Official PlayStation Magazine Benelux's Scores
- Games
For 424 reviews, this publication has graded:
-
66% higher than the average critic
-
10% same as the average critic
-
24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Unearthed: Trail of Ibn Battuta |
Score distribution:
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Positive: 230 out of 424
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Mixed: 168 out of 424
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Negative: 26 out of 424
424
game
reviews
-
- Critic Score
Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
Aside from the flawed touch controls, there are a few forgettable minigames using the motion sensor. Virtua Tennis 4 may be a fun tennis game, but it is definitely not a great showcase for the PlayStation Vita's capabilities. [March 2012, p.61]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Anyone who has already played this tower defense game on the iPad will agree that it's one the most addicting downloadable games ever. The setup is simple: protect your home from vast hordes of zombies using all different kinds of veggies, plants and weeds plucked straight from your garden. [April 2012, p.101]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Tales of Graces F stands out from the crowd with its signature combat mechanic, called the Linear Motion Battle System, which has been around since the first game from 1995, but continues to evolve with each new chapter in the series. [September 2012, p.80]- Official PlayStation Magazine Benelux
Posted Sep 13, 2012 -
- Critic Score
PixelJunk has become a synonym for great PSN-games, but this time round it's better to check out the demo first. Visually this is a stunner, but when it comes to gameplay this is a lot simpler than we are used from previous PixelJunk-games. Just fly and shoot. [December 2011, p.101]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
Everybody's Golf is the premier example of a pick-up-and-play game perfectly suited for a handheld console. Despite its initial appeal we got bored pretty quickly due to a lack of variation and innovation over the previous installments. [March 2012, p.54]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Every episode Connor gains a new power and the first one you'll get your hands on is the power of the wolf. With this power Connor can become invisible or summon a pack of wolves. This means that you will be doing a lot of eavesdropping missions, which are not very entertaining. [March 2013, p.92]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
If you played Dead Space: Extraction, you know what to expect here. Just add some Hilbilly music and women with ridiculously big breasts and you've got the picture. A nice tribute to B movies that ends up being a B game. [Nov 2011, p.76]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
The meter onscreen tells us that our car is a tiny bump away from the scrapheap, but it still drives like it just rolled out of the factory. A serious handicap in a game where carnage and damage is almost everything. [June 2012, p.88]- Official PlayStation Magazine Benelux
Posted Jun 14, 2012 -
- Critic Score
There are small mistakes everywhere. The occasional glitchy corpse is to be expected (and even entertaining). Less funny are the times when you are stuck trying to solve a simple puzzle because it's impossible to see which objects are interactive. [March 2012, p.80]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
The return of Sly Cooper not only signals the return of a classic franchise, but also the return of a classic, almost forgotten genre: the 3D-platformer. Fans can rejoice, because it feels like Sly never truly left the building. [April 2013, p.71]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
There is a lot of reading material if you are interested in some of golf's most legendary feats, but you can stow away any hopes of seeing such performances in the game itself. Tiger Woods PGA Tours seems to be desperate for the next generation. [May 2013, p.92]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
Lemmings is the big stinker in this collection. This puzzle classic will always be a good game in its own right, but trying to control the suicidal Lemmings with a PlayStation Move actually makes you want to kill yourself out of pure and utter frustration. [December 2011, p.87]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
Dead or Alive's biggest fault is its lack of innovation. If you turn off the Danger Zones (because a stupid (un)lucky hit can cause a hell of a lot of damage) you realize not much has changed since Dead or Alive 2. [November 2012, p.62]- Official PlayStation Magazine Benelux
Posted Nov 12, 2012 -
- Critic Score
Although you kill loads of evil penguins along the way, the gameplay is mainly centered around rather basic environment puzzles that get boring quite quickly. [Nov 2011, p.98]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
