Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 58 Metascore
    • 69 Critic Score
    The basketball itself is lacking in comparison to the amount of culture and attitude. [Oct 2002, p.112]
    • Official Xbox Magazine
    • 75 Metascore
    • 84 Critic Score
    Multiplayer is a highlight, and it works incredibly well. [Nov 2002, p.132]
    • Official Xbox Magazine
    • 92 Metascore
    • 88 Critic Score
    By far the deepest of the Big Three, but the choice to ditch online play really hurts. [Oct 2002, p.100]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]
    • Official Xbox Magazine
    • 72 Metascore
    • 87 Critic Score
    It feels just like last year's version with online play added. [Oct 2002, p.100]
    • Official Xbox Magazine
    • 63 Metascore
    • 79 Critic Score
    What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
    • Official Xbox Magazine
    • 55 Metascore
    • 71 Critic Score
    The worst sin, however, is the appallingly long load times, not only before each event, but even when restarting the same event or just exiting to back to the selection screen. [August 2002, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 74 Critic Score
    The biggest problem is that (with very, very rare exceptions) you can only save at the end of a level...Imagine "Halo" without a recharging shield or checkpoints, and you'll start to get the idea. [Sept 2002, p.94]
    • Official Xbox Magazine
    • 85 Metascore
    • 91 Critic Score
    Visually, Aggressive Inline is up there with the best of them. The levels are loaded with small details, all of which can be interacted with in some way. [Oct 2002, p.104]
    • Official Xbox Magazine
    • 69 Metascore
    • 80 Critic Score
    Aside from the strangely bland textures, the most glaring problems are some awkward technical hiccups like objects popping in, slowdown in busy areas, and polygon clipping... unacceptable on the Xbox. [Sept 2002, p.91]
    • Official Xbox Magazine
    • 90 Metascore
    • 88 Critic Score
    The Dynasty mode in NCAA 2003 is better than any franchise mode in any of the pro games on the market. [Sept 2002, p.99]
    • Official Xbox Magazine
    • 37 Metascore
    • 55 Critic Score
    Mediocre. [Nov 2002, p.125]
    • Official Xbox Magazine
    • 32 Metascore
    • 30 Critic Score
    Exceptionally poor: we imagine Bruce is rolling in his grave right now. [Oct 2002, p.109]
    • Official Xbox Magazine
    • 78 Metascore
    • 86 Critic Score
    Although it can get repetitive, the overall feeling of zooming around on perfectly realized waves, complete with foam and spume, is mindlessly addictive. [Sept 2002, p.96]
    • Official Xbox Magazine
    • 67 Metascore
    • 65 Critic Score
    A merely adequate, uninspired, but occasionally funny soccer game. [Oct 2002, p.108]
    • Official Xbox Magazine
    • 53 Metascore
    • 68 Critic Score
    Tetris will always be fun. The question is whether you're willing to shell out $30 for the privilege. [Oct 2002, p.109]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]
    • Official Xbox Magazine
    • 72 Metascore
    • 79 Critic Score
    Imagine if "Hot Shots Golf" had been developed by Larry Flynt Publications, and you might have an idea of the humor and content included in this otherwise sharp-yet-strangely-normal golf game. [August 2002, p.81]
    • Official Xbox Magazine
    • 87 Metascore
    • 81 Critic Score
    The Xbox equivalent of "War & Peace." [August 2002, p.77]
    • Official Xbox Magazine
    • 79 Metascore
    • 89 Critic Score
    One of the most fun, frenetic, addictive multiplayer action shoot-'em-ups on Xbox, and, most likely, any system. [July 2002, p.73]
    • Official Xbox Magazine
    • 84 Metascore
    • 79 Critic Score
    The controls scream "simulation," but the action skews heeavily toward the side of the arcade camp. [July 2002, p.83]
    • Official Xbox Magazine
    • 85 Metascore
    • 88 Critic Score
    The game is absolutely brilliant. [July 2002, p.74]
    • Official Xbox Magazine
    • 42 Metascore
    • 50 Critic Score
    The ride is short and bittersweet. [June 2002, p.77]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    A colorful and stylish game that is blisteringly quick – if a bit technically dated. [June 2002, p.76]
    • Official Xbox Magazine
    • 79 Metascore
    • 83 Critic Score
    This game does at times feel a tad slower than Konami's "MLS," but the pace simply suits some gamers better than others. [July 2002, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 71 Critic Score
    This is a game for those who want what Crash has always had to offer – good graphics, jump-and-spin gameplay, and tons of collectible items. Nothing more, nothing less. [Apr 2002, p.74]
    • Official Xbox Magazine
    • 79 Metascore
    • 79 Critic Score
    The game is missing a dose of innovation that could've helped it become stunning. [July 2002, p.77]
    • Official Xbox Magazine
    • tbd Metascore
    • 42 Critic Score
    Ultimately, it never feels like you have much real effect on what's going on out on the court. [June 2002, p.80]
