplayer insanity, it's easy to forgive many of Anarchy Reigns' missteps. Heck, at that price, you can ignore the grueling solo campaign entirely and the game's still a decent value.
    • 73 Metascore
    • 75 Critic Score
    Gangstas is a grand time reminiscent of the main game. It's not a must-play, but it is a good way to keep the Saints Row fun going.
    • 72 Metascore
    • 80 Critic Score
    Though Crimson Alliance lacks Torchlight's endless character development and the infinite replayability of its bottomless dungeon, it delivers something that addictive gem didn't: co-op play.
    • 72 Metascore
    • 65 Critic Score
    Strip away the campaign's half-baked tower-defense elements, and you're finally free to focus entirely on the heady business of hauling ass and getting air. [Dec 2011, p.71]
    • Official Xbox Magazine

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