Conquer, travel from comet to comet and rule the universe while destroying viruses. Quite original, but not enough depth to keep you entertained for days on end. [Nov 2011, p.98]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
Anyone remember Marc Ecko's Getting Up or the ridiculous dance game B-Boy? Sideway: New York shares the same urban lifestyle-roots, and combines it with fairly original platforming action. [Nov 2011, p.98]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
Underneath all the unforced errors there's some entertaining gameplay to discover. We battled out numerous exciting sets filled with well placed slices and top spins. It doesn't take much effort to dish out some impressive and varied moves. [March 2012, p.96]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Birds of Steel might be a little dull, but developer Gaijin Entertainment does deliver on the technical side of the game. Not that we are experienced pilots, but the rumbling engines sound believable and the cockpit view is incredibly immersive. [April 2012, p.80]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Part two has miner Dingo Egret (best name ever!) stumbling upon Jehuty, the mobile suit of his predecessor, Leo. Everything is better this time around: better story, better graphics and most of all: better gameplay. [January 2013, p.84]- Official PlayStation Magazine Benelux
Posted Jan 8, 2013 -
- Critic Score
This remake of the 1984 Karateka game revolves around a simple concept: block an enemy's karate chop and dish out some of your own. Looks fun and is fun, but also way too simple. Bummer. [March 2013, p.88]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
Destroying stuff is the key element here. Unfortunately it isn't always clear if that one concrete pillar will break or bend. The destructible buildings are indicated with big, inviting signs, but only when you're boosting. [May 2012, p.76]- Official PlayStation Magazine Benelux
Posted Apr 25, 2012 -
- Critic Score
Despite the game's age and thanks to the graphical update, the colorful environments still look beautiful, just don't expect any miracles from a game that's almost ten years old. The only thing that gets in the way of the fun you're having is the sometimes jittery camera. [May 2012, p.86]- Official PlayStation Magazine Benelux
Posted Apr 25, 2012 -
- Critic Score
The weapon selection is varied, but only has a few standouts, like an explosive catapult or an tranquilizing boomerang. Most of the rifles seem to have been lifted straight from some generic shooter and feel a bit soulless. [March 2012, p.102]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Not only do the recognizable levels make a return, the evenly recognizable difficulty makes a comeback. This artificially lengthens an already short game, which makes it very difficult to recommend it to a modern audience. [October 2013 p.95]- Official PlayStation Magazine Benelux
Posted Oct 1, 2013 -
- Critic Score
After finishing Binary Domain we remember its great setting and atmosphere, but that's only because the overall story is the only thing worth remembering. No matter how exciting the setting may be, the characters populating it have the psychological depth of a goldfish. [March 2012, p.84]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
After Ninja Gaiden came Black, which had better camera controls. After Black came Sigma, in which you had the blonde queen Rachel as company. And now there is Ninja Gaiden Sigma Plus, with just as much blood and giant breasts as its PS3 counterpart, but with touch controls. [April 2012, p.92]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Japan Studio succeeded in making the best Augmented Reality game for the PlayStation Vita, even though that is not much of an accomplishment seeing how little most games use this feature. [October 2013 p.90]- Official PlayStation Magazine Benelux
Posted Oct 1, 2013 -
- Critic Score
The thing we love most about Golden Eye is the split-screen multiplayer. You don't see this enough in shooters anymore. Luckily Eurocom can be counted on to deliver the goods: four people can fight it out on one screen at the same time in several exciting modes. [December 2011, p.64]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
We would be surprised if you told us you've never heard of Brain Training on the Nintendo DS. Just like Brain Training, Smart As challenges the mind with clever puzzles and – judging by the title – puns. You could say it makes you more PUNctual. Muhahahahahahaha. [December 2012, p.92]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
Anarchy Reigns is not a complex fighter like Bayonetta or the Devil May Cry-games. Dodging is pretty basic, the number of combos is limited and the ability to cancel an incoming attack and counter it with one of your own is absent. [January 2013, p.76]- Official PlayStation Magazine Benelux
Posted Jan 8, 2013 -
- Critic Score
The cutscenes consist of 2D-animations, a sign that Ninja Theory didn't put everything they had into this DLC. But to be fair: playing with Vergil feels like a completely new experience. [April 2013, p.88]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
