Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
-
58% higher than the average critic
-
5% same as the average critic
-
37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
-
Positive: 1,261 out of 2495
-
Mixed: 940 out of 2495
-
Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The basketball itself is lacking in comparison to the amount of culture and attitude. [Oct 2002, p.112]- Official Xbox Magazine
-
- Critic Score
Multiplayer is a highlight, and it works incredibly well. [Nov 2002, p.132]- Official Xbox Magazine
-
- Critic Score
By far the deepest of the Big Three, but the choice to ditch online play really hurts. [Oct 2002, p.100]- Official Xbox Magazine
-
- Critic Score
We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]- Official Xbox Magazine
-
- Critic Score
It feels just like last year's version with online play added. [Oct 2002, p.100]- Official Xbox Magazine
-
- Critic Score
What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]- Official Xbox Magazine
-
- Critic Score
The worst sin, however, is the appallingly long load times, not only before each event, but even when restarting the same event or just exiting to back to the selection screen. [August 2002, p.78]- Official Xbox Magazine
-
- Critic Score
The biggest problem is that (with very, very rare exceptions) you can only save at the end of a level...Imagine "Halo" without a recharging shield or checkpoints, and you'll start to get the idea. [Sept 2002, p.94]- Official Xbox Magazine
-
- Critic Score
Visually, Aggressive Inline is up there with the best of them. The levels are loaded with small details, all of which can be interacted with in some way. [Oct 2002, p.104]- Official Xbox Magazine
-
- Critic Score
Aside from the strangely bland textures, the most glaring problems are some awkward technical hiccups like objects popping in, slowdown in busy areas, and polygon clipping... unacceptable on the Xbox. [Sept 2002, p.91]- Official Xbox Magazine
-
- Critic Score
The Dynasty mode in NCAA 2003 is better than any franchise mode in any of the pro games on the market. [Sept 2002, p.99]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Exceptionally poor: we imagine Bruce is rolling in his grave right now. [Oct 2002, p.109]- Official Xbox Magazine
-
- Critic Score
Although it can get repetitive, the overall feeling of zooming around on perfectly realized waves, complete with foam and spume, is mindlessly addictive. [Sept 2002, p.96]- Official Xbox Magazine
-
- Critic Score
A merely adequate, uninspired, but occasionally funny soccer game. [Oct 2002, p.108]- Official Xbox Magazine
-
- Critic Score
Tetris will always be fun. The question is whether you're willing to shell out $30 for the privilege. [Oct 2002, p.109]- Official Xbox Magazine
-
- Critic Score
Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]- Official Xbox Magazine
-
- Critic Score
Imagine if "Hot Shots Golf" had been developed by Larry Flynt Publications, and you might have an idea of the humor and content included in this otherwise sharp-yet-strangely-normal golf game. [August 2002, p.81]- Official Xbox Magazine
-
- Critic Score
The Xbox equivalent of "War & Peace." [August 2002, p.77]- Official Xbox Magazine
-
- Critic Score
One of the most fun, frenetic, addictive multiplayer action shoot-'em-ups on Xbox, and, most likely, any system. [July 2002, p.73]- Official Xbox Magazine
-
- Critic Score
The controls scream "simulation," but the action skews heeavily toward the side of the arcade camp. [July 2002, p.83]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
A colorful and stylish game that is blisteringly quick – if a bit technically dated. [June 2002, p.76]- Official Xbox Magazine
-
- Critic Score
This game does at times feel a tad slower than Konami's "MLS," but the pace simply suits some gamers better than others. [July 2002, p.78]- Official Xbox Magazine
-
- Critic Score
This is a game for those who want what Crash has always had to offer – good graphics, jump-and-spin gameplay, and tons of collectible items. Nothing more, nothing less. [Apr 2002, p.74]- Official Xbox Magazine
-
- Critic Score
The game is missing a dose of innovation that could've helped it become stunning. [July 2002, p.77]- Official Xbox Magazine
-
- Critic Score
Ultimately, it never feels like you have much real effect on what's going on out on the court. [June 2002, p.80]- Official Xbox Magazine
-
- Critic Score
If you've played this game before, there really is absolutely no reason to play it again. [July 2002, p.80]- Official Xbox Magazine
-
- Critic Score
A clean, enjoyable, and ultimately playable game. [May 2002, p.82]- Official Xbox Magazine
-
- Critic Score
A fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]- Official Xbox Magazine
-
- Critic Score
The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]- Official Xbox Magazine
-
- Critic Score
Blood Omen 2's world is so realistically brought to life that you'll be checking your fingernails for grit after climbing Kain up the sides of rocky walls. [Apr 2002, p.63]- Official Xbox Magazine
-
- Critic Score
It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]- Official Xbox Magazine
-
- Critic Score
The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]- Official Xbox Magazine
-
- Critic Score
It's just a prettier version of a really enjoyable multiplayer game. [June 2002, p.76]- Official Xbox Magazine
-
- Critic Score
The addition of the classic SpyHunter game from '83 kicks the game's score up a few notches just for the cool bonus. [May 2002, p.78]- Official Xbox Magazine
-
- Critic Score
Simply more of the same, but better. That's hardly a complaint, though, since that's what we begged for all along. [Apr 2002, p.71]- Official Xbox Magazine
-
- Critic Score
Some of the prettiest graphics to ever grace a racing game – console or PC-based. [Apr 2002, p.82]- Official Xbox Magazine
-
- Critic Score