    • Official Xbox Magazine
    • 54 Metascore
    • 62 Critic Score
    If you've played this game before, there really is absolutely no reason to play it again. [July 2002, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 86 Critic Score
    A clean, enjoyable, and ultimately playable game. [May 2002, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 79 Critic Score
    A fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 71 Critic Score
    The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Blood Omen 2's world is so realistically brought to life that you'll be checking your fingernails for grit after climbing Kain up the sides of rocky walls. [Apr 2002, p.63]
    • Official Xbox Magazine
    • 73 Metascore
    • 82 Critic Score
    It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    It's just a prettier version of a really enjoyable multiplayer game. [June 2002, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 81 Critic Score
    The addition of the classic SpyHunter game from '83 kicks the game's score up a few notches just for the cool bonus. [May 2002, p.78]
    • Official Xbox Magazine
    • 93 Metascore
    • 90 Critic Score
    Simply more of the same, but better. That's hardly a complaint, though, since that's what we begged for all along. [Apr 2002, p.71]
    • Official Xbox Magazine
    • 87 Metascore
    • 86 Critic Score
    Some of the prettiest graphics to ever grace a racing game – console or PC-based. [Apr 2002, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    What makes this game so much fun is the pure speed and power. [May 2002, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 79 Critic Score
    The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game – or any sports game, for that matter. [May 2002, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 59 Critic Score
    The whole point of Olympic-style games is for multiplayer fun and it is absolutely unforgivable that this game only supports two-players. [Mar 2002, p.78]
    • Official Xbox Magazine
    • 90 Metascore
    • 91 Critic Score
    This game has it all – great gameplay, tons of depth, awesome AI, and plenty of gameplay modes...it sets the standard for all future basketball games. [Apr 2002, p.78]
    • Official Xbox Magazine
    • 87 Metascore
    • 92 Critic Score
    Where else can you grind up a neon-lit, dragon-shaped skyscraper while launching a graffiti assault on a bunch of red-headed punkettes in tube tops? Absolutely nowhere. [Apr 2002, p.66]
    • Official Xbox Magazine
    • 79 Metascore
    • 62 Critic Score
    My biggest problem with this game comes from the extremely unrealistic batting interface. [June 2002, p.78]
    • Official Xbox Magazine
    • 67 Metascore
    • 65 Critic Score
    The graphics tend to give it the look of a first-generation Dreamcast game, rather than a second-generation Xbox title – which may turn off those accustomed to the visual bells and whistles of, say, "Wreckless." [Apr 2002, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 90 Critic Score
    Simply put, UFC is the most realistic fighting game ever. [Apr 2002, p.68]
    • Official Xbox Magazine
    • 56 Metascore
    • 40 Critic Score
    It does almost nothing to capitalize on the power of the Xbox. Sadly, the gameplay is no better than the graphics. [Apr 2002, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 57 Critic Score
    There's no career mode; no Royal Rumble mode; no cage matches, table matches, or ladder matches; no storylines or character interaction; no tag-team moves; no backstage areas; an no other arenas. [Apr 2002, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 91 Critic Score
    The variety of play, including obstacle courses, photo shoots, midnight races and stunt driving is staggering. Wreckless is a work of art. [Mar 2002, p.63]
    • Official Xbox Magazine
    • 83 Metascore
    • 79 Critic Score
    A damned fun game...[but] its pre-rendered backgrounds, "Resident Evil"-style "forward, backward, swivel" control scheme, and static camera angles just can’t compare to the real time environments, dynamic camera, and elegant analog controls of more modern fare like Capcom’s own "Devil May Cry." [Mar 2002, p.74]
    • Official Xbox Magazine
    • 57 Metascore
    • 71 Critic Score
    The franchise finally shows a bit of potential. [Mar 2002, p.70]
    • Official Xbox Magazine
    • 61 Metascore
    • 49 Critic Score
    Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]
    • Official Xbox Magazine
    • 76 Metascore
    • 79 Critic Score
    Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]
    • Official Xbox Magazine
    • 87 Metascore
    • 88 Critic Score
    Nothing compares to NFL2K2’s replays. We’ve watched hundreds, yet we’re still impressed each time we see one. [Mar 2002, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    Super-creepy antics frame a stellar storyline. [Jan 2002]
    • Official Xbox Magazine
    • 58 Metascore
    • 70 Critic Score
