NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 72 Metascore
    • 70 Critic Score
    Shiftlings’ size-swapping mechanic serves as a perfect metaphor for the game itself. Simply put, it lacks balance. The cute art style would make for a perfect parent-child co-op experience, but the skill required for certain platformer-specific puzzles makes it a bit too difficult for a younger child to master (and/or have fun). The story elements that are fleshed out don’t really amount to much. It would have been better served without the bloat of the story. It harkens back to the oldest of game truths; as gamers, we ultimately don’t care how or why Bowser kidnapped Peach (possibly something cake-related?), we only care how we’re going to save her, and the playable journey ahead.
    • 86 Metascore
    • 90 Critic Score
    At the end of the day, Crypt of the Necrodancer is a trip. You hop on for the ride, enjoy some groovy tunes, and overcome a slew of challenges along the way. Even though every run is different, I always felt I was in control. It’s hard to get on the beat, but once over that initial hump, Crypt of the Necrodancer becomes one of the most intriguing experiences available on the Nintendo Switch eShop. Don't sleep on it.
    • 74 Metascore
    • 80 Critic Score
    I had a great experience playing Sky Force Reloaded, and will keep playing it when I want to be doing something on my Switch that isn’t as big of a commitment of an RPG like Xenoblade. It doesn’t do anything revolutionary for the genre, playing it safe in all regards. It has a lot of content in an enjoyable package. The loop of short, quick play sessions is addicting, and an experience I did not expect to have as much fun with as I did.
    • 74 Metascore
    • 85 Critic Score
    Dripping with a fanciful charm, Aegis Defenders is a joyous blend of puzzle platforming and tower defense. While it starts slow, it’s an artful fusion of two somewhat disparate genres that comes together as a beautiful whole near the end, making it well worth a look in the crowded Switch eShop.
    • 68 Metascore
    • 70 Critic Score
    Mercenaries Saga Chronicles will itch a scratch if you’re looking for a solid strategy RPG experience. The gameplay is fun, easy to get into and accessible for anyone that’s ever wanted to play a strategy RPG but didn’t know what to begin with. Beyond the solid gameplay mechanics lies a very generic presentation and a list of other things that come as cheap, uninteresting, or uncreative. In general, the game doesn’t have a lot of bad elements, but too many bland moments restrict it from becoming a truly memorable experience.
    • 34 Metascore
    • 40 Critic Score
    As with most JPRGs, a lot of progression options are present, related to special powers and weapon upgrades. Since they don’t make the combat any easier to digest, it doesn’t feel relevant to get too detailed about them. Not mentioning that you manually have to click through endless English dialogue while listening to Japanese voice acting doesn’t really change the fact that Fantasy Hero ~Unsigned Legacy~ is a title that can and should be ignored.
    • 81 Metascore
    • 80 Critic Score
    Dragon Quest Builders as a package is all kinds of fun. The way you build up towns and explore the worlds is a true time sink for many hours. I found myself constantly looking for materials, quests, or items to push towards a 100% completion. That doesn't mean everything is grand, mind you. The lack of significant updates to the camera or bosses left me sour more than I would like to admit. These problems can be forgiven in time, but the smaller chapters constantly offer clear reminders of the problems. The Switch version offers little in the way of notable exclusive content, but playing it in handheld does make the proposition an easier one. The free-build mode seems like the ideal way to play Builders, and that is more than enough for me.
    • 69 Metascore
    • Critic Score
    Mercenary Kings is a great time by my lonesome and we’ll see how it performs online. If it does well, I think this could be the next big Switch online experience, up there with Mario Kart and Splatoon.
    • 67 Metascore
    • 80 Critic Score
    The Switch has had a surprisingly large RPG library in its first year; already it feels like there’s more RPGs on Switch than were on its predecessor and they just keep coming. Where The Longest Five Minutes stands out is that despite the name, it is fast. I did a lot of exploring in the environments looking for treasure and still managed to roll credits in under 12 hours. Given the Switch’s propensity for roguelikes and exceedingly long, story-driven games, this is a minor miracle. Not every game has to be a seven-course meal; sometimes you just want a light snack. On that front, Longest Five Minutes delivers.
    • 73 Metascore
    • 80 Critic Score
    While a few consistent problems weigh it down, Dandara is still an engrossing adventure. As many times as the in-game map bugged me or the difficulty got me down, I kept at it, working my way through the peculiar world, seeking out new items and upgrades and figuring out how to move around delicately to attack or avoid foes. It might not be for the faint of heart, but Dandara is a wonderfully idiosyncratic game.
    • 68 Metascore
    • 70 Critic Score
    The skill management system is a broken, confusing mess is what I’m saying. If any of you figure out how it’s supposed to work, please let me know. And that’s pretty much the whole game. Go on missions, kill some aliens, grab some loot, and craft your way to victory. Everything except the human characters looks great and there are some nifty graphical effects here and there. Control is smooth and combat is fun, especially the bonuses you get for random things like attacking from behind, destroying enemy shields, etc. I can’t believe I’m saying this, but I like the loot/crafting system largely because it happens organically and you’re not hunting anything down. Earth Wars is a fun game, well worth the ridiculously cheap price (five bucks). It’s not perfect but it’s a spirited attempt to imitate Muramasa.
