Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 61 Metascore
    • 40 Critic Score
    Infinity Strash: Dragon Quest The Adventure of Dai is not an experience I recommend to anyone. Regardless of your familiarity with the series, I can promise you that this is not worth the time. Even fans who love the source material will get nothing positive from this title, as the miserable gameplay loop and surface-level storytelling will do nothing to initiate or enhance anybody’s love for the IP. What is here is more representative of a mobile game’s structure, with a console coating that’s mostly deceitful above all else.
    • 61 Metascore
    • 40 Critic Score
    Shadow Corridor is for someone who desires a challenging experience while having no attachment to the actual experience. Lacking enemy variety, one-hit death, and hindering systems had me more afraid of the mechanics than the game itself. This horror game requires patience; without it, you can probably sit this nightmare out.
    • 61 Metascore
    • 75 Critic Score
    Itorah is a great time for those yearning for a simple action platformer with little to look out for. While it may be an underwhelming Metroidvania venture for those seeking a more intricate experience, it’s endearingly crafted with clear love that permeates from its breathtaking presentation.
    • 61 Metascore
    • 40 Critic Score
    Redemption Reapers is a messy tactical RPG that could have been so much more. The presentation and character design are simply generic, with a narrative that will likely never grab your attention. There are some unique systems of character movement, but too many systems work against the player creating an unfun experience from beginning to end. Here’s to hoping updates based on player feedback make Redemption Reapers better in the future.
    • 61 Metascore
    • 60 Critic Score
    Hellboy Web of Wyrd takes a notable step forward into the roguelike genre but fails to find its footing. While it successfully implements its gameplay loop and progression mechanics, it offers only a baseline level of satisfaction as a package. The distinctive comic-style presentation and impressive voice work contribute to the game’s appeal but fall short of igniting a strong desire for replayability. Fans of the Hellboy franchise may find deeper enjoyment due to their attachment to the source material.
    • 61 Metascore
    • 55 Critic Score
    Zoids Wild: Blast Unleashed is a relatively harmless licensed anime arena fighter. Superfans may enjoy its presentation, but nothing is here to rewards them for their time. The fighting system lacks any real depth of engagement, which boils down to a mindless button-masher until there’s a winner. Like the franchise, for me at least, Zoids Wild: Blast Unleashed is just forgettable.
    • 60 Metascore
    • 65 Critic Score
    Calamity Angels: Special Delivery is a charming new IP that blends board game inspired dungeon crawling with light JRPG combat. Its underdog story and expressive cast carry the experience, with strong voice performances and comedic writing giving personality to nearly every scene. However, shallow systems, repetitive encounters, and awkward quality of life decisions keep it from reaching its full potential. While the foundation shows promise, especially in its character work and unique structure, the overall package feels like a solid first step rather than a fully realized breakout hit.
    • 60 Metascore
    • 70 Critic Score
    Fallen Leaf and Black Drakkar Games have done an exceptional job conjuring up a slow-burn, suspenseful narrative thriller, largely in part due to the impressive visuals and big-name voice cast. You can easily finish Fort Solis in one sitting if you lose track of time, much like a movie, but the high price tag and painfully slow walking speed make me hesitant to recommend it to everyone. But hey, if you’re into high-quality walking simulators, then this might be the next game for you.
    • 60 Metascore
    • 70 Critic Score
    Drawn to Life: Two Realms could have been a little more. The concept of making it into a puzzle platformer is interesting, but the challenges can go from a walk in the park to asking for advanced comprehension in an instant. Further, some small quality-of-life issues make progress feel slow and slightly cumbersome. Nonetheless, it can offer a good deal of fun for fans of the genre and people who have been dying to see the characters again.
    • 60 Metascore
    • 75 Critic Score
    Uppers was almost the game that got away, but now that’s it’s here, I can’t say that I’m completely excited about it. What’s important is that it features a robust battle system and a zany story that will satisfy the developer’s fans. Furthermore, as perverted as they are, the game mechanics can be an insanely fun distraction as you button mash your way through each level. Thankfully, this PC port is clearly the best way to experience this four-year-old brawler for those who waited.
    • 60 Metascore
    • 30 Critic Score
    Super Crazy Rhythm Castle is a game that you’ll want to end as soon as it begins. I feel like it’ll find success as a novelty game where people challenge their patience or within indie circles of pretentious gamers who argue that this narrative is genius and we’re the ones not capable of understanding its brilliance. Regardless, it’s not a good game, but in retrospect, I’ve never experienced anything like it, so that’s a positive.
    • 60 Metascore
    • 80 Critic Score
    TYPE-NOISE: Shonen Shojo is a visually distinct and emotionally layered escape room adventure set in a warped version of Shibuya. It combines supernatural puzzle mechanics with character-driven storytelling. Despite an early misstep in its protagonist bait-and-switch, the game delivers a compelling loop of memory-based puzzles and psychological exploration, bolstered by a major translation overhaul that significantly improves the experience.
