Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 72 Metascore
    • 72 Critic Score
    Japan Studio succeeded in making the best Augmented Reality game for the PlayStation Vita, even though that is not much of an accomplishment seeing how little most games use this feature. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 70 Critic Score
    A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    Not only do the recognizable levels make a return, the evenly recognizable difficulty makes a comeback. This artificially lengthens an already short game, which makes it very difficult to recommend it to a modern audience. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    If you have ever played a Dynasty Warriors game, you know what to expect from Pirate Warriors 2. You start out with Luffy, but as you battle your way through hordes of enemies, you will unlock up to 26 more fighters. [October 2013 p.82]
    • Official PlayStation Magazine Benelux
    • 50 Metascore
    • 55 Critic Score
    You know what we like? Combat that isn't half bad and not having to pay for our games. So us and Spartacus Legends should have been a match made in heaven. Want to know what we do not like? Grinding. And there is plenty of it in this otherwise acceptable game. [September p.91]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 70 Critic Score
    Twenty years after the Amiga classic our fourth favourite super frog (just behind Frog from Chrono Trigger and the Battletoads) returns with fancy new visuals. And, guess what? Besides some control issues, the game is not that bad. [September p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Not the best map pack for BLOPS II by a long shot, but still a lot of explosive fun. Out of the four new competitive maps, Detour is our favourite. Buried, the new zombie map this time around, however is a whole lot less interesting than Mob of the Dead from the Uprising DLC. [September p.90]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    Narco Terror is a not so very special twin stick shooter that gets repetitive real fast and has a boring story to boot. The upside is that you can play the game with a friend, if you want to. But even with multiple wannabe Rambo's there is not much fun to be had. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 70 Critic Score
    Elizabeth in Rapture! No, wait. That is what coming up in the next batch of DLC. Clash in the Clouds is just a traditional, arena based, wave after wave, kinda boring but still fun and challenging sort of a DLC which will sort of entertain you. Just not for very long. [September p.90]
    • Official PlayStation Magazine Benelux
    • 48 Metascore
    • 50 Critic Score
    Lets be frank, Le Tour de France - 100th Edition is meant for only the most committed cycling enthusiasts or connoisseurs. It is a game for people who get up early to not miss a single image of the beautiful French landscape. Everybody else will not care. [September p.85]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 65 Critic Score
    But then it hits us, Deadpool is not a game, it is a parody of a game. Of the kind of games you would see when a new Thor movie hits the theaters. All the elements that make such a game are to be found in Deadpool. Collecting coins or orbs, shallow combat and a horde of identical enemies (Deadpool: "are they all brothers?). [September p.74]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 67 Critic Score
    Technical errors and slow inputs drag the game's best moments down with them. The slow controls really become a problem when you are fighting more nimble enemies in a small, confined space. Sci-fi fans will get a kick out of Lost Planet. Everybody else will pick it up from the bargain bin. [September p.60]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 62 Critic Score
    Convince three friends to buy God Mode, because on your own it gets old real fast. Mainly because it does not offer you that much content. It all about shooting the same enemies in the face over and over again. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 69 Critic Score
    A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 72 Critic Score
    A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 70 Critic Score
    Poker is a lot of fun when played amongst good company, which is definitely the case in Poker Night 2. Claptrap from Borderlands and GlaDOS from Portal steal the show with their goofy remarks. But once you have collected all the goodies, you just want to seat yourself at a real poker table. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 50 Critic Score
    Thankfully, navigating through the poorly designed menus is not the only thing Dust 514 has to offer. You can also shoot each other in a body region of choice on poorly designed multiplayer maps. Even with 31 other player joining the fray, you will have a hard time finding even a single adversary. [June 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 63 Critic Score
    Ironically, the cover with the main cast's faces cut out of the picture represents the overall feel of Fuse perfectly: the weapons steal the show in this personality-lacking game. Those who crave for a fresh co-op experience will have some fun, but not for long. [July 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 62 Critic Score
    A good looking and side scrolling beat'em up that lets you take on wave after wave of enemies as a warrior, ranger, shaman or mage. Too bad the characters feel to similar to warrant multiple playthroughs. [May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Wei Shen returns once more to once more return order to the streets of Hong Kong, which (you guessed it) have once more been made unsafe by the Triads. This time around The Cult of the Snake, led by Master Chu, have placed deadly bombs throughout the city.[May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    There is not much to be found here in terms of upgrades, story, character development or even new enemies or environments. Jetstream was made for hardcore fans who really just want more of the same. [May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 70 Critic Score