    • 68 Metascore
    • 75 Critic Score
    Overall Her Majesty’s SPIFFING was a pleasant surprise, full of cracking humor and some suitably absurd puzzle-solving. It may feel a bit on the short side but given its price the length is fair and I would prefer it over too soon rather than overstaying its welcome. For people searching for a game that is light, not terribly demanding, and can just be enjoyed for quite a few hours it’s pretty easy to recommend.
    • 60 Metascore
    • 60 Critic Score
    In the end Brawl isn’t necessarily a bad game, it’s just a hodge podge of ideas that individually may work but somehow when they’re mashed together it doesn’t seem to congeal. There’s obviously been effort to inject some personality into things but at the same time, what makes each character distinct ends up detracting a bit from the ease of handing someone a controller and having some fun. With the voice work, it’s also obvious that the single-player story mode had some investment but the glorified tutorials with somewhat bland play and wonky AI failed to leave a very positive impression. Just from top to bottom the overall effort plays out as pretty average, though its stuttering periodic performance issues make it more difficult to redeem.
    • 85 Metascore
    • 90 Critic Score
    The story is great, the music is fine, and the game runs well in both docked and handheld mode. Night in the Woods did not really leave me with a lot of complaints. So if you’re interested in trying out a well-written story that is fairly relaxing in gameplay to get through, but also want to immerse yourself in an environment along the lines of something like Oxenfree, then Night in the Woods is definitely a must-have.
    • 67 Metascore
    • 75 Critic Score
    While the road to the best challenges were a bit tedious, my brain found the rapid pattern recognition and rule application of Nuclien very satisfying over the course of the few hours it took to complete everything. This is in no way a high-concept game; it is simply the full exploration of a relatively simple idea. If you’re looking for something a bit different that will test your ability to quickly recognize numbers and patterns it can be quite an engrossing activity while it lasts.
    • tbd Metascore
    • 60 Critic Score
    Overall, 10 Second Run Returns is a solid but somewhat dull title. The music is nice, but everything else from the art, gameplay, and multiplayer is quite barebones. What it lacks in sizzle it makes up for in function. The level design is fair and fun to overcome, and holds plenty of challenge for the platforming fanatic. Although there may be many other more exciting looking selections available on Switch, 10 Second Run is a good option for quick and reliable platforming fun.
    • 85 Metascore
    • 90 Critic Score
    The core game here is already so strong and so engrossing that more content is good no matter how necessary it might be. I’m thrilled Radiant Historia is back on a modern system, especially since the new release is now the best, definitive way to experience a masterful RPG.
    • 50 Metascore
    • 55 Critic Score
    Tiny Troopers Joint Ops XL’s console transformation fails to make the most of the Switch platform. As a premium-priced experience on console, it fails to offer the improvements that one would expect. The shadows of the game’s mobile roots as well as its rough transition to physical controls make the console version difficult to recommend.
    • 75 Metascore
    • 70 Critic Score
    My main problem with SteamWorld Dig is that, apart from the puzzle rooms, there’s not a lot of meat on these bones. Second, I recently played (and perhaps you did too) SteamWorld Dig 2, a game that blows its predecessor out of the water in every possible respect. However, it’s interesting to go back to the original after playing its sequel, because you can see how the core gameplay evolved. I like SteamWorld Dig; I just like SteamWorld Dig 2 more and that fact, maybe unfairly, winds up hurting the former. It’s definitely worth playing, though, on whatever system you have that it runs on.
    • 70 Metascore
    • 65 Critic Score
    80’s Overdrive is a very pretty game with really good core mechanics and some really questionable and frankly unnecessary complications layered on top. The take home here is that I really liked it until I didn’t anymore. I still pop in from time to time, but this is not a game I’m particularly compelled to play long-term.
    • 81 Metascore
    • 85 Critic Score
    Super One More Jump has a lot to love. It is incredibly addicting with tons of levels to get through. My struggle to get every blue gem became an obsession and 100%-ing it all takes time and effort. Add to that the additional modes and graphical styles, and you have something that feels very full and complete. If only the music was better... if only.
    • 66 Metascore
    • 75 Critic Score
    What it boils down to is whether you’re looking for something light, silly, and generally pressure-free to enjoy for a reasonably low price. If this all looks and sounds like something of interest I’d say it is wonderfully varied and probably has more content than you’ll complete anytime soon. If you like applied geometry and physics, some tricky puzzle scenarios, and a dose of silliness, Tennis in the Face isn’t a grand slam but it plays a respectable game nonetheless.
    • 70 Metascore
    • 80 Critic Score
    Looking past the aesthetic issues, Ambition of the Slimes provides a unique and fresh experience for strategy combat enthusiasts. Elements I thought would feel redundant actually added to the layers of complexity that made the game all that more interesting. One word of caution, if you have a particularly sensitive gag reflex you may want to close your eyes and cover your ears that first time your Slime finds its way into the throat of its opponent.
    • tbd Metascore
    • 40 Critic Score
    Moorhuhn Knights & Castles is an obvious port of an also-ran Mobile game, looking to borrow from the success of more popular Mobile titles. It feels like a race against more renowned titles to Switch, that ultimately it won, but in so doing failed to bring anything worth experiencing. It lacks in execution, polish, and charm. Its welcome is quickly worn out with the endless grinding necessary to buy the upgrades required to advance against stacked odds. To top it all off, the port to a console - even one with a touchscreen - is poor. Conceptually, a tower defense game with Angry Birds combat works well enough, but here it just isn’t any fun to play. This game isn’t worth your money or your time, which makes the $30 asking price particularly outrageous.