    • 60 Metascore
    • 90 Critic Score
    Rose & Camellia Collection revives a cult classic with a fresh twist, offering players a unique blend of humor, nostalgia, and innovative gameplay centered around slap-fighting mechanics. The game excels in character design and interactive storytelling, making each slap and victory feel rewarding and often hilarious. Despite some issues with control responsiveness and game depth, Rose & Camellia Collection delivers a solidly entertaining experience that stands out in today's gaming landscape, particularly for those appreciating a good blend of humor and retro charm.
    • 60 Metascore
    • 65 Critic Score
    As a live-service title, Suicide Squad: Kill the Justice League will depend on consistent post-launch content to keep players coming back for more. When looking at the different aspects of the game, Suicide Squad: Kill the Justice League is fundamentally solid, though marred by a couple design choices. While the enjoyability of the genre and narrative are subjective, Rocksteady Studios does a solid job in balancing the story with the live-service aspect.
    • 60 Metascore
    • 55 Critic Score
    Kandagawa Jet Girls is not a good racing game, it’s not even a good fanservice game. Nothing from the developer’s previous works can be found here, and we are left with a dull and uninteresting experience. The quality animations and unlockable content can’t save this game, which makes me wonder why it was localized at all.
    • 60 Metascore
    • 55 Critic Score
    Twin Mirror’s foundation of returning home to a tragedy after leaving because of a tragedy doesn’t work. The characters are as forgettable as the story, and the mystery is handed to you on a silver platter as you make your way through the narrative. Nothing makes you want to finish the game, which is sad because I did enjoy the more mature tone of the characters that deviated from what we are used to seeing from the developer.
    • 59 Metascore
    • 80 Critic Score
    Liberated presents an affectingly grim dystopian narrative stylized in a viscerally dark comic style. Transitioning from panels of illustrations to action scenes never gets old and is extremely enjoyable. Some in-game graphics are sadly dated with lengthy load times, and the short runtime of the adventure might leave some wanting more, but if you’re looking for a cautionary tale as compelling as it is cynical, Liberated is the comic and game for you.
    • 59 Metascore
    • 65 Critic Score
    Skull and Bones is a decent experience and one that requires some longer-term analysis. As a live-service title, I disagree with the price point, but I expect that development costs factored heavily into it. Despite that, Skull and Bones has the potential to enter a golden age of piracy if it manages to usher in a wealth of new players. At its core, Skull and Bones is a fun tactical pirate ship experience, but it does need to continue adding content and bringing new players on board over time.
    • 59 Metascore
    • 55 Critic Score
    Hirogami blends beautiful origami aesthetics with creative transformation mechanics, but its underwhelming level design and lack of polish keep it from reaching its full potential.
    • 59 Metascore
    • 55 Critic Score
    Unknown 9: Awakening is the best PS3-era adventure game released in 2024. It has everything I remember from the genre during that time, and it managed to hold my interest until the conclusion. While the story eventually comes together, the pacing getting there is plagued with flimsy character growth and world-building. The character dynamics and relationships are also lacking due to the genuinely emotionless design of this cast, which also affects the pacing. You eventually play for the combat alone, but even that becomes a repetitive mess. I hope to see more from this team because we don’t get enough of these classic adventure games.
    • 59 Metascore
    • 70 Critic Score
    I had a great time returning to Crystal Chronicles, but there were times where I wished they pushed the remastered offerings a bit further. The new dungeons, semi-UI improvements, and more refind graphics were great for old fans like myself, but that may not be enough to grab the attention of new players.
    • 59 Metascore
    • 50 Critic Score
    South Park: Snow Day attempts to follow in the footsteps of its successful predecessors by blending the humor and spirit of the show with interactive gameplay. However, it falls short due to repetitive gameplay mechanics, limited exploration, and an underdeveloped progression system. The initial promise of an authentic "South Park" experience quickly gives way to a game that struggles to captivate fans or offer a satisfying adventure.
    • 59 Metascore
    • 70 Critic Score
    Crysis Remastered is more of a capsule from a simpler time of the first-person shooting genre. Playing is undoubtedly fun because of the various things that players can do, with the inclusion of tight gunplay and engaging missions. However, I can’t help but wish for a complete remake because the age of this adventure holds it back from being anything more than a way for us to show our kids the terrible mechanics and AI that we used to put up with.
    • 59 Metascore
    • 75 Critic Score
    Disaster Report 4: Summer Memories features many over-the-top dramatized survival scenarios that are incredibly enjoyable. The resource management and systems kept me playing regardless of the low framerate and aged graphics. Each scene is cleverly written and features some memorable characters who make surviving through these natural disasters so very worth it in the end.
    • 59 Metascore
    • 60 Critic Score
    The Spirit of the Samurai is a game bursting with creativity and ambition, but its execution often stumbles under the weight of its unique design choices. The stop-motion animation, while impressive, seems to have come at the cost of polished systems and streamlined gameplay. Despite its flaws, the game delivers an engaging and visually distinct experience that’s worth exploring for fans of experimental action titles. If you can overlook its rough edges and embrace its inventive spirit, you’ll find a memorable, if imperfect, adventure.
    • 59 Metascore
    • 65 Critic Score
    Lost Ruins manages to stand out from others in the genre and establish itself as a unique experience. The masterclass of pixel artwork alongside the conceptually engaging gameplay ideas more than shows that much effort and care went into this adventure. Still, implementation is everything, and sadly, Lost Ruins doesn’t seem to have a clear idea of what it wants to be. Opting instead to throw everything at a wall and see what sticks.