    The second part of the King Washington DLC is somewhat better than the first, but also does not reach any new heights. Which is kind of ironic, since Connor gains the ability to fly this time around. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    This PSN game's basic concept can be compared to Bomberman: four crooks are let loose in a small arena, collecting as much cash as they can, while blowing each other up. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 64 Critic Score
    There is a lot of reading material if you are interested in some of golf's most legendary feats, but you can stow away any hopes of seeing such performances in the game itself. Tiger Woods PGA Tours seems to be desperate for the next generation. [May 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Switching to a different character named Ayane from time to time does not mend the game's repetitive nature. Ninja Gaiden3: Razor's Edge is about slaughtering hordes of different coloured ninja and very, very little else. [May 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 71 Critic Score
    Deadly Premonition's saving grace is its main character York, who obviously has more than one screw loose and grants the game its unique and confusing sense of humour. He talks to an invisible friend, reads mysterious signs in his morning coffee and talks about people as if they aren't standing right next to him. [May 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 70 Critic Score
    The game's uninspired vibe and execution are not the only things that Techland and Deep Silver forgot to improve upon. The graphics are sub par to say the least. The game can have you staring in awe at a stranded battle cruiser, but the immersion quickly falls apart when you notice your gun sticking trough a solid brick wall. [May 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 50 Critic Score
    Without spoiling too much, you could say that apparently Dead Space 3 didn't really end, because this Awakened-DLC could be considered to be an epilogue to the whole mess. Unfortunately, it is way too short and contains recycled content. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 61 Critic Score
    A tower defence game, but with a twist! You can also send out troops on the battlefield. Which makes things a bit messy. Add to that some busy visuals and you have a game where it's very hard to see what the hell is going on. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    The cutscenes consist of 2D-animations, a sign that Ninja Theory didn't put everything they had into this DLC. But to be fair: playing with Vergil feels like a completely new experience. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 72 Critic Score
    A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 59 Critic Score
    You can build a house. And put stuff in it. That's about it. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 52 Metascore
    • 69 Critic Score
    The downside of this more deliberate pacing is that the lack of variation. Every mission goes as follows: take out a few guys or sneak past them if there are too many, get to a high vantage point, rain death from above. Not the worst design in the world, but pretty predictable. [April 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 67 Critic Score
    Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 72 Critic Score
    The return of Sly Cooper not only signals the return of a classic franchise, but also the return of a classic, almost forgotten genre: the 3D-platformer. Fans can rejoice, because it feels like Sly never truly left the building. [April 2013, p.71]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 65 Critic Score
    Don't be fooled by the novelties, they are just simple gimmicks in disguise. Something that really defines Revolution. Don't get us wrong, it does its best to maintain a high standard, but sometimes trying is not enough. [March 2013, p.93]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 65 Critic Score
    Every episode Connor gains a new power and the first one you'll get your hands on is the power of the wolf. With this power Connor can become invisible or summon a pack of wolves. This means that you will be doing a lot of eavesdropping missions, which are not very entertaining. [March 2013, p.92]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 70 Critic Score
    With a whopping 31 missions we expected Zombie Driver HD to contain a little bit more variation. As you probably have guessed already, Zombie Driver HD is all about running over zombies with a slew of different auto mobiles. Which is a lot of fun, but not ten bucks worth of fun. [March 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 70 Critic Score
    Aliens: Colonial Marines may not be what it should have been, but maybe you can still get some fun out of this 1991 Amiga-classic. Not that Alien Breed has anything to do with the Alien films or franchise. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 65 Critic Score
    This remake of the 1984 Karateka game revolves around a simple concept: block an enemy's karate chop and dish out some of your own. Looks fun and is fun, but also way too simple. Bummer. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    For a small price you can get more of the minigames featured in the new Sly Cooper: Thieves in Time. A collection of all-new levels with some all-new challenges. Nothing more, but definitely nothing less too. It's well done content for a small price. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    Look past the blurry graphics and what remains is the incredibly solid gameplay that defines the series. Every level, from the first one in Hitman 2: Silent Assassin until the last one in Hitman: Blood Money, is an amusement park filled with possibilities. [March 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 43 Metascore
