NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 53 Metascore
    • 60 Critic Score
    It's truly a mess, and in many ways it is a step backwards from the excellent Spider-Man 2 game released a few years ago. However, I do think the web-swinging mechanic is big enough and fun enough to make this game worth renting.
    • 79 Metascore
    • 80 Critic Score
    Partially wasted license aside, Spider-Man 3 is a fluid, fun, refined handheld game that clearly benefits from being the developer's fourth Spidey game on the system in less than three years.
    • 85 Metascore
    • 90 Critic Score
    An extremely well conceived game. While some may complain that it is too much like past titles, it's hard not to get drawn into the charm and depth of the universe.
    • 85 Metascore
    • 90 Critic Score
    An extremely well conceived game. While some may complain that it is too much like past titles, it's hard not to get drawn into the charm and depth of the universe.
    • 53 Metascore
    • 35 Critic Score
    Based on a thirteen-year-old puzzle game, Bash lacks depth, has very little content, and presents a seriously flawed multiplayer mode.
    • 39 Metascore
    • 25 Critic Score
    An ill-conceived variation on a popular formula.
    • 85 Metascore
    • 90 Critic Score
    An experience not to be missed. Personality drips from the television screen - personality you do not want to miss.
    • 55 Metascore
    • 65 Critic Score
    Jill's outlook looks bright, however. I can say it was a pleasure to study here, even if it seems that her rote-memorized daily life seems shallow and simple.
    • 75 Metascore
    • 75 Critic Score
    The game design for each mini-game is very solid, and the card game is also strategic without the need for an encyclopedic knowledge of the rules.
    • 61 Metascore
    • 65 Critic Score
    Ultimately, Honeycomb Beat’s greatest asset and biggest shortfall is its inherent simplicity. The game is great to pick up and play anytime, but players may bore quickly depending on how much time they want to spend contemplating the puzzles. While its shiny presentation helps pass the time, its lack of interesting game modes does not.
    • 76 Metascore
    • 80 Critic Score
    An example of what a good classics collection should be. It has a wide selection of games, all kinds of extra content for each, loads of customization options, and some really innovative uses of the DS's wireless capabilities.
    • 42 Metascore
    • 30 Critic Score
    There's no sense of joy or satisfaction when you finish a mission—only relief. However, beating one mission will only present you with one that's even longer and more complicated that the previous one. So why even bother with starting the first mission at all?
    • 61 Metascore
    • 45 Critic Score
    The fact of the matter is that unless you are absolutely dying to play an insanely quirky Japanese game about cooking, you should stay far, far away from Cooking Mama.
    • 82 Metascore
    • 90 Critic Score
    Puzzle game fans should be pleasantly surprised at how the simplistic Bejeweled gameplay is twisted and enhanced to keep engaging your brain.
    • 77 Metascore
    • 90 Critic Score
    If you've long finished Zelda and Super Paper Mario just didn't hit the spot, appease Mick Jagger by making your next Wii game a black one. Maybe Nintendo will soon follow with the console itself.
    • 69 Metascore
    • 70 Critic Score
    Its greatest failing is simply that the fun ends too soon.
    • 47 Metascore
    • 70 Critic Score
    The game's lack of content is the big killer here, but it's still crazy fun to explore what's there.
    • 58 Metascore
    • 65 Critic Score
    Depending on whether you love or hate Lost in Blue’s slow-paced survival gameplay, you will love or hate Lost in Blue 2.
    • 76 Metascore
    • 80 Critic Score
    Don’t look at the license and figure it’s some kid game – there’s a whole lot of meat to this package.
    • 74 Metascore
    • 85 Critic Score
    If you enjoyed Custom Robo, which I did, and are ready for more options, parts, robos, and online play, then dive in. You won’t regret it.
    • tbd Metascore
    • 45 Critic Score
    Your daughter might be sufficiently occupied by it if she's too lost in her own fantasies of making out with Drake to realize that the game has nothing to do with the show.
    • 63 Metascore
    • 60 Critic Score
    Spectrobes tries to accomplish a lot but succeeds at very little. Its innovations are marred by rote repetition. The exploration and battle modes are at best boring and at worst mind-numbingly frustrating.
    • 60 Metascore
    • 50 Critic Score
    While Master of Disguise may look like a Wario platformer on the surface, the game is plagued by terrible pacing, obfuscated level design, and unsatisfying controls. If you're not going to do a Wario game right, Nintendo, don't do it at all.
    • tbd Metascore
    • 20 Critic Score
    I don't think I have ever really been this bored with a game. I mean, Zoey 101 just attacks any sense of fun present in the human brain.
    • 74 Metascore
    • 80 Critic Score
    It's one of the first Wii games to go beyond a gimmick and show players what the system is truly capable of.
    • 74 Metascore
    • 75 Critic Score
    The new game has its fair share of changes to the formula, but they don't really make the game better, just slightly different. Unless the Disney art is a huge selling point for you, there's little reason to choose Disney Magic over the original, wonderful, plain-old Meteos.
    • 69 Metascore
    • 50 Critic Score
    Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed.
    • 66 Metascore
    • 65 Critic Score
    A true Rogue derivative, Izuna’s difficulty and depth will likely only be appreciated by fans of the genre.
    • 55 Metascore
    • 45 Critic Score
    Just too simple for its own good, proving that a fancy presentation isn’t necessarily sufficient to overcome an inherent lack of depth.
    • 58 Metascore
    • 45 Critic Score
    It lacks depth, meaning that you’ll grow tired of it within minutes – even with a friend.

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