Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Why are some levels so awesome, and others feel like they were bought off a guy on a street corner? [Jan 2006, p.78]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
A game of great ideas that aren't executed a well as they should be. [Feb 2006, p.76]- Official Xbox Magazine
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- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Fiddy moves so slowly that you want to reach into the TV to pull up his pants so he can break into a run once in a while. [Feb 2006, p.80]- Official Xbox Magazine
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- Critic Score
For the ride alone, Condemned's super-creepy serial-killer yarn cannot be beat. [Holiday 2005, p.82]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Eye-popping graphics, especially the in-car view. [Jan 2006, p.66]- Official Xbox Magazine
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- Critic Score
Making saves wtih the crease control system is wicked fun, even in multiplayer. [Jan 2006, p.80]- Official Xbox Magazine
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- Critic Score
It's a crying shame that Gun for 360 didn't get the next-gen love it deserves. [Jan 2006, p.62]- Official Xbox Magazine
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- Critic Score
Beyond the visuals, the new Live is a completely fresh experience, rebuilt from scratch for Xbox 360. [Holiday 2005, p.94]- Official Xbox Magazine
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- Critic Score
It's graphically below par (shouldn't they be over par?), but the gameplay is so smartly evolved that it's $60 well spent. [Jan 2006, p.81]- Official Xbox Magazine
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- Critic Score
It's disappointing to get a same old game on a fresh new platform. [Holiday 2005, p.80]- Official Xbox Magazine
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- Critic Score
It's the same game you've been playing since September but with a prettier graphics engine. But oh is it a joy to watch? [Jan 2006, p.80]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
This is exciting, well-designed racing - exactly what earned NFS its name in the first place. [Jan 2006, p.76]- Official Xbox Magazine
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- Critic Score
A marginally brushed-up verison of Madden visually, but stripped of everything they've worked for over the years to advance the game's sense of realism and fun. [Jan 2006, p.60]- Official Xbox Magazine
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- Critic Score
For a lack of extras and generally lower quality visuals, anyone who played Half-Life 2 on the PC won't have any need to pick this up. [Holiday 2005, p.88]- Official Xbox Magazine
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- Critic Score
Is New York really this drab and uninteresting of a place? [Jan 2006, p.82]- Official Xbox Magazine
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- Critic Score
Frustrating core gameplay problems overshadow the edgy urban setting. [Jan 2006, p.64]- Official Xbox Magazine
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Great blend of the series' best bits: customizable cars, high-octane races, and cop chases. [Holiday 2005, p.86]- Official Xbox Magazine
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- Critic Score
It's just not fresh enough to warrant a purchase if your dance pad is already getting a good workout. [Holiday 2005, p.70]- Official Xbox Magazine
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- Critic Score
Narnia lovers will enjoy taking part in the classic story, but you'll likely play it once and put it away like a childhood toy. [Holiday 2005, p.83]- Official Xbox Magazine
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- Critic Score
Hardcore realism and all kinds of cool real-world weapons and vehicles. [Holiday 2005, p.83]- Official Xbox Magazine
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Book and movie fans will still likely enjoy the best Harry Potter game yet. [Holiday 2005, p.84]- Official Xbox Magazine
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The feature that's sadly missing is the PS2 version's EyeToy-enabled face-mapping mode where your superstar can look like you. [Holiday 2005, p.89]- Official Xbox Magazine
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The first time you take someone's head off with a quick-draw move...you'll be hooked. [Holiday 2005, p.76]- Official Xbox Magazine
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If you consider yourself a platformer aficionado, you won't find anything here that's particularly genre-shattering, but Kameo's presentation is flawlessly executed. [Jan 2006, p.56]- Official Xbox Magazine
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- Critic Score
It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]- Official Xbox Magazine
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- Critic Score
Grueling career mode will make you want to cut off your right hand. [Jan 2006, p.75]- Official Xbox Magazine
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- Official Xbox Magazine
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Boasts a fantastic sneak system with incredibly gratifying yet super-easy stealth kills. [Jan 2006, p.76]- Official Xbox Magazine
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Given the slew of impressive upgrades and new features, the purchase of this new installment is a must. [Holiday 2005, p.90]- Official Xbox Magazine
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- Critic Score
The gameplay is great throughout, even if the graphics and A.I. don't quite live up to the standard set by "Call of Duty 2" for 360. But it stands up really well among the existing Xbox library. [Jan 2006, p.58]- Official Xbox Magazine
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- Critic Score
It's not even half tubular, much less totally. [Holiday 2005, p.84]- Official Xbox Magazine
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- Critic Score
All that backtracking might've floated back in the day, but now it just feels repetitive and tedious. [Holiday 2005, p.90]- Official Xbox Magazine