    • 67 Metascore
    • 75 Critic Score
    If you’re a fan of the Geometry Wars games or other abstract dual-stick arcade shooters that take place in a rectangular playing field, you’ll feel right at home here. It’s not the most imaginative game I’ve played, but it definitely earns its keep with fun twists on an old, favorite concept. If you’re looking for that itch on the go, Tachyon Project will get the job done.
    • 72 Metascore
    • 80 Critic Score
    If you are a fan of classic arcade games, I’d highly recommended Space Dave!, as it’s a prime example of a great pick-up-and-play game. The addictive gameplay had me always wanting to come back for one more round over and over again, proving that Choice Provisions successfully executed on what they were trying to deliver - a solid arcade experience.
    • 42 Metascore
    • 20 Critic Score
    Oh...Sir! The Hollywood Roast is a game so thin that almost all the content can be seen within hours. It is a comedy game so inelegant in its humor that the only emotion it made me feel was discomfort. It is a game of no discernible value that fails to effectively skewer the most skewerable of industries. The one moment of joy this game brought was watching it uninstall. In case there remains any doubt, do not buy this game.
    • 92 Metascore
    • 100 Critic Score
    Climbing this mountain might be an arduous task, but the experience is gleefully rewarding and beautiful.
    • 85 Metascore
    • 90 Critic Score
    Even while wading through some minor issues, Darkest Dungeon is enthralling. Even if I crave sunshine and rainbows after spending too much time in this world, it sticks in the back of my mind and I idly think about what team I’ll put together to try to mount my next dungeon crawl. It’s a dark and gloomy game, but the overall blend of combat, exploration, and town management adds up to a fantastic gameplay loop that sucks away time as you try to outwit the deadly creatures and obstructions all around the darkest dungeon.
    • 84 Metascore
    • 85 Critic Score
    It feels great to be playing Super Meat Boy again, despite the soundtrack problem. I can’t say enough good things about it, but you should know that the difficulty ramps up pretty steadily and somewhere during the third world, the gloves really come off. Enjoy the Warp Zone of World 5-7, kids! If you can find a similarly-experienced buddy, the two-player race is really quite fun.
    • 68 Metascore
    • 70 Critic Score
    Of Mice and Sand: Revisited is a fun resource management game. Building up the mice’s sandship to produce ever more complex goods requires thought and a good understanding of how the game operates. However, requirements to progress can slow it down and lead down the path of repetition. Even upgrades designed to maximize production capacity can’t fully address the pacing. Interface concerns dog the experience throughout. Still, it’s a fun diversion in short bursts and a welcome companion to TV, but finding the entire path to El Dorado might take a little too long for its own good.
    • 69 Metascore
    • 60 Critic Score
    There is of course nothing wrong with building off of existing ideas, but ChromaGun’s stringent reliance on Portal’s established formula keeps it from ever evolving beyond it. ChromaGun has to be a game about moving through test chambers, because that’s what Portal is. ChromaGun has to place you at the whim of a crazy, pseudo-friendly corporation because that’s what Portal did. ChromaGun’s underlying mechanic is delightful and extremely interesting, unfortunately rather than building a game around that mechanic, developer Pixel Maniacs opted instead to shove it unceremoniously into a pre-existing game. There is some fun to be had here, but not nearly as much as there ought to be.
    • 68 Metascore
    • 75 Critic Score
    Azkend 2 is a perfectly satisfactory match-three puzzle game that adds enough of a twist to be better than the average puzzle game. The hidden object portion isn’t that great, but spending a few hours completing objectives and collecting items while matching like tiles is a totally fine time.
    • 51 Metascore
    • 60 Critic Score
    Oh…Sir! The Insult Simulator is hands down one of the stranger concepts I’ve ever seen and developer Vile Monarch has taken this as a badge of pride, running wild with the zaniness. The character design is strong and piecing together odd insults has a sense of charm that many wish it had. However limited dialogue options and even fewer scenarios leave much to be desired from a longevity aspect. There is fun to be had especially in a local multiplayer setting, but it still does little to make this more than a paper thin experience.
    • 68 Metascore
    • 70 Critic Score
    The most disappointing part of this game, is that outside the main game and a survival mode, there really is not much else to keep you busy. Some game specific achievements are added in but not something that will keep you occupied that long. In fact, Sparkle 2, which came out a few months prior, has more modes than this. It seems like this is just more of level expansion to that game. Sparkle Unleashed does a lot right. Its gameplay is solid, the music is great, and it does have a lot of levels, but the lack of different modes and extras hampers the experience a bit, especially since it’s the same price as Sparkle 2.
    • 70 Metascore
    • 75 Critic Score
    While Stikbold is a worthwhile multiplayer experience, the cooperative adventure mode is what sets it apart from other multiplayer-focused titles. Players looking for a primarily single-player experience will be disappointed by the adventure’s short length. However, those seeking a compact experience and a go-to party game for groups of multiple skill levels will find Stikbold up to the task.
    • 72 Metascore
    • 70 Critic Score
    Shu
    If you’re looking for a solid platformer, you may find Shu to be your remedy. While it never really shakes up the genre, it ticks all the boxes that platformer fans enjoy. Shu’s main campaign doesn’t last very long, just a handful of hours, but it’s designed so that players will want to continue playing to find every collectible and improve their timing. If you’re the kind of player that likes that sort of challenge, Shu may just be for you.