The basics of Choplifter haven't changed one bit since its debut in 1982. You still control a helicopter on a 2D plane, rescuing people. Unfortunately you don't always feel in control of the chopper you're flying, which can lead to some unnecessary deaths. [February 2012, p.100]- Official PlayStation Magazine Benelux
Posted Feb 2, 2012 -
- Critic Score
If you have ever played a Dynasty Warriors game, you know what to expect from Pirate Warriors 2. You start out with Luffy, but as you battle your way through hordes of enemies, you will unlock up to 26 more fighters. [October 2013 p.82]- Official PlayStation Magazine Benelux
Posted Oct 1, 2013 -
- Critic Score
As much as the developer values Spider-Man as a superhero, they seem to be an even bigger fan of a certain billionaire by day/vigilante at night called the Batman. It would certainly explain why this game is an almost exact copy of Arkham Asylum and Arkham City. [September 2012, p.78]- Official PlayStation Magazine Benelux
Posted Sep 13, 2012 -
- Critic Score
Look past the blurry graphics and what remains is the incredibly solid gameplay that defines the series. Every level, from the first one in Hitman 2: Silent Assassin until the last one in Hitman: Blood Money, is an amusement park filled with possibilities. [March 2013, p.82]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
Two shoulder buttons to tilt the screen left and right are all you need to play Puddle. It looks neat, but Puddle is a little bit too much like a really hard alchemy exam. Too much trial and error for our taste. [March 2012, p.98]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Escape Plan's visual style is so well done, you will probably fall in love with it at first sight, just as we did. The game's opening has you waking up Lil by tapping the touch screen as he tries to push your finger away. He is absolutely adorable. [March 2012, p.56]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Deadly Premonition's saving grace is its main character York, who obviously has more than one screw loose and grants the game its unique and confusing sense of humour. He talks to an invisible friend, reads mysterious signs in his morning coffee and talks about people as if they aren't standing right next to him. [May 2013, p.84]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]- Official PlayStation Magazine Benelux
Posted Sep 4, 2013 -
- Critic Score
First you are confronted by regular police agents, then SWAT-teams and in the end even the FBI gets involved. To survive the constant stream of enemies teamwork is key. Even more so because you have a long list of objectives to fulfill. [December 2011, p.104]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
Doesn't matter which persona you choose, enemies are defenseless. Never before in the history of Assassin's Creed were fights this easy. Countering is optional, not a necessity. Still, we had some fun. Aveline's armory is varied and fun to use. [December 2012, p.86]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
The three main protagonists have a friend list that is almost as extensive as that of a 15 year old girl on facebook wearing a push up bra. Meaning you have to be a pretty determined collector to unlock them all. [May 2012, p.84]- Official PlayStation Magazine Benelux
Posted Apr 25, 2012 -
- Critic Score
A giraffe is hungry and it's up to you to do something about it. By stuffing yourself with food your neck will grow and move toward the top of the screen. A simple, but fun mechanism that has already proven itself on tablets and smartphones. [March 2012, p.99]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
In this puzzle/platformer you step into the shoes of Kurt, a small boy stranded on an alien planet with just one desire: getting home. Easier said than done, because Pid can be a very tough nut to crack at times. [December 2012, p.93]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
Despite Capcom's bandaging these games do show their age. Luckily the gameplay is truly timeless. These rail shooters are inspired by The House of the Dead, an arcade classic which was also remade recently for the PlayStation Move. [September 2012, p.84]- Official PlayStation Magazine Benelux
Posted Sep 13, 2012 -
- Critic Score
There is not much to be found here in terms of upgrades, story, character development or even new enemies or environments. Jetstream was made for hardcore fans who really just want more of the same. [May 2013, p.97]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
Just like Teenage Mutant Ninja Turtles, The Simpsons Arcade Game is only for the most hardcore fans and nostalgic players who used to spent as much money on playing this game in the arcade as Homer does on donuts. [March 2012, p.99]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]- Official PlayStation Magazine Benelux
Posted Sep 4, 2013 -
- Critic Score
