NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 70 Metascore
    • 80 Critic Score
    I’d imagine a lot of people going to this with ‘90s or ‘00s Nick nostalgia in their eyes could leave a little disappointed due to the overall simplicity, but this is an action RPG for the younger sect. More specifically, it’s an action RPG for adults with said nostalgia (and maybe some love for Diablo-esque games) to play with their children. It’s a serviceable dungeon crawler with a lot of love for the Nicktoons involved that is super cute and playful.
    • 70 Metascore
    • 65 Critic Score
    Full Package should be retitled “Flawed Package” because there are a few issues here that are noticeable enough to hamper the experience. It’s prone to substantial bugs to the point where it freezes, and there’s just a dated feel to it, both in the humor and the visuals. However, while there are noticeable issues, the core sandbox gameplay is strong, and if there is one thing I can say about Saints Row: The Third, it’s definitely not boring.
    • 70 Metascore
    • 95 Critic Score
    It's so good, in fact, that even if you stripped away the DK license and made it, oh, I don't know, "Raven's That's SO Swinging", you'd still have a great game. Donkey Kong is just the icing on the cake. You want innovation, but still want a full game? It's right here.
    • 70 Metascore
    • 80 Critic Score
    Tengami is a game that you need to experience. The lush environments, interesting gameplay and the clever uses of the pop-up book world deserve recognition. It is a short game, no doubt about that, but that grin on my face never faded for a moment.
    • 70 Metascore
    • 80 Critic Score
    The multiplayer might not be the best, but the game is a fun third-person shooter throughout. If you enjoy portable shooters, Blood Stone is worth playing.
    • 70 Metascore
    • 75 Critic Score
    Darkestville Castle is a love letter to classic point and clicks in the purest sense possible. While it brings with it some of their flaws, it is absolutely dripping with charm. Some of the corners are a little rough when it comes to character design and world building, but the story had me brushing past these inconsistencies without a second thought, not to mention that the Switch port itself is excellently done. If you're craving something in the vein of Monkey Island on your Nintendo Switch, I can't think of anything better than Darkestville Castle. Just brace yourself for the occasional esoteric puzzle solution.
    • 70 Metascore
    • 85 Critic Score
    Red Sun Rising is one of the better WiiWare games released yet, assuming you can adjust to the game's awkward style of controls.
    • 70 Metascore
    • 70 Critic Score
    he best thing about the game is that it doesn't try to be Pokemon.
    • 70 Metascore
    • 55 Critic Score
    At first glance, it’s completely understandable to be entranced by the gorgeous environments and backgrounds of Greak: Memories of Azur. Don’t be lured unaware by its siren call! While there is a decent experience underneath, some inexplicable design decisions, the uninspired sidequests and serviceable story don’t buoy the adventure enough to make up for how badly implemented the game’s primary mechanic is. If you came away from the eShop demo impressed or you’re able to overlook a very obvious fatal flaw, you might be able to derive some pleasure out of Greak’s mission. Don’t expect to find me spending much time reminiscing about these memories.
    • 70 Metascore
    • 60 Critic Score
    It's a shame that No Place for Bravery crumbles under the weight of its ambition. Should the performance and technical issues be fixed, it would become something I could easily recommend. The music, story, and visuals are all wonderfully crafted, and it would be unfortunate if this version ended the final product. Fortunately, it does seem like patches are in the works, but it remains to be seen how much of the above issues are fixed by them. Ultimately, No Place for Bravery is a promising title that may be able to live up to its aspirations with a little more work under the hood.
    • 70 Metascore
    • 50 Critic Score
    As down as I am on the game, Sine Mora EX shines in its presentation. Each level has a unique theme and feels alive thanks to small touches like little men fishing or animals escaping as bullets fly. This carries over to the boss designs that range from a giant mech to an armed train. They’re a sight to behold and marginally more fun to play than the levels that house them. Sine Mora is a good-looking game and it’s clear that a lot of effort was put into making it that way. It’s just a shame that it’s not as fun to play as it is to watch in motion.
    • 70 Metascore
    • 80 Critic Score
    Glyph is perfect for a 15-minute pick up and play session or something you can struggle with for an hour. It's a rewarding experience when you have mastered its controls. Soaring through the sky to the exit like a golf ball in flight is a satisfying feeling. Its difficulty spikes can be dramatic, but if you're up for the challenge and craving some 3d platforming this one is worth a look.
    • 70 Metascore
    • 65 Critic Score
    The biggest problems are found within the game's presentation, which looks dated and needed an update from its original release. Porting it to the Nintendo 3DS was almost pointless, but it’s saved by some clever uses of StreetPass, SpotPass and Local Play.
    • 70 Metascore
    • 65 Critic Score
    Despite its short-comings, Golf Adventure is a wonderful iteration of past Mario sports RPG modes, and it stands as a definite highlight within a mediocre golf bag of lie-filled scorecards and broken tees. Mario Golf: Super Rush takes years of practice at the driving range and blasts a tee shot into the air, only to see it curve far to the right and into an unsuspecting water hazard. It should have been a culmination of the home and handheld versions of Mario Golf, and instead it largely squanders that potential. Only time will tell if content drops for the game will bring it up to par. For now, you’ll have to play it as it lies.