    • 63 Metascore
    • 80 Critic Score
    The organic nature really affected every part of my adventure playing InnerSpace. Everything from the backstory to the overarching gameplay goals had to be discovered and sought out by myself. There were many times where I was at the point of feeling completely lost, only to find that just around the corner contained the clue to unlock my next destination. While the controls could use a bit more polish, InnerSpace really came to be a beautiful experience that I grew to love. Nothing was handed to me, but I felt like I was actually charting the land and helping understand what had happened in this mystical world that was presented before me. If an ambient and memorizing adventure is what you’re in the mood for, don’t be afraid to explore the depths of InnerSpace.
    • 74 Metascore
    • 85 Critic Score
    Furi is an excellent little game. With ten thrilling boss fights and excellent movement options, it is just a pure joy to play. The only real problem is that the experience is over before you know it. Sure, you can play it multiple times and get better, but there is some loss of the magic there. That initial thrill made me pumped to take on the next step, and see what journey had in store for me. The feeling when you overcome the odds is wonderful.
    • 70 Metascore
    • 80 Critic Score
    Gunhouse is a smartly designed game with some of the best style I’ve seen in a game in a long time. A limited amount of content holds it back from being incredible, though. With its existence on mobile (and at a much lower price), it’s hard to specifically recommend the Switch version. No matter the platform, though, you should check out Gunhouse. It’s a brilliant take on the tower defense genre and the awesome music is still in my head.
    • 73 Metascore
    • 75 Critic Score
    While I’m ultimately coming away from World to the West more disappointed than I expected, I admire the expanse and ambition. It’s a gorgeous game with some delightful, puzzling moments. This is still a cool game, just one with some flaws that hold it back from being exemplary.
    • 73 Metascore
    • 70 Critic Score
    The scope is impressive, though, as a large amount of variables make The Escapists 2 a dense, packed game. That all becomes too overwhelming, sadly. It just feels like a niche product that a small group of people that adore the concept are going to sink a ton of hours into while many others just bounce off of it. For an open sandbox game that relies on the user to enjoy the experience utilizing their imagination, the journey to the goal just isn’t enjoyable enough. My hope going in was that I would be spending time coming up with creative ideas to fool guards and bypass security. Instead, what I found was that I would often pray that my first plan would work so that I would have to go looking for more tape and files.
    • 62 Metascore
    • 60 Critic Score
    The Coma: Uncut is a good game with some jump scares and a creepy atmosphere, and I like it overall, but having to be exactly centered over any given icon to activate the action really puts a damper on the experience.
    • tbd Metascore
    • 15 Critic Score
    Energy Invasion is a bad game. It’s currently the game I hate the most out of everything I’ve played so far on the Nintendo Switch. Outside of maybe the music, I can't name a single aspect that I liked about it. Most importantly, I felt worse mentally after playing it and that is simply the worst.
    • 68 Metascore
    • 75 Critic Score
    The whole experience ended up being a few hours long. The likelihood is that this is a one--and-done playthrough, as once you’ve figured out the puzzles there really isn’t a reason to play again unless you’d like to go back and look for clues to figure out the back story. I wouldn’t say it’s the best puzzle-platform title available, but it’s unique and was worth the short time investment.
    • 62 Metascore
    • 70 Critic Score
    All said, for the price of admission, Red Game Without a Great Name has more to offer than its lacking title would imply. With the likely frustration factor as you get further in it seems mostly suited to playing in shorter bursts, the levels are generally very quick to either complete or fail at before it takes you right back into the action again. If you enjoy some challenge and undoubtedly some aggravation in your gaming, it’s not a bad budget title to check out.
    • 60 Metascore
    • 60 Critic Score
    Plantera DX is simple, generally serene, has steady progression, and provides some simple satisfaction of watching your little sort of farm grow from nothing into something more elaborate. It lacks any sort of complexity but that’s also a big part of its charm for the right audience. If you’re looking for something to just help you relax, or perhaps want to get a game that could probably be played and enjoyed by people of just about any age, Plantera is a chilled out match.
    • 70 Metascore
    • 75 Critic Score
    When I first picked up Hammerwatch I was expecting it to scratch the Diablo itch, but it ended up scratching an itch I didn’t even realize I had. The wonderfully crafted campaigns present both fun and challenging tasks that can be tackled in a number of different ways depending on which of the seven classes you choose. It’s likely that the game will run thin before really messing around with all the classes, but the soon to launch online mode could help elevate that feeling. Even with a few blemishes with the music and a couple of crashes, the hook of exploration and monster slaying kept me crawling back for more.
    • 78 Metascore
    • 85 Critic Score
    Overall though, Pic-a-Pix Deluxe is a grand time. The puzzles are incredibly fair and it helps that the unique twists are actually really clever. The UI can sometimes be clumsy, but those problems disappear with familiarity. The sharp and crafty puzzles are appealing and worth the hurdle of the interface. It is really the biggest compliment I can give.
    • 82 Metascore
    • 75 Critic Score
    As a local multiplayer title, Crawl stands out amongst other roguelikes. It’s fun and simple gameplay is easy to pick-up for pretty much any level of gamer. However, without friends to play it with, this is not a game worth playing. Alone, Crawl runs at a pace that lives up to its name.