The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem. [March 2012, p.62]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
You can build a house. And put stuff in it. That's about it. [April 2013, p.88]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
A third person shooter that appeared what seems a lifetime ago on the XBOX 360 and is now available on Sony's hand-held console. The shooting gets boring fast and the graphics are a little bit sickening. [February 2013, p.90]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
An exceptionally colourful platformer in which you control a groovy dead rabbit. The game often surprises you with its visual style and funny cut scenes, but drops the ball here and there when it comes to precise controls and navigation. [November 2012, p.93]- Official PlayStation Magazine Benelux
Posted Nov 12, 2012 -
- Critic Score
Aliens: Colonial Marines may not be what it should have been, but maybe you can still get some fun out of this 1991 Amiga-classic. Not that Alien Breed has anything to do with the Alien films or franchise. [March 2013, p.88]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
Zombies. Twin-stick shooters. Shooting. That's a good description of the gameplay you can expect in this slaughter fest. Not a bad game, but if you want to kill off zombies, you are better off with the comparable, but much better Dead Nation. [December 2011, p.100]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
Believe it or not, but Tony Hawk used to be hip. Recent failures in the franchise have forced the king of skating to step down, so Tony Hawk's Pro Skater HD takes you down memory lane to seven stages from a better time. [September 2012, p.86]- Official PlayStation Magazine Benelux
Posted Sep 13, 2012 -
- Critic Score
Switching to a different character named Ayane from time to time does not mend the game's repetitive nature. Ninja Gaiden3: Razor's Edge is about slaughtering hordes of different coloured ninja and very, very little else. [May 2013, p.86]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
One thing that won't drive you crazy any more is your flash light. In the original Doom 3 you had to choose. Do you want to shoot your gun? Or do you want to see where you are shooting. Sure, it added to the suspense, but in terms of gameplay it wasn't very practical. [December 2012, p.85]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
Even though Tecmo Koei didn't make any technical sacrifices compared to previous outings in the series, they shun any form of innovation. The result is a very traditional hack & slash game in which the touch controls are only used in annoying mini games. [April 2012, p.100]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Yet another twin-stick shooter involving brainless, brain-eating monstrosities. All Zombies Must Die tries to change things up a bit by throwing in RPG-elements en co-op, which unfortunately you can only play locally. [February 2012, p.100]- Official PlayStation Magazine Benelux
Posted Feb 2, 2012 -
- Critic Score
You'll have to think every step through, something we gladly encourage, but it makes the game also boring sometimes. Those who own a copy of Golden Abyss get extra cards if they collected enough treasures, which we think is a bit unfair. [January 2013, p.95]- Official PlayStation Magazine Benelux
Posted Jan 8, 2013 -
- Critic Score
Without spoiling too much, you could say that apparently Dead Space 3 didn't really end, because this Awakened-DLC could be considered to be an epilogue to the whole mess. Unfortunately, it is way too short and contains recycled content. [April 2013, p.89]- Official PlayStation Magazine Benelux
Posted Apr 22, 2013 -
- Critic Score
It takes some time getting used to all the different sports, but once you've mastered them, winning becomes incredibly easy. The first time you set a new world record is thrilling, the third time in the same discipline, not so much. [July 2012, p.84]- Official PlayStation Magazine Benelux
Posted Jul 3, 2012 -
- Critic Score
The brighter ones among you probably know that Angry Birds was already released once as a PlayStation Mini, but that Mini was just a subpar port of the smartphone version. This time around Rovio did its best when it comes to graphics. [December 2012, p.89]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
Roll your way through hundreds of levels on your own just like in the good old days, or compete against your friends online. Super Monkey Ball is a pleasant break for anyone who likes bananas or just likes to go apesh.t. [November 2012, p.93]- Official PlayStation Magazine Benelux
Posted Nov 12, 2012 -
- Critic Score
We would like to write that Sumo Digital has successfully transferred the PS3 version to the Vita, but alas, a whole list of shortcomings prevents us from doing so. The broken AI and broken controls ensure that you'll never cross the finish line in one piece. [April 2012, p.100]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
