Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 74 Metascore
    • 89 Critic Score
    "Ridge Racer" on steroids... The best-looking racing game we've ever seen. [Mar 2003, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 79 Critic Score
    The controls are spot on and the levels offer a lot of variety with tons of entertaining objectives, making this a solid overall game. [Apr 2003, p.77]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    Simply having the game online is a significant enough step forward. [Feb 2003, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 84 Critic Score
    The volleyball is amazingly simple and compelling, while the rest of it has a tongue-in-cheek sensibility that knows exactly what it is - good cheescake fun with solid gameplay to back it up. [Mar 2003, p.72]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    The game behind the skimpy clothes fails to impress... The play balance is simply no fun. [Mar 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 83 Critic Score
    Speaking of action, there's a metric ton of it. You're constantly thrown into massive battles that look straight out of an RTS. [Feb 2003, p.72]
    • Official Xbox Magazine
    • 90 Metascore
    • 93 Critic Score
    A stunning beauty with deep gameplay to match. [Nov 2002]
    • Official Xbox Magazine
    • 24 Metascore
    • 10 Critic Score
    This is the worst Xbox game available, in every category, from graphics through gameplay. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    While the action is good, it's also incredibly short. There are only a dozen missions, plus an unlockable thirteenth, but you're looking at six to eight hours tops on this one. [Feb 2003, p.66]
    • Official Xbox Magazine
    • 42 Metascore
    • 74 Critic Score
    What other puzzle game lets you play as a headphones-wearing monkey? [Mar 2003, p.80]
    • Official Xbox Magazine
    • 78 Metascore
    • 85 Critic Score
    The whole thing meshes well, is addictive in its playability, and looks absolutely beautiful (in a wonderfully detailed 3D anime way) in the process. [Feb 2003, p.68]
    • Official Xbox Magazine
    • 44 Metascore
    • 61 Critic Score
    Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 46 Metascore
    • 79 Critic Score
    A much more enjoyable, involving game than its predecessor. [Feb 2003, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    The sorest spot is the game's lack of polish or presentation - two things that pro-wrestling is all about. [Mar 2003, p.81]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    The depth of this game is astounding. [Jan 2003, p.70]
    • Official Xbox Magazine
    • 69 Metascore
    • 72 Critic Score
    It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 33 Metascore
    • 39 Critic Score
    Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 87 Critic Score
    This is not a game for casual, pick-up-and-play gamers. You'll need to spend a good chunk of time learning the nuances of surviving. [Jan 2003, p.86]
    • Official Xbox Magazine
    • 83 Metascore
    • 89 Critic Score
    It's just too ambitious, too immersive, and too freakin' cool to be anything but captivating. [Jan 2003, p.89]
    • Official Xbox Magazine
    • 48 Metascore
    • 45 Critic Score
    SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]
    • Official Xbox Magazine
    • 74 Metascore
    • 74 Critic Score
    Even the tire treads have depth to them. [Feb 2003, p.71]
    • Official Xbox Magazine
    • 81 Metascore
    • 90 Critic Score
    Mastering the saber and the associated Force powers is a Herculean task, but when you do, this game turns from great to truly fantastic. [Dec 2002, p.151]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    Not only is this not very challenging, it's just plain boring after two or three levels. [Feb 2003, p.70]
    • Official Xbox Magazine
    • 54 Metascore
    • 72 Critic Score
    The seriously limited engine and weird flow between levels make what could have been a great game, just an average one. Too bad. [Feb 2003, p.73]
    • Official Xbox Magazine
    • 44 Metascore
    • 58 Critic Score
    The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]
    • Official Xbox Magazine
    • 89 Metascore
    • 89 Critic Score
    Smooth framerates directly translate into smooth gameplay. [Jan 2003, p.65]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    The controls work extremely well. [Jan 2003, p.60]
    • Official Xbox Magazine
    • 60 Metascore
    • 35 Critic Score
    The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 81 Critic Score
    Crisp visuals, smooth control, and hours of gameplay. [Jan 2003, p.76]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    Incredibly short. [Jan 2003, p.63]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 93 Metascore
    • 96 Critic Score
    By fully intersecting its Xbox-caliber visual and audio presentation with wide-open stealth action gameplay, it submerges you in a gripping, nerve-pounding atmosphere that will leave you begging for more. [Dec 2002, p.50]
    • Official Xbox Magazine
    • 58 Metascore
    • 74 Critic Score
    It does handle incredibly well, and the never less than lowbrow humor vaires from hilarious to so-stupid-it's-still-kinda-funny. It ain't perfect, but it's worth the ride. [Feb 2003, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 88 Metascore
    • 88 Critic Score
    The best soccer game on the Xbox by a mile. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 58 Metascore
    • 57 Critic Score
    An experience that is haphazzard at best, and incredibly mediocre at worst. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 46 Metascore
    • 62 Critic Score