    • tbd Metascore
    • 50 Critic Score
    At the end of day, Heart&Slash had good intentions and could've been so much better. I love the concept of the game so very much, but it is such a harsh mistress. The first number of rounds that wasted my time, the multiple crashes and camera problems are just too big to overlook. It is such a shame, because the arsenal and action feels so grand. Maybe in time, and with an update, Heart&Slash is something I could adore.
    • 72 Metascore
    • 80 Critic Score
    In true arcade fashion, the game is unforgiving: deplete your shields and your craft will blow up as a giant Game Over page appears. If you’ve saved up enough credits (quarters, anyone?) you can buy a new life, otherwise it’s all the way back to the first region. The only thing this game is seriously lacking is an online leaderboard so you can compare scores with your friends. Currently there is only the option to rank yourself against other users on the same Switch. Otherwise this is a gem of a game, perfect to play for a few minutes, but easy to play for longer as you try to get through as many levels as you possibly can.
    • 80 Metascore
    • 90 Critic Score
    Despite hearing great things, I wasn’t expecting to fall in love with Style Savvy: Styling Star the way that I did. I wasn’t prepared to get sucked into a fashion simulator, literally spending dozens and dozens of hours matching the colors of a bag to a customer’s dress. I certainly didn’t expect to find characters whose success I was even remotely interested in. It’s a fantastic boutique sim that is fun to play, even if you don’t know a thing about fashion. I certainly didn’t, but I’d be hard-pressed to show you a game I was more addicted to than this one over the last year.
    • 51 Metascore
    • 60 Critic Score
    For a one-man indie studio, ACORN Tactics is impressive. The amount of polish that went in and the lack of bugs that can often plague titles developed by small teams truly demands applause. The issue though is that a single person development team isn’t capable of matching the same quality of similar titles like Mario + Rabbids that are developed by a large team. Had ACORN come out prior to Ubisoft’s release, I think it would have been a nice preview to the tactical RPG genre on Switch, but trying to play it now just reminds me of how good Kingdom Battle was and that you would be better suited to investing your money into a big budget game that will provide better gameplay and much more replayability.
    • 80 Metascore
    • 85 Critic Score
    Like most kids, I grew up playing and absolutely adoring classic Zelda games. Blossom Tales successfully accomplishes it’s goal of recreating the tried and true simplistic gameplay found in the classic action/adventure genre, but also adds a bit of its own personality as well. By adapting new mechanics for a more fluid experience and combining that with the charming story-telling narrative, Castle Pixel has created an elegant love letter to one of Nintendo’s most cherished and beloved titles. So if you yearn for a polished Zelda experience, look no further - Blossom Tales: The Sleeping King is a beautiful homage.
    • 73 Metascore
    • 80 Critic Score
    Max: The Curse of Brotherhood is a very enjoyable puzzle platformer. The game often surprises you with the solutions to different puzzles and overall is a very rewarding experience. Those seeking out an interesting twist on the platforming genre will find a lot to love in Max’s latest adventure.
    • tbd Metascore
    • 75 Critic Score
    While Puzzle Box Maker isn't executed well in every way, it delights more than it disappoints. Sure, your creations may not always work for all modes, but the results are funny to witness nonetheless. The bigger problem is the Claw mode, and the random placement of certain objects. It loses some of the polish found in other places of this collection. Overall though, alone or with a friend, Puzzle Box Maker offers hours of content for those willing to jump in.
    • 70 Metascore
    • 70 Critic Score
    Romancing SaGa 2 has a certain old school charm that invites any old school RPG fan to give it a shot. I don’t think it’s as polished as Square Enix’s other titles that came out during this ’90s era, but it’s something worth investing in if you want a different take on the standard RPG formula. It’s not for everybody, but Romancing SaGa has enough good qualities to give it a go if you’ve never played it before.
    • 91 Metascore
    • 95 Critic Score
    With five difficulty levels and randomly generated ships, I can honestly recommend SteamWorld Heist to anyone. The world is rich, the combat is engaging and the portability of the Switch pairs perfectly with the short missions (even if the game is beautiful on a big TV). Plug in your headphones and play this game.
    • 39 Metascore
    • 45 Critic Score
    The Deer God is a tough sell, its visuals and music can’t help make this game any less frustrating. If you have a lot of time and more importantly a lot of patience maybe this game is good for you, but as it stands, I would stay clear.
    • 66 Metascore
    • 75 Critic Score
    Overall, it’s a game that feels explicitly made for fans of a very specific series in a very specific genre. If you don’t like Advance Wars, you almost certainly won’t like this. If you like Advance Wars and come into Tiny Metal with slightly measured expectations, you will find a good strategy RPG that borrows unashamedly yet reverently.
    • 75 Metascore
    • 80 Critic Score
    Bleed mostly does a good job of making the most out of its relatively simple design, with the time slowing mechanic resulting in a unique feel that sets it apart from other run and gun games. The checkpoints and upgrades, as well as variable difficulty settings, make it very accessible in a way you don’t always see in this genre. Bleed is yet another compelling indie experience on the Switch eShop.
    • 47 Metascore
    • 75 Critic Score
    Slain: Back from Hell is not a game that everyone will enjoy. It’s difficult and requires a lot of patience to see it through to the end. It’s also not a very long game. My first playthrough clocked in at around seven hours, though better players could certainly finish it more quickly. There’s also nothing new to do once you’ve slain Vroll. But if you have a thing for the difficult platformers of yore, Slain: Back from Hell is a satisfying blend of what made those games great.