    • 59 Metascore
    • 40 Critic Score
    Blightbound is a perfect example of a game as wide as an ocean but as deep as a puddle. There’s a story, customization, and many characters, but they all take so much time to experience and have so little payoff that I can’t really recommend this game to anyone in its current state. Coming from the studio that made Awesomenauts, Blightbound feels like a step down in terms of execution and polish. It’s disappointing to see something that clearly had lofty ambitions fall so far short of what it could have been.
    • 58 Metascore
    • 45 Critic Score
    Neptunia Game Maker R:Evolution stands out for a novel protagonist choice and some new characters with endearing dynamics. Yet, the tiring and frustrating combat design, dull narrative, and overabundance of lackadasical growth make this an adventure you're better off avoiding. This is an unfortunate, substantial drop in quality from Neptunia: Sisters VS Sisters.
    • 58 Metascore
    • 70 Critic Score
    SINoALICE gives us a rather gripping narrative that mobile fans may not be accustomed to. The dark fairy tale themes are very much from the mind of developer Yoko Taro, and it works exceptionally well with the presentation. Unfortunately, that same genius isn’t found in the battle system outside of the standout online Guild Battles. It’s unlikely the current gameplay formula will change, but the game’s story and characters will surely keep you invested across future updates.
    • 58 Metascore
    • 40 Critic Score
    Death end re;Quest: Code Z is an overly eager follow-up to Compile Heart's darker RPG series, suffering from a noticeably rushed main narrative and botched character dynamics. Further, the gameplay genre shift has been handled rather poorly, with dull progression and unnecessarily frustrating growth permeating the experience. Unless you're a dedicated fan of the Death end re;Quest series, Code Z is not worth your time.
    • 58 Metascore
    • 65 Critic Score
    Hotel Barcelona is a wild, unfiltered roguelike horror-action experience from the minds of Swery65 and Suda51. Packed with creative chaos, the game delivers a surreal narrative, inventive systems, and unapologetically janky gameplay that somehow keeps pulling you back in. Despite technical hiccups and clunky combat mechanics, its relentless pace and bizarre charm make it a standout for fans of experimental indies.
    • 58 Metascore
    • 60 Critic Score
    Nickelodeon Kart Racers 2 may be fun for a couple of laps, but the derivative gameplay, dated visuals, and disappointing music causes it to lack identity in the genre and ultimately become a generic kart racer with iconic characters. The racing mechanics end up being the highlight of the entire experience, but nothing could make up for the lack of charm. It’s a decent enough game to be a gift for a kid or a rental for a weekend, but if you’re a 90s kid trying to get your nostalgia fix with a fun Nickelodeon game, I’d probably get something else.
    • 58 Metascore
    • 80 Critic Score
    Sword Art Online: Alicization Lycoris marks a new era of Sword Art Online games, both graphically and narratively. This is an adventure for fans and newcomers that truly builds upon this virtual world through new characters and hundreds of quests. The downside is that you may have to clear a lengthy first chapter to discover everything it has to offer, but luckily for those who do, there’s so much awaiting them. There’s still some quality-of-life work that needs to be done in terms of loading times and assist pop-ins, but as a fan of the previous SAO games, this entry simply blew me away.
    • 58 Metascore
    • 50 Critic Score
    If Adventure Academia had understood the assignment, the story would have been a little more exciting, and the systems wouldn’t be so disjointed.
    • 58 Metascore
    • 70 Critic Score
    Paradise Lost relies heavily on exploration and immersion as players make their way through some fantastically designed environments. Sadly, some issues with voice acting and brightness setting can take easily take you out of that experience. Still, I was intrigued to explore this war-torn world, even though some moments of the narrative can come off as overly ambitious.
    • 58 Metascore
    • 85 Critic Score
    Dreams of Another is a surreal, narrative-driven adventure from Q-Games that transforms traditional shooter mechanics into tools of creation rather than destruction. Drawing inspiration from the experimental PlayStation 3 era, it offers a meditative journey through metaphysical dreamscapes where shooting reveals memories, solves puzzles, and unravels existential mysteries. While its abstract structure and lack of conventional action may alienate some players, those seeking a thought-provoking, emotionally resonant experience will find much to admire in its layered storytelling and haunting visual design.
    • 58 Metascore
    • 30 Critic Score
    Classic Collection is so bad that it is actively driving people back to the original game as it bleeds players, and given that the original is less than a third of the price, I can't blame anyone for that. This is an unfinished, shoddy product that doesn't feel good to play, and that's if you can play it at all.
    • 58 Metascore
    • 65 Critic Score
    Tales of Crestoria has a lot to offer fans through its cast of characters and plot that could rival other series’ entries. However, the technical issues will leave you stuck in a loading screen as you experience constant frame drops during every battle. It ultimately made me wish the game was just released on console because, as of right now, I don’t find these unfair gacha systems appealing enough to warrant sitting through the game’s technical complications.