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Repetitive, sure, but when the combat is in big 'n' bold mode, it's fun and unique enough that you don't really care that you've just killed "guy with shield" # 4728. 'Tis an epic ode to chaos and confusion. [Dec 2005, p.102]- Official Xbox Magazine
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Unless your taste in classics runs on the obscure side (hello, "Super Qix"), Taito Legends might be best left in the vault. [Jan 2006, p.71]- Official Xbox Magazine
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- Critic Score
Suffers from linear gameplay, ridiculously difficult challenges, bad graphics, and a lead voice actor who sounds like an utter twit. [Jan 2006, p.75]- Official Xbox Magazine
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- Critic Score
The controls are not as tight as you want when your virtual life is on the line. [Jan 2006, p.64]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It could bring a whle new edge to the game if it had an online mode. [Holiday 2005, p.68]- Official Xbox Magazine
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- Official Xbox Magazine
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Surprisingly challenging in an enjoyable, old-school way. [Holiday 2005]- Official Xbox Magazine
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- Critic Score
What makes Stubbs worth finishing is the wacky story and raunchy cutscenes that would've been censored into oblivion in the real 1959. [Holiday 2005, p.78]- Official Xbox Magazine
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- Critic Score
Same great gameplay, now with more immersion and no delays. [Holiday 2005, p.92]- Official Xbox Magazine
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- Critic Score
Fortunately you can also go online and play against humans in what is definitely one of the Xbox's better poker offerings. [Holiday 2005, p.73]- Official Xbox Magazine
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- Critic Score
It's largely the same game with the bonus elements of online play, voice-commandable teammates, and a map editor. Nothing more, nothing less. [Mar 2006, p.78]- Official Xbox Magazine
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- Critic Score
It's great fun to build your own good or evil hero, and with the Lost Chapters content, there are easily 20-plus hours of fun to be mined out of it. [Jan 2006, p.58]- Official Xbox Magazine
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- Critic Score
Makes a fun game of pick-up-and-play pigskin with some extra depth, but it could've been even more fulfilling. [Dec 2005, p.104]- Official Xbox Magazine
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If you can get past the unfamiliar (though movie-faithful) look, you'll find an incredibly well-crafted game full of bonus levels, variety, and emergent gameplay that's as entertaining as it is brutally violent. . [Holiday 2005, p.72]- Official Xbox Magazine
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Throw in groan-inducing power-ups and uninspired graphics, and you'll be bored before the weekend's up. [Feb 2006, p.79]- Official Xbox Magazine
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Serves up a piping hot platter of punishment, free of the FPS cliche's that mire other titles. [Dec 2005, p.115]- Official Xbox Magazine
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The driving itself is fun and the controls are pretty tight, but the whiz-bang cutscene crashes get tiresome after awhile. . [Holiday 2005, p.68]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
There are too many holes in March Madness to really get crazy about it. [Holiday 2005, p.70]- Official Xbox Magazine
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It may be a poor man's "Ratchet," but at least it's not a phoned-in bargain-basement "Ratchet" ripoff. [Nov 2005, p.131]- Official Xbox Magazine
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- Critic Score
Just a visually ugly game, through and through. [Jan 2006, p.68]- Official Xbox Magazine
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Solid but not particularly inspired. [Dec 2005, p.112]- Official Xbox Magazine
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Another riveting experience in what should be a creatively exhausted landscape. [Dec 2005, p.113]- Official Xbox Magazine
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- Official Xbox Magazine
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What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]- Official Xbox Magazine
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- Critic Score
Addictive, but the gameplay and tired humor makes this series a knuckle dragging Cro-Magnon compared to the telekinetic flying super-ape it should've been. [Dec 2005, p.112]- Official Xbox Magazine
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For 2006, soccer fans will get the most complete representation of the top leagues, best players, and fanciest skills, but will still be waiting for the total killer app package. This one is a good step in that direction. [Nov 2005, p.118]- Official Xbox Magazine
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If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]- Official Xbox Magazine
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For a game that captures the danger and heroism of wartime flying, look no further. [Holiday 2005, p.89]- Official Xbox Magazine
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Coupled with atrocious cutscenes and a pathetic story (how can a shadow be "ancient," anyway?), this is a real toad of a game. [Holiday 2005, p.73]- Official Xbox Magazine
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It really is like the developers played every PC shooter from "Doom" through "Quake" and "Half-Life," even "Sin" and "Soldier of Fortune," and applied cool elements from them all into this package. [Nov 2005, p.112]- Official Xbox Magazine
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Just fun (and wickedly funny) enough to make it worth a rental. [Jan 2006, p.71]- Official Xbox Magazine
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Too bad Midway didn't ship it with a freely spinning steering wheel. [Nov 2005, p.124]- Official Xbox Magazine