    It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    The mix of stealth, assault, night-time and other types of missions means that things never get repetitive. [Dec 2002, p.140]
    • Official Xbox Magazine
    • 87 Metascore
    • 93 Critic Score
    Control deserves special mention, as it is especially top-notch. Despite the fast-paced nature of the game, it still feels like you're controlling a hulking, four-story robot. [Jan 2003, p.72]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    A good, solid, and fun title that is great for blowing off steam and packs some multiplayer fun. [Dec 2002, p.103]
    • Official Xbox Magazine
    • 81 Metascore
    • 90 Critic Score
    The fastest, smoothest, best sounding, best playing version of an already great game. [Dec 2002, p.88]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    Phantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]
    • Official Xbox Magazine
    • 87 Metascore
    • 90 Critic Score
    While Substance is absolutely a gorgeous-looking game and has tons of gameplay options, its graphics engine sometimes performs a bit below par. [Feb 2003, p.60]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Parents won't like this one, but the rugrats will enjoy it. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 72 Metascore
    • 79 Critic Score
    The graphics are pretty drab and there are some pretty nasty glitches that take it down. [Dec 2002, p.108]
    • Official Xbox Magazine
    • 74 Metascore
    • 83 Critic Score
    Frame rate gets choppy and detracts from the experience. [Jan 2003, p.66]
    • Official Xbox Magazine
    • 80 Metascore
    • 76 Critic Score
    This has never been a game for just anyone. It takes a specific type of gamer to be able to wade through the seemingly mundane tasks and details. [Dec 2002, p.112]
    • Official Xbox Magazine
    • 88 Metascore
    • 92 Critic Score
    The best part of this game is the absolute depth and replay value that'll keep you coming back for more. [Dec 2002, p.128]
    • Official Xbox Magazine
    • 50 Metascore
    • 32 Critic Score
    We don't really need video versions that make the game ridiculously more difficult. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 48 Metascore
    • 60 Critic Score
    Tries too hard to imitate the big boys and is a few Shaq-sized steps behind in nearly every respect. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 49 Metascore
    • 75 Critic Score
    A solid if shallow BMX racer that actually uses a story as an impetus for pulling off tricks. [Jan 2003, p.70]
    • Official Xbox Magazine
    • 72 Metascore
    • 69 Critic Score
    A hard game to review simply because it's so very, very good in almost all the right places except for its length. [Dec 2002, p.105]
    • Official Xbox Magazine
    • 71 Metascore
    • 82 Critic Score
    Undeniably fun, with solid controls, tons of charisma, and respectable tech specs. [Dec 2002, p.154]
    • Official Xbox Magazine
    • 90 Metascore
    • 90 Critic Score
    Better graphics, better environments, more options, and most importantly of all, a massively overhauled gameplay structure, exactly what the old dear needed. [Dec 2002, p.138]
    • Official Xbox Magazine
    • 28 Metascore
    • 49 Critic Score
    A bizarrely conceived, thinly veiled pseudo point-and-click adventure with some very simplistic fighting sequences. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 54 Metascore
    • 61 Critic Score
    What hurts the game the most is the vehicle control setup. In a game where you are firing at enemies from all directions you need independent steering and weapons controls. Not so here. [Feb 2003, p.81]
    • Official Xbox Magazine
    • 83 Metascore
    • 88 Critic Score
    The [Xbox] game is crisper, has more resplendent visuals, a more balanced level of challenge, and swifter load times. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 79 Metascore
    • 74 Critic Score
    The relatively crackling gameplay and amusing atmosphere make for an enjoyable whole, and above all a decent party game. [Feb 2003, p.78]
    • Official Xbox Magazine
    • 69 Metascore
    • 80 Critic Score
    May have some flaws, but the controls feel so good it's hard to put the game down. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 76 Metascore
    • 68 Critic Score
    Despite its cleverly conceived features and options, the actual execution is missing something. [Dec 2002, p.98]
    • Official Xbox Magazine
    • 56 Metascore
    • 73 Critic Score
    Even on easy, beating the story means a thumb-callusing workout (And progress can't be saved.) [Feb 2003, p.78]
    • Official Xbox Magazine
    • 59 Metascore
    • 73 Critic Score
    Forget "Fuzion Frenzy," this is the better Xbox game to break out during a party. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 66 Metascore
    • 71 Critic Score
    This game is challenging. [Nov 2002, p.138]
    • Official Xbox Magazine
    • 87 Metascore
    • 87 Critic Score
    The most polished, complete, and best-looking basketball game ever made. [Dec 2002, p.108]
    • Official Xbox Magazine
    • 59 Metascore
    • 64 Critic Score
    This is just the games: no extras, no goodies, and no style. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    More savvy veterans should beware of platformer deja vu. [Nov 2002, p.129]
    • Official Xbox Magazine
    • 80 Metascore
    • 79 Critic Score
    It's everything you'd expect from NHL 2003, except - isn't it time you expected more? [Dec 2002, p.133]
    • Official Xbox Magazine
    • 88 Metascore
    • 90 Critic Score
    Fun, addicting, original, and has more gameplay options than any other FPS on Xbox, including "Halo." [Dec 2002, p.147]
    • Official Xbox Magazine
    • 82 Metascore