    • 58 Metascore
    • 50 Critic Score
    Reynatis, the latest action RPG from FuRyu, combines intriguing world-building and fluid combat but falters in storytelling and gameplay depth. Despite contributions from Yoko Shimomura and Kazushige Nojima, the rushed narrative leaves the experience feeling incomplete. The combat mechanics are engaging but lack challenge, while repetitive dungeons and lackluster side quests drag down the pacing. With some polish and deeper storytelling, Reynatis could have been something special, but as it stands, it’s a fun yet flawed journey.
    • 58 Metascore
    • 50 Critic Score
    WitchSpring3 [Re:Fine] fails to stand out in any way, which is sad because from afar it carries a large degree of charm in its minimalist design and soft character illustration. The combat is mindless yet provides the most fun you’ll have in the adventure given that the unrefined dialogue and overtly simple gameplay mechanics are always looming over.
    • 58 Metascore
    • 60 Critic Score
    There is prospective success in this game as an evolving creation of its writer. Taro has never handled a story that continued beyond launch day, and what little plot is in Re[in]carnation so far is basic but has plenty of room to grow and expand into a weird yet wonderful experience. Still, it’s going to need to evolve past the extremely standard auto-battler it currently exists as. Admittedly, it’s just difficult to admit that a game I still kind of like at the end of the day might have been better as a “walking simulator.”
    • 58 Metascore
    • 70 Critic Score
    When going through the motions of Lila’s Sky Ark, you can find yourself entranced by the world’s vibrancy and the alluring atmosphere. But once you’re done being mesmerized, you start to feel disenchanted by the gameplay. Nothing feels fully immersive or exceptional, but nothing also feels abysmal or detrimental. As Lila, you wade through your journey and come out the other side feeling slightly satisfied. It was an above-average ride that you may not try again, but not one you regret.
    • 57 Metascore
    • 50 Critic Score
    Skater XL has some great trick animations that prove the developer understands the sport and brought that experience to the video game medium. Sadly, nothing else holds up as the environments and playability fall apart the moment you realize there’s nothing to do. The game excels for those who enjoy creating their own fun, but for the price point, I cannot recommend a game that still feels like it’s in Early Access after game crashes and numerous bugs. Anyway, at least the soundtrack is dope.
    • 57 Metascore
    • 60 Critic Score
    Star Wars: Beyond Victory tells a well-executed and personal story that punches above its weight class in terms of both detail and performance, and its full-VR segments feel excellent. Unfortunately, its mixed-reality aspects range from just okay to outright harmful, with the playset mode being insubstantial, and its racing being a complete misuse of the format. Worth it for existing VR and Star Wars fans, but it's not going to create any new fans.
    • 57 Metascore
    • 55 Critic Score
    The House of the Dead: Remake is a welcome return of an arcade classic on a less than an ideal platform. On paper, it would make sense for this to work on Nintendo Switch, but the gyro functionality of the Joy-Cons just doesn’t lend itself to the experience as smoothly as one would hope. Diehard fans are probably better off dusting off their Nintendo Wii, while most Switch owners will need to fiddle around with the controls before they can appreciate this classic.
    • 57 Metascore
    • 60 Critic Score
    Gungrave G.O.R.E lacks quality-of-life found in more recent games. While I’m a sucker for nostalgia, G.O.R.E tends to be more frustrating than fun. There are some exciting moments of arcadey action, but you’ll likely grow tired of the waves of enemies and artificial difficulty that stems from annoying mission objectives. I’m glad Grave is back from the dead, but I can’t help but want more.
    • 57 Metascore
    • 65 Critic Score
    Orangeblood has some really nice ideas, but the execution can feel lacking at times. However, the soundtrack and battle system is robust, which made getting through the game pretty entertaining at times. However, the confusing story and excessive padding keep Orangeblood from reaching its full potential. Thankfully the coolness of these characters might allow some players to look past that.
    • 57 Metascore
    • 40 Critic Score
    Rendezvous is a very messy experience. I wondered when it would be over, a feeling one shouldn’t have while playing a game. It’s possible to become hypnotized by the dazzling display of futuristic cyberpunk Indonesia, but that facade doesn’t last long after the first hour. There’s clearly passion put into world-building, but beyond that sphere of craft, there’s no substance within the gameplay or narrative. As a result, Rendezvous is dry, and its flavor profile leaves a bitter taste in your mouth.
    • 57 Metascore
    • 70 Critic Score
    Nimbus Infinity shows significant improvement when compared to its predecessor. The speed of the action fuels this experience, but mission pacing remains questionable. Still, the characters and story elements give players a reason to care. I mean, as if you needed any reason to jump into a mech and rain bullets on waves of enemies.
    • 57 Metascore
    • 75 Critic Score
    Wanted: Dead is a commendable effort from this team and a sign of much better things to come. It is unapologetic in what it wants to be, and so despite all of its quirks and faults, it offers a charming and memorable action game experience that is backed by a captivating presentation. Come for the brutally effective combat but stay for the utterly surreal game world filled with fun distractions and addictive carnage. With this debut title, 110 Industries takes us back to a time when a standout vibe made up for a lack of polish.