This is war in its most brutal form and as fans on the series know this translates into a merciless game with a complex control scheme, complicated menus and a shitload of different parts for your mechs. [April 2012, p.98]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
When Code Veronica was released on the Dreamcast in 2000, it was an amazing game. Today it feels outdated, especially after the changes Resident Evil 4 brought to the series. [Nov 2011, p.97]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
The biggest strength of The Testament of Sherlock Holmes is its atypical, riveting story and the adult themes and settings it explores. Dark dungeons and maimed corpses accentuate the mental decay of the once great detective. [November 2012, p.72]- Official PlayStation Magazine Benelux
Posted Nov 12, 2012 -
- Critic Score
A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]- Official PlayStation Magazine Benelux
Posted Oct 1, 2013 -
- Critic Score
Every overly patriotic football fan - is there any other kind? - dreams about winning the European cup with his own country. In Euro 2012 that dream begins in the finals, since the qualifying rounds have been mysteriously forgotten. [June 2012, p.102]- Official PlayStation Magazine Benelux
Posted Jun 14, 2012 -
- Critic Score
Summarized the battle system in Hybrid revolves around tags. Get your second character in the fight at the exact right time to complete a combo and you'll be sure to win most fights. Combinations of certain fighters give access to unique attacks or powerful throws. [January 2012, p.76]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
The second part of the King Washington DLC is somewhat better than the first, but also does not reach any new heights. Which is kind of ironic, since Connor gains the ability to fly this time around. [May 2013, p.96]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
Like in the previous Eyepet-games you never really get the feeling that you are actually petting the animals. Yes, the animal reacts to the Move, but the interaction is very limited. It's fun to toy around with the technology for a while, but after that it gets boring. [December 2011, p.89]- Official PlayStation Magazine Benelux
Posted Jan 2, 2012 -
- Critic Score
Sexy Kitten Yamgasm has you spinning a ball of yarn (Katamari-style!) through town leaving a trail of destruction. Sad Panda Skyblazing has you floating through the air chasing mascots with a chainsaw. Just a regular day in Steelport. [March 2012, p.98]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
The more you explore Silent Hill, the more it becomes clear that Vatra, despite its good intentions, simply lacks the necessary talent. The fighting system, for example, sucks monkey balls. In previous games you could opt to run, but Downpour forces you to a confrontation. [April 2012, p.99]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Wrecked: Revenge Revisited is the spiritual successor of Mashed, a top down racer for the PS2 and a source of loads of fun back in the day at OPM. Even today the frantic gameplay still amuses, especially if you bring a few friends along for the ride. [May 2012, p.86]- Official PlayStation Magazine Benelux
Posted Apr 25, 2012 -
- Critic Score
The quests aren't as exciting as you might think. Especially since the world is about to end and all that. So cleaning the house of professor Slughorn for example isn't the kind of task we would bestow upon the chosen one. [May 2012, p.86]- Official PlayStation Magazine Benelux
Posted Apr 25, 2012 -
- Critic Score
Just around the turn of the century Jojo's Bizarre Adventure HD took the stage as an excellent 2D fighter based on the excellent manga by the same name. An HD upgrade may sound spectacular, but there are very few extras to be found here. [October 2012, p.79]- Official PlayStation Magazine Benelux
Posted Oct 1, 2012 -
- Critic Score
Because new weapons are found instead of bought, every bolt you collect is used for upgrading your base with turrets, shields and mines. Despite all that carnage, it is still necessary to jump into the fray yourself most of the time. [January 2013, p.78]- Official PlayStation Magazine Benelux
Posted Jan 8, 2013 -
- Critic Score
Unlike its predecessor, which could be described as a brawler that focuses on brutal melee attacks, Dead Souls is a true third person shooter. Pistols, shotguns, machine guns: anything that smells like lead and gunpowder is used to blow those brain munchers back to Yomi. (You'll have to look that one up). [April 2012, p.86]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
Q-Games proves it still likes to experiment. Pixeljunk 4AM is not a game, but a music generator controlled by the PlayStation Move. It will definitely cheer up any fan of electronic music, but we doubt if it will keep you up until four in the morning. [July 2012, p.92]- Official PlayStation Magazine Benelux
Posted Jul 3, 2012 -
- Critic Score
About the only thing done right in WRC 3 is the staggering amount of properly licensed content, ranging from the tracks and locales to the cars and their drivers. Unfortunately there is no compelling gameplay to accompany all of this. [December 2012, p.78]- Official PlayStation Magazine Benelux
