NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 83 Metascore
    • 85 Critic Score
    The tank battles are unexpectedly fun and should be a blast with friends in multiplayer.
    • 66 Metascore
    • 90 Critic Score
    All three of these single-player games hold up well by modern standards and each will take at least a few hours to exhaust...if you're good enough, that is.
    • 62 Metascore
    • 55 Critic Score
    All of the benefits of level grinding found in the classic Pokemon games are either removed or cheapened in this title. Without anything to look forward to, it's hard to deal with the monotony of the dungeons.
    • 76 Metascore
    • 80 Critic Score
    All in all, Mega Man ZX is a worthy successor to the Mega Man Zero line. The combination of Zero's gameplay with X's power-collecting is a nice mesh of the two series.
    • 67 Metascore
    • 65 Critic Score
    Cooking Mama was fun for a while, but after the novelty wore off, the repetition of the mini-games and the janky stylus controls just became a bigger and more noticeable defect, and while I’d love to praise the game for trying something different, I have to fault it for not having much depth. [JPN Import]
    • 55 Metascore
    • 20 Critic Score
    So why does it suck? It should be protected by the double negative of the two licenses. Ah, but the truth is that there is a third negative at work here., that being the console-game-ported-to-handheld negative. As far as I know, that is a Triple Negative.
    • 49 Metascore
    • 30 Critic Score
    Feels like another "phone-it-in" anime game. The mini-games are boring, the Captain events feel tired and generic, and there's no replay value to be found.
    • 84 Metascore
    • 70 Critic Score
    I recommend LSWII to those who really loved the original – for me, it was worthwhile to see all the cinemas and locations, and plenty of fun in co-op. It doesn't live up to the original by any means.
    • 69 Metascore
    • 80 Critic Score
    Mario Hoops is an innovative adaptation of the sport, and the multiplayer is worth trying, even with just two players.
    • 76 Metascore
    • 85 Critic Score
    The mandatory touch screen controls for Command actually work very well.
    • 57 Metascore
    • 65 Critic Score
    If you're looking for a great kart game, stick with "Mario Kart." If you really have the urge to play a kart game featuring Namco characters, then by all means, pick up Pac-Man World Rally.
    • 56 Metascore
    • 20 Critic Score
    The mini-games range from mildly amusing (the raccoon-tossing one in particular) to dreadfully boring and bad (the fruit sorting game will be a frequent nightmare for me, I am sure) and the overall quality is unfortunately tilted towards the latter.
    • 66 Metascore
    • 70 Critic Score
    It would be an all right buy for younger kids if they really, really like Barnyard or 3D adventure games that aren't too complicated.
    • 62 Metascore
    • 60 Critic Score
    If 400 puzzles sounds like more Sudoku than you could ever want, much less need, I highly recommend Nintendo's own "Brain Age" as a superior alternative. It includes only 100 puzzles, but the interface is significantly better, and you get all the Brain Age stuff in addition to Sudoku, which is really just a side offering in that game.
    • 63 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 54 Metascore
    • 60 Critic Score
    Cars for the DS is not a terrible licensed game; in fact, it is beautifully presented and even includes some clever mini-game ideas. But it never surmounts the feeling that these mini-games should have been a side offering to a real, main game that just doesn't exist.
    • 74 Metascore
    • 80 Critic Score
    Overall, it's a great game for anybody who's a fan of puzzle games or logic problems.
    • 68 Metascore
    • 55 Critic Score
    Magnetica is so difficult that I find it hard to recommend not only to the people Nintendo is targeting with their Touch Generations line, but also to anybody else.
    • 50 Metascore
    • 45 Critic Score
    A repetitive, bland game that also happens to be the worst use of a license I've ever seen.
    • 52 Metascore
    • 50 Critic Score
    There are some good things about the game, but unfortunately the bad outweigh the good.
    • 50 Metascore
    • 50 Critic Score
    • 89 Metascore
    • 90 Critic Score
    New Super Mario Bros. (NSMB) features the best wall jump yet—there is precious little more satisfying than saving oneself from a perilous pit with a knee-jerk wall-jump. Mario may not control as he did in any of the classic Mario games, but he still feels perfect.
    • 61 Metascore
    • 60 Critic Score
    While definitely not the sort of game that makes you spaz when you hear about it, Over the Hedge does deliver on the goal of all movie games. That is, to not be a complete pile of garbage.
    • 71 Metascore
    • 60 Critic Score
    All in all, Vicarious Visions has created a very generic 3D platformer that just traverses old territory. Even for a children’s game, Over the Hedge completely lacks challenge, subtlety, and length. The game does show signs of high production values, as evidenced by the lovely graphics, convincing voice-acting, and clever use of the two screens. However, those elements just prevent the game from being downright poor.
    • 49 Metascore
    • 30 Critic Score
    Though it controls fine and seems to offer something substantial at first, I couldn't recommend it for adults or children.
    • 68 Metascore
    • 65 Critic Score
    I really wanted to like this game, and I really hope the rune-drawing system is used again for a different title, because it really is fantastic, but the RTS mechanics are unresponsive, and the timed missions are more of a hindrance than a challenge.
    • 60 Metascore
    • 75 Critic Score
    The biggest drawback to the game is a lack of single-cartridge multiplayer.
    • 71 Metascore
    • 60 Critic Score
    None of the mini-games are particularly enjoyable, but they’re there, and they break the monotony as well as provide you with some practice.
    • 57 Metascore
    • 60 Critic Score
    Rampage is an ancient kind of game, unabashedly repetitive and simple, and that makes it a good choice for older gamers who remember pumping quarters into arcade machines other than Dance Dance Revolution.

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