    • 56 Metascore
    • 55 Critic Score
    Tears of Avia attempted to present a larger-than-life indie SRPG but bit off way more than it could chew. Creating a world that players don’t care about and a battle system that is broken after the first hour is a huge misstep for any title in this genre. There are some great ideas here, though. Character designs, animations, and writing make for some of the best moments, but all at the cost of an unmemorable adventure.
    • 56 Metascore
    • 55 Critic Score
    Olympic Games Tokyo 2020: The Official Video Game is a functional and serviceable sports video game at best. While it features various events, the play mechanics and controls are too basic, so there isn't much long-term replay value. The biggest problem here is that the experience sits somewhere between a sports simulator and an arcade game, and it doesn't succeed with either approach.
    • 56 Metascore
    • 30 Critic Score
    Deadly Premonition 2 might be fun for a tiny group of gamers, but I had a terrible time drudging through it. The B-movie esque plot and narrative scenes can be enjoyable in a cringy sort of way, but everything from the graphics to the controls makes it insanely hard to enjoy. Instead of wasting 20 hours with this game, I’d say you’re better off just going back and replaying Deadly Premonition.
    • 56 Metascore
    • 40 Critic Score
    While variety is said to be the spice of life, Compile Heart needs to learn that if they want to make genuinely engaging titles, they need to take a step back and try to make these games more fitting of modern hardware and just more fun to play instead of pumping them out at breakneck speed to appease fans’ on a surface level. Diehard and dedicated fans of the Neptunia franchise who want more of the same may derive enjoyment from this title, but otherwise, you are better off staying away.
    • 56 Metascore
    • 45 Critic Score
    Samurai Maiden is an action title boasting conceptually sound ideas that grievously fall flat due to poor optimization, rigid movement, unnecessarily high enemy numbers, and artificial difficulty by extension. The replayability offered by greater difficulty modes is rendered moot. Granted, exploring the stages for collectibles and platforming can be enjoyable. The cast is pleasing to see converse and bond, too. Still, the lacking narrative and gameplay-related drawbacks significantly hamper the experience. At one point in development, there was a promising time to be had here, but it’s been mired by severe faults.
    • 56 Metascore
    • 60 Critic Score
    Predator: Hunting Grounds is a game that still needs a lot of work. If you can make it past the sometimes unbearably long matchmaking times, it can be a ton of fun. Constant glitches and gameplay issues, however, hold it back from being reliably enjoyable. A little more time in the oven might make Hunting Grounds a must-play multiplayer experience, but, for now, it’s probably best to wait a while before picking it up.
    • 56 Metascore
    • 65 Critic Score
    The reboot of the final chapter in the Modern Warfare trilogy deserved better. The half-baked campaign and recycled multiplayer maps make it seem like a lazy cash grab at an exorbitant price. Nonetheless, the refined gunplay and fun in the competitive PVP and cooperative Zombies modes keep Call of Duty’s strong points alive.
    • 56 Metascore
    • 75 Critic Score
    Azur Lane: Crosswave has plenty of fun elements about it, but know that this is simply the mobile game brought to a 3D space. There are aspects of the game that I feel fell short, but I did enjoy the challenge, and the after story offerings are enough to want to continue playing. Plus, I never had to worry about burning money on gacha rolls.
    • 56 Metascore
    • 65 Critic Score
    Tasomachi is an atmospheric 3D platformer collectathon that succeeds in the area, but there’s a massive lack of polish, making me feel like it’s wasn’t ready to be released. I can see what this experience was aiming for, which is said as an accomplishment to the single developer who created it. However, a lot of optimization and options need to be added for this adventure to be considered finished. Still, it’s possible to have fun and overlook the flaws, but they are glaringly apparent by taking a step back.
    • 56 Metascore
    • 40 Critic Score
    Redfall is an anomaly because a game with this good of a team behind can't possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.
    • 55 Metascore
    • 60 Critic Score
    The only issue with Half Past Fate: Romantic Distancing is that its runtime is simply not enough. The characters’ relationship feels underdeveloped, and even the themes of “romance during a pandemic” don’t really stick. Still, if you’re looking for a really quick adventure with a comfortable atmosphere and absolutely no complications, it could offer an enjoyable way to spend an afternoon.
    • 55 Metascore
    • 40 Critic Score
    Bright Memory shouldn’t be played; it’s just not ready. The one-person developed action is a decent concept, but it should have been released as a demo in anticipation for Bright Memory: Infinite. The Xbox Series X version adds nothing to the experience, but if you’re eager to spend an hour mindlessly shooting enemies and rolling your eyes, then, by all means, pick this up.
    • 55 Metascore
    • 50 Critic Score
    Code Shifter is a game that had me extremely excited when I saw it but managed to not only dash my expectations but bury them six feet underground. Inconsistent hitbox placement, a lack of movement options, and a lackluster story made for a game with a whole lot of missed potential.
    • 55 Metascore
    • 40 Critic Score
    Library of Ruina offers a dark and compelling narrative with engaging turn-based card combat and rich voice acting that brings its unique characters to life. However, the game is hindered by excessive grinding, poor port quality on the Nintendo Switch, and a steep learning curve that may overwhelm new players. While its depth in character customization and distinct visual and audio presentation stand out, the repetitive gameplay loop and static visual novel elements may detract from the overall experience. For the best experience, it's recommended to play this intriguing but flawed title on PC.