    • 55 Critic Score
    Besides the lack of tension or even jump scares, the abominable quality of the game's graphics and animations is another one of Colonial Marines' biggest flaws. The aliens stumble towards you, looking like the local town drunk who just stole an Alien mask. [March 2013, p.78]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 70 Critic Score
    Orgarhythm mix of strategy and rhythm-based gameplay is very reminiscent of that of Patapon. Using the touch controls you command your troops to the sound of some wicked, hypnotic beats. Too bad the game becomes a bit bland real fast.[February 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 65 Critic Score
    A third person shooter that appeared what seems a lifetime ago on the XBOX 360 and is now available on Sony's hand-held console. The shooting gets boring fast and the graphics are a little bit sickening. [February 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 70 Critic Score
    You'll have to think every step through, something we gladly encourage, but it makes the game also boring sometimes. Those who own a copy of Golden Abyss get extra cards if they collected enough treasures, which we think is a bit unfair. [January 2013, p.95]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 65 Critic Score
    The focus of this DLC is mainly on combat, which is a shame, since Mass Effect is more than just combat, but it simply doesn't show in Omega. There are a few new enemy types, but that hardly justifies a buy. [January 2013, p.95]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 72 Critic Score
    Part two has miner Dingo Egret (best name ever!) stumbling upon Jehuty, the mobile suit of his predecessor, Leo. Everything is better this time around: better story, better graphics and most of all: better gameplay. [January 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 64 Critic Score
    Because new weapons are found instead of bought, every bolt you collect is used for upgrading your base with turrets, shields and mines. Despite all that carnage, it is still necessary to jump into the fray yourself most of the time. [January 2013, p.78]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 74 Critic Score
    Anarchy Reigns is not a complex fighter like Bayonetta or the Devil May Cry-games. Dodging is pretty basic, the number of combos is limited and the ability to cancel an incoming attack and counter it with one of your own is absent. [January 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 70 Critic Score
    Despite being a kids game, F1 Race Stars uses its license to the bone. Cars are properly branded and colored with the right sponsors and every driver of the 2012 season showed up, plus four imaginary drivers, including three women. [January 2013, p.74]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Pid
    In this puzzle/platformer you step into the shoes of Kurt, a small boy stranded on an alien planet with just one desire: getting home. Easier said than done, because Pid can be a very tough nut to crack at times. [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 54 Critic Score
    After Red Dead Redemption and inFamous it's time for Sleeping Dogs to get "scary". And well, it's not really scary. It's more like a cheap horror flick you'll only ever see once on Halloween. But hey, the price is pretty damn right. [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    We would be surprised if you told us you've never heard of Brain Training on the Nintendo DS. Just like Brain Training, Smart As challenges the mind with clever puzzles and – judging by the title – puns. You could say it makes you more PUNctual. Muhahahahahahaha. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 60 Critic Score
    No, don't worry, you didn't miss the 1941 previous parts. Dogfight 1942 is an arcade flightsim set during the second World War. Unfortunately the missions are lacking variety. So you'd better let this one just fly by. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 64 Critic Score
    Killzone only started turning heads when part two came around, so it's no surprise that the eight year old part one is no more than an interesting history lesson coated with HD smudges of paint, rather than a must have for shooter fans. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 65 Critic Score
    With this price tag attached to it, we didn't expect to be through the entire DLC in under one hour and a half. The Abyssal Forge introduces nothing but new dungeons and even though the story is actually quite good, is still not worth the price of entry. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 65 Critic Score
    The brighter ones among you probably know that Angry Birds was already released once as a PlayStation Mini, but that Mini was just a subpar port of the smartphone version. This time around Rovio did its best when it comes to graphics. [December 2012, p.89]
    • Official PlayStation Magazine Benelux
    • 41 Metascore
    • 52 Critic Score
    The biggest problem is the god awful graphics. Even the Bond logo on the background of the menu looks like it was imported directly from a PlayStation 1 game. And that's just the menu screen, the actual game doesn't look much better. [December 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Doesn't matter which persona you choose, enemies are defenseless. Never before in the history of Assassin's Creed were fights this easy. Countering is optional, not a necessity. Still, we had some fun. Aveline's armory is varied and fun to use. [December 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 65 Critic Score
    One thing that won't drive you crazy any more is your flash light. In the original Doom 3 you had to choose. Do you want to shoot your gun? Or do you want to see where you are shooting. Sure, it added to the suspense, but in terms of gameplay it wasn't very practical. [December 2012, p.85]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 64 Critic Score