    • tbd Metascore
    • 70 Critic Score
    For a smaller title, Kid Tripp is actually quite enjoyable. The game isn't exactly a thrill ride, but it is an enjoyable venture. The 20 levels are challenging and can be played on a whim, making them highly replayable. Kid Tripp looks nice as well. It doesn't stand out, but the grassy plains do their trick well enough. Above all, the title just feels nice to toy around with. It is why I will go back and better my runs a couple times down the line!
    • 83 Metascore
    • 85 Critic Score
    While the short length is somewhat disappointing, Gorogoa is still a breathtaking experience. The gorgeous art and engaging puzzles fuse together for something otherworldly. I don’t know if I’ll revisit Gorogoa, except to maybe show friends, but the focused, impressive design will stick with me for a long time.
    • 60 Metascore
    • 50 Critic Score
    While Brawlout won’t become a staple of my local multiplayer hangouts, it’s a fun game that apes the Smash Bros. experience as well as any other competitor has. Being the best Smash Bros. clone might not add up to much, but Brawlout is very much that. It’s unfortunately bogged down by a dearth of single-player material and ultimately, this game is doomed by the fact that it stakes so much in online play that doesn’t run well. If the online was workable, Brawlout would be much better. As it stands, it’s not, and this is a highly flawed experience.
    • tbd Metascore
    • 50 Critic Score
    Poly Bridge takes an interesting gameplay concept and pairs it with a simply charming presentation. With all the building blocks in place, it seems like we’d have a great physics based puzzle game that allows freedom and creativity on our hands. However a rushed port with horrendous controls and a game altering bug turn this into an utterly frustrating experience on the Switch. It’s almost impossible to recommend in its current state, but with promised patches coming, all hope might not be lost. Keep your eyes out for our thoughts on future patches/updates as they release.​
    • 77 Metascore
    • 85 Critic Score
    Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
    • 54 Metascore
    • 40 Critic Score
    While there certainly will be a market of people that will enjoy Yodanji I think that selection of people will be fairly narrow. In a year that has seen dozen of roguelikes becoming increasingly popular, one from a text based era may have some issues finding a following. For me personally, although I have enjoyed many of the recently released permadeath titles, the prospect of the collection of yokai just wasn’t enough to overlook the minimalist gameplay and 80s inspired graphic design.
    • 79 Metascore
    • 90 Critic Score
    At the end of the day, The Next Penelope isn't a racing game. It is an adventure game that happens to use racing as one of its core mechanics. There are many little things that you need to keep in mind to nail down a challenge. Strategy is the magical word here, and you shouldn't forget when the game throws you yet another curve. The journey is over before you know, which is a slight shame, as I was hoping for it skew a bit longer. Of course, it comes down to what a game does with its running time. In that respect, I couldn't be happier.
    • 64 Metascore
    • 65 Critic Score
    Overall One More Dungeon is an interesting take on how to make a roguelike dungeon crawler that has a look and feel all its own. I appreciate what it is trying to do, and some aspects of the design were unexpected. Unfortunately as a whole there are also elements that feel unrefined and not necessarily complete. With a patch or two I think it could still have room for improvement but as it is I’d say it is likely an acquired taste, even for roguelike fans.
    • 73 Metascore
    • 90 Critic Score
    No deep experience hides in Mom Hid My Game, but it’s an absolutely joyous romp. This is absurdist video game comedy and that’s awesome and unique.
    • 36 Metascore
    • 35 Critic Score
    Overall Monster Jam: Crush It is a hot mess of a game that is coming to eShop in a state that’s simply baffling. While on paper the license mixed with the various modes sounds like a lot of fun, the execution of not just the graphics but the overall gameplay makes it feel more like a game from a previous generation and I’m not only talking about the previous one. It’s really hard not to believe that this has been slapped together and is being sent out to market to simply ride on the assumption that Monster Truck fans, and more likely their parents, will buy it on sight. That’s a shame and especially when you throw the $40 asking price onto the package Crush It is a disappointment.
    • 79 Metascore
    • 85 Critic Score
    In the end, L.A. Noire holds up. It’s a little odd to play as an open world game because of it’s strong focus on story, but the immersion is unreal. Every aspect of my detective work felt like a genuine adventure in a world I could never be a part of. There’s plenty of content here to be played, and I strongly recommend giving L.A. Noire some time, even if you’re not a shooting, car chase thrill seeker. The focus are the cases themselves, and that’s awesome.
    • 87 Metascore
    • 85 Critic Score
    Enter The Gungeon is about as good as it gets for scratching that roguelike itch. The dungeon-craw- excuse me, gungeon-crawling mixed with twin-stick shooting has proven in the past to be a solid gameplay setup, and here mixed in with the smooth dodge-roll mechanic plus the great amount of customizable guns makes every run-through fun and exciting. The colorful and idiosyncratic style of the sprites and animation are absolutely delightful, and almost make you root for the cute little bullets shuffling around trying to kill you. The game runs great both docked and in handheld mode, the latter being what makes the Switch the amazing console it is. Obviously, if challenging games aren’t your thing you may want to think twice before purchasing, but if you are in market for an excellent roguelike, look no further and Enter The Gungeon.