    • 54 Metascore
    • 60 Critic Score
    Yuuna and the Haunted Hot Springs: The Thrilling Steamy Maze Kiwami delivers a competent yet familiar dungeon-crawling experience, blending light-hearted anime storytelling with engaging roguelike gameplay. While the narrative is enjoyable and predictably steeped in anime tropes, the game's real strength lies in its challenging gameplay and strategic depth, particularly in its item management system and the unique Resonance Hot Spring feature. However, the game's themes and visuals lack innovation, and the PC port disappoints with its limited options and subpar controller support. Despite its solid mechanics and charming narrative, the game struggles to distinguish itself in a genre filled with more compelling titles.
    • 54 Metascore
    • 70 Critic Score
    Fallen Legion Revenants is full of fun, engaging combat, an interesting premise, and entertaining dialogue. However, the poor pacing between combat and narrative creates a disconnect that makes the experience monotonous at several points. This is by no means an irredeemable title. However, it is definitely preferable for players who do not seek to experience a continually engaging narrative and just desire enjoyable strategic combat. When it comes down to it, Fallen Legion Revenants does nothing especially egregious. It just fails to live up to the potential its opening preambles and premise set.
    • 54 Metascore
    • 60 Critic Score
    Legacy of Kain: Ascendance captures the series’ gothic identity with a compelling narrative, strong performances, and striking pixel art, but struggles to maintain engagement due to repetitive combat and uneven gameplay design. While longtime fans will appreciate the expanded lore and character-driven story, the lack of depth in mechanics and inconsistent pacing make it feel like a missed opportunity to fully revive the franchise.
    • 54 Metascore
    • 60 Critic Score
    Danganronpa S: Ultimate Summer Camp is an odd experience to recommend because its inclusion within Danganronpa Decadence makes it approachable to all purchasers of the package. Further, its base standalone $19.99 price point is fair, if only for hardcore fans of the genre to spend a little more time with these characters. Those who found enjoyment in the Ultimate Talent Development Plan minigame will find a familiar experience, but there’s nothing really here to keep you engaged outside of a sub-par board game with gacha systems.
    • 54 Metascore
    • 35 Critic Score
    The gameplay of Xuan-Yuan Sword: Mists Beyond the Mountains is an unoptimized mess. There is no attempt at balancing or scaling, with the only positive being a unique presentation. When it comes down to it, this has the capacity to become truly and unironically great, but the translation and mechanics need to be rebuilt from the ground up. As it is now, you’re better off not wasting your time and money.
    • 54 Metascore
    • 65 Critic Score
    Rise Eterna is a decent throwback to the various classic and old-school titles in the SRPG genre that shows passion and potential. But along the way, the game also inherited some of the issues that have since been ironed out in modern titles or at least redefined. I couldn’t help but wish that the influences weren’t so prominent in the adventure because this game deserves to stand out a little more. Still, fans of SRPGs who are nostalgic for the more old-school and classic gameplay systems will find exactly what they’re looking for here.
    • 54 Metascore
    • 55 Critic Score
    Death Note: Killer Within attempts to bring the tension and drama of the iconic anime into a social deduction game format. While it offers solid fan service with familiar characters like Light, L, and Ryuk, the gameplay feels overly familiar and limited, failing to innovate within its genre. Frequent technical issues, limited task variety, and an underwhelming use of the Death Note itself make it difficult to recommend, even to die-hard fans. There are moments of charm and humor, but overall, Killer Within struggles to live up to its potential.
    • 54 Metascore
    • 75 Critic Score
    Space Channel 5 VR does a great job of bringing the series to virtual reality, but other than that, it doesn’t do much to set itself apart from its predecessors. The story is concise, and the fun dances within the trial mode are pretty much the saving grace of the title in terms of “content” offered. Still, it’s a damn good time. For the price of the game, you’re paying for the nostalgic nature of it all, and you won’t be disappointed. Those new to the series might not understand anything that’s going on, but here’s to hoping this marks a new future for Ulala because we’d love to spend more time with her.
    • 53 Metascore
    • 60 Critic Score
    Bakugan: Champions of Vestroia is a tedious and almost mindless adventure that will leave you staring at the screen, wondering if it will ever get better. Sadly, it doesn’t. However, its systems are easy enough for a younger fan of the series to enjoy and receive a starter course in RPG systems. The biggest compliment I can give the game is that it works, but other than that, this Bakugan Brawl isn’t as epic as it could have been.
    • 53 Metascore
    • 70 Critic Score
    Foreclosed excels in world-building and presentation. The graphics and stylistic choices of a comic book frame the narrative and its structure. Though the brightness of the neon lights are strewn throughout the city, this dystopian world is rather dark. It’s a shame the game is only a few hours long, making it more of a cinematic experience. Despite its shortcomings with control and narrative, I still had a lot of fun trying to get Evan’s life back from the authority above.