    Of Orcs and Men is all about two greenskins whose mission it is to kill the human emperor to free the Orcs of slavery. An interesting set-up, considering these two greenskins are no sissies. The dynamic between them reminded us of Kane & Lynch. [December 2012, p.81]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 58 Critic Score
    About the only thing done right in WRC 3 is the staggering amount of properly licensed content, ranging from the tracks and locales to the cars and their drivers. Unfortunately there is no compelling gameplay to accompany all of this. [December 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 58 Metascore
    • 63 Critic Score
    Still, Book of Memories is not a bad game. There are elements of Catherine, Persona and even the classic Gauntlet to be found. Just don't except a riveting horror experience, because that is not what Book of Memories is or tries to be. [December 2012, p.77]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 67 Critic Score
    Every once in a while Danger Close breaks the endless mould of duck & cover gameplay by letting you mark a building for an air strike, chase down an informant or provide sniper support. But even these sequences repeat themselves multiple times throughout the game. [December 2012, p.68]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 71 Critic Score
    Just like its predecessor Epic Mickey 2 combines platforming and puzzles in a world divided into hubs between which you can travel by jumping into movie screens. With the brush you can repair or destroy structures, which sounds kind of goofy, but offers a ton of choices.[December 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 52 Critic Score
    This PSN sequel to the violently bad 2010 Naught Bear game is just as bad as its predecessor. The only improvement made is that it costs less, meaning you won't get screwed over so badly. But still pretty bad. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 61 Critic Score
    An exceptionally colourful platformer in which you control a groovy dead rabbit. The game often surprises you with its visual style and funny cut scenes, but drops the ball here and there when it comes to precise controls and navigation. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 50 Critic Score
    Whether you believe God(s) or not, you have always wanted to be one. Wouldn't it be great to invent strange creatures all day and decide which ones can live and which ones can't. Too bad it takes about just as long to create something in this game as it does in real life. Unless you pay up. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 66 Critic Score
    The biggest strength of The Testament of Sherlock Holmes is its atypical, riveting story and the adult themes and settings it explores. Dark dungeons and maimed corpses accentuate the mental decay of the once great detective. [November 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 73 Critic Score
    Dead or Alive's biggest fault is its lack of innovation. If you turn off the Danger Zones (because a stupid (un)lucky hit can cause a hell of a lot of damage) you realize not much has changed since Dead or Alive 2. [November 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 70 Critic Score
    Roll your way through hundreds of levels on your own just like in the good old days, or compete against your friends online. Super Monkey Ball is a pleasant break for anyone who likes bananas or just likes to go apesh.t. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Fans will never get enough of Mass Effect 3, but the Leviathan DLC leaves us behind with some mixed feelings. Sure it's nice to once again step into the space shoes of commander Shepard, but since we know how it's going end, it all doesn't seem to matter as much. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 70 Critic Score
    Just around the turn of the century Jojo's Bizarre Adventure HD took the stage as an excellent 2D fighter based on the excellent manga by the same name. An HD upgrade may sound spectacular, but there are very few extras to be found here. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 50 Critic Score
    We love our PS3, but we love virtual board games as well. That is if they are any good at all, which the butt ugly Dungeon Twister unfortunately is not. Tutorials which seem to have no end and a lack of any form of offline multiplayer spoil the fun for everyone. [October 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 69 Critic Score
    Yet another SNK classic which has found its way to the Minis collection. A typical beat'em up straight from the eighties starring a certain Jackie who looks an awful lot like a certain other famous Jackie. A short game for a small price tag. [September 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Believe it or not, but Tony Hawk used to be hip. Recent failures in the franchise have forced the king of skating to step down, so Tony Hawk's Pro Skater HD takes you down memory lane to seven stages from a better time. [September 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 71 Critic Score
    Despite Capcom's bandaging these games do show their age. Luckily the gameplay is truly timeless. These rail shooters are inspired by The House of the Dead, an arcade classic which was also remade recently for the PlayStation Move. [September 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 70 Critic Score
    Tales of Graces F stands out from the crowd with its signature combat mechanic, called the Linear Motion Battle System, which has been around since the first game from 1995, but continues to evolve with each new chapter in the series. [September 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 68 Critic Score
    As much as the developer values Spider-Man as a superhero, they seem to be an even bigger fan of a certain billionaire by day/vigilante at night called the Batman. It would certainly explain why this game is an almost exact copy of Arkham Asylum and Arkham City. [September 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 63 Critic Score
