NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 69 Metascore
    • 85 Critic Score
    Even with its flaws, Omensight: Definitive Edition is a perfect hidden gem you’ll find on the eShop. If you’re looking to immerse yourself in a fantastic story coupled with a sublime art style and music—and a few odd design choices—I’d absolutely recommend giving this one a go. With reports of devs patching the game to remove some of the previously mentioned issues, there’s no reason for you to not have this game on your Switch.
    • 69 Metascore
    • 75 Critic Score
    Overall, if you enjoy a very slow burn game that really seems better suited to being played for an hour or so a day, or just really want something with a huge focus on narrative, Where the Water Tastes Like Wine may scratch that itch. Those looking for a game with more varied gameplay probably won’t find much to like here, however, as just walking around an admittedly bland map will likely come to bore you sooner rather than later. The game has value and I certainly enjoyed my time with it, but its Switch debut likely won’t turn any more heads than its original release did.
    • 69 Metascore
    • 60 Critic Score
    I enjoyed Born of Bread despite how much its flaws became more glaring the more I played, and I think that’s the most incriminating and interesting thing about it. The story kept me hooked and the charm of the world made me want to see it through to the end even though my issues with it never got any better. There’s something special here, buried amongst a lot of redundancy. Dial back some of the mechanics and forced humor–trim the fat (or crusts)–and this would be a definite recommendation. As it stands now, though, maybe wait for a Thousand-Year Door-inspired sequel.
    • 69 Metascore
    • 75 Critic Score
    The story is surprisingly engaging for long time fans even if the writing is incredibly awkward at times. Combat especially with larger enemies is engaging even if it could use some basic quality of life changes. Sonic Frontiers has a lot of issues that it is constantly tripping over, but I cannot emphasize enough that I hope the series continues in this direction. For all its rough edges, this is still probably the most fun I’ve had playing 3D Sonic since 1999.
    • 69 Metascore
    • 65 Critic Score
    When it comes right down to it, Cycle 28’s gameplay rarely exceeds its arcade-housed forefathers. It attempts to develop its gameplay into something more, and while honorable, this effort is mostly fruitless. The unlockable upgrade system does add some mild drive to push the player forward, but odds are it won’t be enough to keep you playing throughout the entire story. If you are looking for a retro, arcade shooter, there is a reasonably solid experience here, but don’t expect anything more.
    • 69 Metascore
    • 85 Critic Score
    Its disappointing single-player component seems hastily-designed with its cookie-cutter plot, limited range of enemies, and myriad elements copied wholesale from popular recent first-person shooters. On the other hand, its multiplayer component is great, matching online shooters on other platforms feature-for-feature and providing a no-hassle experience that's among the best on Wii.
    • 69 Metascore
    • 80 Critic Score
    If you didn't notice already, this means that there were not only no Nintendo songs, but there were no children songs, either.
    • 69 Metascore
    • 80 Critic Score
    Pathway still overall does a great job of feeling like a procedurally generated Indiana Jones adventure, as you take a motley crew of 1930s adventurers on a quest to beat the crap out of Nazis and prevent cultists from unleashing doom. The variety of options, whether it’s the lengthy list of characters, possible events, or combat scenarios, help make this game a joy to play and even revisit. There might only be five campaigns, but the well-done procedural generation makes each run unique enough to warrant a repeat viewing.
    • 69 Metascore
    • 75 Critic Score
    Overall, Fate/Extella is a fairly simplistic Warriors-style game with a visual novel component and pretty enough graphics. I was impressed that there’s never any slowdown, either in tabletop mode or on the TV. As I said, there’s already a better Warriors game on the Wii U and 3DS, but so far this is the best one on Switch. If you like anime nonsense and slaughtering robots, you could do worse than Fate/Extella.
    • 69 Metascore
    • 60 Critic Score
    If the location sub-areas were each as large as a full location, this game would be a blast, even with its other blemishes. In the end though, Downhill Jam is too short, and with the recent announcement of a full-fledged "SSX" game coming to the Wii in 2007, anybody looking to pick up Downhill Jam might want to think twice.
    • 69 Metascore
    • 90 Critic Score
    While the Variety Kit did provide some entertainment, I felt that the replayability of that initial Labo came up short, which led to my reduced enthusiasm in the product line. If you had a similar feeling to what I did, don’t let that previous experience prevent you from trying out this new offering. Whether Nintendo learned some lessons during the first run or if the extra time in development allowed them to release a more polished experience, I’m not sure. But what I do know is that the Labo Vehicle Kit is miles ahead of its predecessors and has made me excited again about the future of this franchise.
    • 69 Metascore
    • 80 Critic Score
    Despite the extreme difficulty, though, I never got to the point of wanting to quit. The game is tough, but fair, and the frequent checkpoints prevent frustration. While it doesn't make much use of Wii U-specific features, Razor's Edge should satisfy if you're in the mood for a challenge.
    • 69 Metascore
    • 65 Critic Score
    Billy and Mandy's gameplay is chaotic and exciting but ultimately gets boring after an hour or two, even when playing with other people.