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It all works fine, it's just pretty cheesy and not in the least compelling. [Holiday 2005, p.70]- Official Xbox Magazine
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One of the best trips down puberty lane you'll probably ever have. [Dec 2005, p.112]- Official Xbox Magazine
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There are moments of gut-wrenching terror and suspense, but the most remarkable part of Ties That Bind is that it never, ever flinches at depicting gore, evil, and depravity. [Dec 2005, p.114]- Official Xbox Magazine
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A great flow and fine multiplayer action put a serious spit-shine on Live's sneakers. [Dec 2005, p.117]- Official Xbox Magazine
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- Official Xbox Magazine
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A letdown, but there is a bright side - it may just be the Ultimate weekend rental. [Dec 2005, p.100]- Official Xbox Magazine
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Like in the movies, not even an appearance by super-hottie Elektra can save you from the frustration and repetition. [Dec 2005, p.108]- Official Xbox Magazine
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Heroes manages to build complexity while increasing the fun in so many ways that we're anxious to see what's in store for the next iteration. [Dec 2005, p.119]- Official Xbox Magazine
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Don't expect Indigo to placate cheap-thrill seekers, but if you're looking for a satisfyingly good yarn, this is much too clever and unique to pass up. [Nov 2005, p.116]- Official Xbox Magazine
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For such a worthy successor, it's online quirkiness is a Blob-sized disappiontment. [Holiday 2005, p.93]- Official Xbox Magazine
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Black does what the original did best, and hits the elevator button and ascends to an even higher level. [Nov 2005, p.134]- Official Xbox Magazine
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- Critic Score
The game suffers from a baffingly stupid and fundamental flaw that puts a crimp in all that style: Season Mode and Rivals Mode have no difficulty levels. [Nov 2005, p.120]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It's a testament to Tecmo's long-running reputation for making tough yet rewarding games that are hard to put down. [Nov 2005, p.124]- Official Xbox Magazine
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- Critic Score
Burnout Revenge changes the gameplay of its predecessors in small yet very crucial ways that make it more fun than the previous games, without making those games seem less fun. [Nov 2005, p.132]- Official Xbox Magazine
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- Critic Score
Like the hordes of Deadites through which you chainsaw a bloody swath, Regeneration's animated, but it's got no soul. [Nov 2005, p.131]- Official Xbox Magazine
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- Critic Score
Even though the visuals look just past their sell-by dates and the game stubbornly refuses to truly distinguish itself from the rest of the series, there's no denying that it's gameplay formula still works. [Nov 2005, p.114]- Official Xbox Magazine
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This game should appeal to any Scooby-Doo fan, as well as anyone looking for a low-rent, low-impact platforming workout. [Nov 2005, p.131]- Official Xbox Magazine
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A mediocre installment in a series where the bar - and our expectations - have been raised very high. [Nov 2005, p.128]- Official Xbox Magazine
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- Critic Score
When you mix the reinvigorated gameplay with the familiar RPG-lite, detail-intensive Dynasty Mode, you've got a hockey sim that the "Swingers" crew would call "pretty damn money." [Sept 2005, p.84]- Official Xbox Magazine
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- Critic Score
The trouble starts as soon as you hit the ice - skating is downright abysmal. Players feel floaty, like they're just gliding effortlessly on the frozen surface. [Oct 2005, p.109]- Official Xbox Magazine
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- Critic Score
Sharp controls reward technical skills, but both games are still accessible to button mashers, especially with a frustration-free continue mode that cripples the CPU opponent on a rematch. [Dec 2005, p.110]- Official Xbox Magazine
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- Critic Score
Without a doubt, MotoGP 3 is the finest superbike grand-prix simulator available for the Xbox. [Nov 2005, p.130]- Official Xbox Magazine
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- Critic Score
The feel of racing in a huge pack is much more dynamic and compelling, and the terrific Flight to the Top Mode is suddenly worth playing. So is NASCAR 06. [Oct 2005, p.111]- Official Xbox Magazine
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- Critic Score
It's hard to fault the small roster (14 games) when so many of them are true "classics." [Nov 2005, p.124]- Official Xbox Magazine
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This won't be a welcome addition for newbies, but if you've breezed through "Bemani," the aggressively challenging Pump It Up: Exceed will reward you. Just be prepared to earn it when you step up. [Oct 2005, p.102]- Official Xbox Magazine
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- Critic Score
It tries so hard to keep it real that it comes off hilariously fake. [Nov 2005, p.130]- Official Xbox Magazine
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What is tedious about BMT2 is the glut of relentless jokes at the expense of gays and hillbillies. They're awfully cheap. [Dec 2005, p.112]- Official Xbox Magazine
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My only real complaint is that too many levels are spent fighting tanks and Hulkbuster mechs with too few appearances by familiar Hulk villains. But no matter: This is the first game to make me feel like I am a mindless behemoth. Hear me roar. [Sept 2005, p.87]- Official Xbox Magazine