    Perhaps the biggest flaw is the lack of a sense of speed. You know there has to be something wrong when you're asking yourself whether the car is moving forward or the road and its surroundings are moving backwards. [September 2012, p.76]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 71 Critic Score
    This typical arcade racer will never truly surprise you, but offers a lot of racing fun. It's a pity that the AI will always keep up with you, to the point where they almost seem glued to your car and it's a shame there's no online multiplayer. [July 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 50 Critic Score
    In Babel Rising you have to prevent hard working labourers from building the titular tower by conjuring wind and raining fire down on them. Fun and entertaining for a while, but also very monotonous. [July 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 68 Critic Score
    Episode II is certainly not a bad game, just a little bit uninspired. It also doesn't help that Team Sonic consistently breaks up the (fast) pacing of the game, resulting in quite some frustration. Less frustrating and even fun are the bonus levels who look like they've been hauled over from Sonic 2.[July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 70 Critic Score
    Q-Games proves it still likes to experiment. Pixeljunk 4AM is not a game, but a music generator controlled by the PlayStation Move. It will definitely cheer up any fan of electronic music, but we doubt if it will keep you up until four in the morning. [July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    After the dozens of cooking shows on television, it seems that even our PS3 won't escape the hype. Order Up serves us a Wii port and yes, it doesn't look very tasty. Just like with the Wii version you have to prepare ingredients and run your kitchen like a true Gordon Ramsey albeit with less cursing. [July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    After thirty hours you're still discovering new islands in the enormous ocean surrounding Fenith Island. You're still trying to manage your plantations more efficiently or be a better cook. There are no tutorials, which means that you'll spend a lot of time wondering what you're supposed to do. [July 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 56 Metascore
    • 59 Critic Score
    With the Gravlink - an alien, but poorly designed technology that Russ carries around on his back - you can pick up objects and throw them or lift enemies out of cover. Unfortunately the controls are so imprecise it takes ages before you get the right object to levitate. [July 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 62 Critic Score
    It takes some time getting used to all the different sports, but once you've mastered them, winning becomes incredibly easy. The first time you set a new world record is thrilling, the third time in the same discipline, not so much. [July 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 53 Metascore
    • 59 Critic Score
    There's no active dodging and opponents move like they're from a 90`s PC game. An absolute low point was when we were given control over an archer who slowly fired his arrows at his targets, his animation unhindered by the brutes who were slicing him to pieces with their giant axes. [July 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 69 Critic Score
    Every time we solved a puzzle we found ourselves in a totally different locale. Behind the wheel of a car, on a barren surface of ice or right in the middle of an ongoing war. Are they memories? Fantasies? Or is the forest a dream world? And who is that guy with the shotgun?. [June 2012, p.104]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 65 Critic Score
    Every overly patriotic football fan - is there any other kind? - dreams about winning the European cup with his own country. In Euro 2012 that dream begins in the finals, since the qualifying rounds have been mysteriously forgotten. [June 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 54 Metascore
    • 53 Critic Score
    With a game title this weird, you definitely need a crazy story to match it. You're Doc Clock, an inventor who turned his cat into a plant and sent his time machine to the future, instead of the past. A future filled with clumsy platforming. [June 2012, p.99]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    Those who don't want to look like a fool dancing on a beer drenched floor at some random bar, can now look like a fool in their own living room, singing and dancing away. Especially the singing, since the Move doesn't always read your movements. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 51 Critic Score
    Once in a while you get a break from the shooter action in the form of a sea battle. With a single press on the L2 button you can command the human fleet towards the alien invaders. Unfortunately the strategy is about as shallow as the obligatory weather chat at the baker's. [June 2012, p.97]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 69 Critic Score
    The meter onscreen tells us that our car is a tiny bump away from the scrapheap, but it still drives like it just rolled out of the factory. A serious handicap in a game where carnage and damage is almost everything. [June 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 58 Critic Score
    Saying Burning Skies is a bit too linear for its own good would be a little bit unfair since the FPS genre has become synonymous with heavily scripted and action packed events. But that's exactly what is missing in Burning Skies: the action. [June 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 53 Critic Score
    It is nearly impossible not to compare Wheels of Destruction with Twisted Metal. Visually it all looks great, but once you get playing, you're immediately confronted with frustrating controls that will make you want to drive your car into a wall. [May 2012, p.87]
    • Official PlayStation Magazine Benelux

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