    • 75 Metascore
    • 60 Critic Score
    When Yooka-Laylee was originally announced as a Kickstarter project by former Rare developers, it gave fans of the 3D platformer hope that a nearly dead genre could return to its former glory. It’s unfortunate, then, that Yooka-Laylee is no more than a mediocre attempt to capture nostalgia from the days of yore. In a year that has given us some truly innovative and special 3D platformers that pushed the genre to new heights, I can only really recommend pushing through Yooka-Laylee’s pedestrian campaign to the most enthusiastic of old Rare’s fans.
    • 69 Metascore
    • 65 Critic Score
    When all is said and done, Phantom Breaker Battlegrounds Overdrive is an okay game. One that, if you have a few minutes to spare, you can easily crank out a level or two, but not one of those games that will bring you back that often. Beautiful art, animation and music can’t seem to pump up the repetitive nature of the whole package.
    • 76 Metascore
    • 80 Critic Score
    I’m pleased to say that Letter Quest Remastered does a pretty fine job of carving out a place for itself in the lineup of Switch gamers looking for something more casual. If you like to get out your thesaurus and flex your vocabulary while having to contend with the obstacles your enemies love to throw in your path, it does a fine job. What helps distinguish it is the level of strategy you’ll be able to employ while doing so.
    • 75 Metascore
    • 80 Critic Score
    All in all, I really enjoyed my playthrough of Serial Cleaner. The stealth gameplay combined with the puzzling environment worked together well by both keeping my attention and baffling my brain. The whole 70s aesthetic and music are fantastic and complement the small story set aside from the main missions. While the controls can feel inconsistent at times, the experience as a whole was very enjoyable. Sure, it’s fun to bring on the onslaught - but who knew it would be so much fun to clean up after.
    • 71 Metascore
    • 75 Critic Score
    I dig so much of Never Stop Sneakin’. The aesthetic is beautifully PlayStation era. The soundtrack features absurd lyrics reminiscent of overwrought Metal Gear ballads. It distills the fun of stealth into an accessible analog stick or touch screen-controlled experience. The main drawback is that it leans too heavily on repeating similar experiences. As long as you can focus more on the critical path, it’s still a worthy game, but the charm and ingenuity start to fade when you see the same environment and setup for the nth time.
    • 85 Metascore
    • 85 Critic Score
    Mutant Mudds has seen ports to just about every console under the sun (with good reason), so I figured it’d only be a matter of time before it graced the Nintendo Switch. What I didn’t expect was to get Mutant Mudds, Mutant Mudds Super Challenge, and Mudd Blocks all in one convenient package. With the great gameplay of three games present and brand new leaderboards for each game, this is the ultimately collection for anyone interested in the Mudds franchise. The lack of stereoscopic 3D is the only blemish, but hardly enough to diminish an otherwise fantastic offering.
    • 82 Metascore
    • 90 Critic Score
    Pinball FX3 is an incredible platform for pinball tables, and while a lot of the focus is still on high score chasing, the variety of modes and options makes this deeper than the typical pinball game. The future of this game will depend on how much Zen Studios supports it with new tables, but with 30 out there to start (with one free forever and two free for the first week), the diversity is there on day one. If the craft of each table matches the presentation in the platform, this should be a regular staple of any pinball-enjoying Switch owner.
    • 52 Metascore
    • 60 Critic Score
    Being a successful Kickstarter campaign means there is an audience out there that enjoys this style of gameplay, Unfortunately, I'm not part of that niche. Knock back is a mechanic that should not be considered nostalgic, it should just be forgotten. I also ran into a few glitches that ranged from strange to game breaking. The worst glitch was a boss that I somehow defeated prior to his dungeon, only to have him partially reappear in the dungeon with no health and undefeatable. For the action-platformer fan, this title would be low on my list of recommendations.
    • 65 Metascore
    • 60 Critic Score
    The limitation to Vostok Inc. is that once it stops being funny to you, the warts show. Seeing your mild-mannered business associate argue with aliens is very funny, until it starts getting old. When that happens, the smile-worthy sheen of the blending of shoot-’em-up and clicker starts to fade, revealing that Vostok Inc. doesn’t really do either that well. Charm can only go so far, and unfortunately, the charm here doesn’t hide the repetitive, stale gameplay.
    • 65 Metascore
    • 80 Critic Score
    Human Fall Flat is a fun little puzzler with plenty of hilarity in its scenarios. The levels feel like playgrounds where you could do whatever you want. With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.
    • 76 Metascore
    • 85 Critic Score
    The mechanics of Floor Kids are truly novel, especially because the emphasis on originality and creativity really comes through in ways that other like games haven’t been able to nail. Outside of some convoluted details and a somewhat shorter length, this is a very rad rhythm game that stands out amongst others because of its gorgeous artwork and inventive take on breakdancing gameplay.
    • 35 Metascore
    • 30 Critic Score
    WWE 2K18 is just painful to play. Almost everything about the port is poorly implemented, causing me to just feel utter sadness.
    • 76 Metascore
    • 80 Critic Score
    

If you are a fan of platformers or puzzle games, you will most likely enjoy Embers of Mirrim. It really does an amazing job of keeping the player engaged by introducing various gameplay elements and changing them up consistently over the entirety of the campaign. Though it was hard to distinguish myself on the screen at certain times, I was able to prevail and truck on. With the top-notch visual design, I really enjoyed experiencing the atmosphere that the developers created. So whether you are jumping over chasms, pouncing on weakened bosses, or scratching your head on a hard to solve puzzle, you are sure to have a great time playing through this beautiful and challenging title.