    • 53 Metascore
    • 65 Critic Score
    Bubsy in: The Purrfect Collection is a lovingly curated yet brutally honest preservation of one of gaming’s most chaotic mascots. Packed with extras and accessibility features, it faithfully captures every quirky, frustrating, and occasionally charming moment of Bubsy’s retro reign, frustration and all.
    • 53 Metascore
    • 75 Critic Score
    The Revenant Prince has many of the core elements that make a compelling RPG, with an intense battle system and a mysterious story. Still, there’s a noticeable amount of refinement that could have made the experience more approachable and user friendly. Shaping the adventure based on player choice offers a sense of immersion in this dark world, and I was gladly along for the ride.
    • 53 Metascore
    • 55 Critic Score
    Fighting Force Collection resurrects two failed 3D experiments that have not aged gracefully, pairing clunky combat and awkward design with a bare minimum remaster effort from Limited Run Games. While the historical curiosity of a lost Streets of Rage 4 prototype may intrigue genre historians, weak emulation, poor presentation, and fundamentally sluggish gameplay make this a tough sell for anyone beyond preservation purists.
    • 52 Metascore
    • 60 Critic Score
    Akiba’s Trip: Hellbound & Debriefed needs to played without any distractions from other games because the second you put it down, you may never care to return to it. Its lack of quality-of-life features solidifies it as a relic of the past, but its writing and characters make it out to be something that fits right in with your group of otaku friends. It’s not an easy game to get through, but its charm is enough to want a true sequel.
    • 52 Metascore
    • 50 Critic Score
    Silent Hill: The Short Message diverges from traditional Silent Hill experiences, offering a brief, two-hour narrative focused on character Anita's personal struggles and insecurities. Set in the eerie Kettenstadt building, the game attempts to blend psychological depth with the franchise's hallmark uncanny atmosphere. However, it falls short in gameplay depth and environmental interaction, especially when compared to predecessors like PT. The game's simple exploration mechanics, predictable narrative twists, and lack of engaging puzzles lead to a somewhat detached experience. Despite decent graphics and an attempt to tackle complex themes, the game's execution and lack of immersive elements leave it feeling underwhelming. While it represents an experimental approach by the developers and is commendable for its ambition, Silent Hill: The Short Message ultimately fails to deliver the profound impact or memorable gameplay that fans of the series might expect.
    • 52 Metascore
    • 50 Critic Score
    Ultimately, Fairy Tail: Beach Volleyball Havoc has an interesting premise, but it struggles to deliver a polished and enjoyable experience. The chaotic, magic-infused volleyball matches have the potential to be fun, but the lack of control and balance holds it back. Fans of Fairy Tail might appreciate the effort to bring something new to the franchise, but as it stands, the game feels more like a missed opportunity than a solid addition to the series.
    • 51 Metascore
    • 50 Critic Score
    Balan Wonderworld contains elements of what could have been a stellar platformer with its compelling ideas of advancement notions. However, its ineptitude with several gameplay design decisions makes it a constant struggle of unfun progression, questionable execution, and ultimately a heap of lost potential. Regardless of how much you desire to play it, I highly implore waiting for a sale because it is just not worth the full $60 price tag. Now, all I desire from the remnants of this failed title is a movie with its superb cutscene direction and animation. That is something I could get behind.
    • 51 Metascore
    • 80 Critic Score
    A3: Still Alive is quite a blend of innovation, nostalgia, and good game design that resembles classic PC MMORPGs. Even through its basic fantasy setting, the content and solid gameplay offer reasons to stay invested in this world. The plot won’t have you emotionally invested, but there’s so much quality here in terms of solid connection across the multiple modes and systems that I should be present in all games of this genre. Netmarble definitely delivered in giving something to both new and old MMORPG fans.
    • 51 Metascore
    • 40 Critic Score
    Neptunia Riders VS Dogoos attempts to deliver a Katamari-like gameplay experience with a comedic premise, starring fan-favorite Uzume Tennouboshi. However, the game falls flat with its rushed narrative, shallow mechanics, and lack of meaningful content, making it feel more like a cash grab than a worthy entry in the Neptunia series.
    • 50 Metascore
    • 50 Critic Score
    Even though Jump Force has tried its best to stay in the fight years past its release, it just can’t land a punch. All of its problems far outweigh its positives, leading to an experience that only hardcore Shonen Jump fans can enjoy. If you’ve been waiting for the Switch port of the game to finally jump in, you’re almost certainly better off just waiting for something better.
    • 49 Metascore
    • 65 Critic Score
    Those Who Remain leaves much to be desired and never pays off, no matter how many notes you read. Sure, there’s a decent narrative to discover within the game’s dark themes, but that is overshadowed by the sloppy structure and poor control scheme. It’s a shame because I really felt like there would be some kind of pay off at the end of this supernatural mystery, but I was left in the dark.
    • 49 Metascore
    • 50 Critic Score
    Yestermorrow feels like it had a lot of potential. There are some decent temples and puzzles to be found, but it can be hard to recognize them with various design choices and performance issues. This also bleeds into the enjoyment and accuracy of precision platforming. While hopefully, there will be various patches to fix its numerous bugs, as it stands, YesterMorrow feels like an adventure that’s not yet finished.