    • 69 Metascore
    • 80 Critic Score
    Gyrostarr is a high score game at heart, so the lack of online leader boards to compete with distant friends is a shame. Still, fans of arcade-style twitch shooters should get plenty of entertainment out of the game, and it's reasonably priced.
    • 69 Metascore
    • 70 Critic Score
    Those that have played the other games in the DreamWorks Animation series might get a feeling of déjà vu when experiencing it, but if you’ve never played any of the other games, Monsters vs. Aliens should impress with its solid approach to an equally memorable film.
    • 69 Metascore
    • 80 Critic Score
    Star Fox Zero’s tried-and-true format and style is, at times, its greatest strength and greatest weakness. This is a brand new Star Fox shooting adventure in 2016, complete with fun new mechanics, dazzling HD graphics, and tons of secrets. On the other hand, it too often treads into remake-like feelings of familiarity. The level design is all different and unique, but the locations and the story are nearly identical.
    • 69 Metascore
    • 80 Critic Score
    With a challenging main campaign and a plethora of StreetPass/Play Coin challenge stages, Shinobi packs in a lot of content. However, if you don't want to put the time into it and deal with bouts of frustration, you're better off avoiding this game.
    • 69 Metascore
    • 70 Critic Score
    I wish The Glory of Heracles had taken a few more risks.
    • 69 Metascore
    • 70 Critic Score
    It is probably designed for children more than anyone else, and they will get the most out of it and be less distracted by the poor acting and storytelling.
    • 69 Metascore
    • 70 Critic Score
    All in all, Active Life: Outdoor Challenge separates itself from Wii Fit as its own game, and succeeds quite well at it. While the different activities have a dearth of variety, it is still a fun experience for all ages.
    • 69 Metascore
    • 60 Critic Score
    De Mambo is a game with some clever ideas, but is ultimately held back by it’s limited features. No online play, bland levels and not enough of a hook to keep me coming back for more is unfortunately what stands out the most. That’s not to say there isn’t a place for this game if you have access to a group of friends who can regularly meet up and want a bite sized party game. It does enough right that makes it worth checking out in the right circumstances, just don’t expect to play hours on end.
    • 69 Metascore
    • 75 Critic Score
    Despite the difficulty spike at the end, I really enjoyed playing through A Hole New World. The game scratched a very specific itch for me, and despite its problems, it ended up giving me a far better experience than revisiting the fascinating, clunky horror games of my childhood would have. Let’s hope the planned fixes elevate the game even more.
    • 69 Metascore
    • 55 Critic Score
    Necrosphere Deluxe is a game that I want to like a lot more, and it starts off promising, but the innovative controls aren’t worth the hassle that they bring. It would be test enough if you could run, dash, and rocket boost up using separate button inputs, but I found myself fighting the control scheme more than the actual obstacles in the game. Terry’s Dream is a nice bit of ultra-challenging side content, but it’s only for the bravest of players as your progress isn’t saved like it is in the base game. Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I’m ready to tap out.
    • 69 Metascore
    • 75 Critic Score
    Furwind definitely hits some high notes, but also falls short in other regards. The platforming is solid and outside a few abilities that missed the mark, combat is satisfying. Level design and variety are wonderful, continuing to stay fresh throughout. However in contrast, the enemy design was a let down due to a small pool of enemies. Fun boss battles and the cutest protagonist ever do help to mitigate the shortcomings resulting in a brisk and enjoyable experience.
    • 69 Metascore
    • 60 Critic Score
    By itself, it’s hard to really recommend the Switch version of Zumba Burn It Up! The tracking isn’t great and it’s not something you’d ever want to spend hours with. However, as a greater part of a workout regimen, it certainly has its place. If anyone is looking for something to pair Ring Fit Adventure or Fitness Boxing with, this is fairly decent addition.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for the next gripping narrative or memorable character moments, this is where Ara Fell trips up. If you just want a simple and recognizable JRPG experience to add to your Switch library, you could certainly do worse.
    • 69 Metascore
    • 65 Critic Score
    Unrailed creates a party game atmosphere in a voxel diorama setting. The mechanics are simple for pick-up-and-play family parties of all ages but anyone looking for in-depth strategies and play will find it sorely lacking. While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There’s fun to be had here but mostly as a warm up.
    • 69 Metascore
    • 70 Critic Score
    I think this game is perfect for a hardcore Disney fan who wants an incredibly low-stakes game with very chill vibes where you hang out with your favorite Disney characters. Having this cool, cute Disney World has a strong appeal to it, and the final result is a polished game. I came out of this a little bored by the slow pace and limited gameplay, but in his review, Daan was more, ehrm, enchanted by the title on 3DS. Your mileage may vary.
    • 69 Metascore
    • 75 Critic Score
    MADiSON is a genuinely terrifying psychological horror game and does its job very well, making it stand out in the genre on Nintendo’s hybrid platform. Unfortunately, this is dragged down by the poor inventory system and unclear puzzle direction, causing far too much backtracking. Aside from these gripes, MADiSON expertly uses every tool at its disposal to unsettle you and create a horrifying experience I am keen to return to again.

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