    • 75 Metascore
    • 80 Critic Score
    Overall Riptide GP Renegade provides a nice experience on the Switch. The XP and BP upgrade system provides a great amount of replayability, while the online and local split screen multiplayer means you can always play with other people whenever and wherever. Be warned though - the choppy frame rate in handheld mode can be a damper on the overall fluid dynamic, so you may want to plan on playing this docked. Otherwise, if you're a fan of Wave Race or racing games in general Riptide GP Renegade would be a great addition to your Switch library.

    • 61 Metascore
    • 70 Critic Score
    As a whole, I had fun with this one. I think better twin-stick shooters are out there on the Switch, but that’s mostly because Crimsonland is from a different era of an already fairly niche genre. But, if you’ve played those highlights already and want more, you can’t go wrong with this. It’s not bland by any means; just exactly what the experience you’d expect is. It’s mindless fun, with enough addictive strategy to keep playing. I loved weaving through the hundreds of enemies (whether they were zombies, spiders, or something in-between) so I could reach a power-up orb at the last second, to suddenly fry everything around me with a flame thrower. It’s a great time all around, and if you have the itch, give it a try.
    • 71 Metascore
    • 65 Critic Score
    If you can put up with the choppy frame rates and lengthy load times, The Sexy Brutale is a fun, worthwhile experience. The highs are high, but then the game chugs or hitches during a long load. Those ups and downs are present from beginning to end. No matter what though, I definitely recommend this game as something to be tried, just maybe not this particular version.
    • 72 Metascore
    • 75 Critic Score
    Dimension Drive takes a commonly held problem in vertical shooters on home consoles, and turns it into a fun gameplay mechanic. It takes a fair amount of getting use to, and at times it becomes evident that there is definitely some room for improvement. In general however Dimension Drive offers some fun twists that fans of the genre will absolutely want to try out.
    • 66 Metascore
    • 65 Critic Score
    Nine Parchments has its problems, but for the most part, it is still an entertaining dungeon crawler. If you plan on playing solo, your playtime might be a little more frustrating, but if you have some local friends, a multiplayer romp through this game is sure to be a good time. Online, as of this writing, is a wild card. If it works well, Nine Parchments has the potential to be one of the better online experiences on the Switch. If it's rough? Well, a lot of the appeal for Nine Parchments will wash away. We will update with a final review after more playtime before we reach a verdict.
    • 61 Metascore
    • 60 Critic Score
    I enjoyed the core concept of shooting alien ships in space with a customizable fleet of ships. That’s really fun. The problem is all the bulk surrounding it. Poor checkpointing, being unable to carry tech upgrades forward, and the persistent wish that I had more control over my own aiming all sort of dampen the experience. I like where this game’s head is at, but I’ve got a list of things they can improve if Xenoraid gets a sequel.
    • 77 Metascore
    • 80 Critic Score
    All said Mantis Burn Racing plays brilliantly on the Switch whether in docked or handheld mode. Control is smooth, the drifting is satisfying, and in general it looks great. You can enjoy playing against the AI but it is far better to play with friends locally or online and in general I didn’t have issues finding people to play against since it is cross-platform to boot. If you’re willing to grind through the Career Mode in order to learn the nuances of the controls and unlock everything the game has to offer it does deliver a satisfying payoff, I just wish tastes of it came sooner.
    • 76 Metascore
    • 85 Critic Score
    Transcripted is exactly the kind of new and interesting concept that services like the eShop are built for, doing a very good job of getting the most out of that concept. This fusion of two very played-out genres creates an experience that’s far more engaging than you would think it should be, and adds another strong title to the Switch eShop.
    • 77 Metascore
    • 85 Critic Score
    If you haven’t played this game since the original DS version launched back in 2007 or never experienced the game to begin with, this is the perfect opportunity to pick up an essential chapter in a beloved franchise. If you’ve never played any Ace Attorney games before at all, Hold It!! What are you doing reading this review? Go pick up the Phoenix Wright trilogy on the eShop first, and then we’ll talk.
    • 81 Metascore
    • 90 Critic Score
    Teslagrad is an experience any puzzle-platformer fan won’t want to miss. Even for someone who isn’t a Metroid-Vania fan, it was hard to force myself to go to bed. I ended up playing the final hour of the game at 2am because it was too exciting to leave for the morning. It was a perfect ending to a fabulous game. If you’re new to the indie scene and looking to get your feet wet this is the perfect game to get you started.
    • 80 Metascore
    • 85 Critic Score
    It’s not for everyone. My feeling is that if you got through Super Meat Boy, you’ll also enjoy The End is Nigh. It scratches the same itch, but it feels like a harder game. I enjoy figuring out how to get through any given stage, but making it happen is where the challenge is. It’s a great feeling when you come to a stage and say “how in the world…” and then beat it a few minutes (and several dozen deaths) later. Personally, I love this game to death even if it does feel like beating my head against the wall sometimes.
    • 74 Metascore
    • 90 Critic Score
    This entire game can be played in either two player local co-op or four player online co-op. I was thrilled to see that they had both. Once you are online you can jump right into a friend’s world and start exploring together. There are hours of content in this game and it could be a while before I put this down. From the ease of combat, to the colorful worlds, all the way down to the gameplay loop of finding new portals, it’s no wonder that you can see a whole day go by without even knowing it.

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