    • 70 Metascore
    • 60 Critic Score
    The good does outshine the bad in Origins 2, just not enough to make it worth most people's while.
    • 70 Metascore
    • 50 Critic Score
    While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of. The story mode is too simple and repetitive to be worthwhile, while the Taiko mode’s minimal localization and lack of translations feel half baked, especially to those who don’t speak Japanese. While Rhythmic Adventure 2 is clearly the better game, neither one comes with a recommendation, especially on a system that is home to some fantastic RPGs and rhythm games.
    • 70 Metascore
    • 60 Critic Score
    140
    The four levels can be completed in an hour or two, and there isn’t really any reason to come back once you’ve done so. Fortunately, the music is mostly pleasant and the jumping feels tight. More platforming variety, like special abilities, and incentives, like hidden or hard-to-reach collectables would have been a welcome addition, but as it is I would only recommend 140 to the genre-fan who has to play every single game out there.
    • 70 Metascore
    • 50 Critic Score
    If you look at the game’s Steam forums, you’ll see that Outbuddies DX is being updated continually (I suspect it was updated at least once since release), so I have some hope that it will, at some point, be a better game. Today, however, is not that day. If you’re itching for a Metroid-like, I did review an excellent one just recently. Without Outbuddies, I feel like the skeleton is there, but the meat needs some more time in the oven.
    • 70 Metascore
    • 80 Critic Score
    Those looking to play a Nintendo 64 classic on a modern system will have a great time with Star Wars Episode 1: Racer on Switch. However, those looking for any significant updates will be left wanting. This is a very straightforward port of a game from 1999. Motion controls are its most substantial update and they ultimately fail to impress. That being said, even the most bare bones port leaves us with an amazing racing game with gameplay that has excellently stood the test of time.
    • 70 Metascore
    • 65 Critic Score
    While it’s a great first step toward compelling use of the GamePad in a strategy title, the mechanics never really develop enough to fully realize it.
    • 70 Metascore
    • 70 Critic Score
    Romancing SaGa 2 has a certain old school charm that invites any old school RPG fan to give it a shot. I don’t think it’s as polished as Square Enix’s other titles that came out during this ’90s era, but it’s something worth investing in if you want a different take on the standard RPG formula. It’s not for everybody, but Romancing SaGa has enough good qualities to give it a go if you’ve never played it before.
    • 70 Metascore
    • 60 Critic Score
    Overall, Warriors Orochi 4 Ultimate is a mixed bag. On one hand, new features, like Infinity Mode and the new story scenarios, were great. However, the other additions feel as though they should have been added to the base game through a patch and not as DLC. It is worth mentioning that Warriors Orochi 4’s Ultimate content is available through two different avenues. Players who had previously purchased the base game could upgrade to the Ultimate edition through DLC for a price. Newcomers, on the other hand, will now only be available to purchase the game as Warriors Orochi 4 Ultimate. For those getting into the series, the Ultimate edition is easily the definitive way to experience the game. To those who already owned the base game however, your money is best spent elsewhere.
    • 70 Metascore
    • 80 Critic Score
    Tropico 6’s port to the Switch is a full-sized city building and resource management sim in the palm of your hand, which is the only way I want to play this genre anymore. The relatively quaint scope in comparison to the Civs of the world and the focus on more micro inputs to influence your nation is refreshing, and what compromises were necessary to make it here were well worth it.
    • 70 Metascore
    • 70 Critic Score
    It may lack some of the bigger budget production of its competitors, but at its core is a fun and challenging puzzle-based adventure with a unique take on the genre.
    • 70 Metascore
    • 75 Critic Score
    Overall Circus Electrique probably won’t change your mind if you’re not already interested in games like it, the slower pace and heavy amounts of resource management will probably still cause you to bounce off. I can tell that this is a pretty good game even with some of its flaws, but it was very much not my flavor. It doesn’t help that, while the Tesla circus aesthetic is fun, the game’s use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
    • 70 Metascore
    • 70 Critic Score
    Apart from the dated combat, Shining Resonance seemed to have the right elements to be a success but just missed a certain chemistry to really hook me in. Fans of previous titles in the series and seasoned RPG players may find the enjoyment that alluded me. I wouldn’t tell you to avoid this game, but there’s a whole lot I would recommend before it.
    • 70 Metascore
    • 70 Critic Score
    Project X Zone is a great game if you’re a fan of the Namco Bandai, Capcom, or Sega characters included in it.
    • 70 Metascore
    • 50 Critic Score
    Kung Fu Panda does little to elevate itself above the typical movie tie-in game, and manages to lower itself in a few instances (e.g. graphics and sound). You’d be better off seeing the movie instead.
    • 70 Metascore
    • 90 Critic Score
    I wish there were other unlockables besides concept art (another problem shared with the console games), but at the end of the day, Tomb Raider: Underworld on the DS is a great game that any DS owner would be silly not to at least try.
    • 70 Metascore
    • 70 Critic Score
    INVERSUS Deluxe provides a nice multiplayer and a decent single player experience on the Switch, making great use of the Joycons. Though the simple nature of the game is easy to learn, there really is not a lot to it, so don't except a very deep or rich experience. But if you've got a hankering for a solid twin-stick shooter (that you can play with your friends) on-the-go, you can't go wrong.

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