    It never REALLY gets dull force-pulling a blaster out of adroid's hands and then force-pushing it into a wall where it explodes gloriously into tiny bits. [Feb 2002, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 46 Critic Score
    It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]
    • Official Xbox Magazine
    • 89 Metascore
    • 88 Critic Score
    It doesn't have depth, brains, or complexity, but it does have killer looks and loads of style. [Feb 2002, p.67]
    • Official Xbox Magazine
    • 89 Metascore
    • 86 Critic Score
    Rocks the rink. [Jan 2002]
    • Official Xbox Magazine
    • 88 Metascore
    • 87 Critic Score
    The finely tuned play mechanics are what make the game so astonishingly fun to play. [Mar 2002, p.68]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    It's fine for the PS2, but we would have liked a little more polish for the Xbox. [Feb 2002, p.73]
    • Official Xbox Magazine
    • 61 Metascore
    • 62 Critic Score
    Fails to inspire but quasi-amuses. [Jan 2002]
    • Official Xbox Magazine
    • 76 Metascore
    • 87 Critic Score
    A good trick structure and decent playability. [Jan 2002]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    The jaggies are gone/ The framerate is much faster/ Still no Rogue Leader. [Haiku Review - Feb 2002, p.80]
    • Official Xbox Magazine
    • 52 Metascore
    • 37 Critic Score
    This game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]
    • Official Xbox Magazine
    • 83 Metascore
    • 87 Critic Score
    If you're a Formula One fan, the sport has seldom been treated as well. [Feb 2002, p.76]
    • Official Xbox Magazine
    • 32 Metascore
    • 59 Critic Score
    A strangely bland fighting game. [Jan 2002]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    It's not SSX/ Snowboarders don't like racing/ They crave snow ballet. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 76 Critic Score
    Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    A splendid, imaginative romp. [Jan 2002]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    An evolution?/ Not with the low-res textures/ From Playstation 2. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 97 Metascore
    • 95 Critic Score
    Surpassed the hype completely. [Dec 2001]
    • Official Xbox Magazine
    • 57 Metascore
    • 59 Critic Score
    Hampered by mediocrity. [Mar 2002, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 82 Critic Score
    Quite possibly the most inventive, accessible, and incredibly fun surfer ever. [Dec 2001]
    • Official Xbox Magazine
    • 78 Metascore
    • 88 Critic Score
    Packs in enough extras to really shine. [Dec 2001]
    • Official Xbox Magazine
    • 49 Metascore
    • 53 Critic Score
    Shrek's gameplay is sub-par. [Jan 2002]
    • Official Xbox Magazine
    • 79 Metascore
    • 91 Critic Score
    Spectacular debut football sim. [Dec 2001]
    • Official Xbox Magazine
    • 70 Metascore
    • 78 Critic Score
    Fast, furious, four-player party action that satisfies the old-school gamer and casual gamer alike. [Dec 2001]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Modes aplenty and a fun, refreshing points system. [Dec 2001]
    • Official Xbox Magazine
    • 61 Metascore
    • 71 Critic Score
    Zippy flight shooter. [Dec 2001]
    • Official Xbox Magazine
    • 87 Metascore
    • 95 Critic Score
    Glorious looking, fast moving fighter with all the right moves. [Dec 2001]
    • Official Xbox Magazine
    • 65 Metascore
    • 73 Critic Score
    What makes MD so interesting is the three varied abilities of the characters. [Feb 2002, p.68]
    • Official Xbox Magazine
    • 65 Metascore
    • 68 Critic Score
    Confuses more than entertains. [Dec 2001]
    • Official Xbox Magazine
    • 78 Metascore
    • 82 Critic Score
    Weird AI and incomplete NASCAR track selection don't hold back this racer. [Dec 2001]
    • Official Xbox Magazine
    • 79 Metascore
    • 84 Critic Score
    Done surprisingly well. [Jan 2002]
    • Official Xbox Magazine
    • 64 Metascore
    • 56 Critic Score
    Ordinary. [Jan 2002]
    • Official Xbox Magazine
    • 82 Metascore
    • 69 Critic Score
    A PS2 port that went un-enhanced but otherwise plays fairly well, but it's not without some flaws. [Jan 2002]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Pretty but contrived. [Feb 2002, p.80]
    • Official Xbox Magazine
    • 90 Metascore
    • 90 Critic Score
    A classic. [Dec 2001]
    • Official Xbox Magazine
    • 38 Metascore
    • 60 Critic Score
    Mediocre. [Nov 2009, p.78]
    • Official Xbox Magazine
    • tbd Metascore
    • 55 Critic Score
    Though the 10-player online matches may sound attractive, they're not worth the hassle of the core gameplay. [Nov 2010, p.73]
    • Official Xbox Magazine
    • 57 Metascore
    • 45 Critic Score
    Everywhere else, though, this game falters significantly. [Nov 2010, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 68 Critic Score
    Don't expect the flair of the cartoon series to survive the transition into game form - 'cause it sadly doesn't. [May 2004, p.84]
    • Official Xbox Magazine

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