    • 49 Metascore
    • 65 Critic Score
    Loop8: Summer of Gods is a gorgeous and ambitious JRPG that introduces unique elements to the genre but doesn’t know how to properly mix them to deliver a cohesive and memorable experience. The narrative gets insanely good, but I wish it didn’t take several loops to figure that out. Sadly, the limited quality-of-life features, strange battle system, and lack of character attachment make the entire experience more effort than it’s worth. However, if you look past that, you may find enjoyment in this one-of-a-kind JRPG that took some commendable chances on the genre.
    • 48 Metascore
    • 20 Critic Score
    If I could offer any advice, stay away from SpongeBob: Krusty Cook-Off. Its laughable $30 price tag had me thinking I was hallucinating as it is borderline robbery. These colorful visuals may catch the eyes of series’ fans, but it’s all a facade for a shallow and limited experience that is first and foremost a free-to-play mobile experience brought to Switch for a premium price.
    • 47 Metascore
    • 40 Critic Score
    What works about successful walking simulators is the vigor and vitality put into both the narrative and the surrounding world. You want to feel engrossed and experience something unique and attention-grabbing. The Fabled Woods had the environments and graphics on point, but everything else, from plot to dialogue to gameplay mechanics, felt lackluster in comparison.
    • 46 Metascore
    • 55 Critic Score
    Anything good about the game is immediately overshadowed with the things that players need to look past, which is terrible because I really enjoyed the dark premise of this game. As unique as Arc of Alchemist tries to be, and as much as it stands out in the lineup of games that Compile Heart has produced, I believe this a huge step back for the developer. Still, if you are just trying to fight monsters and look at cute chibi characters save the world, then this is the game for you.
    • 46 Metascore
    • 50 Critic Score
    Danmachi Infinite Combate is sadly not a good experience for fans or newcomers. It fails on both its visual novel and gameplay offerings with strange design choices and uninspired execution. Post-game offerings aren’t enough to warrant getting through this mobile-like game brought to console. Still, that may not stop the most diehard Hestia fans from enjoying some aspects of it.
    • 44 Metascore
    • 30 Critic Score
    Waking will have you eager to wake up within the first few hours. Its compelling self-reflective narrative is overshadowed by some of the worse adventure mechanics and systems that I have played in quite some time. Perhaps the game should go through some self-reflecting of its own and figure out exactly what it wants to be because this is a complete mess.
    • 43 Metascore
    • 55 Critic Score
    Seeing that Project Eden is designed to be a story-driven game, I could have overlooked these issues and took the game as it was meant to be. Instead, what I feel it was meant to be was a game that could have been more fleshed out with more weapons, abilities, and an extra round polish. Because for such a small team to develop a complete vision of a sci-fi world, it seems that all was needed was some more time.
    • 42 Metascore
    • 50 Critic Score
    Maybe if the game had collaboration monsters or some sort of monster leveling system I could care just a little more.
    • 41 Metascore
    • 40 Critic Score
    Tokyo Scramble is an ambitious stealth adventure that introduces a handful of clever mechanics but struggles to unify them into a satisfying whole. While its dinosaur-infested setting and gadget-driven stealth show flashes of creativity, those moments are undermined by an incoherent story, repetitive encounters, and rough presentation. The result is a game that feels more exhausting than engaging, one that hints at a stronger experience it never quite becomes.
    • 39 Metascore
    • 50 Critic Score
    My experience with Remothered: Broken Porcelain was brought to a halt several times after I had to restart my game and figure out a way to progress without soft locking it. On the surface, this is a beautiful, moody horror game, but once you look deeper, you’ll see that the real horror is the game’s mechanics, pacing, and plot. I had such high hopes for this game, but after a few hours, I was looking to check out of the Ashmann Inn early.
    • 36 Metascore
    • 45 Critic Score
    The original Flashback continues to shine as one of the greatest games ever created. Its enduring brilliance serves as a reminder of what a truly exceptional gaming experience can be. As time goes on, we can only hope that Flashback 2 will fade into obscurity, allowing the legacy of its predecessor to remain undiminished.
    • 35 Metascore
    • 35 Critic Score
    Something went terribly wrong with the development of Tamarin. Nothing works and everything comes off like it was slapped together causing this entire adventure to feel like a random and confusing mess. Still, if you’re trying to experience one of the most bonkers 3D platformers ever developed, you found it, but I urge you not to put your money into this game.
    • 34 Metascore
    • 10 Critic Score
    I spent two hours playing Outbreak: Endless Nightmares, which was more than enough to know it wouldn’t get better. This game fails at being a roguelike and survival horror with its terrible systems, controls, and asset flipped layouts, but that’s only the summarized version of this awful experience. The endless nightmares of Outbreak come from knowing you wasted any amount of time from your life playing it.
    • 33 Metascore
    • 45 Critic Score
    Sadly, The Lord of the Rings: Gollum is not the precious that we were looking for. Gollum's inner battle mechanics are fun but aren't a prominent feature in a game consumed by terrible platforming sections and dated visuals. Voice acting adds promise to the experience along with a stellar soundtrack, but there's no real reason for you to play this game unless you yearn for a retro platforming experience or simply love Gollum.

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