    • 88 Critic Score
    Quite simply the best two-player basketball game ever made. [Dec 2002, p.108]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Add to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]
    • Official Xbox Magazine
    • 75 Metascore
    • 79 Critic Score
    It's not the best racing game on Xbox, but every racing fan should try it just for its unique approach and tense chase action. [Dec 2002, p.92]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    This strategizing is made easier by excellent level design tht allows players multiple, open-ended ways to accomplish objectives. [Dec 2002, p.122]
    • Official Xbox Magazine
    • 65 Metascore
    • 66 Critic Score
    The story and mission objectives are great, but the game isn't polished enough to let the good points shine. [Nov 2002, p.136]
    • Official Xbox Magazine
    • 60 Metascore
    • 41 Critic Score
    Sadly, with some polish, this could have been a really good game. [Nov 2002, p.145]
    • Official Xbox Magazine
    • 74 Metascore
    • 86 Critic Score
    Devotees of the old TV series will be thrilled. [Nov 2002, p.116]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    It's especially frustrating because the gameplay underneath the flawed framerate is excellent. [Jan 2003, p.64]
    • Official Xbox Magazine
    • 59 Metascore
    • 70 Critic Score
    LOTR's slow-paced gameplay and mission-based structure seems more suited to an action RPG, but as an action adventure it doesn't quite measure up. [Dec 2002, p.137]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    As long as you prefer more action and less strategy with a slightly historical background, we are happy to recommend it. [Nov 2002, p.122]
    • Official Xbox Magazine
    • 50 Metascore
    • 70 Critic Score
    Harmless fun for every age. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 55 Metascore
    • 59 Critic Score
    The game itself is only slightly evolved from previous versions. [Nov 2002, p.138]
    • Official Xbox Magazine
    • 84 Metascore
    • 80 Critic Score
    Ups the ante from its predecessor by a country mile. [Nov 2002, p.120]
    • Official Xbox Magazine
    • 67 Metascore
    • 72 Critic Score
    It's definitely not for the uninitiated. [Nov 2002, p.125]
    • Official Xbox Magazine
    • 62 Metascore
    • 56 Critic Score
    Exploration is usually a big part of the enjoyment of games like this, and unfortunately, you never get the sense that you can do this here. [Oct 2002, p.112]
    • Official Xbox Magazine
    • 80 Metascore
    • 69 Critic Score
    It's a decent surf sim, but by no means definitive. [Nov 2002, p.120]
    • Official Xbox Magazine
    • 70 Metascore
    • 90 Critic Score
    With incredible track designs, a spot-on control system and a soundtrack by Junkie XL, Quantum Redshift leaves little to be desired. It may not be perfection, but it's pretty darn close. [Dec 2002, p.125]
    • Official Xbox Magazine
    • 81 Metascore
    • 88 Critic Score
    This will surely upset some hardcore hockey fans, but there's no denying that NHL Hitz 20-03 is a better hockey videogame this year than "NHL 2003." [Dec 2002, p.133]
    • Official Xbox Magazine
    • 47 Metascore
    • 73 Critic Score
    A few control problems prevent the game from being as fun as we'd like and the fighting engine is repetitive and too simple (even for kids). [Dec 2002, p.102]
    • Official Xbox Magazine
    • 58 Metascore
    • 78 Critic Score
    It's not very original. However, it still manages to capture that oddly addictive quality that every puzzle game must have, especially as a two-player game. [Dec 2002, p.118]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Those who can stomach its brand of horror will be amply rewarded. [Nov 2002, p.143]
    • Official Xbox Magazine
    • 35 Metascore
    • 32 Critic Score
    Many courses are so pointlessly complex and poorly laid out it's imossible to tell which way to turn. [Dec 2002, p.92]
    • Official Xbox Magazine
    • 82 Metascore
    • 91 Critic Score
    A visual feast with each car modeled with incredible care. Everything from the texture work right down to the tiny car logos on the hoods is impeccable. [Oct 2002, p.110]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    The camera isn't the smartest tool in the box. [Dec 2002, p.118]
    • Official Xbox Magazine
    • 68 Metascore
    • 76 Critic Score
    There are plenty of great moments, but the complete package falls a bit short. [Nov 2002, p.112]
    • Official Xbox Magazine
    • 79 Metascore
    • 86 Critic Score
    The main complaint is that the appeal of the game wears off quickly. [Nov 2002, p.129]
    • Official Xbox Magazine
    • 64 Metascore
    • 59 Critic Score
    Easily the biggest problem with the game is the lack of interaction with the game's environment. [Oct 2002, p.102]
    • Official Xbox Magazine
    • 80 Metascore
    • 79 Critic Score
    The look of the game is quite stylized, and it works very well, while learning the controls takes little time. [Oct 2002, p.108]
    • Official Xbox Magazine
    • 92 Metascore
    • 93 Critic Score
    The best football game on the Xbox (or any other system) this year. [Oct 2002, p.100]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    The challenge comes from learning how to avoid the enemies, not figuring out what to do...it provides a quick paced progressive story with a very nice game. [Sept 2002, p.89]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    Buffy is exceptionally well balanced and designed. The control is nicely responsive, it looks absolutely fabulous, and there's a tremendous amount of gameplay variety. [Sept 2002, p.84]
    • Official Xbox Magazine

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