Posted Dec 4, 2012 -
- Critic Score
A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. [June 2013, p.91]- Official PlayStation Magazine Benelux
Posted Sep 4, 2013 -
- Critic Score
Ironically, the cover with the main cast's faces cut out of the picture represents the overall feel of Fuse perfectly: the weapons steal the show in this personality-lacking game. Those who crave for a fresh co-op experience will have some fun, but not for long. [July 2013, p.82]- Official PlayStation Magazine Benelux
Posted Sep 4, 2013 -
- Critic Score
Episode II is certainly not a bad game, just a little bit uninspired. It also doesn't help that Team Sonic consistently breaks up the (fast) pacing of the game, resulting in quite some frustration. Less frustrating and even fun are the bonus levels who look like they've been hauled over from Sonic 2.[July 2012, p.92]- Official PlayStation Magazine Benelux
Posted Jul 3, 2012 -
- Critic Score
Poker is a lot of fun when played amongst good company, which is definitely the case in Poker Night 2. Claptrap from Borderlands and GlaDOS from Portal steal the show with their goofy remarks. But once you have collected all the goodies, you just want to seat yourself at a real poker table. [June 2013, p.90]- Official PlayStation Magazine Benelux
Posted Sep 4, 2013 -
- Critic Score
Creating your own track has never been easier or faster. Use your index finger on the front touch screen to draw the track. Then add some details and an impressive mountain range using the back touchpad and you are set to race. [March 2012, p.53]- Official PlayStation Magazine Benelux
Posted Mar 4, 2012 -
- Critic Score
Remember how you got shot in the head at the beginning of New Vegas? Well, that bullet was actually meant for the courier Ulysses. Sounds good, but it actually isn't. [Nov 2011, p.97]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
Perhaps the biggest flaw is the lack of a sense of speed. You know there has to be something wrong when you're asking yourself whether the car is moving forward or the road and its surroundings are moving backwards. [September 2012, p.76]- Official PlayStation Magazine Benelux
Posted Sep 13, 2012 -
- Critic Score
Orgarhythm mix of strategy and rhythm-based gameplay is very reminiscent of that of Patapon. Using the touch controls you command your troops to the sound of some wicked, hypnotic beats. Too bad the game becomes a bit bland real fast.[February 2013, p.90]- Official PlayStation Magazine Benelux
Posted Mar 14, 2013 -
- Critic Score
The game's uninspired vibe and execution are not the only things that Techland and Deep Silver forgot to improve upon. The graphics are sub par to say the least. The game can have you staring in awe at a stranded battle cruiser, but the immersion quickly falls apart when you notice your gun sticking trough a solid brick wall. [May 2013, p.76]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
Crush zombies under your wheels, customize your vehicles with knives and kill some more of the undead. This game wants to be a tribute to the pc-classic, but forgets a few things. Like humor. [Nov 2011, p.98]- Official PlayStation Magazine Benelux
Posted Dec 29, 2011 -
- Critic Score
Despite its lengthy intro, it isn't quite clear who the Saints are, what they can do and why there is fighting to be done. Only those who know the original stories will be able to fully grasp what is going on. Luckily you do get a decent tutorial. [April 2012, p.90]- Official PlayStation Magazine Benelux
Posted Apr 2, 2012 -
- Critic Score
A good looking and side scrolling beat'em up that lets you take on wave after wave of enemies as a warrior, ranger, shaman or mage. Too bad the characters feel to similar to warrant multiple playthroughs. [May 2013, p.97]- Official PlayStation Magazine Benelux
Posted Aug 25, 2013 -
- Critic Score
Drawing with the uDraw-tablet is not that easy and can lead to some less than stellar results, making us wish we were playing the real deal. On the other hand, watching a drawing on your television is a lot easier than having everyone gather around a small piece of paper. [February 2012, p.98]- Official PlayStation Magazine Benelux
Posted Feb 2, 2012 -
- Critic Score
Technical errors and slow inputs drag the game's best moments down with them. The slow controls really become a problem when you are fighting more nimble enemies in a small, confined space. Sci-fi fans will get a kick out of Lost Planet. Everybody else will pick it up from the bargain bin. [September p.60]- Official PlayStation Magazine Benelux
Posted Sep 27, 2013 -
- Critic Score
Whether you believe God(s) or not, you have always wanted to be one. Wouldn't it be great to invent strange creatures all day and decide which ones can live and which ones can't. Too bad it takes about just as long to create something in this game as it does in real life. Unless you pay up. [November 2012, p.92]- Official PlayStation Magazine Benelux
Posted Nov 12, 2012