What makes this game so much fun is the pure speed and power. [May 2002, p.80]- Official Xbox Magazine
-
- Critic Score
The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game – or any sports game, for that matter. [May 2002, p.74]- Official Xbox Magazine
-
- Critic Score
The whole point of Olympic-style games is for multiplayer fun and it is absolutely unforgivable that this game only supports two-players. [Mar 2002, p.78]- Official Xbox Magazine
-
- Critic Score
This game has it all – great gameplay, tons of depth, awesome AI, and plenty of gameplay modes...it sets the standard for all future basketball games. [Apr 2002, p.78]- Official Xbox Magazine
-
- Critic Score
Where else can you grind up a neon-lit, dragon-shaped skyscraper while launching a graffiti assault on a bunch of red-headed punkettes in tube tops? Absolutely nowhere. [Apr 2002, p.66]- Official Xbox Magazine
-
- Critic Score
My biggest problem with this game comes from the extremely unrealistic batting interface. [June 2002, p.78]- Official Xbox Magazine
-
- Critic Score
The graphics tend to give it the look of a first-generation Dreamcast game, rather than a second-generation Xbox title – which may turn off those accustomed to the visual bells and whistles of, say, "Wreckless." [Apr 2002, p.84]- Official Xbox Magazine
-
- Critic Score
Simply put, UFC is the most realistic fighting game ever. [Apr 2002, p.68]- Official Xbox Magazine
-
- Critic Score
It does almost nothing to capitalize on the power of the Xbox. Sadly, the gameplay is no better than the graphics. [Apr 2002, p.80]- Official Xbox Magazine
-
- Critic Score
There's no career mode; no Royal Rumble mode; no cage matches, table matches, or ladder matches; no storylines or character interaction; no tag-team moves; no backstage areas; an no other arenas. [Apr 2002, p.76]- Official Xbox Magazine
-
- Critic Score
The variety of play, including obstacle courses, photo shoots, midnight races and stunt driving is staggering. Wreckless is a work of art. [Mar 2002, p.63]- Official Xbox Magazine
-
- Critic Score
A damned fun game...[but] its pre-rendered backgrounds, "Resident Evil"-style "forward, backward, swivel" control scheme, and static camera angles just can’t compare to the real time environments, dynamic camera, and elegant analog controls of more modern fare like Capcom’s own "Devil May Cry." [Mar 2002, p.74]- Official Xbox Magazine
-
- Critic Score
The franchise finally shows a bit of potential. [Mar 2002, p.70]- Official Xbox Magazine
-
- Critic Score
Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]- Official Xbox Magazine
-
- Critic Score
Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]- Official Xbox Magazine
-
- Critic Score
Nothing compares to NFL2K2’s replays. We’ve watched hundreds, yet we’re still impressed each time we see one. [Mar 2002, p.77]- Official Xbox Magazine
-
- Critic Score
Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]- Official Xbox Magazine
-
- Critic Score
Super-creepy antics frame a stellar storyline. [Jan 2002]- Official Xbox Magazine
-
- Critic Score
It never REALLY gets dull force-pulling a blaster out of adroid's hands and then force-pushing it into a wall where it explodes gloriously into tiny bits. [Feb 2002, p.78]- Official Xbox Magazine
-
- Critic Score
It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]- Official Xbox Magazine
-
- Critic Score
It doesn't have depth, brains, or complexity, but it does have killer looks and loads of style. [Feb 2002, p.67]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
The finely tuned play mechanics are what make the game so astonishingly fun to play. [Mar 2002, p.68]- Official Xbox Magazine
-
- Critic Score
It's fine for the PS2, but we would have liked a little more polish for the Xbox. [Feb 2002, p.73]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
The jaggies are gone/ The framerate is much faster/ Still no Rogue Leader. [Haiku Review - Feb 2002, p.80]- Official Xbox Magazine
-
- Critic Score
This game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]- Official Xbox Magazine
-
- Critic Score
If you're a Formula One fan, the sport has seldom been treated as well. [Feb 2002, p.76]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
It's not SSX/ Snowboarders don't like racing/ They crave snow ballet. [Review Haiku - Feb 2002, p.80]- Official Xbox Magazine
-
- Critic Score
Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
An evolution?/ Not with the low-res textures/ From Playstation 2. [Review Haiku - Feb 2002, p.80]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Quite possibly the most inventive, accessible, and incredibly fun surfer ever. [Dec 2001]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Fast, furious, four-player party action that satisfies the old-school gamer and casual gamer alike. [Dec 2001]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Glorious looking, fast moving fighter with all the right moves. [Dec 2001]- Official Xbox Magazine
-
- Critic Score
What makes MD so interesting is the three varied abilities of the characters. [Feb 2002, p.68]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Weird AI and incomplete NASCAR track selection don't hold back this racer. [Dec 2001]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
A PS2 port that went un-enhanced but otherwise plays fairly well, but it's not without some flaws. [Jan 2002]- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Official Xbox Magazine
-
- Critic Score
Though the 10-player online matches may sound attractive, they're not worth the hassle of the core gameplay. [Nov 2010, p.73]- Official Xbox Magazine
-
- Critic Score
Everywhere else, though, this game falters significantly. [Nov 2010, p.83]- Official Xbox Magazine
-
- Critic Score
Don't expect the flair of the cartoon series to survive the transition into game form - 'cause it sadly doesn't. [May 2004, p.84]- Official Xbox Magazine